| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef TestContext_DEFINED | |
| #define TestContext_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/private/SkNoncopyable.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "src/core/SkScopeExit.h" | |
| #include "tools/gpu/FenceSync.h" | |
| class GrContext; | |
| struct GrContextOptions; | |
| namespace sk_gpu_test { | |
| class GpuTimer; | |
| /** | |
| * An offscreen 3D context. This class is intended for Skia's internal testing needs and not | |
| * for general use. | |
| */ | |
| class TestContext : public SkNoncopyable { | |
| public: | |
| virtual ~TestContext(); | |
| bool fenceSyncSupport() const { return fFenceSync != nullptr; } | |
| FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); } | |
| bool gpuTimingSupport() const { return fGpuTimer != nullptr; } | |
| GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); } | |
| bool getMaxGpuFrameLag(int *maxFrameLag) const { | |
| if (!fFenceSync) { | |
| return false; | |
| } | |
| *maxFrameLag = kMaxFrameLag; | |
| return true; | |
| } | |
| void makeNotCurrent() const; | |
| void makeCurrent() const; | |
| /** | |
| * Like makeCurrent() but this returns an object that will restore the previous current | |
| * context in its destructor. Useful to undo the effect making this current before returning to | |
| * a caller that doesn't expect the current context to be changed underneath it. | |
| * | |
| * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its | |
| * destructor. It is undefined behavior if that context is destroyed before the destructor | |
| * executes. If the concept of a current context doesn't make sense for this context type then | |
| * the returned object's destructor is a no-op. | |
| */ | |
| SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const; | |
| virtual GrBackendApi backend() = 0; | |
| virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&); | |
| /** Swaps front and back buffer (if the context has such buffers) */ | |
| void swapBuffers(); | |
| /** | |
| * The only purpose of this function it to provide a means of scheduling | |
| * work on the GPU (since all of the subclasses create primary buffers for | |
| * testing that are small and not meant to be rendered to the screen). | |
| * | |
| * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync), | |
| * this will not swap any buffers, but rather emulate triple buffer synchronization | |
| * using fences. | |
| * | |
| * Otherwise it will call the platform SwapBuffers method. This may or may | |
| * not perform some sort of synchronization, depending on whether the | |
| * drawing surface provided by the platform is double buffered. | |
| * | |
| * Implicitly performs a submit(). | |
| */ | |
| void waitOnSyncOrSwap(); | |
| /** | |
| * This notifies the context that we are deliberately testing abandoning | |
| * the context. It is useful for debugging contexts that would otherwise | |
| * test that GPU resources are properly deleted. It also allows a debugging | |
| * context to test that further API calls are not made by Skia GPU code. | |
| */ | |
| virtual void testAbandon(); | |
| /** Ensures all work is submitted to the GPU for execution. */ | |
| virtual void submit() = 0; | |
| /** Wait until all GPU work is finished. */ | |
| virtual void finish() = 0; | |
| protected: | |
| std::unique_ptr<FenceSync> fFenceSync; | |
| std::unique_ptr<GpuTimer> fGpuTimer; | |
| TestContext(); | |
| /** This should destroy the 3D context. */ | |
| virtual void teardown(); | |
| virtual void onPlatformMakeNotCurrent() const = 0; | |
| virtual void onPlatformMakeCurrent() const = 0; | |
| /** | |
| * Subclasses should implement such that the returned function will cause the current context | |
| * of this type to be made current again when it is called. It should additionally be the | |
| * case that if "this" is already current when this is called, then "this" is destroyed (thereby | |
| * setting the null context as current), and then the std::function is called the null context | |
| * should remain current. | |
| */ | |
| virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0; | |
| virtual void onPlatformSwapBuffers() const = 0; | |
| private: | |
| enum { | |
| kMaxFrameLag = 3 | |
| }; | |
| PlatformFence fFrameFences[kMaxFrameLag - 1]; | |
| int fCurrentFenceIdx; | |
| typedef SkNoncopyable INHERITED; | |
| }; | |
| } // namespace sk_gpu_test | |
| #endif |