| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkTLazy.h" | |
| #include "src/shaders/SkLocalMatrixShader.h" | |
| #if SK_SUPPORT_GPU | |
| #include "src/gpu/GrFragmentProcessor.h" | |
| #endif | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor( | |
| const GrFPArgs& args) const { | |
| return as_SB(fProxyShader)->asFragmentProcessor( | |
| GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); | |
| } | |
| #endif | |
| sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) { | |
| SkMatrix lm; | |
| buffer.readMatrix(&lm); | |
| auto baseShader(buffer.readShader()); | |
| if (!baseShader) { | |
| return nullptr; | |
| } | |
| return baseShader->makeWithLocalMatrix(lm); | |
| } | |
| void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| buffer.writeFlattenable(fProxyShader.get()); | |
| } | |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT | |
| SkShaderBase::Context* SkLocalMatrixShader::onMakeContext( | |
| const ContextRec& rec, SkArenaAlloc* alloc) const | |
| { | |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); | |
| if (rec.fLocalMatrix) { | |
| lm.writable()->preConcat(*rec.fLocalMatrix); | |
| } | |
| ContextRec newRec(rec); | |
| newRec.fLocalMatrix = lm; | |
| return as_SB(fProxyShader)->makeContext(newRec, alloc); | |
| } | |
| #endif | |
| SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { | |
| SkMatrix imageMatrix; | |
| SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); | |
| if (image && outMatrix) { | |
| // Local matrix must be applied first so it is on the right side of the concat. | |
| *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); | |
| } | |
| return image; | |
| } | |
| SkPicture* SkLocalMatrixShader::isAPicture(SkMatrix* matrix, | |
| SkTileMode tileModes[2], | |
| SkRect* tile) const { | |
| SkMatrix proxyMatrix; | |
| SkPicture* picture = as_SB(fProxyShader)->isAPicture(&proxyMatrix, tileModes, tile); | |
| if (picture && matrix) { | |
| *matrix = SkMatrix::Concat(proxyMatrix, this->getLocalMatrix()); | |
| } | |
| return picture; | |
| } | |
| bool SkLocalMatrixShader::onAppendStages(const SkStageRec& rec) const { | |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); | |
| if (rec.fLocalM) { | |
| lm.writable()->preConcat(*rec.fLocalM); | |
| } | |
| SkStageRec newRec = rec; | |
| newRec.fLocalM = lm; | |
| return as_SB(fProxyShader)->appendStages(newRec); | |
| } | |
| sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const { | |
| if (localMatrix.isIdentity()) { | |
| return sk_ref_sp(const_cast<SkShader*>(this)); | |
| } | |
| const SkMatrix* lm = &localMatrix; | |
| sk_sp<SkShader> baseShader; | |
| SkMatrix otherLocalMatrix; | |
| sk_sp<SkShader> proxy(as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix)); | |
| if (proxy) { | |
| otherLocalMatrix.preConcat(localMatrix); | |
| lm = &otherLocalMatrix; | |
| baseShader = proxy; | |
| } else { | |
| baseShader = sk_ref_sp(const_cast<SkShader*>(this)); | |
| } | |
| return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm); | |
| } |