| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/vk/GrVkUniformHandler.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkPipelineStateBuilder.h" | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| // To determine whether a current offset is aligned, we can just 'and' the lowest bits with the | |
| // alignment mask. A value of 0 means aligned, any other value is how many bytes past alignment we | |
| // are. This works since all alignments are powers of 2. The mask is always (alignment - 1). | |
| // This alignment mask will give correct alignments for using the std430 block layout. If you want | |
| // the std140 alignment, you can use this, but then make sure if you have an array type it is | |
| // aligned to 16 bytes (i.e. has mask of 0xF). | |
| // These are designated in the Vulkan spec, section 14.5.4 "Offset and Stride Assignment". | |
| // https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#interfaces-resources-layout | |
| static uint32_t grsltype_to_alignment_mask(GrSLType type) { | |
| switch(type) { | |
| case kByte_GrSLType: // fall through | |
| case kUByte_GrSLType: | |
| return 0x0; | |
| case kByte2_GrSLType: // fall through | |
| case kUByte2_GrSLType: | |
| return 0x1; | |
| case kByte3_GrSLType: // fall through | |
| case kByte4_GrSLType: | |
| case kUByte3_GrSLType: | |
| case kUByte4_GrSLType: | |
| return 0x3; | |
| case kShort_GrSLType: // fall through | |
| case kUShort_GrSLType: | |
| return 0x1; | |
| case kShort2_GrSLType: // fall through | |
| case kUShort2_GrSLType: | |
| return 0x3; | |
| case kShort3_GrSLType: // fall through | |
| case kShort4_GrSLType: | |
| case kUShort3_GrSLType: | |
| case kUShort4_GrSLType: | |
| return 0x7; | |
| case kInt_GrSLType: | |
| case kUint_GrSLType: | |
| return 0x3; | |
| case kHalf_GrSLType: // fall through | |
| case kFloat_GrSLType: | |
| return 0x3; | |
| case kHalf2_GrSLType: // fall through | |
| case kFloat2_GrSLType: | |
| return 0x7; | |
| case kHalf3_GrSLType: // fall through | |
| case kFloat3_GrSLType: | |
| return 0xF; | |
| case kHalf4_GrSLType: // fall through | |
| case kFloat4_GrSLType: | |
| return 0xF; | |
| case kUint2_GrSLType: | |
| return 0x7; | |
| case kInt2_GrSLType: | |
| return 0x7; | |
| case kInt3_GrSLType: | |
| return 0xF; | |
| case kInt4_GrSLType: | |
| return 0xF; | |
| case kHalf2x2_GrSLType: // fall through | |
| case kFloat2x2_GrSLType: | |
| return 0x7; | |
| case kHalf3x3_GrSLType: // fall through | |
| case kFloat3x3_GrSLType: | |
| return 0xF; | |
| case kHalf4x4_GrSLType: // fall through | |
| case kFloat4x4_GrSLType: | |
| return 0xF; | |
| // This query is only valid for certain types. | |
| case kVoid_GrSLType: | |
| case kBool_GrSLType: | |
| case kTexture2DSampler_GrSLType: | |
| case kTextureExternalSampler_GrSLType: | |
| case kTexture2DRectSampler_GrSLType: | |
| case kSampler_GrSLType: | |
| case kTexture2D_GrSLType: | |
| break; | |
| } | |
| SK_ABORT("Unexpected type"); | |
| } | |
| /** Returns the size in bytes taken up in vulkanbuffers for GrSLTypes. */ | |
| static inline uint32_t grsltype_to_vk_size(GrSLType type) { | |
| switch(type) { | |
| case kByte_GrSLType: | |
| return sizeof(int8_t); | |
| case kByte2_GrSLType: | |
| return 2 * sizeof(int8_t); | |
| case kByte3_GrSLType: | |
| return 3 * sizeof(int8_t); | |
| case kByte4_GrSLType: | |
| return 4 * sizeof(int8_t); | |
| case kUByte_GrSLType: | |
| return sizeof(uint8_t); | |
| case kUByte2_GrSLType: | |
| return 2 * sizeof(uint8_t); | |
| case kUByte3_GrSLType: | |
| return 3 * sizeof(uint8_t); | |
| case kUByte4_GrSLType: | |
| return 4 * sizeof(uint8_t); | |
| case kShort_GrSLType: | |
| return sizeof(int16_t); | |
| case kShort2_GrSLType: | |
| return 2 * sizeof(int16_t); | |
| case kShort3_GrSLType: | |
| return 3 * sizeof(int16_t); | |
| case kShort4_GrSLType: | |
| return 4 * sizeof(int16_t); | |
| case kUShort_GrSLType: | |
| return sizeof(uint16_t); | |
| case kUShort2_GrSLType: | |
| return 2 * sizeof(uint16_t); | |
| case kUShort3_GrSLType: | |
| return 3 * sizeof(uint16_t); | |
| case kUShort4_GrSLType: | |
| return 4 * sizeof(uint16_t); | |
| case kInt_GrSLType: | |
| return sizeof(int32_t); | |
| case kUint_GrSLType: | |
| return sizeof(int32_t); | |
| case kHalf_GrSLType: // fall through | |
| case kFloat_GrSLType: | |
| return sizeof(float); | |
| case kHalf2_GrSLType: // fall through | |
| case kFloat2_GrSLType: | |
| return 2 * sizeof(float); | |
| case kHalf3_GrSLType: // fall through | |
| case kFloat3_GrSLType: | |
| return 3 * sizeof(float); | |
| case kHalf4_GrSLType: // fall through | |
| case kFloat4_GrSLType: | |
| return 4 * sizeof(float); | |
| case kUint2_GrSLType: | |
| return 2 * sizeof(uint32_t); | |
| case kInt2_GrSLType: | |
| return 2 * sizeof(int32_t); | |
| case kInt3_GrSLType: | |
| return 3 * sizeof(int32_t); | |
| case kInt4_GrSLType: | |
| return 4 * sizeof(int32_t); | |
| case kHalf2x2_GrSLType: // fall through | |
| case kFloat2x2_GrSLType: | |
| //TODO: this will be 4 * szof(float) on std430. | |
| return 8 * sizeof(float); | |
| case kHalf3x3_GrSLType: // fall through | |
| case kFloat3x3_GrSLType: | |
| return 12 * sizeof(float); | |
| case kHalf4x4_GrSLType: // fall through | |
| case kFloat4x4_GrSLType: | |
| return 16 * sizeof(float); | |
| // This query is only valid for certain types. | |
| case kVoid_GrSLType: | |
| case kBool_GrSLType: | |
| case kTexture2DSampler_GrSLType: | |
| case kTextureExternalSampler_GrSLType: | |
| case kTexture2DRectSampler_GrSLType: | |
| case kSampler_GrSLType: | |
| case kTexture2D_GrSLType: | |
| break; | |
| } | |
| SK_ABORT("Unexpected type"); | |
| } | |
| // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add | |
| // taking into consideration all alignment requirements. The uniformOffset is set to the offset for | |
| // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. | |
| static void get_ubo_aligned_offset(uint32_t* uniformOffset, | |
| uint32_t* currentOffset, | |
| GrSLType type, | |
| int arrayCount) { | |
| uint32_t alignmentMask = grsltype_to_alignment_mask(type); | |
| // We want to use the std140 layout here, so we must make arrays align to 16 bytes. | |
| if (arrayCount || type == kFloat2x2_GrSLType) { | |
| alignmentMask = 0xF; | |
| } | |
| uint32_t offsetDiff = *currentOffset & alignmentMask; | |
| if (offsetDiff != 0) { | |
| offsetDiff = alignmentMask - offsetDiff + 1; | |
| } | |
| *uniformOffset = *currentOffset + offsetDiff; | |
| SkASSERT(sizeof(float) == 4); | |
| if (arrayCount) { | |
| uint32_t elementSize = std::max<uint32_t>(16, grsltype_to_vk_size(type)); | |
| SkASSERT(0 == (elementSize & 0xF)); | |
| *currentOffset = *uniformOffset + elementSize * arrayCount; | |
| } else { | |
| *currentOffset = *uniformOffset + grsltype_to_vk_size(type); | |
| } | |
| } | |
| GrVkUniformHandler::~GrVkUniformHandler() { | |
| GrVkGpu* gpu = static_cast<GrVkPipelineStateBuilder*>(fProgramBuilder)->gpu(); | |
| for (decltype(fSamplers)::Iter iter(&fSamplers); iter.next();) { | |
| if (iter->fImmutableSampler) { | |
| iter->fImmutableSampler->unref(gpu); | |
| iter->fImmutableSampler = nullptr; | |
| } | |
| } | |
| } | |
| GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( | |
| uint32_t visibility, | |
| GrSLType type, | |
| const char* name, | |
| bool mangleName, | |
| int arrayCount, | |
| const char** outName) { | |
| SkASSERT(name && strlen(name)); | |
| SkASSERT(GrSLTypeIsFloatType(type)); | |
| UniformInfo& uni = fUniforms.push_back(); | |
| uni.fVariable.setType(type); | |
| // TODO this is a bit hacky, lets think of a better way. Basically we need to be able to use | |
| // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB | |
| // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then | |
| // the names will mismatch. I think the correct solution is to have all GPs which need the | |
| // uniform view matrix, they should upload the view matrix in their setData along with regular | |
| // uniforms. | |
| char prefix = 'u'; | |
| if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { | |
| prefix = '\0'; | |
| } | |
| fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); | |
| uni.fVariable.setArrayCount(arrayCount); | |
| uni.fVisibility = visibility; | |
| // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus | |
| // we set the modifier to none for all uniforms declared inside the block. | |
| uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier); | |
| get_ubo_aligned_offset(&uni.fUBOffset, &fCurrentUBOOffset, type, arrayCount); | |
| SkString layoutQualifier; | |
| layoutQualifier.appendf("offset=%d", uni.fUBOffset); | |
| uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); | |
| if (outName) { | |
| *outName = uni.fVariable.c_str(); | |
| } | |
| return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); | |
| } | |
| GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrSurfaceProxy* texture, | |
| GrSamplerState state, | |
| const GrSwizzle& swizzle, | |
| const char* name, | |
| const GrShaderCaps* shaderCaps) { | |
| SkASSERT(name && strlen(name)); | |
| SkASSERT(texture->asTextureProxy()); | |
| SkString mangleName; | |
| char prefix = 'u'; | |
| fProgramBuilder->nameVariable(&mangleName, prefix, name, true); | |
| GrTextureType type = texture->backendFormat().textureType(); | |
| UniformInfo& info = fSamplers.push_back(); | |
| info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type)); | |
| info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); | |
| info.fVariable.setName(mangleName); | |
| SkString layoutQualifier; | |
| layoutQualifier.appendf("set=%d, binding=%d", kSamplerDescSet, fSamplers.count() - 1); | |
| info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); | |
| info.fVisibility = kFragment_GrShaderFlag; | |
| info.fUBOffset = 0; | |
| // Check if we are dealing with an external texture and store the needed information if so. | |
| auto ycbcrInfo = texture->backendFormat().getVkYcbcrConversionInfo(); | |
| if (ycbcrInfo && ycbcrInfo->isValid()) { | |
| GrVkGpu* gpu = static_cast<GrVkPipelineStateBuilder*>(fProgramBuilder)->gpu(); | |
| info.fImmutableSampler = gpu->resourceProvider().findOrCreateCompatibleSampler( | |
| state, *ycbcrInfo); | |
| SkASSERT(info.fImmutableSampler); | |
| } | |
| SkASSERT(shaderCaps->textureSwizzleAppliedInShader()); | |
| fSamplerSwizzles.push_back(swizzle); | |
| SkASSERT(fSamplerSwizzles.count() == fSamplers.count()); | |
| return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); | |
| } | |
| void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { | |
| for (int i = 0; i < fSamplers.count(); ++i) { | |
| const UniformInfo& sampler = fSamplers[i]; | |
| SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType || | |
| sampler.fVariable.getType() == kTextureExternalSampler_GrSLType); | |
| if (visibility == sampler.fVisibility) { | |
| sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); | |
| out->append(";\n"); | |
| } | |
| } | |
| #ifdef SK_DEBUG | |
| bool firstOffsetCheck = false; | |
| for (int i = 0; i < fUniforms.count(); ++i) { | |
| const UniformInfo& localUniform = fUniforms[i]; | |
| if (!firstOffsetCheck) { | |
| // Check to make sure we are starting our offset at 0 so the offset qualifier we | |
| // set on each variable in the uniform block is valid. | |
| SkASSERT(0 == localUniform.fUBOffset); | |
| firstOffsetCheck = true; | |
| } | |
| } | |
| #endif | |
| SkString uniformsString; | |
| for (int i = 0; i < fUniforms.count(); ++i) { | |
| const UniformInfo& localUniform = fUniforms[i]; | |
| if (visibility & localUniform.fVisibility) { | |
| if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { | |
| localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); | |
| uniformsString.append(";\n"); | |
| } | |
| } | |
| } | |
| if (!uniformsString.isEmpty()) { | |
| out->appendf("layout (set=%d, binding=%d) uniform uniformBuffer\n{\n", | |
| kUniformBufferDescSet, kUniformBinding); | |
| out->appendf("%s\n};\n", uniformsString.c_str()); | |
| } | |
| } | |
| uint32_t GrVkUniformHandler::getRTHeightOffset() const { | |
| uint32_t result; | |
| uint32_t currentOffset = fCurrentUBOOffset; | |
| get_ubo_aligned_offset(&result, ¤tOffset, kFloat_GrSLType, 0); | |
| return result; | |
| } |