| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/shaders/SkPictureShader.h" | |
| #include "include/core/SkBitmap.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkImage.h" | |
| #include "src/core/SkArenaAlloc.h" | |
| #include "src/core/SkMatrixUtils.h" | |
| #include "src/core/SkPicturePriv.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkResourceCache.h" | |
| #include "src/shaders/SkBitmapProcShader.h" | |
| #include "src/shaders/SkImageShader.h" | |
| #include <atomic> | |
| #if SK_SUPPORT_GPU | |
| #include "include/private/GrRecordingContext.h" | |
| #include "src/gpu/GrCaps.h" | |
| #include "src/gpu/GrColorInfo.h" | |
| #include "src/gpu/GrFragmentProcessor.h" | |
| #include "src/gpu/GrRecordingContextPriv.h" | |
| #include "src/gpu/SkGr.h" | |
| #endif | |
| sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* localMatrix, | |
| const SkRect* tile) const { | |
| if (localMatrix && !localMatrix->invert(nullptr)) { | |
| return nullptr; | |
| } | |
| return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, localMatrix, tile); | |
| } | |
| sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, | |
| const SkMatrix* localMatrix) const { | |
| return this->makeShader(tmx, tmy, localMatrix, nullptr); | |
| } | |
| namespace { | |
| static unsigned gBitmapShaderKeyNamespaceLabel; | |
| struct BitmapShaderKey : public SkResourceCache::Key { | |
| public: | |
| BitmapShaderKey(SkColorSpace* colorSpace, | |
| SkImage::BitDepth bitDepth, | |
| uint32_t shaderID, | |
| const SkSize& scale) | |
| : fColorSpaceXYZHash(colorSpace->toXYZD50Hash()) | |
| , fColorSpaceTransferFnHash(colorSpace->transferFnHash()) | |
| , fBitDepth(bitDepth) | |
| , fScale(scale) { | |
| static const size_t keySize = sizeof(fColorSpaceXYZHash) + | |
| sizeof(fColorSpaceTransferFnHash) + | |
| sizeof(fBitDepth) + | |
| sizeof(fScale); | |
| // This better be packed. | |
| SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize); | |
| this->init(&gBitmapShaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); | |
| } | |
| static uint64_t MakeSharedID(uint32_t shaderID) { | |
| uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r'); | |
| return (sharedID << 32) | shaderID; | |
| } | |
| private: | |
| uint32_t fColorSpaceXYZHash; | |
| uint32_t fColorSpaceTransferFnHash; | |
| SkImage::BitDepth fBitDepth; | |
| SkSize fScale; | |
| SkDEBUGCODE(uint32_t fEndOfStruct;) | |
| }; | |
| struct BitmapShaderRec : public SkResourceCache::Rec { | |
| BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader) | |
| : fKey(key) | |
| , fShader(SkRef(tileShader)) {} | |
| BitmapShaderKey fKey; | |
| sk_sp<SkShader> fShader; | |
| const Key& getKey() const override { return fKey; } | |
| size_t bytesUsed() const override { | |
| // Just the record overhead -- the actual pixels are accounted by SkImage_Lazy. | |
| return sizeof(fKey) + sizeof(SkImageShader); | |
| } | |
| const char* getCategory() const override { return "bitmap-shader"; } | |
| SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } | |
| static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { | |
| const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec); | |
| sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader); | |
| *result = rec.fShader; | |
| // The bitmap shader is backed by an image generator, thus it can always re-generate its | |
| // pixels if discarded. | |
| return true; | |
| } | |
| }; | |
| uint32_t next_id() { | |
| static std::atomic<uint32_t> nextID{1}; | |
| uint32_t id; | |
| do { | |
| id = nextID++; | |
| } while (id == SK_InvalidGenID); | |
| return id; | |
| } | |
| } // namespace | |
| SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile) | |
| : INHERITED(localMatrix) | |
| , fPicture(std::move(picture)) | |
| , fTile(tile ? *tile : fPicture->cullRect()) | |
| , fTmx(tmx) | |
| , fTmy(tmy) | |
| , fUniqueID(next_id()) | |
| , fAddedToCache(false) {} | |
| SkPictureShader::~SkPictureShader() { | |
| if (fAddedToCache.load()) { | |
| SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID)); | |
| } | |
| } | |
| sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile) { | |
| if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { | |
| return SkShaders::Empty(); | |
| } | |
| return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile)); | |
| } | |
| SkPicture* SkPictureShader::isAPicture(SkMatrix* matrix, | |
| SkTileMode tileModes[2], | |
| SkRect* tile) const { | |
| if (matrix) { | |
| *matrix = this->getLocalMatrix(); | |
| } | |
| if (tileModes) { | |
| tileModes[0] = fTmx; | |
| tileModes[1] = fTmy; | |
| } | |
| if (tile) { | |
| *tile = fTile; | |
| } | |
| return fPicture.get(); | |
| } | |
| sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { | |
| SkMatrix lm; | |
| buffer.readMatrix(&lm); | |
| auto tmx = buffer.read32LE(SkTileMode::kLastTileMode); | |
| auto tmy = buffer.read32LE(SkTileMode::kLastTileMode); | |
| SkRect tile; | |
| buffer.readRect(&tile); | |
| sk_sp<SkPicture> picture; | |
| bool didSerialize = buffer.readBool(); | |
| if (didSerialize) { | |
| picture = SkPicturePriv::MakeFromBuffer(buffer); | |
| } | |
| return SkPictureShader::Make(picture, tmx, tmy, &lm, &tile); | |
| } | |
| void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| buffer.write32((unsigned)fTmx); | |
| buffer.write32((unsigned)fTmy); | |
| buffer.writeRect(fTile); | |
| buffer.writeBool(true); | |
| SkPicturePriv::Flatten(fPicture, buffer); | |
| } | |
| // Returns a cached image shader, which wraps a single picture tile at the given | |
| // CTM/local matrix. Also adjusts the local matrix for tile scaling. | |
| sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, | |
| SkTCopyOnFirstWrite<SkMatrix>* localMatrix, | |
| SkColorType dstColorType, | |
| SkColorSpace* dstColorSpace, | |
| const int maxTextureSize) const { | |
| SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | |
| const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix); | |
| // Use a rotation-invariant scale | |
| SkPoint scale; | |
| // | |
| // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines! | |
| // | |
| if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { | |
| // Decomposition failed, use an approximation. | |
| scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), | |
| SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); | |
| } | |
| SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), | |
| SkScalarAbs(scale.y() * fTile.height())); | |
| // Clamp the tile size to about 4M pixels | |
| static const SkScalar kMaxTileArea = 2048 * 2048; | |
| SkScalar tileArea = scaledSize.width() * scaledSize.height(); | |
| if (tileArea > kMaxTileArea) { | |
| SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); | |
| scaledSize.set(scaledSize.width() * clampScale, | |
| scaledSize.height() * clampScale); | |
| } | |
| #if SK_SUPPORT_GPU | |
| // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture | |
| if (maxTextureSize) { | |
| if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { | |
| SkScalar downScale = maxTextureSize / std::max(scaledSize.width(), scaledSize.height()); | |
| scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), | |
| SkScalarFloorToScalar(scaledSize.height() * downScale)); | |
| } | |
| } | |
| #endif | |
| const SkISize tileSize = scaledSize.toCeil(); | |
| if (tileSize.isEmpty()) { | |
| return SkShaders::Empty(); | |
| } | |
| // The actual scale, compensating for rounding & clamping. | |
| const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(), | |
| SkIntToScalar(tileSize.height()) / fTile.height()); | |
| sk_sp<SkColorSpace> imgCS = dstColorSpace ? sk_ref_sp(dstColorSpace): SkColorSpace::MakeSRGB(); | |
| SkImage::BitDepth bitDepth = | |
| dstColorType >= kRGBA_F16Norm_SkColorType | |
| ? SkImage::BitDepth::kF16 : SkImage::BitDepth::kU8; | |
| BitmapShaderKey key(imgCS.get(), bitDepth, fUniqueID, tileScale); | |
| sk_sp<SkShader> tileShader; | |
| if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | |
| SkMatrix tileMatrix; | |
| tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()), | |
| SkMatrix::kFill_ScaleToFit); | |
| sk_sp<SkImage> tileImage = SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix, | |
| nullptr, bitDepth, std::move(imgCS)); | |
| if (!tileImage) { | |
| return nullptr; | |
| } | |
| tileShader = tileImage->makeShader(fTmx, fTmy); | |
| SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get())); | |
| fAddedToCache.store(true); | |
| } | |
| if (tileScale.width() != 1 || tileScale.height() != 1) { | |
| localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height()); | |
| } | |
| return tileShader; | |
| } | |
| bool SkPictureShader::onAppendStages(const SkStageRec& rec) const { | |
| auto lm = this->totalLocalMatrix(rec.fLocalM); | |
| // Keep bitmapShader alive by using alloc instead of stack memory | |
| auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); | |
| bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstColorType, rec.fDstCS); | |
| if (!bitmapShader) { | |
| return false; | |
| } | |
| SkStageRec localRec = rec; | |
| localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get(); | |
| return as_SB(bitmapShader)->appendStages(localRec); | |
| } | |
| ///////////////////////////////////////////////////////////////////////////////////////// | |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT | |
| SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) | |
| const { | |
| auto lm = this->totalLocalMatrix(rec.fLocalMatrix); | |
| sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, | |
| rec.fDstColorSpace); | |
| if (!bitmapShader) { | |
| return nullptr; | |
| } | |
| ContextRec localRec = rec; | |
| localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get(); | |
| PictureShaderContext* ctx = | |
| alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); | |
| if (nullptr == ctx->fBitmapShaderContext) { | |
| ctx = nullptr; | |
| } | |
| return ctx; | |
| } | |
| #endif | |
| ///////////////////////////////////////////////////////////////////////////////////////// | |
| SkPictureShader::PictureShaderContext::PictureShaderContext( | |
| const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, | |
| SkArenaAlloc* alloc) | |
| : INHERITED(shader, rec) | |
| , fBitmapShader(std::move(bitmapShader)) | |
| { | |
| fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); | |
| //if fBitmapShaderContext is null, we are invalid | |
| } | |
| uint32_t SkPictureShader::PictureShaderContext::getFlags() const { | |
| SkASSERT(fBitmapShaderContext); | |
| return fBitmapShaderContext->getFlags(); | |
| } | |
| void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | |
| SkASSERT(fBitmapShaderContext); | |
| fBitmapShaderContext->shadeSpan(x, y, dstC, count); | |
| } | |
| #if SK_SUPPORT_GPU | |
| #include "include/gpu/GrContext.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( | |
| const GrFPArgs& args) const { | |
| int maxTextureSize = 0; | |
| if (args.fContext) { | |
| maxTextureSize = args.fContext->priv().caps()->maxTextureSize(); | |
| } | |
| auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix); | |
| SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType()); | |
| if (dstColorType == kUnknown_SkColorType) { | |
| dstColorType = kRGBA_8888_SkColorType; | |
| } | |
| sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, dstColorType, | |
| args.fDstColorInfo->colorSpace(), | |
| maxTextureSize)); | |
| if (!bitmapShader) { | |
| return nullptr; | |
| } | |
| // We want to *reset* args.fPreLocalMatrix, not compose it. | |
| GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorInfo); | |
| newArgs.fPreLocalMatrix = lm.get(); | |
| return as_SB(bitmapShader)->asFragmentProcessor(newArgs); | |
| } | |
| #endif |