| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/GrGpuResourcePriv.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkImage.h" | |
| #include "src/gpu/vk/GrVkMemory.h" | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| #include "src/gpu/vk/GrVkUtil.h" | |
| #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) | |
| VkPipelineStageFlags GrVkImage::LayoutToPipelineSrcStageFlags(const VkImageLayout layout) { | |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { | |
| return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_TRANSFER_BIT; | |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | |
| } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; | |
| } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; | |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { | |
| return VK_PIPELINE_STAGE_HOST_BIT; | |
| } else if (VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) { | |
| return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | |
| } | |
| SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout); | |
| return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | |
| } | |
| VkAccessFlags GrVkImage::LayoutToSrcAccessMask(const VkImageLayout layout) { | |
| // Currently we assume we will never being doing any explict shader writes (this doesn't include | |
| // color attachment or depth/stencil writes). So we will ignore the | |
| // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT. | |
| // We can only directly access the host memory if we are in preinitialized or general layout, | |
| // and the image is linear. | |
| // TODO: Add check for linear here so we are not always adding host to general, and we should | |
| // only be in preinitialized if we are linear | |
| VkAccessFlags flags = 0; | |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { | |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | | |
| VK_ACCESS_TRANSFER_WRITE_BIT | | |
| VK_ACCESS_TRANSFER_READ_BIT | | |
| VK_ACCESS_SHADER_READ_BIT | | |
| VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT; | |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { | |
| flags = VK_ACCESS_HOST_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { | |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; | |
| } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) { | |
| flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | |
| flags = VK_ACCESS_TRANSFER_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_PRESENT_SRC_KHR == layout) { | |
| // There are no writes that need to be made available | |
| flags = 0; | |
| } | |
| return flags; | |
| } | |
| VkImageAspectFlags vk_format_to_aspect_flags(VkFormat format) { | |
| switch (format) { | |
| case VK_FORMAT_S8_UINT: | |
| return VK_IMAGE_ASPECT_STENCIL_BIT; | |
| case VK_FORMAT_D24_UNORM_S8_UINT: // fallthrough | |
| case VK_FORMAT_D32_SFLOAT_S8_UINT: | |
| return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; | |
| default: | |
| return VK_IMAGE_ASPECT_COLOR_BIT; | |
| } | |
| } | |
| void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, | |
| VkAccessFlags dstAccessMask, | |
| VkPipelineStageFlags dstStageMask, | |
| bool byRegion, bool releaseFamilyQueue) { | |
| SkASSERT(!gpu->isDeviceLost()); | |
| SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED != newLayout && | |
| VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout); | |
| VkImageLayout currentLayout = this->currentLayout(); | |
| if (releaseFamilyQueue && fInfo.fCurrentQueueFamily == fInitialQueueFamily && | |
| newLayout == currentLayout) { | |
| // We never transfered the image to this queue and we are releasing it so don't do anything. | |
| return; | |
| } | |
| // If the old and new layout are the same and the layout is a read only layout, there is no need | |
| // to put in a barrier unless we also need to switch queues. | |
| if (newLayout == currentLayout && !releaseFamilyQueue && | |
| (fInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_IGNORED || | |
| fInfo.fCurrentQueueFamily == gpu->queueIndex()) && | |
| (VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == currentLayout || | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == currentLayout || | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == currentLayout)) { | |
| return; | |
| } | |
| VkAccessFlags srcAccessMask = GrVkImage::LayoutToSrcAccessMask(currentLayout); | |
| VkPipelineStageFlags srcStageMask = GrVkImage::LayoutToPipelineSrcStageFlags(currentLayout); | |
| VkImageAspectFlags aspectFlags = vk_format_to_aspect_flags(fInfo.fFormat); | |
| uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | |
| uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | |
| if (fInfo.fCurrentQueueFamily != VK_QUEUE_FAMILY_IGNORED && | |
| gpu->queueIndex() != fInfo.fCurrentQueueFamily) { | |
| // The image still is owned by its original queue family and we need to transfer it into | |
| // ours. | |
| SkASSERT(!releaseFamilyQueue); | |
| SkASSERT(fInfo.fCurrentQueueFamily == fInitialQueueFamily); | |
| srcQueueFamilyIndex = fInfo.fCurrentQueueFamily; | |
| dstQueueFamilyIndex = gpu->queueIndex(); | |
| fInfo.fCurrentQueueFamily = gpu->queueIndex(); | |
| } else if (releaseFamilyQueue) { | |
| // We are releasing the image so we must transfer the image back to its original queue | |
| // family. | |
| srcQueueFamilyIndex = fInfo.fCurrentQueueFamily; | |
| dstQueueFamilyIndex = fInitialQueueFamily; | |
| fInfo.fCurrentQueueFamily = fInitialQueueFamily; | |
| } | |
| VkImageMemoryBarrier imageMemoryBarrier = { | |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType | |
| nullptr, // pNext | |
| srcAccessMask, // srcAccessMask | |
| dstAccessMask, // dstAccessMask | |
| currentLayout, // oldLayout | |
| newLayout, // newLayout | |
| srcQueueFamilyIndex, // srcQueueFamilyIndex | |
| dstQueueFamilyIndex, // dstQueueFamilyIndex | |
| fInfo.fImage, // image | |
| { aspectFlags, 0, fInfo.fLevelCount, 0, 1 } // subresourceRange | |
| }; | |
| gpu->addImageMemoryBarrier(this->resource(), srcStageMask, dstStageMask, byRegion, | |
| &imageMemoryBarrier); | |
| this->updateImageLayout(newLayout); | |
| } | |
| bool GrVkImage::InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) { | |
| if (0 == imageDesc.fWidth || 0 == imageDesc.fHeight) { | |
| return false; | |
| } | |
| if ((imageDesc.fIsProtected == GrProtected::kYes) && !gpu->vkCaps().supportsProtectedMemory()) { | |
| return false; | |
| } | |
| VkImage image = VK_NULL_HANDLE; | |
| GrVkAlloc alloc; | |
| bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling; | |
| VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED | |
| : VK_IMAGE_LAYOUT_UNDEFINED; | |
| // Create Image | |
| VkSampleCountFlagBits vkSamples; | |
| if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) { | |
| return false; | |
| } | |
| SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling || | |
| VK_SAMPLE_COUNT_1_BIT == vkSamples); | |
| VkImageCreateFlags createflags = 0; | |
| if (imageDesc.fIsProtected == GrProtected::kYes || gpu->protectedContext()) { | |
| createflags |= VK_IMAGE_CREATE_PROTECTED_BIT; | |
| } | |
| const VkImageCreateInfo imageCreateInfo = { | |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType | |
| nullptr, // pNext | |
| createflags, // VkImageCreateFlags | |
| imageDesc.fImageType, // VkImageType | |
| imageDesc.fFormat, // VkFormat | |
| { imageDesc.fWidth, imageDesc.fHeight, 1 }, // VkExtent3D | |
| imageDesc.fLevels, // mipLevels | |
| 1, // arrayLayers | |
| vkSamples, // samples | |
| imageDesc.fImageTiling, // VkImageTiling | |
| imageDesc.fUsageFlags, // VkImageUsageFlags | |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode | |
| 0, // queueFamilyCount | |
| 0, // pQueueFamilyIndices | |
| initialLayout // initialLayout | |
| }; | |
| VkResult result; | |
| GR_VK_CALL_RESULT(gpu, result, CreateImage(gpu->device(), &imageCreateInfo, nullptr, &image)); | |
| if (result != VK_SUCCESS) { | |
| return false; | |
| } | |
| if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) { | |
| VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr)); | |
| return false; | |
| } | |
| info->fImage = image; | |
| info->fAlloc = alloc; | |
| info->fImageTiling = imageDesc.fImageTiling; | |
| info->fImageLayout = initialLayout; | |
| info->fFormat = imageDesc.fFormat; | |
| info->fLevelCount = imageDesc.fLevels; | |
| info->fCurrentQueueFamily = VK_QUEUE_FAMILY_IGNORED; | |
| info->fProtected = | |
| (createflags & VK_IMAGE_CREATE_PROTECTED_BIT) ? GrProtected::kYes : GrProtected::kNo; | |
| return true; | |
| } | |
| void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) { | |
| VK_CALL(gpu, DestroyImage(gpu->device(), info->fImage, nullptr)); | |
| bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling; | |
| GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc); | |
| } | |
| GrVkImage::~GrVkImage() { | |
| // should have been released first | |
| SkASSERT(!fResource); | |
| } | |
| void GrVkImage::prepareForPresent(GrVkGpu* gpu) { | |
| VkImageLayout layout = this->currentLayout(); | |
| if (fInitialQueueFamily != VK_QUEUE_FAMILY_EXTERNAL && | |
| fInitialQueueFamily != VK_QUEUE_FAMILY_FOREIGN_EXT) { | |
| if (gpu->vkCaps().supportsSwapchain()) { | |
| layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; | |
| } | |
| } | |
| this->setImageLayout(gpu, layout, 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, false, true); | |
| } | |
| void GrVkImage::prepareForExternal(GrVkGpu* gpu) { | |
| this->setImageLayout(gpu, this->currentLayout(), 0, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, false, | |
| true); | |
| } | |
| void GrVkImage::releaseImage(GrVkGpu* gpu) { | |
| if (!gpu->isDeviceLost() && fInfo.fCurrentQueueFamily != fInitialQueueFamily) { | |
| // The Vulkan spec is vague on what to put for the dstStageMask here. The spec for image | |
| // memory barrier says the dstStageMask must not be zero. However, in the spec when it talks | |
| // about family queue transfers it says the dstStageMask is ignored and should be set to | |
| // zero. Assuming it really is ignored we set it to VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT here | |
| // since it makes the Vulkan validation layers happy. | |
| this->setImageLayout(gpu, this->currentLayout(), 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, | |
| false, true); | |
| } | |
| if (fResource) { | |
| fResource->removeOwningTexture(); | |
| fResource->unref(gpu); | |
| fResource = nullptr; | |
| } | |
| } | |
| void GrVkImage::setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper) { | |
| SkASSERT(fResource); | |
| // Forward the release proc on to GrVkImage::Resource | |
| fResource->setRelease(std::move(releaseHelper)); | |
| } | |
| void GrVkImage::Resource::freeGPUData(GrVkGpu* gpu) const { | |
| this->invokeReleaseProc(); | |
| VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr)); | |
| bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling); | |
| GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc); | |
| } | |
| void GrVkImage::Resource::addIdleProc(GrVkTexture* owningTexture, | |
| sk_sp<GrRefCntedCallback> idleProc) const { | |
| SkASSERT(!fOwningTexture || fOwningTexture == owningTexture); | |
| fOwningTexture = owningTexture; | |
| fIdleProcs.push_back(std::move(idleProc)); | |
| } | |
| int GrVkImage::Resource::idleProcCnt() const { return fIdleProcs.count(); } | |
| sk_sp<GrRefCntedCallback> GrVkImage::Resource::idleProc(int i) const { return fIdleProcs[i]; } | |
| void GrVkImage::Resource::resetIdleProcs() const { fIdleProcs.reset(); } | |
| void GrVkImage::Resource::removeOwningTexture() const { fOwningTexture = nullptr; } | |
| void GrVkImage::Resource::notifyAddedToCommandBuffer() const { ++fNumCommandBufferOwners; } | |
| void GrVkImage::Resource::notifyRemovedFromCommandBuffer() const { | |
| SkASSERT(fNumCommandBufferOwners); | |
| if (--fNumCommandBufferOwners || !fIdleProcs.count()) { | |
| return; | |
| } | |
| if (fOwningTexture) { | |
| if (fOwningTexture->resourcePriv().hasRef()) { | |
| // Wait for the texture to become idle in the cache to call the procs. | |
| return; | |
| } | |
| fOwningTexture->callIdleProcsOnBehalfOfResource(); | |
| } else { | |
| fIdleProcs.reset(); | |
| } | |
| } | |
| void GrVkImage::BorrowedResource::freeGPUData(GrVkGpu* gpu) const { | |
| this->invokeReleaseProc(); | |
| } | |
| #if GR_TEST_UTILS | |
| void GrVkImage::setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu) { | |
| fInfo.fCurrentQueueFamily = gpu->queueIndex(); | |
| } | |
| #endif | |