| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/vk/GrVkDescriptorSet.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkImageView.h" | |
| #include "src/gpu/vk/GrVkTextureRenderTarget.h" | |
| #include "src/gpu/vk/GrVkUtil.h" | |
| #include "include/gpu/vk/GrVkTypes.h" | |
| #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) | |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, | |
| SkBudgeted budgeted, | |
| SkISize dimensions, | |
| const GrVkImageInfo& info, | |
| sk_sp<GrVkImageLayout> layout, | |
| const GrVkImageView* view, | |
| GrMipMapsStatus mipMapsStatus) | |
| : GrSurface(gpu, dimensions, info.fProtected) | |
| , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned) | |
| , INHERITED(gpu, dimensions, info.fProtected, GrTextureType::k2D, mipMapsStatus) | |
| , fTextureView(view) | |
| , fDescSetCache(kMaxCachedDescSets) { | |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); | |
| // We don't support creating external GrVkTextures | |
| SkASSERT(!info.fYcbcrConversionInfo.isValid() || !info.fYcbcrConversionInfo.fExternalFormat); | |
| this->registerWithCache(budgeted); | |
| if (GrVkFormatIsCompressed(info.fFormat)) { | |
| this->setReadOnly(); | |
| } | |
| } | |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, SkISize dimensions, const GrVkImageInfo& info, | |
| sk_sp<GrVkImageLayout> layout, const GrVkImageView* view, | |
| GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership, | |
| GrWrapCacheable cacheable, GrIOType ioType, bool isExternal) | |
| : GrSurface(gpu, dimensions, info.fProtected) | |
| , GrVkImage(info, std::move(layout), ownership) | |
| , INHERITED(gpu, dimensions, info.fProtected, | |
| isExternal ? GrTextureType::kExternal : GrTextureType::k2D, mipMapsStatus) | |
| , fTextureView(view) | |
| , fDescSetCache(kMaxCachedDescSets) { | |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); | |
| if (ioType == kRead_GrIOType) { | |
| this->setReadOnly(); | |
| } | |
| this->registerWithCacheWrapped(cacheable); | |
| } | |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | |
| GrVkTexture::GrVkTexture(GrVkGpu* gpu, | |
| SkISize dimensions, | |
| const GrVkImageInfo& info, | |
| sk_sp<GrVkImageLayout> layout, | |
| const GrVkImageView* view, | |
| GrMipMapsStatus mipMapsStatus, | |
| GrBackendObjectOwnership ownership) | |
| : GrSurface(gpu, dimensions, info.fProtected) | |
| , GrVkImage(info, layout, ownership) | |
| , INHERITED(gpu, dimensions, info.fProtected, GrTextureType::k2D, mipMapsStatus) | |
| , fTextureView(view) | |
| , fDescSetCache(kMaxCachedDescSets) { | |
| SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount)); | |
| // Since this ctor is only called from GrVkTextureRenderTarget, we can't have a ycbcr conversion | |
| // since we don't support that on render targets. | |
| SkASSERT(!info.fYcbcrConversionInfo.isValid()); | |
| } | |
| sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted, | |
| SkISize dimensions, | |
| const GrVkImage::ImageDesc& imageDesc, | |
| GrMipMapsStatus mipMapsStatus) { | |
| SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT); | |
| GrVkImageInfo info; | |
| if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) { | |
| return nullptr; | |
| } | |
| const GrVkImageView* imageView = GrVkImageView::Create( | |
| gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount, | |
| info.fYcbcrConversionInfo); | |
| if (!imageView) { | |
| GrVkImage::DestroyImageInfo(gpu, &info); | |
| return nullptr; | |
| } | |
| sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout)); | |
| return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, dimensions, info, std::move(layout), | |
| imageView, mipMapsStatus)); | |
| } | |
| sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, | |
| SkISize dimensions, | |
| GrWrapOwnership wrapOwnership, | |
| GrWrapCacheable cacheable, | |
| GrIOType ioType, | |
| const GrVkImageInfo& info, | |
| sk_sp<GrVkImageLayout> layout) { | |
| // Adopted textures require both image and allocation because we're responsible for freeing | |
| SkASSERT(VK_NULL_HANDLE != info.fImage && | |
| (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory)); | |
| const GrVkImageView* imageView = GrVkImageView::Create( | |
| gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount, | |
| info.fYcbcrConversionInfo); | |
| if (!imageView) { | |
| return nullptr; | |
| } | |
| GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid | |
| : GrMipMapsStatus::kNotAllocated; | |
| GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership | |
| ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned; | |
| bool isExternal = info.fYcbcrConversionInfo.isValid() && | |
| (info.fYcbcrConversionInfo.fExternalFormat != 0); | |
| return sk_sp<GrVkTexture>(new GrVkTexture(gpu, dimensions, info, std::move(layout), imageView, | |
| mipMapsStatus, ownership, cacheable, ioType, | |
| isExternal)); | |
| } | |
| GrVkTexture::~GrVkTexture() { | |
| // either release or abandon should have been called by the owner of this object. | |
| SkASSERT(!fTextureView); | |
| } | |
| void GrVkTexture::onRelease() { | |
| // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to | |
| // decide who will handle them. If the resource is still tied to a command buffer we let it | |
| // handle them. Otherwise, we handle them. | |
| if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) { | |
| this->removeFinishIdleProcs(); | |
| } | |
| // we create this and don't hand it off, so we should always destroy it | |
| if (fTextureView) { | |
| fTextureView->unref(this->getVkGpu()); | |
| fTextureView = nullptr; | |
| } | |
| fDescSetCache.reset(); | |
| this->releaseImage(this->getVkGpu()); | |
| INHERITED::onRelease(); | |
| } | |
| struct GrVkTexture::DescriptorCacheEntry { | |
| DescriptorCacheEntry(const GrVkDescriptorSet* fDescSet, GrVkGpu* gpu) | |
| : fDescriptorSet(fDescSet), fGpu(gpu) {} | |
| ~DescriptorCacheEntry() { | |
| if (fDescriptorSet) { | |
| fDescriptorSet->recycle(fGpu); | |
| } | |
| } | |
| const GrVkDescriptorSet* fDescriptorSet; | |
| GrVkGpu* fGpu; | |
| }; | |
| void GrVkTexture::onAbandon() { | |
| // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to | |
| // decide who will handle them. If the resource is still tied to a command buffer we let it | |
| // handle them. Otherwise, we handle them. | |
| if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) { | |
| this->removeFinishIdleProcs(); | |
| } | |
| // we create this and don't hand it off, so we should always destroy it | |
| if (fTextureView) { | |
| fTextureView->unref(this->getVkGpu()); | |
| fTextureView = nullptr; | |
| } | |
| fDescSetCache.reset(); | |
| this->releaseImage(this->getVkGpu()); | |
| INHERITED::onAbandon(); | |
| } | |
| GrBackendTexture GrVkTexture::getBackendTexture() const { | |
| return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout()); | |
| } | |
| GrVkGpu* GrVkTexture::getVkGpu() const { | |
| SkASSERT(!this->wasDestroyed()); | |
| return static_cast<GrVkGpu*>(this->getGpu()); | |
| } | |
| const GrVkImageView* GrVkTexture::textureView() { | |
| return fTextureView; | |
| } | |
| void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState type) { | |
| INHERITED::addIdleProc(idleProc, type); | |
| if (type == IdleState::kFinished) { | |
| if (auto* resource = this->resource()) { | |
| resource->addIdleProc(this, std::move(idleProc)); | |
| } | |
| } | |
| } | |
| void GrVkTexture::callIdleProcsOnBehalfOfResource() { | |
| // If we got here then the resource is being removed from its last command buffer and the | |
| // texture is idle in the cache. Any kFlush idle procs should already have been called. So | |
| // the texture and resource should have the same set of procs. | |
| SkASSERT(this->resource()); | |
| SkASSERT(this->resource()->idleProcCnt() == fIdleProcs.count()); | |
| #ifdef SK_DEBUG | |
| for (int i = 0; i < fIdleProcs.count(); ++i) { | |
| SkASSERT(fIdleProcs[i] == this->resource()->idleProc(i)); | |
| } | |
| #endif | |
| fIdleProcs.reset(); | |
| this->resource()->resetIdleProcs(); | |
| } | |
| void GrVkTexture::willRemoveLastRef() { | |
| if (!fIdleProcs.count()) { | |
| return; | |
| } | |
| // This is called when the GrTexture is purgeable. However, we need to check whether the | |
| // Resource is still owned by any command buffers. If it is then it will call the proc. | |
| auto* resource = this->hasResource() ? this->resource() : nullptr; | |
| bool callFinishProcs = !resource || !resource->isOwnedByCommandBuffer(); | |
| if (callFinishProcs) { | |
| // Everything must go! | |
| fIdleProcs.reset(); | |
| resource->resetIdleProcs(); | |
| } else { | |
| // The procs that should be called on flush but not finish are those that are owned | |
| // by the GrVkTexture and not the Resource. We do this by copying the resource's array | |
| // and thereby dropping refs to procs we own but the resource does not. | |
| SkASSERT(resource); | |
| fIdleProcs.reset(resource->idleProcCnt()); | |
| for (int i = 0; i < fIdleProcs.count(); ++i) { | |
| fIdleProcs[i] = resource->idleProc(i); | |
| } | |
| } | |
| } | |
| void GrVkTexture::removeFinishIdleProcs() { | |
| // This should only be called by onRelease/onAbandon when we have already checked for a | |
| // resource. | |
| const auto* resource = this->resource(); | |
| SkASSERT(resource); | |
| SkSTArray<4, sk_sp<GrRefCntedCallback>> procsToKeep; | |
| int resourceIdx = 0; | |
| // The idle procs that are common between the GrVkTexture and its Resource should be found in | |
| // the same order. | |
| for (int i = 0; i < fIdleProcs.count(); ++i) { | |
| if (fIdleProcs[i] == resource->idleProc(resourceIdx)) { | |
| ++resourceIdx; | |
| } else { | |
| procsToKeep.push_back(fIdleProcs[i]); | |
| } | |
| } | |
| SkASSERT(resourceIdx == resource->idleProcCnt()); | |
| fIdleProcs = procsToKeep; | |
| } | |
| const GrVkDescriptorSet* GrVkTexture::cachedSingleDescSet(GrSamplerState state) { | |
| if (std::unique_ptr<DescriptorCacheEntry>* e = fDescSetCache.find(state)) { | |
| return (*e)->fDescriptorSet; | |
| } | |
| return nullptr; | |
| } | |
| void GrVkTexture::addDescriptorSetToCache(const GrVkDescriptorSet* descSet, GrSamplerState state) { | |
| SkASSERT(!fDescSetCache.find(state)); | |
| descSet->ref(); | |
| fDescSetCache.insert(state, | |
| std::unique_ptr<DescriptorCacheEntry>( | |
| new DescriptorCacheEntry(descSet, this->getVkGpu()))); | |
| } |