| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tools/DDLTileHelper.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkDeferredDisplayListRecorder.h" | |
| #include "include/core/SkPicture.h" | |
| #include "include/core/SkSurface.h" | |
| #include "include/core/SkSurfaceCharacterization.h" | |
| #include "src/core/SkDeferredDisplayListPriv.h" | |
| #include "src/core/SkTaskGroup.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/image/SkImage_Gpu.h" | |
| #include "tools/DDLPromiseImageHelper.h" | |
| void DDLTileHelper::TileData::init(int id, sk_sp<SkSurface> dstSurface, const SkIRect& clip) { | |
| fID = id; | |
| fDstSurface = dstSurface; | |
| fClip = clip; | |
| SkSurfaceCharacterization tmp; | |
| SkAssertResult(fDstSurface->characterize(&tmp)); | |
| fCharacterization = tmp.createResized(clip.width(), clip.height()); | |
| SkASSERT(fCharacterization.isValid()); | |
| } | |
| DDLTileHelper::TileData::~TileData() {} | |
| void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData, | |
| const DDLPromiseImageHelper& helper) { | |
| SkASSERT(!fReconstitutedPicture); | |
| // This is bending the DDLRecorder contract! The promise images in the SKP should be | |
| // created by the same recorder used to create the matching DDL. | |
| SkDeferredDisplayListRecorder recorder(fCharacterization); | |
| fReconstitutedPicture = helper.reinflateSKP(&recorder, compressedPictureData, &fPromiseImages); | |
| std::unique_ptr<SkDeferredDisplayList> ddl = recorder.detach(); | |
| if (ddl->priv().numRenderTasks()) { | |
| // TODO: remove this once skbug.com/8424 is fixed. If the DDL resulting from the | |
| // reinflation of the SKPs contains opsTasks that means some image subset operation | |
| // created a draw. | |
| fReconstitutedPicture.reset(); | |
| } | |
| } | |
| void DDLTileHelper::TileData::createDDL() { | |
| SkASSERT(!fDisplayList); | |
| SkDeferredDisplayListRecorder recorder(fCharacterization); | |
| // DDL TODO: the DDLRecorder's GrContext isn't initialized until getCanvas is called. | |
| // Maybe set it up in the ctor? | |
| SkCanvas* subCanvas = recorder.getCanvas(); | |
| // Because we cheated in createTileSpecificSKP and used the wrong DDLRecorder, the GrContext's | |
| // stored in fReconstitutedPicture's promise images are incorrect. Patch them with the correct | |
| // one now. | |
| for (int i = 0; i < fPromiseImages.count(); ++i) { | |
| GrContext* newContext = subCanvas->getGrContext(); | |
| if (fPromiseImages[i]->isTextureBacked()) { | |
| SkImage_GpuBase* gpuImage = (SkImage_GpuBase*) fPromiseImages[i].get(); | |
| gpuImage->resetContext(sk_ref_sp(newContext)); | |
| } | |
| } | |
| subCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); | |
| subCanvas->translate(-fClip.fLeft, -fClip.fTop); | |
| // Note: in this use case we only render a picture to the deferred canvas | |
| // but, more generally, clients will use arbitrary draw calls. | |
| if (fReconstitutedPicture) { | |
| subCanvas->drawPicture(fReconstitutedPicture); | |
| } | |
| fDisplayList = recorder.detach(); | |
| } | |
| void DDLTileHelper::TileData::draw(GrContext* context) { | |
| SkASSERT(fDisplayList && !fImage); | |
| sk_sp<SkSurface> tileSurface = SkSurface::MakeRenderTarget(context, fCharacterization, | |
| SkBudgeted::kYes); | |
| if (tileSurface) { | |
| tileSurface->draw(fDisplayList.get()); | |
| fImage = tileSurface->makeImageSnapshot(); | |
| } | |
| } | |
| // TODO: We should create a single DDL for the composition step and just add replaying it | |
| // as the last GPU task | |
| void DDLTileHelper::TileData::compose() { | |
| SkASSERT(fDstSurface && fImage); | |
| SkCanvas* canvas = fDstSurface->getCanvas(); | |
| canvas->save(); | |
| canvas->clipRect(SkRect::Make(fClip)); | |
| canvas->drawImage(fImage, fClip.fLeft, fClip.fTop); | |
| canvas->restore(); | |
| } | |
| void DDLTileHelper::TileData::reset() { | |
| // TODO: when DDLs are re-renderable we don't need to do this | |
| fDisplayList = nullptr; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| DDLTileHelper::DDLTileHelper(sk_sp<SkSurface> dstSurface, | |
| const SkIRect& viewport, | |
| int numDivisions) | |
| : fNumDivisions(numDivisions) { | |
| SkASSERT(fNumDivisions > 0); | |
| fTiles = new TileData[this->numTiles()]; | |
| int xTileSize = viewport.width()/fNumDivisions; | |
| int yTileSize = viewport.height()/fNumDivisions; | |
| // Create the destination tiles | |
| for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) { | |
| int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff; | |
| for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) { | |
| int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff; | |
| SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); | |
| SkASSERT(viewport.contains(clip)); | |
| fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, dstSurface, clip); | |
| } | |
| } | |
| } | |
| void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData, | |
| const DDLPromiseImageHelper& helper) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].createTileSpecificSKP(compressedPictureData, helper); | |
| } | |
| } | |
| void DDLTileHelper::createDDLsInParallel() { | |
| #if 1 | |
| SkTaskGroup().batch(this->numTiles(), [&](int i) { fTiles[i].createDDL(); }); | |
| SkTaskGroup().wait(); | |
| #else | |
| // Use this code path to debug w/o threads | |
| for (int i = 0; i < fTiles.count(); ++i) { | |
| fTiles[i].createDDL(); | |
| } | |
| #endif | |
| } | |
| // On the gpu thread: | |
| // precompile any programs | |
| // replay the DDL into a surface to make the tile image | |
| // compose the tile image into the main canvas | |
| static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) { | |
| auto& programData = tile->ddl()->priv().programData(); | |
| // TODO: schedule program compilation as their own tasks | |
| for (auto& programDatum : programData) { | |
| context->priv().compile(programDatum.desc(), programDatum.info()); | |
| } | |
| tile->draw(context); | |
| // TODO: we should actually have a separate DDL that does | |
| // the final composition draw | |
| tile->compose(); | |
| } | |
| // We expect to have more than one recording thread but just one gpu thread | |
| void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup, | |
| SkTaskGroup* gpuTaskGroup, | |
| GrContext* gpuThreadContext) { | |
| SkASSERT(recordingTaskGroup && gpuTaskGroup && gpuThreadContext); | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| TileData* tile = &fTiles[i]; | |
| // On a recording thread: | |
| // generate the tile's DDL | |
| // schedule gpu-thread processing of the DDL | |
| // Note: a finer grained approach would be add a scheduling task which would evaluate | |
| // which DDLs were ready to be rendered based on their prerequisites | |
| recordingTaskGroup->add([tile, gpuTaskGroup, gpuThreadContext]() { | |
| tile->createDDL(); | |
| gpuTaskGroup->add([gpuThreadContext, tile]() { | |
| do_gpu_stuff(gpuThreadContext, tile); | |
| }); | |
| }); | |
| } | |
| } | |
| void DDLTileHelper::drawAllTilesAndFlush(GrContext* context, bool flush) { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].draw(context); | |
| } | |
| if (flush) { | |
| context->flush(); | |
| } | |
| } | |
| void DDLTileHelper::composeAllTiles() { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].compose(); | |
| } | |
| } | |
| void DDLTileHelper::resetAllTiles() { | |
| for (int i = 0; i < this->numTiles(); ++i) { | |
| fTiles[i].reset(); | |
| } | |
| } |