| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/gpu/GrContext.h" | |
| #include "src/core/SkMipMap.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrPipeline.h" | |
| #include "src/gpu/GrRenderTarget.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLXferProcessor.h" | |
| #include "src/gpu/vk/GrVkCommandBuffer.h" | |
| #include "src/gpu/vk/GrVkDescriptorPool.h" | |
| #include "src/gpu/vk/GrVkDescriptorSet.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkImageView.h" | |
| #include "src/gpu/vk/GrVkMemory.h" | |
| #include "src/gpu/vk/GrVkPipeline.h" | |
| #include "src/gpu/vk/GrVkPipelineState.h" | |
| #include "src/gpu/vk/GrVkSampler.h" | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| #include "src/gpu/vk/GrVkUniformBuffer.h" | |
| GrVkPipelineState::GrVkPipelineState( | |
| GrVkGpu* gpu, | |
| GrVkPipeline* pipeline, | |
| const GrVkDescriptorSetManager::Handle& samplerDSHandle, | |
| const GrGLSLBuiltinUniformHandles& builtinUniformHandles, | |
| const UniformInfoArray& uniforms, | |
| uint32_t uniformSize, | |
| const UniformInfoArray& samplers, | |
| std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, | |
| std::unique_ptr<GrGLSLXferProcessor> xferProcessor, | |
| std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, | |
| int fragmentProcessorCnt) | |
| : fPipeline(pipeline) | |
| , fUniformDescriptorSet(nullptr) | |
| , fSamplerDSHandle(samplerDSHandle) | |
| , fBuiltinUniformHandles(builtinUniformHandles) | |
| , fGeometryProcessor(std::move(geometryProcessor)) | |
| , fXferProcessor(std::move(xferProcessor)) | |
| , fFragmentProcessors(std::move(fragmentProcessors)) | |
| , fFragmentProcessorCnt(fragmentProcessorCnt) | |
| , fDataManager(uniforms, uniformSize) { | |
| fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, uniformSize)); | |
| fNumSamplers = samplers.count(); | |
| for (int i = 0; i < fNumSamplers; ++i) { | |
| // We store the immutable samplers here and take ownership of the ref from the | |
| // GrVkUnformHandler. | |
| fImmutableSamplers.push_back(samplers[i].fImmutableSampler); | |
| } | |
| } | |
| GrVkPipelineState::~GrVkPipelineState() { | |
| // Must have freed all GPU resources before this is destroyed | |
| SkASSERT(!fPipeline); | |
| } | |
| void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) { | |
| if (fPipeline) { | |
| fPipeline->unref(gpu); | |
| fPipeline = nullptr; | |
| } | |
| if (fUniformBuffer) { | |
| fUniformBuffer->release(gpu); | |
| fUniformBuffer.reset(); | |
| } | |
| if (fUniformDescriptorSet) { | |
| fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); | |
| fUniformDescriptorSet = nullptr; | |
| } | |
| } | |
| bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, | |
| const GrRenderTarget* renderTarget, | |
| const GrProgramInfo& programInfo, | |
| GrVkCommandBuffer* commandBuffer) { | |
| this->setRenderTargetState(renderTarget, programInfo.origin()); | |
| GrFragmentProcessor::PipelineCoordTransformRange transformRange(programInfo.pipeline()); | |
| fGeometryProcessor->setData(fDataManager, programInfo.primProc(), transformRange); | |
| GrFragmentProcessor::CIter fpIter(programInfo.pipeline()); | |
| GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); | |
| for (; fpIter && glslIter; ++fpIter, ++glslIter) { | |
| glslIter->setData(fDataManager, *fpIter); | |
| } | |
| SkASSERT(!fpIter && !glslIter); | |
| { | |
| SkIPoint offset; | |
| GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); | |
| fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), | |
| dstTexture, offset); | |
| } | |
| // Get new descriptor set | |
| if (fUniformBuffer) { | |
| if (fDataManager.uploadUniformBuffers(gpu, fUniformBuffer.get()) || | |
| !fUniformDescriptorSet) { | |
| if (fUniformDescriptorSet) { | |
| fUniformDescriptorSet->recycle(gpu); | |
| } | |
| fUniformDescriptorSet = gpu->resourceProvider().getUniformDescriptorSet(); | |
| if (!fUniformDescriptorSet) { | |
| return false; | |
| } | |
| this->writeUniformBuffers(gpu); | |
| } | |
| static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; | |
| commandBuffer->bindDescriptorSets(gpu, this, fPipeline->layout(), kUniformDSIdx, 1, | |
| fUniformDescriptorSet->descriptorSet(), 0, nullptr); | |
| SkASSERT(fUniformDescriptorSet); | |
| commandBuffer->addRecycledResource(fUniformDescriptorSet); | |
| commandBuffer->addRecycledResource(fUniformBuffer->resource()); | |
| } | |
| return true; | |
| } | |
| bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, | |
| const GrPrimitiveProcessor& primProc, | |
| const GrPipeline& pipeline, | |
| const GrSurfaceProxy* const primProcTextures[], | |
| GrVkCommandBuffer* commandBuffer) { | |
| SkASSERT(primProcTextures || !primProc.numTextureSamplers()); | |
| struct SamplerBindings { | |
| GrSamplerState fState; | |
| GrVkTexture* fTexture; | |
| }; | |
| SkAutoSTMalloc<8, SamplerBindings> samplerBindings(fNumSamplers); | |
| int currTextureBinding = 0; | |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { | |
| SkASSERT(primProcTextures[i]->asTextureProxy()); | |
| const auto& sampler = primProc.textureSampler(i); | |
| auto texture = static_cast<GrVkTexture*>(primProcTextures[i]->peekTexture()); | |
| samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; | |
| } | |
| GrFragmentProcessor::CIter fpIter(pipeline); | |
| GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); | |
| for (; fpIter && glslIter; ++fpIter, ++glslIter) { | |
| for (int i = 0; i < fpIter->numTextureSamplers(); ++i) { | |
| const auto& sampler = fpIter->textureSampler(i); | |
| samplerBindings[currTextureBinding++] = | |
| {sampler.samplerState(), static_cast<GrVkTexture*>(sampler.peekTexture())}; | |
| } | |
| } | |
| SkASSERT(!fpIter && !glslIter); | |
| if (GrTexture* dstTexture = pipeline.peekDstTexture()) { | |
| samplerBindings[currTextureBinding++] = { | |
| GrSamplerState::Filter::kNearest, static_cast<GrVkTexture*>(dstTexture)}; | |
| } | |
| // Get new descriptor set | |
| SkASSERT(fNumSamplers == currTextureBinding); | |
| if (fNumSamplers) { | |
| static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet; | |
| if (fNumSamplers == 1) { | |
| auto texture = samplerBindings[0].fTexture; | |
| const auto& samplerState = samplerBindings[0].fState; | |
| const GrVkDescriptorSet* descriptorSet = texture->cachedSingleDescSet(samplerState); | |
| if (descriptorSet) { | |
| commandBuffer->addResource(texture->textureView()); | |
| commandBuffer->addResource(texture->resource()); | |
| commandBuffer->addRecycledResource(descriptorSet); | |
| commandBuffer->bindDescriptorSets(gpu, this, fPipeline->layout(), kSamplerDSIdx, 1, | |
| descriptorSet->descriptorSet(), 0, nullptr); | |
| return true; | |
| } | |
| } | |
| const GrVkDescriptorSet* descriptorSet = | |
| gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); | |
| if (!descriptorSet) { | |
| return false; | |
| } | |
| for (int i = 0; i < fNumSamplers; ++i) { | |
| GrSamplerState state = samplerBindings[i].fState; | |
| GrVkTexture* texture = samplerBindings[i].fTexture; | |
| const GrVkImageView* textureView = texture->textureView(); | |
| const GrVkSampler* sampler = nullptr; | |
| if (fImmutableSamplers[i]) { | |
| sampler = fImmutableSamplers[i]; | |
| } else { | |
| sampler = gpu->resourceProvider().findOrCreateCompatibleSampler( | |
| state, texture->ycbcrConversionInfo()); | |
| } | |
| SkASSERT(sampler); | |
| VkDescriptorImageInfo imageInfo; | |
| memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); | |
| imageInfo.sampler = sampler->sampler(); | |
| imageInfo.imageView = textureView->imageView(); | |
| imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
| VkWriteDescriptorSet writeInfo; | |
| memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); | |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
| writeInfo.pNext = nullptr; | |
| writeInfo.dstSet = *descriptorSet->descriptorSet(); | |
| writeInfo.dstBinding = i; | |
| writeInfo.dstArrayElement = 0; | |
| writeInfo.descriptorCount = 1; | |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | |
| writeInfo.pImageInfo = &imageInfo; | |
| writeInfo.pBufferInfo = nullptr; | |
| writeInfo.pTexelBufferView = nullptr; | |
| GR_VK_CALL(gpu->vkInterface(), | |
| UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr)); | |
| commandBuffer->addResource(sampler); | |
| if (!fImmutableSamplers[i]) { | |
| sampler->unref(gpu); | |
| } | |
| commandBuffer->addResource(samplerBindings[i].fTexture->textureView()); | |
| commandBuffer->addResource(samplerBindings[i].fTexture->resource()); | |
| } | |
| if (fNumSamplers == 1) { | |
| GrSamplerState state = samplerBindings[0].fState; | |
| GrVkTexture* texture = samplerBindings[0].fTexture; | |
| texture->addDescriptorSetToCache(descriptorSet, state); | |
| } | |
| commandBuffer->bindDescriptorSets(gpu, this, fPipeline->layout(), kSamplerDSIdx, 1, | |
| descriptorSet->descriptorSet(), 0, nullptr); | |
| commandBuffer->addRecycledResource(descriptorSet); | |
| descriptorSet->recycle(gpu); | |
| } | |
| return true; | |
| } | |
| void set_uniform_descriptor_writes(VkWriteDescriptorSet* descriptorWrite, | |
| VkDescriptorBufferInfo* bufferInfo, | |
| const GrVkUniformBuffer* buffer, | |
| VkDescriptorSet descriptorSet) { | |
| memset(bufferInfo, 0, sizeof(VkDescriptorBufferInfo)); | |
| bufferInfo->buffer = buffer->buffer(); | |
| bufferInfo->offset = buffer->offset(); | |
| bufferInfo->range = buffer->size(); | |
| memset(descriptorWrite, 0, sizeof(VkWriteDescriptorSet)); | |
| descriptorWrite->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
| descriptorWrite->pNext = nullptr; | |
| descriptorWrite->dstSet = descriptorSet; | |
| descriptorWrite->dstBinding = GrVkUniformHandler::kUniformBinding; | |
| descriptorWrite->dstArrayElement = 0; | |
| descriptorWrite->descriptorCount = 1; | |
| descriptorWrite->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
| descriptorWrite->pImageInfo = nullptr; | |
| descriptorWrite->pBufferInfo = bufferInfo; | |
| descriptorWrite->pTexelBufferView = nullptr; | |
| } | |
| void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) { | |
| VkWriteDescriptorSet descriptorWrites[3]; | |
| VkDescriptorBufferInfo bufferInfos[3]; | |
| uint32_t writeCount = 0; | |
| if (fUniformBuffer.get()) { | |
| SkASSERT(fUniformDescriptorSet); | |
| set_uniform_descriptor_writes(&descriptorWrites[writeCount], | |
| &bufferInfos[writeCount], | |
| fUniformBuffer.get(), | |
| *fUniformDescriptorSet->descriptorSet()); | |
| ++writeCount; | |
| } | |
| if (writeCount) { | |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), | |
| writeCount, | |
| descriptorWrites, | |
| 0, nullptr)); | |
| } | |
| } | |
| void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) { | |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | |
| fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { | |
| fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); | |
| } | |
| // set RT adjustment | |
| SkISize dimensions = rt->dimensions(); | |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); | |
| if (fRenderTargetState.fRenderTargetOrigin != origin || | |
| fRenderTargetState.fRenderTargetSize != dimensions) { | |
| fRenderTargetState.fRenderTargetSize = dimensions; | |
| fRenderTargetState.fRenderTargetOrigin = origin; | |
| float rtAdjustmentVec[4]; | |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | |
| fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); | |
| } | |
| } | |
| void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { | |
| commandBuffer->bindPipeline(gpu, fPipeline); | |
| } |