| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "include/gpu/GrBackendSemaphore.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrContextOptions.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkCompressedDataUtils.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkMipMap.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrDataUtils.h" | |
| #include "src/gpu/GrGeometryProcessor.h" | |
| #include "src/gpu/GrGpuResourceCacheAccess.h" | |
| #include "src/gpu/GrMesh.h" | |
| #include "src/gpu/GrNativeRect.h" | |
| #include "src/gpu/GrPipeline.h" | |
| #include "src/gpu/GrRenderTargetContext.h" | |
| #include "src/gpu/GrRenderTargetPriv.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/SkGpuDevice.h" | |
| #include "src/gpu/SkGr.h" | |
| #include "src/gpu/vk/GrVkAMDMemoryAllocator.h" | |
| #include "src/gpu/vk/GrVkCommandBuffer.h" | |
| #include "src/gpu/vk/GrVkCommandPool.h" | |
| #include "src/gpu/vk/GrVkImage.h" | |
| #include "src/gpu/vk/GrVkIndexBuffer.h" | |
| #include "src/gpu/vk/GrVkInterface.h" | |
| #include "src/gpu/vk/GrVkMemory.h" | |
| #include "src/gpu/vk/GrVkOpsRenderPass.h" | |
| #include "src/gpu/vk/GrVkPipeline.h" | |
| #include "src/gpu/vk/GrVkPipelineState.h" | |
| #include "src/gpu/vk/GrVkRenderPass.h" | |
| #include "src/gpu/vk/GrVkResourceProvider.h" | |
| #include "src/gpu/vk/GrVkSemaphore.h" | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| #include "src/gpu/vk/GrVkTextureRenderTarget.h" | |
| #include "src/gpu/vk/GrVkTransferBuffer.h" | |
| #include "src/gpu/vk/GrVkVertexBuffer.h" | |
| #include "src/image/SkImage_Gpu.h" | |
| #include "src/image/SkSurface_Gpu.h" | |
| #include "src/sksl/SkSLCompiler.h" | |
| #include "include/gpu/vk/GrVkExtensions.h" | |
| #include "include/gpu/vk/GrVkTypes.h" | |
| #include <utility> | |
| #if !defined(SK_BUILD_FOR_WIN) | |
| #include <unistd.h> | |
| #endif // !defined(SK_BUILD_FOR_WIN) | |
| #if defined(SK_BUILD_FOR_WIN) && defined(SK_DEBUG) | |
| #include "src/core/SkLeanWindows.h" | |
| #endif | |
| #define VK_CALL(X) GR_VK_CALL(this->vkInterface(), X) | |
| #define VK_CALL_RET(RET, X) GR_VK_CALL_RESULT(this, RET, X) | |
| sk_sp<GrGpu> GrVkGpu::Make(const GrVkBackendContext& backendContext, | |
| const GrContextOptions& options, GrContext* context) { | |
| if (backendContext.fInstance == VK_NULL_HANDLE || | |
| backendContext.fPhysicalDevice == VK_NULL_HANDLE || | |
| backendContext.fDevice == VK_NULL_HANDLE || | |
| backendContext.fQueue == VK_NULL_HANDLE) { | |
| return nullptr; | |
| } | |
| if (!backendContext.fGetProc) { | |
| return nullptr; | |
| } | |
| PFN_vkEnumerateInstanceVersion localEnumerateInstanceVersion = | |
| reinterpret_cast<PFN_vkEnumerateInstanceVersion>( | |
| backendContext.fGetProc("vkEnumerateInstanceVersion", | |
| VK_NULL_HANDLE, VK_NULL_HANDLE)); | |
| uint32_t instanceVersion = 0; | |
| if (!localEnumerateInstanceVersion) { | |
| instanceVersion = VK_MAKE_VERSION(1, 0, 0); | |
| } else { | |
| VkResult err = localEnumerateInstanceVersion(&instanceVersion); | |
| if (err) { | |
| SkDebugf("Failed to enumerate instance version. Err: %d\n", err); | |
| return nullptr; | |
| } | |
| } | |
| PFN_vkGetPhysicalDeviceProperties localGetPhysicalDeviceProperties = | |
| reinterpret_cast<PFN_vkGetPhysicalDeviceProperties>( | |
| backendContext.fGetProc("vkGetPhysicalDeviceProperties", | |
| backendContext.fInstance, | |
| VK_NULL_HANDLE)); | |
| if (!localGetPhysicalDeviceProperties) { | |
| return nullptr; | |
| } | |
| VkPhysicalDeviceProperties physDeviceProperties; | |
| localGetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &physDeviceProperties); | |
| uint32_t physDevVersion = physDeviceProperties.apiVersion; | |
| uint32_t apiVersion = backendContext.fMaxAPIVersion ? backendContext.fMaxAPIVersion | |
| : instanceVersion; | |
| instanceVersion = std::min(instanceVersion, apiVersion); | |
| physDevVersion = std::min(physDevVersion, apiVersion); | |
| sk_sp<const GrVkInterface> interface; | |
| if (backendContext.fVkExtensions) { | |
| interface.reset(new GrVkInterface(backendContext.fGetProc, | |
| backendContext.fInstance, | |
| backendContext.fDevice, | |
| instanceVersion, | |
| physDevVersion, | |
| backendContext.fVkExtensions)); | |
| if (!interface->validate(instanceVersion, physDevVersion, backendContext.fVkExtensions)) { | |
| return nullptr; | |
| } | |
| } else { | |
| GrVkExtensions extensions; | |
| // The only extension flag that may effect the vulkan backend is the swapchain extension. We | |
| // need to know if this is enabled to know if we can transition to a present layout when | |
| // flushing a surface. | |
| if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) { | |
| const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME; | |
| extensions.init(backendContext.fGetProc, backendContext.fInstance, | |
| backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName); | |
| } | |
| interface.reset(new GrVkInterface(backendContext.fGetProc, | |
| backendContext.fInstance, | |
| backendContext.fDevice, | |
| instanceVersion, | |
| physDevVersion, | |
| &extensions)); | |
| if (!interface->validate(instanceVersion, physDevVersion, &extensions)) { | |
| return nullptr; | |
| } | |
| } | |
| sk_sp<GrVkGpu> vkGpu(new GrVkGpu(context, options, backendContext, interface, | |
| instanceVersion, physDevVersion)); | |
| if (backendContext.fProtectedContext == GrProtected::kYes && | |
| !vkGpu->vkCaps().supportsProtectedMemory()) { | |
| return nullptr; | |
| } | |
| return std::move(vkGpu); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options, | |
| const GrVkBackendContext& backendContext, sk_sp<const GrVkInterface> interface, | |
| uint32_t instanceVersion, uint32_t physicalDeviceVersion) | |
| : INHERITED(context) | |
| , fInterface(std::move(interface)) | |
| , fMemoryAllocator(backendContext.fMemoryAllocator) | |
| , fPhysicalDevice(backendContext.fPhysicalDevice) | |
| , fDevice(backendContext.fDevice) | |
| , fQueue(backendContext.fQueue) | |
| , fQueueIndex(backendContext.fGraphicsQueueIndex) | |
| , fResourceProvider(this) | |
| , fDisconnected(false) | |
| , fProtectedContext(backendContext.fProtectedContext) { | |
| SkASSERT(!backendContext.fOwnsInstanceAndDevice); | |
| if (!fMemoryAllocator) { | |
| // We were not given a memory allocator at creation | |
| fMemoryAllocator.reset(new GrVkAMDMemoryAllocator(backendContext.fPhysicalDevice, | |
| fDevice, fInterface)); | |
| } | |
| fCompiler = new SkSL::Compiler(); | |
| if (backendContext.fDeviceFeatures2) { | |
| fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice, | |
| *backendContext.fDeviceFeatures2, instanceVersion, | |
| physicalDeviceVersion, | |
| *backendContext.fVkExtensions, fProtectedContext)); | |
| } else if (backendContext.fDeviceFeatures) { | |
| VkPhysicalDeviceFeatures2 features2; | |
| features2.pNext = nullptr; | |
| features2.features = *backendContext.fDeviceFeatures; | |
| fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice, | |
| features2, instanceVersion, physicalDeviceVersion, | |
| *backendContext.fVkExtensions, fProtectedContext)); | |
| } else { | |
| VkPhysicalDeviceFeatures2 features; | |
| memset(&features, 0, sizeof(VkPhysicalDeviceFeatures2)); | |
| features.pNext = nullptr; | |
| if (backendContext.fFeatures & kGeometryShader_GrVkFeatureFlag) { | |
| features.features.geometryShader = true; | |
| } | |
| if (backendContext.fFeatures & kDualSrcBlend_GrVkFeatureFlag) { | |
| features.features.dualSrcBlend = true; | |
| } | |
| if (backendContext.fFeatures & kSampleRateShading_GrVkFeatureFlag) { | |
| features.features.sampleRateShading = true; | |
| } | |
| GrVkExtensions extensions; | |
| // The only extension flag that may effect the vulkan backend is the swapchain extension. We | |
| // need to know if this is enabled to know if we can transition to a present layout when | |
| // flushing a surface. | |
| if (backendContext.fExtensions & kKHR_swapchain_GrVkExtensionFlag) { | |
| const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME; | |
| extensions.init(backendContext.fGetProc, backendContext.fInstance, | |
| backendContext.fPhysicalDevice, 0, nullptr, 1, &swapChainExtName); | |
| } | |
| fVkCaps.reset(new GrVkCaps(options, this->vkInterface(), backendContext.fPhysicalDevice, | |
| features, instanceVersion, physicalDeviceVersion, extensions, | |
| fProtectedContext)); | |
| } | |
| fCaps.reset(SkRef(fVkCaps.get())); | |
| VK_CALL(GetPhysicalDeviceProperties(backendContext.fPhysicalDevice, &fPhysDevProps)); | |
| VK_CALL(GetPhysicalDeviceMemoryProperties(backendContext.fPhysicalDevice, &fPhysDevMemProps)); | |
| fResourceProvider.init(); | |
| fCmdPool = fResourceProvider.findOrCreateCommandPool(); | |
| if (fCmdPool) { | |
| fCurrentCmdBuffer = fCmdPool->getPrimaryCommandBuffer(); | |
| SkASSERT(fCurrentCmdBuffer); | |
| fCurrentCmdBuffer->begin(this); | |
| } | |
| } | |
| void GrVkGpu::destroyResources() { | |
| if (fCmdPool) { | |
| fCmdPool->getPrimaryCommandBuffer()->end(this); | |
| fCmdPool->close(); | |
| } | |
| // wait for all commands to finish | |
| VkResult res = VK_CALL(QueueWaitIdle(fQueue)); | |
| // On windows, sometimes calls to QueueWaitIdle return before actually signalling the fences | |
| // on the command buffers even though they have completed. This causes an assert to fire when | |
| // destroying the command buffers. Currently this ony seems to happen on windows, so we add a | |
| // sleep to make sure the fence signals. | |
| #ifdef SK_DEBUG | |
| if (this->vkCaps().mustSleepOnTearDown()) { | |
| #if defined(SK_BUILD_FOR_WIN) | |
| Sleep(10); // In milliseconds | |
| #else | |
| sleep(1); // In seconds | |
| #endif | |
| } | |
| #endif | |
| #ifdef SK_DEBUG | |
| SkASSERT(VK_SUCCESS == res || VK_ERROR_DEVICE_LOST == res); | |
| #endif | |
| if (fCmdPool) { | |
| fCmdPool->unref(this); | |
| fCmdPool = nullptr; | |
| } | |
| for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) { | |
| fSemaphoresToWaitOn[i]->unref(this); | |
| } | |
| fSemaphoresToWaitOn.reset(); | |
| for (int i = 0; i < fSemaphoresToSignal.count(); ++i) { | |
| fSemaphoresToSignal[i]->unref(this); | |
| } | |
| fSemaphoresToSignal.reset(); | |
| // must call this just before we destroy the command pool and VkDevice | |
| fResourceProvider.destroyResources(VK_ERROR_DEVICE_LOST == res); | |
| } | |
| GrVkGpu::~GrVkGpu() { | |
| if (!fDisconnected) { | |
| this->destroyResources(); | |
| fMemoryAllocator.reset(); | |
| } | |
| delete fCompiler; | |
| } | |
| void GrVkGpu::disconnect(DisconnectType type) { | |
| INHERITED::disconnect(type); | |
| if (!fDisconnected) { | |
| this->destroyResources(); | |
| fMemoryAllocator.reset(); | |
| fSemaphoresToWaitOn.reset(); | |
| fSemaphoresToSignal.reset(); | |
| fCurrentCmdBuffer = nullptr; | |
| fDisconnected = true; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrOpsRenderPass* GrVkGpu::getOpsRenderPass( | |
| GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo, | |
| const SkTArray<GrSurfaceProxy*, true>& sampledProxies) { | |
| if (!fCachedOpsRenderPass) { | |
| fCachedOpsRenderPass.reset(new GrVkOpsRenderPass(this)); | |
| } | |
| if (!fCachedOpsRenderPass->set(rt, origin, bounds, colorInfo, stencilInfo, sampledProxies)) { | |
| return nullptr; | |
| } | |
| return fCachedOpsRenderPass.get(); | |
| } | |
| bool GrVkGpu::submitCommandBuffer(SyncQueue sync, GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext) { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| SkASSERT(fCurrentCmdBuffer); | |
| SkASSERT(!fCachedOpsRenderPass || !fCachedOpsRenderPass->isActive()); | |
| if (!fCurrentCmdBuffer->hasWork() && kForce_SyncQueue != sync && | |
| !fSemaphoresToSignal.count() && !fSemaphoresToWaitOn.count()) { | |
| SkASSERT(fDrawables.empty()); | |
| fResourceProvider.checkCommandBuffers(); | |
| if (finishedProc) { | |
| fResourceProvider.addFinishedProcToActiveCommandBuffers(finishedProc, finishedContext); | |
| } | |
| return true; | |
| } | |
| fCurrentCmdBuffer->end(this); | |
| SkASSERT(fCmdPool); | |
| fCmdPool->close(); | |
| bool didSubmit = fCurrentCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, | |
| fSemaphoresToWaitOn); | |
| if (didSubmit && sync == kForce_SyncQueue) { | |
| fCurrentCmdBuffer->forceSync(this); | |
| } | |
| if (finishedProc) { | |
| // Make sure this is called after closing the current command pool | |
| fResourceProvider.addFinishedProcToActiveCommandBuffers(finishedProc, finishedContext); | |
| } | |
| // We must delete any drawables that had to wait until submit to destroy. | |
| fDrawables.reset(); | |
| // If we didn't submit the command buffer then we did not wait on any semaphores. We will | |
| // continue to hold onto these semaphores and wait on them during the next command buffer | |
| // submission. | |
| if (didSubmit) { | |
| for (int i = 0; i < fSemaphoresToWaitOn.count(); ++i) { | |
| fSemaphoresToWaitOn[i]->unref(this); | |
| } | |
| fSemaphoresToWaitOn.reset(); | |
| } | |
| // Even if we did not submit the command buffer, we drop all the signal semaphores since we will | |
| // not try to recover the work that wasn't submitted and instead just drop it all. The client | |
| // will be notified that the semaphores were not submit so that they will not try to wait on | |
| // them. | |
| for (int i = 0; i < fSemaphoresToSignal.count(); ++i) { | |
| fSemaphoresToSignal[i]->unref(this); | |
| } | |
| fSemaphoresToSignal.reset(); | |
| // Release old command pool and create a new one | |
| fCmdPool->unref(this); | |
| fResourceProvider.checkCommandBuffers(); | |
| fCmdPool = fResourceProvider.findOrCreateCommandPool(); | |
| if (fCmdPool) { | |
| fCurrentCmdBuffer = fCmdPool->getPrimaryCommandBuffer(); | |
| fCurrentCmdBuffer->begin(this); | |
| } | |
| return didSubmit; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrGpuBuffer> GrVkGpu::onCreateBuffer(size_t size, GrGpuBufferType type, | |
| GrAccessPattern accessPattern, const void* data) { | |
| sk_sp<GrGpuBuffer> buff; | |
| switch (type) { | |
| case GrGpuBufferType::kVertex: | |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || | |
| kStatic_GrAccessPattern == accessPattern); | |
| buff = GrVkVertexBuffer::Make(this, size, kDynamic_GrAccessPattern == accessPattern); | |
| break; | |
| case GrGpuBufferType::kIndex: | |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || | |
| kStatic_GrAccessPattern == accessPattern); | |
| buff = GrVkIndexBuffer::Make(this, size, kDynamic_GrAccessPattern == accessPattern); | |
| break; | |
| case GrGpuBufferType::kXferCpuToGpu: | |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || | |
| kStream_GrAccessPattern == accessPattern); | |
| buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyRead_Type); | |
| break; | |
| case GrGpuBufferType::kXferGpuToCpu: | |
| SkASSERT(kDynamic_GrAccessPattern == accessPattern || | |
| kStream_GrAccessPattern == accessPattern); | |
| buff = GrVkTransferBuffer::Make(this, size, GrVkBuffer::kCopyWrite_Type); | |
| break; | |
| default: | |
| SK_ABORT("Unknown buffer type."); | |
| } | |
| if (data && buff) { | |
| buff->updateData(data, size); | |
| } | |
| return buff; | |
| } | |
| bool GrVkGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType srcColorType, | |
| const GrMipLevel texels[], int mipLevelCount, | |
| bool prepForTexSampling) { | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture()); | |
| if (!vkTex) { | |
| return false; | |
| } | |
| // Make sure we have at least the base level | |
| if (!mipLevelCount || !texels[0].fPixels) { | |
| return false; | |
| } | |
| SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat())); | |
| bool success = false; | |
| bool linearTiling = vkTex->isLinearTiled(); | |
| if (linearTiling) { | |
| if (mipLevelCount > 1) { | |
| SkDebugf("Can't upload mipmap data to linear tiled texture"); | |
| return false; | |
| } | |
| if (VK_IMAGE_LAYOUT_PREINITIALIZED != vkTex->currentLayout()) { | |
| // Need to change the layout to general in order to perform a host write | |
| vkTex->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_GENERAL, | |
| VK_ACCESS_HOST_WRITE_BIT, | |
| VK_PIPELINE_STAGE_HOST_BIT, | |
| false); | |
| if (!this->submitCommandBuffer(kForce_SyncQueue)) { | |
| return false; | |
| } | |
| } | |
| success = this->uploadTexDataLinear(vkTex, left, top, width, height, srcColorType, | |
| texels[0].fPixels, texels[0].fRowBytes); | |
| } else { | |
| SkASSERT(mipLevelCount <= vkTex->texturePriv().maxMipMapLevel() + 1); | |
| success = this->uploadTexDataOptimal(vkTex, left, top, width, height, srcColorType, texels, | |
| mipLevelCount); | |
| } | |
| if (prepForTexSampling) { | |
| vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
| VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | |
| false); | |
| } | |
| return success; | |
| } | |
| bool GrVkGpu::onTransferPixelsTo(GrTexture* texture, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType bufferColorType, | |
| GrGpuBuffer* transferBuffer, size_t bufferOffset, | |
| size_t rowBytes) { | |
| if (surfaceColorType != bufferColorType) { | |
| return false; | |
| } | |
| size_t bpp = GrColorTypeBytesPerPixel(bufferColorType); | |
| if (this->vkCaps().bytesPerPixel(texture->backendFormat()) != bpp) { | |
| return false; | |
| } | |
| // Vulkan only supports offsets that are both 4-byte aligned and aligned to a pixel. | |
| if ((bufferOffset & 0x3) || (bufferOffset % bpp)) { | |
| return false; | |
| } | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | |
| if (!vkTex) { | |
| return false; | |
| } | |
| // Can't transfer compressed data | |
| SkASSERT(!GrVkFormatIsCompressed(vkTex->imageFormat())); | |
| GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer); | |
| if (!vkBuffer) { | |
| return false; | |
| } | |
| SkDEBUGCODE( | |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); | |
| SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height()); | |
| SkASSERT(bounds.contains(subRect)); | |
| ) | |
| // Set up copy region | |
| VkBufferImageCopy region; | |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); | |
| region.bufferOffset = bufferOffset; | |
| region.bufferRowLength = (uint32_t)(rowBytes/bpp); | |
| region.bufferImageHeight = 0; | |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| region.imageOffset = { left, top, 0 }; | |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; | |
| // Change layout of our target so it can be copied to | |
| vkTex->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| // Copy the buffer to the image | |
| fCurrentCmdBuffer->copyBufferToImage(this, | |
| vkBuffer, | |
| vkTex, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| 1, | |
| ®ion); | |
| vkTex->texturePriv().markMipMapsDirty(); | |
| return true; | |
| } | |
| bool GrVkGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType bufferColorType, | |
| GrGpuBuffer* transferBuffer, size_t offset) { | |
| SkASSERT(surface); | |
| SkASSERT(transferBuffer); | |
| if (fProtectedContext == GrProtected::kYes) { | |
| return false; | |
| } | |
| if (surfaceColorType != bufferColorType) { | |
| return false; | |
| } | |
| GrVkTransferBuffer* vkBuffer = static_cast<GrVkTransferBuffer*>(transferBuffer); | |
| GrVkImage* srcImage; | |
| if (GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget())) { | |
| // Reading from render targets that wrap a secondary command buffer is not allowed since | |
| // it would require us to know the VkImage, which we don't have, as well as need us to | |
| // stop and start the VkRenderPass which we don't have access to. | |
| if (rt->wrapsSecondaryCommandBuffer()) { | |
| return false; | |
| } | |
| srcImage = rt; | |
| } else { | |
| srcImage = static_cast<GrVkTexture*>(surface->asTexture()); | |
| } | |
| if (this->vkCaps().bytesPerPixel(srcImage->imageFormat()) != | |
| GrColorTypeBytesPerPixel(surfaceColorType)) { | |
| return false; | |
| } | |
| // Set up copy region | |
| VkBufferImageCopy region; | |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); | |
| region.bufferOffset = offset; | |
| region.bufferRowLength = width; | |
| region.bufferImageHeight = 0; | |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| region.imageOffset = { left, top, 0 }; | |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; | |
| srcImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| VK_ACCESS_TRANSFER_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| fCurrentCmdBuffer->copyImageToBuffer(this, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| vkBuffer, 1, ®ion); | |
| // Make sure the copy to buffer has finished. | |
| vkBuffer->addMemoryBarrier(this, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_ACCESS_HOST_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| VK_PIPELINE_STAGE_HOST_BIT, | |
| false); | |
| return true; | |
| } | |
| void GrVkGpu::resolveImage(GrSurface* dst, GrVkRenderTarget* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| SkASSERT(dst); | |
| SkASSERT(src && src->numSamples() > 1 && src->msaaImage()); | |
| VkImageResolve resolveInfo; | |
| resolveInfo.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}; | |
| resolveInfo.srcOffset = {srcRect.fLeft, srcRect.fTop, 0}; | |
| resolveInfo.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}; | |
| resolveInfo.dstOffset = {dstPoint.fX, dstPoint.fY, 0}; | |
| resolveInfo.extent = {(uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1}; | |
| GrVkImage* dstImage; | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| if (dstRT) { | |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT); | |
| dstImage = vkRT; | |
| } else { | |
| SkASSERT(dst->asTexture()); | |
| dstImage = static_cast<GrVkTexture*>(dst->asTexture()); | |
| } | |
| dstImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| src->msaaImage()->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| VK_ACCESS_TRANSFER_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| fCurrentCmdBuffer->resolveImage(this, *src->msaaImage(), *dstImage, 1, &resolveInfo); | |
| } | |
| void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect, | |
| ForExternalIO forExternalIO) { | |
| SkASSERT(target->numSamples() > 1); | |
| GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target); | |
| SkASSERT(rt->msaaImage()); | |
| this->resolveImage(target, rt, resolveRect, | |
| SkIPoint::Make(resolveRect.x(), resolveRect.y())); | |
| if (ForExternalIO::kYes == forExternalIO) { | |
| // This resolve is called when we are preparing an msaa surface for external I/O. It is | |
| // called after flushing, so we need to make sure we submit the command buffer after doing | |
| // the resolve so that the resolve actually happens. | |
| this->submitCommandBuffer(kSkip_SyncQueue); | |
| } | |
| } | |
| bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex, int left, int top, int width, int height, | |
| GrColorType dataColorType, const void* data, size_t rowBytes) { | |
| SkASSERT(data); | |
| SkASSERT(tex->isLinearTiled()); | |
| SkDEBUGCODE( | |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); | |
| SkIRect bounds = SkIRect::MakeWH(tex->width(), tex->height()); | |
| SkASSERT(bounds.contains(subRect)); | |
| ) | |
| size_t bpp = GrColorTypeBytesPerPixel(dataColorType); | |
| size_t trimRowBytes = width * bpp; | |
| SkASSERT(VK_IMAGE_LAYOUT_PREINITIALIZED == tex->currentLayout() || | |
| VK_IMAGE_LAYOUT_GENERAL == tex->currentLayout()); | |
| const VkImageSubresource subres = { | |
| VK_IMAGE_ASPECT_COLOR_BIT, | |
| 0, // mipLevel | |
| 0, // arraySlice | |
| }; | |
| VkSubresourceLayout layout; | |
| const GrVkInterface* interface = this->vkInterface(); | |
| GR_VK_CALL(interface, GetImageSubresourceLayout(fDevice, | |
| tex->image(), | |
| &subres, | |
| &layout)); | |
| const GrVkAlloc& alloc = tex->alloc(); | |
| if (VK_NULL_HANDLE == alloc.fMemory) { | |
| return false; | |
| } | |
| VkDeviceSize offset = top * layout.rowPitch + left * bpp; | |
| VkDeviceSize size = height*layout.rowPitch; | |
| SkASSERT(size + offset <= alloc.fSize); | |
| void* mapPtr = GrVkMemory::MapAlloc(this, alloc); | |
| if (!mapPtr) { | |
| return false; | |
| } | |
| mapPtr = reinterpret_cast<char*>(mapPtr) + offset; | |
| SkRectMemcpy(mapPtr, static_cast<size_t>(layout.rowPitch), data, rowBytes, trimRowBytes, | |
| height); | |
| GrVkMemory::FlushMappedAlloc(this, alloc, offset, size); | |
| GrVkMemory::UnmapAlloc(this, alloc); | |
| return true; | |
| } | |
| // This fills in the 'regions' vector in preparation for copying a buffer to an image. | |
| // 'individualMipOffsets' is filled in as a side-effect. | |
| static size_t fill_in_regions(GrVkCaps* vkCaps, SkTArray<VkBufferImageCopy>* regions, | |
| SkTArray<size_t>* individualMipOffsets, | |
| VkFormat vkFormat, SkISize dimensions, GrMipMapped mipMapped, | |
| VkDeviceSize bufferOffset) { | |
| SkImage::CompressionType compression = GrVkFormatToCompressionType(vkFormat); | |
| int numMipLevels = 1; | |
| if (mipMapped == GrMipMapped::kYes) { | |
| numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; | |
| } | |
| regions->reserve(numMipLevels); | |
| individualMipOffsets->reserve(numMipLevels); | |
| size_t combinedBufferSize; | |
| if (compression == SkImage::CompressionType::kNone) { | |
| size_t bytesPerPixel = vkCaps->bytesPerPixel(vkFormat); | |
| combinedBufferSize = GrComputeTightCombinedBufferSize(bytesPerPixel, dimensions, | |
| individualMipOffsets, | |
| numMipLevels); | |
| } else { | |
| combinedBufferSize = SkCompressedDataSize(compression, dimensions, individualMipOffsets, | |
| mipMapped == GrMipMapped::kYes); | |
| } | |
| SkASSERT(individualMipOffsets->count() == numMipLevels); | |
| for (int i = 0; i < numMipLevels; ++i) { | |
| VkBufferImageCopy& region = regions->push_back(); | |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); | |
| region.bufferOffset = bufferOffset + (*individualMipOffsets)[i]; | |
| SkISize revisedDimensions = GrCompressedDimensions(compression, dimensions); | |
| region.bufferRowLength = revisedDimensions.width(); | |
| region.bufferImageHeight = revisedDimensions.height(); | |
| region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(i), 0, 1}; | |
| region.imageOffset = {0, 0, 0}; | |
| region.imageExtent = {SkToU32(dimensions.width()), | |
| SkToU32(dimensions.height()), 1}; | |
| dimensions = {std::max(1, dimensions.width() /2), | |
| std::max(1, dimensions.height()/2)}; | |
| } | |
| return combinedBufferSize; | |
| } | |
| bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex, int left, int top, int width, int height, | |
| GrColorType dataColorType, const GrMipLevel texels[], | |
| int mipLevelCount) { | |
| SkASSERT(!tex->isLinearTiled()); | |
| // The assumption is either that we have no mipmaps, or that our rect is the entire texture | |
| SkASSERT(1 == mipLevelCount || | |
| (0 == left && 0 == top && width == tex->width() && height == tex->height())); | |
| // We assume that if the texture has mip levels, we either upload to all the levels or just the | |
| // first. | |
| SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->texturePriv().maxMipMapLevel() + 1)); | |
| if (width == 0 || height == 0) { | |
| return false; | |
| } | |
| if (!this->vkCaps().isFormatTexturableAndUploadable(dataColorType, tex->backendFormat())) { | |
| return false; | |
| } | |
| // For RGB_888x src data we are uploading it first to an RGBA texture and then copying it to the | |
| // dst RGB texture. Thus we do not upload mip levels for that. | |
| if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { | |
| // First check that we'll be able to do the copy to the to the R8G8B8 image in the end via a | |
| // blit or draw. | |
| if (!this->vkCaps().formatCanBeDstofBlit(VK_FORMAT_R8G8B8_UNORM, tex->isLinearTiled()) && | |
| !this->vkCaps().isFormatRenderable(VK_FORMAT_R8G8B8_UNORM, 1)) { | |
| return false; | |
| } | |
| mipLevelCount = 1; | |
| } | |
| SkASSERT(this->vkCaps().isVkFormatTexturable(tex->imageFormat())); | |
| size_t bpp = GrColorTypeBytesPerPixel(dataColorType); | |
| // texels is const. | |
| // But we may need to adjust the fPixels ptr based on the copyRect, or fRowBytes. | |
| // Because of this we need to make a non-const shallow copy of texels. | |
| SkAutoTMalloc<GrMipLevel> texelsShallowCopy; | |
| texelsShallowCopy.reset(mipLevelCount); | |
| memcpy(texelsShallowCopy.get(), texels, mipLevelCount*sizeof(GrMipLevel)); | |
| SkTArray<size_t> individualMipOffsets(mipLevelCount); | |
| individualMipOffsets.push_back(0); | |
| size_t combinedBufferSize = width * bpp * height; | |
| int currentWidth = width; | |
| int currentHeight = height; | |
| if (!texelsShallowCopy[0].fPixels) { | |
| combinedBufferSize = 0; | |
| } | |
| // The alignment must be at least 4 bytes and a multiple of the bytes per pixel of the image | |
| // config. This works with the assumption that the bytes in pixel config is always a power of 2. | |
| SkASSERT((bpp & (bpp - 1)) == 0); | |
| const size_t alignmentMask = 0x3 | (bpp - 1); | |
| for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { | |
| currentWidth = std::max(1, currentWidth/2); | |
| currentHeight = std::max(1, currentHeight/2); | |
| if (texelsShallowCopy[currentMipLevel].fPixels) { | |
| const size_t trimmedSize = currentWidth * bpp * currentHeight; | |
| const size_t alignmentDiff = combinedBufferSize & alignmentMask; | |
| if (alignmentDiff != 0) { | |
| combinedBufferSize += alignmentMask - alignmentDiff + 1; | |
| } | |
| individualMipOffsets.push_back(combinedBufferSize); | |
| combinedBufferSize += trimmedSize; | |
| } else { | |
| individualMipOffsets.push_back(0); | |
| } | |
| } | |
| if (0 == combinedBufferSize) { | |
| // We don't actually have any data to upload so just return success | |
| return true; | |
| } | |
| // allocate buffer to hold our mip data | |
| sk_sp<GrVkTransferBuffer> transferBuffer = | |
| GrVkTransferBuffer::Make(this, combinedBufferSize, GrVkBuffer::kCopyRead_Type); | |
| if (!transferBuffer) { | |
| return false; | |
| } | |
| int uploadLeft = left; | |
| int uploadTop = top; | |
| GrVkTexture* uploadTexture = tex; | |
| // For uploading RGB_888x data to an R8G8B8_UNORM texture we must first upload the data to an | |
| // R8G8B8A8_UNORM image and then copy it. | |
| sk_sp<GrVkTexture> copyTexture; | |
| if (dataColorType == GrColorType::kRGB_888x && tex->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { | |
| bool dstHasYcbcr = tex->ycbcrConversionInfo().isValid(); | |
| if (!this->vkCaps().canCopyAsBlit(tex->imageFormat(), 1, false, dstHasYcbcr, | |
| VK_FORMAT_R8G8B8A8_UNORM, 1, false, false)) { | |
| return false; | |
| } | |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT; | |
| GrVkImage::ImageDesc imageDesc; | |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM; | |
| imageDesc.fWidth = width; | |
| imageDesc.fHeight = height; | |
| imageDesc.fLevels = 1; | |
| imageDesc.fSamples = 1; | |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| imageDesc.fUsageFlags = usageFlags; | |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; | |
| copyTexture = GrVkTexture::MakeNewTexture(this, SkBudgeted::kYes, {width, height}, | |
| imageDesc, GrMipMapsStatus::kNotAllocated); | |
| if (!copyTexture) { | |
| return false; | |
| } | |
| uploadTexture = copyTexture.get(); | |
| uploadLeft = 0; | |
| uploadTop = 0; | |
| } | |
| char* buffer = (char*) transferBuffer->map(); | |
| SkTArray<VkBufferImageCopy> regions(mipLevelCount); | |
| currentWidth = width; | |
| currentHeight = height; | |
| int layerHeight = uploadTexture->height(); | |
| for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { | |
| if (texelsShallowCopy[currentMipLevel].fPixels) { | |
| SkASSERT(1 == mipLevelCount || currentHeight == layerHeight); | |
| const size_t trimRowBytes = currentWidth * bpp; | |
| const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes; | |
| // copy data into the buffer, skipping the trailing bytes | |
| char* dst = buffer + individualMipOffsets[currentMipLevel]; | |
| const char* src = (const char*)texelsShallowCopy[currentMipLevel].fPixels; | |
| SkRectMemcpy(dst, trimRowBytes, src, rowBytes, trimRowBytes, currentHeight); | |
| VkBufferImageCopy& region = regions.push_back(); | |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); | |
| region.bufferOffset = transferBuffer->offset() + individualMipOffsets[currentMipLevel]; | |
| region.bufferRowLength = currentWidth; | |
| region.bufferImageHeight = currentHeight; | |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMipLevel), 0, 1 }; | |
| region.imageOffset = {uploadLeft, uploadTop, 0}; | |
| region.imageExtent = { (uint32_t)currentWidth, (uint32_t)currentHeight, 1 }; | |
| } | |
| currentWidth = std::max(1, currentWidth/2); | |
| currentHeight = std::max(1, currentHeight/2); | |
| layerHeight = currentHeight; | |
| } | |
| // no need to flush non-coherent memory, unmap will do that for us | |
| transferBuffer->unmap(); | |
| // Change layout of our target so it can be copied to | |
| uploadTexture->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| // Copy the buffer to the image | |
| fCurrentCmdBuffer->copyBufferToImage(this, | |
| transferBuffer.get(), | |
| uploadTexture, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| regions.count(), | |
| regions.begin()); | |
| // If we copied the data into a temporary image first, copy that image into our main texture | |
| // now. | |
| if (copyTexture.get()) { | |
| SkASSERT(dataColorType == GrColorType::kRGB_888x); | |
| SkAssertResult(this->copySurface(tex, copyTexture.get(), SkIRect::MakeWH(width, height), | |
| SkIPoint::Make(left, top))); | |
| } | |
| if (1 == mipLevelCount) { | |
| tex->texturePriv().markMipMapsDirty(); | |
| } | |
| return true; | |
| } | |
| // It's probably possible to roll this into uploadTexDataOptimal, | |
| // but for now it's easier to maintain as a separate entity. | |
| bool GrVkGpu::uploadTexDataCompressed(GrVkTexture* uploadTexture, VkFormat vkFormat, | |
| SkISize dimensions, GrMipMapped mipMapped, | |
| const void* data, size_t dataSize) { | |
| SkASSERT(data); | |
| SkASSERT(!uploadTexture->isLinearTiled()); | |
| // For now the assumption is that our rect is the entire texture. | |
| // Compressed textures are read-only so this should be a reasonable assumption. | |
| SkASSERT(dimensions.fWidth == uploadTexture->width() && | |
| dimensions.fHeight == uploadTexture->height()); | |
| if (dimensions.fWidth == 0 || dimensions.fHeight == 0) { | |
| return false; | |
| } | |
| SkASSERT(this->vkCaps().isVkFormatTexturable(uploadTexture->imageFormat())); | |
| // allocate buffer to hold our mip data | |
| sk_sp<GrVkTransferBuffer> transferBuffer = GrVkTransferBuffer::Make(this, dataSize, | |
| GrVkBuffer::kCopyRead_Type); | |
| if (!transferBuffer) { | |
| return false; | |
| } | |
| VkDeviceSize bufferOffset; | |
| { | |
| char* buffer = (char*)transferBuffer->map(); | |
| bufferOffset = transferBuffer->offset(); | |
| memcpy(buffer, data, dataSize); | |
| // no need to flush non-coherent memory, unmap will do that for us | |
| transferBuffer->unmap(); | |
| } | |
| SkTArray<VkBufferImageCopy> regions; | |
| SkTArray<size_t> individualMipOffsets; | |
| SkDEBUGCODE(size_t combinedBufferSize =) fill_in_regions(fVkCaps.get(), ®ions, | |
| &individualMipOffsets, | |
| vkFormat, dimensions, | |
| mipMapped, bufferOffset); | |
| SkASSERT(dataSize == combinedBufferSize); | |
| // Change layout of our target so it can be copied to | |
| uploadTexture->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| // Copy the buffer to the image | |
| fCurrentCmdBuffer->copyBufferToImage(this, | |
| transferBuffer.get(), | |
| uploadTexture, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| regions.count(), | |
| regions.begin()); | |
| return true; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // TODO: make this take a GrMipMapped | |
| sk_sp<GrTexture> GrVkGpu::onCreateTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| int renderTargetSampleCnt, | |
| SkBudgeted budgeted, | |
| GrProtected isProtected, | |
| int mipLevelCount, | |
| uint32_t levelClearMask) { | |
| VkFormat pixelFormat; | |
| SkAssertResult(format.asVkFormat(&pixelFormat)); | |
| SkASSERT(!GrVkFormatIsCompressed(pixelFormat)); | |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT; | |
| if (renderable == GrRenderable::kYes) { | |
| usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | |
| } | |
| // For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and | |
| // VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we | |
| // will be using this texture in some copy or not. Also this assumes, as is the current case, | |
| // that all render targets in vulkan are also textures. If we change this practice of setting | |
| // both bits, we must make sure to set the destination bit if we are uploading srcData to the | |
| // texture. | |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; | |
| // This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is | |
| // requested, this ImageDesc describes the resolved texture. Therefore we always have samples set | |
| // to 1. | |
| SkASSERT(mipLevelCount > 0); | |
| GrVkImage::ImageDesc imageDesc; | |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| imageDesc.fFormat = pixelFormat; | |
| imageDesc.fWidth = dimensions.fWidth; | |
| imageDesc.fHeight = dimensions.fHeight; | |
| imageDesc.fLevels = mipLevelCount; | |
| imageDesc.fSamples = 1; | |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| imageDesc.fUsageFlags = usageFlags; | |
| imageDesc.fIsProtected = isProtected; | |
| GrMipMapsStatus mipMapsStatus = | |
| mipLevelCount > 1 ? GrMipMapsStatus::kDirty : GrMipMapsStatus::kNotAllocated; | |
| sk_sp<GrVkTexture> tex; | |
| if (renderable == GrRenderable::kYes) { | |
| tex = GrVkTextureRenderTarget::MakeNewTextureRenderTarget( | |
| this, budgeted, dimensions, renderTargetSampleCnt, imageDesc, mipMapsStatus); | |
| } else { | |
| tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipMapsStatus); | |
| } | |
| if (!tex) { | |
| return nullptr; | |
| } | |
| if (levelClearMask) { | |
| SkSTArray<1, VkImageSubresourceRange> ranges; | |
| bool inRange = false; | |
| for (uint32_t i = 0; i < tex->mipLevels(); ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| if (inRange) { | |
| ranges.back().levelCount++; | |
| } else { | |
| auto& range = ranges.push_back(); | |
| range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | |
| range.baseArrayLayer = 0; | |
| range.baseMipLevel = i; | |
| range.layerCount = 1; | |
| range.levelCount = 1; | |
| inRange = true; | |
| } | |
| } else if (inRange) { | |
| inRange = false; | |
| } | |
| } | |
| SkASSERT(!ranges.empty()); | |
| static constexpr VkClearColorValue kZeroClearColor = {}; | |
| tex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false); | |
| this->currentCommandBuffer()->clearColorImage(this, tex.get(), &kZeroClearColor, | |
| ranges.count(), ranges.begin()); | |
| } | |
| return std::move(tex); | |
| } | |
| sk_sp<GrTexture> GrVkGpu::onCreateCompressedTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| SkBudgeted budgeted, | |
| GrMipMapped mipMapped, | |
| GrProtected isProtected, | |
| const void* data, size_t dataSize) { | |
| VkFormat pixelFormat; | |
| SkAssertResult(format.asVkFormat(&pixelFormat)); | |
| SkASSERT(GrVkFormatIsCompressed(pixelFormat)); | |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT; | |
| // For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and | |
| // VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we | |
| // will be using this texture in some copy or not. Also this assumes, as is the current case, | |
| // that all render targets in vulkan are also textures. If we change this practice of setting | |
| // both bits, we must make sure to set the destination bit if we are uploading srcData to the | |
| // texture. | |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; | |
| int numMipLevels = 1; | |
| if (mipMapped == GrMipMapped::kYes) { | |
| numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height())+1; | |
| } | |
| // Compressed textures with MIP levels or multiple samples are not supported as of now. | |
| GrVkImage::ImageDesc imageDesc; | |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| imageDesc.fFormat = pixelFormat; | |
| imageDesc.fWidth = dimensions.width(); | |
| imageDesc.fHeight = dimensions.height(); | |
| imageDesc.fLevels = numMipLevels; | |
| imageDesc.fSamples = 1; | |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| imageDesc.fUsageFlags = usageFlags; | |
| imageDesc.fIsProtected = isProtected; | |
| GrMipMapsStatus mipMapsStatus = (mipMapped == GrMipMapped::kYes) | |
| ? GrMipMapsStatus::kValid | |
| : GrMipMapsStatus::kNotAllocated; | |
| auto tex = GrVkTexture::MakeNewTexture(this, budgeted, dimensions, imageDesc, mipMapsStatus); | |
| if (!tex) { | |
| return nullptr; | |
| } | |
| if (!this->uploadTexDataCompressed(tex.get(), pixelFormat, dimensions, mipMapped, | |
| data, dataSize)) { | |
| return nullptr; | |
| } | |
| return std::move(tex); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrVkGpu::copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset, | |
| VkDeviceSize dstOffset, VkDeviceSize size) { | |
| VkBufferCopy copyRegion; | |
| copyRegion.srcOffset = srcOffset; | |
| copyRegion.dstOffset = dstOffset; | |
| copyRegion.size = size; | |
| fCurrentCmdBuffer->copyBuffer(this, srcBuffer, dstBuffer, 1, ©Region); | |
| } | |
| bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src, | |
| VkDeviceSize offset, VkDeviceSize size) { | |
| // Update the buffer | |
| fCurrentCmdBuffer->updateBuffer(this, buffer, offset, size, src); | |
| return true; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| static bool check_image_info(const GrVkCaps& caps, | |
| const GrVkImageInfo& info, | |
| GrColorType colorType, | |
| bool needsAllocation) { | |
| if (VK_NULL_HANDLE == info.fImage) { | |
| return false; | |
| } | |
| if (VK_NULL_HANDLE == info.fAlloc.fMemory && needsAllocation) { | |
| return false; | |
| } | |
| if (info.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && !caps.supportsSwapchain()) { | |
| return false; | |
| } | |
| if (info.fYcbcrConversionInfo.isValid()) { | |
| if (!caps.supportsYcbcrConversion()) { | |
| return false; | |
| } | |
| if (info.fYcbcrConversionInfo.fExternalFormat != 0) { | |
| return true; | |
| } | |
| } | |
| SkASSERTF(colorType == GrColorType::kUnknown || | |
| GrVkFormatColorTypePairIsValid(info.fFormat, colorType), | |
| "Vulkan format/colorType mismatch - format %d colorType %d\n", | |
| info.fFormat, colorType); | |
| return true; | |
| } | |
| static bool check_tex_image_info(const GrVkCaps& caps, const GrVkImageInfo& info) { | |
| if (info.fYcbcrConversionInfo.isValid() && info.fYcbcrConversionInfo.fExternalFormat != 0) { | |
| return true; | |
| } | |
| if (info.fImageTiling == VK_IMAGE_TILING_OPTIMAL) { | |
| if (!caps.isVkFormatTexturable(info.fFormat)) { | |
| return false; | |
| } | |
| } else { | |
| SkASSERT(info.fImageTiling == VK_IMAGE_TILING_LINEAR); | |
| if (!caps.isVkFormatTexturableLinearly(info.fFormat)) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| static bool check_rt_image_info(const GrVkCaps& caps, const GrVkImageInfo& info, int sampleCnt) { | |
| if (!caps.isFormatRenderable(info.fFormat, sampleCnt)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| sk_sp<GrTexture> GrVkGpu::onWrapBackendTexture(const GrBackendTexture& backendTex, | |
| GrColorType colorType, GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable, GrIOType ioType) { | |
| GrVkImageInfo imageInfo; | |
| if (!backendTex.getVkImageInfo(&imageInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_image_info(this->vkCaps(), imageInfo, | |
| colorType, kAdopt_GrWrapOwnership == ownership)) { | |
| return nullptr; | |
| } | |
| if (!check_tex_image_info(this->vkCaps(), imageInfo)) { | |
| return nullptr; | |
| } | |
| if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) { | |
| return nullptr; | |
| } | |
| sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); | |
| SkASSERT(layout); | |
| return GrVkTexture::MakeWrappedTexture(this, backendTex.dimensions(), ownership, cacheable, | |
| ioType, imageInfo, std::move(layout)); | |
| } | |
| sk_sp<GrTexture> GrVkGpu::onWrapCompressedBackendTexture(const GrBackendTexture& beTex, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| GrVkImageInfo imageInfo; | |
| if (!beTex.getVkImageInfo(&imageInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_image_info(this->vkCaps(), imageInfo, | |
| GrColorType::kUnknown, kAdopt_GrWrapOwnership == ownership)) { | |
| return nullptr; | |
| } | |
| if (!check_tex_image_info(this->vkCaps(), imageInfo)) { | |
| return nullptr; | |
| } | |
| if (beTex.isProtected() && (fProtectedContext == GrProtected::kNo)) { | |
| return nullptr; | |
| } | |
| sk_sp<GrVkImageLayout> layout = beTex.getGrVkImageLayout(); | |
| SkASSERT(layout); | |
| return GrVkTexture::MakeWrappedTexture(this, beTex.dimensions(), ownership, cacheable, | |
| kRead_GrIOType, imageInfo, std::move(layout)); | |
| } | |
| sk_sp<GrTexture> GrVkGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex, | |
| int sampleCnt, | |
| GrColorType colorType, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| GrVkImageInfo imageInfo; | |
| if (!backendTex.getVkImageInfo(&imageInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_image_info(this->vkCaps(), imageInfo, colorType, | |
| kAdopt_GrWrapOwnership == ownership)) { | |
| return nullptr; | |
| } | |
| if (!check_tex_image_info(this->vkCaps(), imageInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) { | |
| return nullptr; | |
| } | |
| if (backendTex.isProtected() && (fProtectedContext == GrProtected::kNo)) { | |
| return nullptr; | |
| } | |
| sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat); | |
| sk_sp<GrVkImageLayout> layout = backendTex.getGrVkImageLayout(); | |
| SkASSERT(layout); | |
| return GrVkTextureRenderTarget::MakeWrappedTextureRenderTarget(this, backendTex.dimensions(), | |
| sampleCnt, ownership, cacheable, | |
| imageInfo, std::move(layout)); | |
| } | |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT, | |
| GrColorType colorType) { | |
| // Currently the Vulkan backend does not support wrapping of msaa render targets directly. In | |
| // general this is not an issue since swapchain images in vulkan are never multisampled. Thus if | |
| // you want a multisampled RT it is best to wrap the swapchain images and then let Skia handle | |
| // creating and owning the MSAA images. | |
| if (backendRT.sampleCnt() > 1) { | |
| return nullptr; | |
| } | |
| GrVkImageInfo info; | |
| if (!backendRT.getVkImageInfo(&info)) { | |
| return nullptr; | |
| } | |
| if (!check_image_info(this->vkCaps(), info, colorType, false)) { | |
| return nullptr; | |
| } | |
| if (!check_rt_image_info(this->vkCaps(), info, backendRT.sampleCnt())) { | |
| return nullptr; | |
| } | |
| if (backendRT.isProtected() && (fProtectedContext == GrProtected::kNo)) { | |
| return nullptr; | |
| } | |
| sk_sp<GrVkImageLayout> layout = backendRT.getGrVkImageLayout(); | |
| sk_sp<GrVkRenderTarget> tgt = GrVkRenderTarget::MakeWrappedRenderTarget( | |
| this, backendRT.dimensions(), 1, info, std::move(layout)); | |
| // We don't allow the client to supply a premade stencil buffer. We always create one if needed. | |
| SkASSERT(!backendRT.stencilBits()); | |
| if (tgt) { | |
| SkASSERT(tgt->canAttemptStencilAttachment()); | |
| } | |
| return std::move(tgt); | |
| } | |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex, | |
| int sampleCnt, | |
| GrColorType grColorType) { | |
| GrVkImageInfo imageInfo; | |
| if (!tex.getVkImageInfo(&imageInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_image_info(this->vkCaps(), imageInfo, grColorType, false)) { | |
| return nullptr; | |
| } | |
| if (!check_rt_image_info(this->vkCaps(), imageInfo, sampleCnt)) { | |
| return nullptr; | |
| } | |
| if (tex.isProtected() && (fProtectedContext == GrProtected::kNo)) { | |
| return nullptr; | |
| } | |
| sampleCnt = this->vkCaps().getRenderTargetSampleCount(sampleCnt, imageInfo.fFormat); | |
| if (!sampleCnt) { | |
| return nullptr; | |
| } | |
| sk_sp<GrVkImageLayout> layout = tex.getGrVkImageLayout(); | |
| SkASSERT(layout); | |
| return GrVkRenderTarget::MakeWrappedRenderTarget(this, tex.dimensions(), sampleCnt, imageInfo, | |
| std::move(layout)); | |
| } | |
| sk_sp<GrRenderTarget> GrVkGpu::onWrapVulkanSecondaryCBAsRenderTarget( | |
| const SkImageInfo& imageInfo, const GrVkDrawableInfo& vkInfo) { | |
| int maxSize = this->caps()->maxTextureSize(); | |
| if (imageInfo.width() > maxSize || imageInfo.height() > maxSize) { | |
| return nullptr; | |
| } | |
| GrBackendFormat backendFormat = GrBackendFormat::MakeVk(vkInfo.fFormat); | |
| if (!backendFormat.isValid()) { | |
| return nullptr; | |
| } | |
| int sampleCnt = this->vkCaps().getRenderTargetSampleCount(1, vkInfo.fFormat); | |
| if (!sampleCnt) { | |
| return nullptr; | |
| } | |
| return GrVkRenderTarget::MakeSecondaryCBRenderTarget(this, imageInfo.dimensions(), vkInfo); | |
| } | |
| bool GrVkGpu::onRegenerateMipMapLevels(GrTexture* tex) { | |
| auto* vkTex = static_cast<GrVkTexture*>(tex); | |
| // don't do anything for linearly tiled textures (can't have mipmaps) | |
| if (vkTex->isLinearTiled()) { | |
| SkDebugf("Trying to create mipmap for linear tiled texture"); | |
| return false; | |
| } | |
| SkASSERT(tex->texturePriv().textureType() == GrTextureType::k2D); | |
| // determine if we can blit to and from this format | |
| const GrVkCaps& caps = this->vkCaps(); | |
| if (!caps.formatCanBeDstofBlit(vkTex->imageFormat(), false) || | |
| !caps.formatCanBeSrcofBlit(vkTex->imageFormat(), false) || | |
| !caps.mipMapSupport()) { | |
| return false; | |
| } | |
| int width = tex->width(); | |
| int height = tex->height(); | |
| VkImageBlit blitRegion; | |
| memset(&blitRegion, 0, sizeof(VkImageBlit)); | |
| // SkMipMap doesn't include the base level in the level count so we have to add 1 | |
| uint32_t levelCount = SkMipMap::ComputeLevelCount(tex->width(), tex->height()) + 1; | |
| SkASSERT(levelCount == vkTex->mipLevels()); | |
| // change layout of the layers so we can write to them. | |
| vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false); | |
| // setup memory barrier | |
| SkASSERT(GrVkFormatIsSupported(vkTex->imageFormat())); | |
| VkImageMemoryBarrier imageMemoryBarrier = { | |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType | |
| nullptr, // pNext | |
| VK_ACCESS_TRANSFER_WRITE_BIT, // srcAccessMask | |
| VK_ACCESS_TRANSFER_READ_BIT, // dstAccessMask | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // oldLayout | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // newLayout | |
| VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex | |
| VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex | |
| vkTex->image(), // image | |
| {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1} // subresourceRange | |
| }; | |
| // Blit the miplevels | |
| uint32_t mipLevel = 1; | |
| while (mipLevel < levelCount) { | |
| int prevWidth = width; | |
| int prevHeight = height; | |
| width = std::max(1, width / 2); | |
| height = std::max(1, height / 2); | |
| imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1; | |
| this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier); | |
| blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel - 1, 0, 1 }; | |
| blitRegion.srcOffsets[0] = { 0, 0, 0 }; | |
| blitRegion.srcOffsets[1] = { prevWidth, prevHeight, 1 }; | |
| blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, mipLevel, 0, 1 }; | |
| blitRegion.dstOffsets[0] = { 0, 0, 0 }; | |
| blitRegion.dstOffsets[1] = { width, height, 1 }; | |
| fCurrentCmdBuffer->blitImage(this, | |
| vkTex->resource(), | |
| vkTex->image(), | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| vkTex->resource(), | |
| vkTex->image(), | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| 1, | |
| &blitRegion, | |
| VK_FILTER_LINEAR); | |
| ++mipLevel; | |
| } | |
| if (levelCount > 1) { | |
| // This barrier logically is not needed, but it changes the final level to the same layout | |
| // as all the others, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL. This makes tracking of the | |
| // layouts and future layout changes easier. The alternative here would be to track layout | |
| // and memory accesses per layer which doesn't seem work it. | |
| imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1; | |
| this->addImageMemoryBarrier(vkTex->resource(), VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, false, &imageMemoryBarrier); | |
| vkTex->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | |
| } | |
| return true; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget( | |
| const GrRenderTarget* rt, int width, int height, int numStencilSamples) { | |
| SkASSERT(numStencilSamples == rt->numSamples() || this->caps()->mixedSamplesSupport()); | |
| SkASSERT(width >= rt->width()); | |
| SkASSERT(height >= rt->height()); | |
| const GrVkCaps::StencilFormat& sFmt = this->vkCaps().preferredStencilFormat(); | |
| GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this, | |
| width, | |
| height, | |
| numStencilSamples, | |
| sFmt)); | |
| fStats.incStencilAttachmentCreates(); | |
| return stencil; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| bool copy_src_data(GrVkGpu* gpu, const GrVkAlloc& alloc, VkFormat vkFormat, | |
| const SkTArray<size_t>& individualMipOffsets, | |
| const SkPixmap srcData[], int numMipLevels) { | |
| SkASSERT(srcData && numMipLevels); | |
| SkASSERT(!GrVkFormatIsCompressed(vkFormat)); | |
| SkASSERT(individualMipOffsets.count() == numMipLevels); | |
| char* mapPtr = (char*) GrVkMemory::MapAlloc(gpu, alloc); | |
| if (!mapPtr) { | |
| return false; | |
| } | |
| size_t bytesPerPixel = gpu->vkCaps().bytesPerPixel(vkFormat); | |
| for (int level = 0; level < numMipLevels; ++level) { | |
| const size_t trimRB = srcData[level].width() * bytesPerPixel; | |
| SkASSERT(individualMipOffsets[level] + trimRB * srcData[level].height() <= alloc.fSize); | |
| SkRectMemcpy(mapPtr + individualMipOffsets[level], trimRB, | |
| srcData[level].addr(), srcData[level].rowBytes(), | |
| trimRB, srcData[level].height()); | |
| } | |
| GrVkMemory::FlushMappedAlloc(gpu, alloc, 0, alloc.fSize); | |
| GrVkMemory::UnmapAlloc(gpu, alloc); | |
| return true; | |
| } | |
| bool copy_compressed_data(GrVkGpu* gpu, const GrVkAlloc& alloc, | |
| const void* rawData, size_t dataSize) { | |
| char* mapPtr = (char*) GrVkMemory::MapAlloc(gpu, alloc); | |
| if (!mapPtr) { | |
| return false; | |
| } | |
| memcpy(mapPtr, rawData, dataSize); | |
| GrVkMemory::FlushMappedAlloc(gpu, alloc, 0, alloc.fSize); | |
| GrVkMemory::UnmapAlloc(gpu, alloc); | |
| return true; | |
| } | |
| bool generate_compressed_data(GrVkGpu* gpu, const GrVkAlloc& alloc, | |
| SkImage::CompressionType compression, SkISize dimensions, | |
| GrMipMapped mipMapped, const SkColor4f& color) { | |
| char* mapPtr = (char*) GrVkMemory::MapAlloc(gpu, alloc); | |
| if (!mapPtr) { | |
| return false; | |
| } | |
| GrFillInCompressedData(compression, dimensions, mipMapped, mapPtr, color); | |
| GrVkMemory::FlushMappedAlloc(gpu, alloc, 0, alloc.fSize); | |
| GrVkMemory::UnmapAlloc(gpu, alloc); | |
| return true; | |
| } | |
| static void set_image_layout(const GrVkInterface* vkInterface, VkCommandBuffer cmdBuffer, | |
| GrVkImageInfo* info, VkImageLayout newLayout, uint32_t mipLevels, | |
| VkAccessFlags dstAccessMask, VkPipelineStageFlagBits dstStageMask) { | |
| VkAccessFlags srcAccessMask = GrVkImage::LayoutToSrcAccessMask(info->fImageLayout); | |
| VkPipelineStageFlags srcStageMask = GrVkImage::LayoutToPipelineSrcStageFlags( | |
| info->fImageLayout); | |
| VkImageMemoryBarrier barrier; | |
| memset(&barrier, 0, sizeof(VkImageMemoryBarrier)); | |
| barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | |
| barrier.pNext = nullptr; | |
| barrier.srcAccessMask = srcAccessMask; | |
| barrier.dstAccessMask = dstAccessMask; | |
| barrier.oldLayout = info->fImageLayout; | |
| barrier.newLayout = newLayout; | |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | |
| barrier.image = info->fImage; | |
| barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, mipLevels, 0, 1}; | |
| GR_VK_CALL(vkInterface, CmdPipelineBarrier(cmdBuffer, | |
| srcStageMask, | |
| dstStageMask, | |
| 0, | |
| 0, nullptr, | |
| 0, nullptr, | |
| 1, &barrier)); | |
| info->fImageLayout = newLayout; | |
| } | |
| bool GrVkGpu::createVkImageForBackendSurface(VkFormat vkFormat, | |
| SkISize dimensions, | |
| GrTexturable texturable, | |
| GrRenderable renderable, | |
| GrMipMapped mipMapped, | |
| GrVkImageInfo* info, | |
| GrProtected isProtected, | |
| const BackendTextureData* data) { | |
| if (!fCmdPool) { | |
| return false; | |
| } | |
| SkASSERT(texturable == GrTexturable::kYes || renderable == GrRenderable::kYes); | |
| if (texturable == GrTexturable::kNo) { | |
| SkASSERT(!data && mipMapped == GrMipMapped::kNo); | |
| } | |
| if (fProtectedContext != isProtected) { | |
| return false; | |
| } | |
| if (texturable == GrTexturable::kYes && !fVkCaps->isVkFormatTexturable(vkFormat)) { | |
| return false; | |
| } | |
| if (renderable == GrRenderable::kYes && !fVkCaps->isFormatRenderable(vkFormat, 1)) { | |
| return false; | |
| } | |
| int numMipLevels = 1; | |
| if (mipMapped == GrMipMapped::kYes) { | |
| numMipLevels = SkMipMap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; | |
| } | |
| VkImageUsageFlags usageFlags = 0; | |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; | |
| usageFlags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; | |
| if (texturable == GrTexturable::kYes) { | |
| usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT; | |
| } | |
| if (renderable == GrRenderable::kYes) { | |
| usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | |
| } | |
| GrVkImage::ImageDesc imageDesc; | |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| imageDesc.fFormat = vkFormat; | |
| imageDesc.fWidth = dimensions.width(); | |
| imageDesc.fHeight = dimensions.height(); | |
| imageDesc.fLevels = numMipLevels; | |
| imageDesc.fSamples = 1; | |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| imageDesc.fUsageFlags = usageFlags; | |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; | |
| imageDesc.fIsProtected = fProtectedContext; | |
| if (!GrVkImage::InitImageInfo(this, imageDesc, info)) { | |
| SkDebugf("Failed to init image info\n"); | |
| return false; | |
| } | |
| if (!data) { | |
| return true; | |
| } | |
| // We need to declare these early so that we can delete them at the end outside of | |
| // the if block. | |
| GrVkAlloc bufferAlloc; | |
| VkBuffer buffer = VK_NULL_HANDLE; | |
| VkResult err; | |
| const VkCommandBufferAllocateInfo cmdInfo = { | |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType | |
| nullptr, // pNext | |
| fCmdPool->vkCommandPool(), // commandPool | |
| VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level | |
| 1 // bufferCount | |
| }; | |
| VkCommandBuffer cmdBuffer; | |
| VK_CALL_RET(err, AllocateCommandBuffers(fDevice, &cmdInfo, &cmdBuffer)); | |
| if (err) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| return false; | |
| } | |
| VkCommandBufferBeginInfo cmdBufferBeginInfo; | |
| memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo)); | |
| cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
| cmdBufferBeginInfo.pNext = nullptr; | |
| cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
| cmdBufferBeginInfo.pInheritanceInfo = nullptr; | |
| VK_CALL_RET(err, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo)); | |
| if (err) { | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| GrVkImage::DestroyImageInfo(this, info); | |
| return false; | |
| } | |
| // Set image layout and add barrier | |
| set_image_layout(this->vkInterface(), cmdBuffer, info, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| numMipLevels, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); | |
| // Unfortunately, CmdClearColorImage doesn't work for compressed formats | |
| bool fastPath = data->type() == BackendTextureData::Type::kColor && | |
| !GrVkFormatIsCompressed(vkFormat); | |
| if (!fastPath) { | |
| SkASSERT(!dimensions.isEmpty()); | |
| SkTArray<VkBufferImageCopy> regions; | |
| SkTArray<size_t> individualMipOffsets; | |
| size_t combinedBufferSize = fill_in_regions(fVkCaps.get(), ®ions, &individualMipOffsets, | |
| vkFormat, dimensions, mipMapped, 0); | |
| VkBufferCreateInfo bufInfo; | |
| memset(&bufInfo, 0, sizeof(VkBufferCreateInfo)); | |
| bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | |
| bufInfo.flags = 0; | |
| bufInfo.size = combinedBufferSize; | |
| bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; | |
| bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | |
| bufInfo.queueFamilyIndexCount = 0; | |
| bufInfo.pQueueFamilyIndices = nullptr; | |
| VK_CALL_RET(err, CreateBuffer(fDevice, &bufInfo, nullptr, &buffer)); | |
| if (err) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| VK_CALL(EndCommandBuffer(cmdBuffer)); | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| return false; | |
| } | |
| if (!GrVkMemory::AllocAndBindBufferMemory(this, buffer, GrVkBuffer::kCopyRead_Type, true, | |
| &bufferAlloc)) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| VK_CALL(EndCommandBuffer(cmdBuffer)); | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| return false; | |
| } | |
| bool result; | |
| if (data->type() == BackendTextureData::Type::kPixmaps) { | |
| result = copy_src_data(this, bufferAlloc, vkFormat, individualMipOffsets, | |
| data->pixmaps(), numMipLevels); | |
| } else if (data->type() == BackendTextureData::Type::kCompressed) { | |
| result = copy_compressed_data(this, bufferAlloc, | |
| data->compressedData(), data->compressedSize()); | |
| } else { | |
| SkASSERT(data->type() == BackendTextureData::Type::kColor); | |
| SkImage::CompressionType compression = GrVkFormatToCompressionType(vkFormat); | |
| result = generate_compressed_data(this, bufferAlloc, compression, dimensions, | |
| mipMapped, data->color()); | |
| } | |
| if (!result) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| VK_CALL(EndCommandBuffer(cmdBuffer)); | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| return false; | |
| } | |
| VK_CALL(CmdCopyBufferToImage(cmdBuffer, buffer, info->fImage, info->fImageLayout, | |
| regions.count(), regions.begin())); | |
| } else { | |
| SkASSERT(data->type() == BackendTextureData::Type::kColor); | |
| VkClearColorValue vkColor; | |
| SkColor4f color = data->color(); | |
| // If we ever support SINT or UINT formats this needs to be updated to use the int32 and | |
| // uint32 union members in those cases. | |
| vkColor.float32[0] = color.fR; | |
| vkColor.float32[1] = color.fG; | |
| vkColor.float32[2] = color.fB; | |
| vkColor.float32[3] = color.fA; | |
| VkImageSubresourceRange range; | |
| range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | |
| range.baseArrayLayer = 0; | |
| range.baseMipLevel = 0; | |
| range.layerCount = 1; | |
| range.levelCount = numMipLevels; | |
| VK_CALL(CmdClearColorImage(cmdBuffer, info->fImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| &vkColor, 1, &range)); | |
| } | |
| if (data->type() == BackendTextureData::Type::kColor && renderable == GrRenderable::kYes) { | |
| // Change image layout to color-attachment-optimal since if we use this texture as a | |
| // borrowed texture within Ganesh we are probably going to render to it | |
| set_image_layout(this->vkInterface(), cmdBuffer, info, | |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, numMipLevels, | |
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, | |
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT); | |
| } else if (texturable == GrTexturable::kYes) { | |
| // Change image layout to shader read since if we use this texture as a borrowed | |
| // texture within Ganesh we require that its layout be set to that | |
| set_image_layout(this->vkInterface(), cmdBuffer, info, | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, numMipLevels, | |
| VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); | |
| } | |
| // End CommandBuffer | |
| VK_CALL_RET(err, EndCommandBuffer(cmdBuffer)); | |
| if (err) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| if (buffer != VK_NULL_HANDLE) { // workaround for an older NVidia driver crash | |
| GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| } | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| return false; | |
| } | |
| // Create Fence for queue | |
| VkFenceCreateInfo fenceInfo; | |
| memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo)); | |
| fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | |
| fenceInfo.pNext = nullptr; | |
| fenceInfo.flags = 0; | |
| VkFence fence = VK_NULL_HANDLE; | |
| VK_CALL_RET(err, CreateFence(fDevice, &fenceInfo, nullptr, &fence)); | |
| if (err) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| if (buffer != VK_NULL_HANDLE) { // workaround for an older NVidia driver crash | |
| GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| } | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| return false; | |
| } | |
| VkProtectedSubmitInfo protectedSubmitInfo; | |
| if (fProtectedContext == GrProtected::kYes) { | |
| memset(&protectedSubmitInfo, 0, sizeof(VkProtectedSubmitInfo)); | |
| protectedSubmitInfo.sType = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO; | |
| protectedSubmitInfo.pNext = nullptr; | |
| protectedSubmitInfo.protectedSubmit = VK_TRUE; | |
| } | |
| VkSubmitInfo submitInfo; | |
| memset(&submitInfo, 0, sizeof(VkSubmitInfo)); | |
| submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | |
| submitInfo.pNext = fProtectedContext == GrProtected::kYes ? &protectedSubmitInfo : nullptr; | |
| submitInfo.waitSemaphoreCount = 0; | |
| submitInfo.pWaitSemaphores = nullptr; | |
| submitInfo.pWaitDstStageMask = 0; | |
| submitInfo.commandBufferCount = 1; | |
| submitInfo.pCommandBuffers = &cmdBuffer; | |
| submitInfo.signalSemaphoreCount = 0; | |
| submitInfo.pSignalSemaphores = nullptr; | |
| VK_CALL_RET(err, QueueSubmit(this->queue(), 1, &submitInfo, fence)); | |
| if (!err) { | |
| VK_CALL_RET(err, WaitForFences(this->device(), 1, &fence, VK_TRUE, UINT64_MAX)); | |
| } | |
| if (VK_SUCCESS != err) { | |
| GrVkImage::DestroyImageInfo(this, info); | |
| if (buffer != VK_NULL_HANDLE) { // workaround for an older NVidia driver crash | |
| GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| } | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| VK_CALL(DestroyFence(this->device(), fence, nullptr)); | |
| if (VK_TIMEOUT == err) { | |
| SkDebugf("Fence failed to signal: %d\n", err); | |
| SK_ABORT("failing"); | |
| } else { | |
| SkDebugf("Queue submit or fence wait failed: %d\n", err); | |
| return false; | |
| } | |
| } | |
| // Clean up transfer resources | |
| if (buffer != VK_NULL_HANDLE) { // workaround for an older NVidia driver crash | |
| GrVkMemory::FreeBufferMemory(this, GrVkBuffer::kCopyRead_Type, bufferAlloc); | |
| VK_CALL(DestroyBuffer(fDevice, buffer, nullptr)); | |
| } | |
| VK_CALL(FreeCommandBuffers(fDevice, fCmdPool->vkCommandPool(), 1, &cmdBuffer)); | |
| VK_CALL(DestroyFence(this->device(), fence, nullptr)); | |
| return true; | |
| } | |
| GrBackendTexture GrVkGpu::onCreateBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| GrMipMapped mipMapped, | |
| GrProtected isProtected, | |
| const BackendTextureData* data) { | |
| this->handleDirtyContext(); | |
| const GrVkCaps& caps = this->vkCaps(); | |
| if (fProtectedContext != isProtected) { | |
| return {}; | |
| } | |
| VkFormat vkFormat; | |
| if (!format.asVkFormat(&vkFormat)) { | |
| return {}; | |
| } | |
| // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here | |
| if (!caps.isVkFormatTexturable(vkFormat)) { | |
| return {}; | |
| } | |
| if (GrVkFormatNeedsYcbcrSampler(vkFormat)) { | |
| return {}; | |
| } | |
| GrVkImageInfo info; | |
| if (!this->createVkImageForBackendSurface(vkFormat, dimensions, GrTexturable::kYes, | |
| renderable, mipMapped, | |
| &info, isProtected, data)) { | |
| return {}; | |
| } | |
| return GrBackendTexture(dimensions.width(), dimensions.height(), info); | |
| } | |
| GrBackendTexture GrVkGpu::onCreateCompressedBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrMipMapped mipMapped, | |
| GrProtected isProtected, | |
| const BackendTextureData* data) { | |
| this->handleDirtyContext(); | |
| const GrVkCaps& caps = this->vkCaps(); | |
| if (fProtectedContext != isProtected) { | |
| return {}; | |
| } | |
| VkFormat vkFormat; | |
| if (!format.asVkFormat(&vkFormat)) { | |
| return {}; | |
| } | |
| // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here | |
| if (!caps.isVkFormatTexturable(vkFormat)) { | |
| return {}; | |
| } | |
| if (GrVkFormatNeedsYcbcrSampler(vkFormat)) { | |
| return {}; | |
| } | |
| GrVkImageInfo info; | |
| if (!this->createVkImageForBackendSurface(vkFormat, dimensions, GrTexturable::kYes, | |
| GrRenderable::kNo, mipMapped, | |
| &info, isProtected, data)) { | |
| return {}; | |
| } | |
| return GrBackendTexture(dimensions.width(), dimensions.height(), info); | |
| } | |
| void GrVkGpu::querySampleLocations(GrRenderTarget* renderTarget, | |
| SkTArray<SkPoint>* sampleLocations) { | |
| // In Vulkan, sampleLocationsSupport() means that the platform uses the standard sample | |
| // locations defined by the spec. | |
| SkASSERT(this->caps()->sampleLocationsSupport()); | |
| static constexpr SkPoint kStandardSampleLocations_1[1] = { | |
| {0.5f, 0.5f}}; | |
| static constexpr SkPoint kStandardSampleLocations_2[2] = { | |
| {0.75f, 0.75f}, {0.25f, 0.25f}}; | |
| static constexpr SkPoint kStandardSampleLocations_4[4] = { | |
| {0.375f, 0.125f}, {0.875f, 0.375f}, {0.125f, 0.625f}, {0.625f, 0.875f}}; | |
| static constexpr SkPoint kStandardSampleLocations_8[8] = { | |
| {0.5625f, 0.3125f}, {0.4375f, 0.6875f}, {0.8125f, 0.5625f}, {0.3125f, 0.1875f}, | |
| {0.1875f, 0.8125f}, {0.0625f, 0.4375f}, {0.6875f, 0.9375f}, {0.9375f, 0.0625f}}; | |
| static constexpr SkPoint kStandardSampleLocations_16[16] = { | |
| {0.5625f, 0.5625f}, {0.4375f, 0.3125f}, {0.3125f, 0.625f}, {0.75f, 0.4375f}, | |
| {0.1875f, 0.375f}, {0.625f, 0.8125f}, {0.8125f, 0.6875f}, {0.6875f, 0.1875f}, | |
| {0.375f, 0.875f}, {0.5f, 0.0625f}, {0.25f, 0.125f}, {0.125f, 0.75f}, | |
| {0.0f, 0.5f}, {0.9375f, 0.25f}, {0.875f, 0.9375f}, {0.0625f, 0.0f}}; | |
| int numSamples = renderTarget->numSamples(); | |
| if (1 == numSamples) { | |
| SkASSERT(this->caps()->mixedSamplesSupport()); | |
| if (auto* stencil = renderTarget->renderTargetPriv().getStencilAttachment()) { | |
| numSamples = stencil->numSamples(); | |
| } | |
| } | |
| SkASSERT(numSamples > 1); | |
| SkASSERT(!renderTarget->renderTargetPriv().getStencilAttachment() || | |
| numSamples == renderTarget->renderTargetPriv().getStencilAttachment()->numSamples()); | |
| switch (numSamples) { | |
| case 1: | |
| sampleLocations->push_back_n(1, kStandardSampleLocations_1); | |
| break; | |
| case 2: | |
| sampleLocations->push_back_n(2, kStandardSampleLocations_2); | |
| break; | |
| case 4: | |
| sampleLocations->push_back_n(4, kStandardSampleLocations_4); | |
| break; | |
| case 8: | |
| sampleLocations->push_back_n(8, kStandardSampleLocations_8); | |
| break; | |
| case 16: | |
| sampleLocations->push_back_n(16, kStandardSampleLocations_16); | |
| break; | |
| default: | |
| SK_ABORT("Invalid vulkan sample count."); | |
| break; | |
| } | |
| } | |
| void GrVkGpu::deleteBackendTexture(const GrBackendTexture& tex) { | |
| SkASSERT(GrBackendApi::kVulkan == tex.fBackend); | |
| GrVkImageInfo info; | |
| if (tex.getVkImageInfo(&info)) { | |
| GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info)); | |
| } | |
| } | |
| bool GrVkGpu::compile(const GrProgramDesc&, const GrProgramInfo&) { | |
| return false; | |
| } | |
| #if GR_TEST_UTILS | |
| bool GrVkGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { | |
| SkASSERT(GrBackendApi::kVulkan == tex.fBackend); | |
| GrVkImageInfo backend; | |
| if (!tex.getVkImageInfo(&backend)) { | |
| return false; | |
| } | |
| if (backend.fImage && backend.fAlloc.fMemory) { | |
| VkMemoryRequirements req; | |
| memset(&req, 0, sizeof(req)); | |
| GR_VK_CALL(this->vkInterface(), GetImageMemoryRequirements(fDevice, | |
| backend.fImage, | |
| &req)); | |
| // TODO: find a better check | |
| // This will probably fail with a different driver | |
| return (req.size > 0) && (req.size <= 8192 * 8192); | |
| } | |
| return false; | |
| } | |
| GrBackendRenderTarget GrVkGpu::createTestingOnlyBackendRenderTarget(int w, int h, GrColorType ct) { | |
| this->handleDirtyContext(); | |
| if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) { | |
| return GrBackendRenderTarget(); | |
| } | |
| VkFormat vkFormat = this->vkCaps().getFormatFromColorType(ct); | |
| GrVkImageInfo info; | |
| if (!this->createVkImageForBackendSurface(vkFormat, {w, h}, GrTexturable::kNo, | |
| GrRenderable::kYes, GrMipMapped::kNo, | |
| &info, GrProtected::kNo, nullptr)) { | |
| return {}; | |
| } | |
| return GrBackendRenderTarget(w, h, 1, 0, info); | |
| } | |
| void GrVkGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) { | |
| SkASSERT(GrBackendApi::kVulkan == rt.fBackend); | |
| GrVkImageInfo info; | |
| if (rt.getVkImageInfo(&info)) { | |
| // something in the command buffer may still be using this, so force submit | |
| SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue)); | |
| GrVkImage::DestroyImageInfo(this, const_cast<GrVkImageInfo*>(&info)); | |
| } | |
| } | |
| void GrVkGpu::testingOnly_flushGpuAndSync() { | |
| SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue)); | |
| } | |
| #endif | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrVkGpu::addBufferMemoryBarrier(const GrVkResource* resource, | |
| VkPipelineStageFlags srcStageMask, | |
| VkPipelineStageFlags dstStageMask, | |
| bool byRegion, | |
| VkBufferMemoryBarrier* barrier) const { | |
| SkASSERT(fCurrentCmdBuffer); | |
| SkASSERT(resource); | |
| fCurrentCmdBuffer->pipelineBarrier(this, | |
| resource, | |
| srcStageMask, | |
| dstStageMask, | |
| byRegion, | |
| GrVkCommandBuffer::kBufferMemory_BarrierType, | |
| barrier); | |
| } | |
| void GrVkGpu::addImageMemoryBarrier(const GrVkResource* resource, | |
| VkPipelineStageFlags srcStageMask, | |
| VkPipelineStageFlags dstStageMask, | |
| bool byRegion, | |
| VkImageMemoryBarrier* barrier) const { | |
| SkASSERT(fCurrentCmdBuffer); | |
| SkASSERT(resource); | |
| fCurrentCmdBuffer->pipelineBarrier(this, | |
| resource, | |
| srcStageMask, | |
| dstStageMask, | |
| byRegion, | |
| GrVkCommandBuffer::kImageMemory_BarrierType, | |
| barrier); | |
| } | |
| bool GrVkGpu::onFinishFlush(GrSurfaceProxy* proxies[], int n, | |
| SkSurface::BackendSurfaceAccess access, const GrFlushInfo& info, | |
| const GrPrepareForExternalIORequests& externalRequests) { | |
| SkASSERT(n >= 0); | |
| SkASSERT(!n || proxies); | |
| // Submit the current command buffer to the Queue. Whether we inserted semaphores or not does | |
| // not effect what we do here. | |
| if (n && access == SkSurface::BackendSurfaceAccess::kPresent) { | |
| GrVkImage* image; | |
| for (int i = 0; i < n; ++i) { | |
| SkASSERT(proxies[i]->isInstantiated()); | |
| if (GrTexture* tex = proxies[i]->peekTexture()) { | |
| image = static_cast<GrVkTexture*>(tex); | |
| } else { | |
| GrRenderTarget* rt = proxies[i]->peekRenderTarget(); | |
| SkASSERT(rt); | |
| image = static_cast<GrVkRenderTarget*>(rt); | |
| } | |
| image->prepareForPresent(this); | |
| } | |
| } | |
| // Handle requests for preparing for external IO | |
| for (int i = 0; i < externalRequests.fNumImages; ++i) { | |
| SkImage* image = externalRequests.fImages[i]; | |
| if (!image->isTextureBacked()) { | |
| continue; | |
| } | |
| SkImage_GpuBase* gpuImage = static_cast<SkImage_GpuBase*>(as_IB(image)); | |
| const GrSurfaceProxyView* view = gpuImage->view(this->getContext()); | |
| SkASSERT(view && *view); | |
| if (!view->proxy()->isInstantiated()) { | |
| auto resourceProvider = this->getContext()->priv().resourceProvider(); | |
| if (!view->proxy()->instantiate(resourceProvider)) { | |
| continue; | |
| } | |
| } | |
| GrTexture* tex = view->proxy()->peekTexture(); | |
| if (!tex) { | |
| continue; | |
| } | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(tex); | |
| vkTex->prepareForExternal(this); | |
| } | |
| for (int i = 0; i < externalRequests.fNumSurfaces; ++i) { | |
| SkSurface* surface = externalRequests.fSurfaces[i]; | |
| if (!surface->getCanvas()->getGrContext()) { | |
| continue; | |
| } | |
| SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(surface); | |
| auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext(); | |
| sk_sp<GrRenderTargetProxy> proxy = rtc->asRenderTargetProxyRef(); | |
| if (!proxy->isInstantiated()) { | |
| auto resourceProvider = this->getContext()->priv().resourceProvider(); | |
| if (!proxy->instantiate(resourceProvider)) { | |
| continue; | |
| } | |
| } | |
| GrRenderTarget* rt = proxy->peekRenderTarget(); | |
| SkASSERT(rt); | |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | |
| if (externalRequests.fPrepareSurfaceForPresent && | |
| externalRequests.fPrepareSurfaceForPresent[i]) { | |
| vkRT->prepareForPresent(this); | |
| } else { | |
| vkRT->prepareForExternal(this); | |
| } | |
| } | |
| if (info.fFlags & kSyncCpu_GrFlushFlag) { | |
| return this->submitCommandBuffer(kForce_SyncQueue, info.fFinishedProc, | |
| info.fFinishedContext); | |
| } else { | |
| return this->submitCommandBuffer(kSkip_SyncQueue, info.fFinishedProc, | |
| info.fFinishedContext); | |
| } | |
| } | |
| static int get_surface_sample_cnt(GrSurface* surf) { | |
| if (const GrRenderTarget* rt = surf->asRenderTarget()) { | |
| return rt->numSamples(); | |
| } | |
| return 0; | |
| } | |
| void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, | |
| GrVkImage* srcImage, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| #ifdef SK_DEBUG | |
| int dstSampleCnt = get_surface_sample_cnt(dst); | |
| int srcSampleCnt = get_surface_sample_cnt(src); | |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); | |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); | |
| VkFormat dstFormat = dstImage->imageFormat(); | |
| VkFormat srcFormat; | |
| SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat)); | |
| SkASSERT(this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr, | |
| srcFormat, srcSampleCnt, srcHasYcbcr)); | |
| #endif | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return; | |
| } | |
| // These flags are for flushing/invalidating caches and for the dst image it doesn't matter if | |
| // the cache is flushed since it is only being written to. | |
| dstImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| srcImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| VK_ACCESS_TRANSFER_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| VkImageCopy copyRegion; | |
| memset(©Region, 0, sizeof(VkImageCopy)); | |
| copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| copyRegion.srcOffset = { srcRect.fLeft, srcRect.fTop, 0 }; | |
| copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| copyRegion.dstOffset = { dstPoint.fX, dstPoint.fY, 0 }; | |
| copyRegion.extent = { (uint32_t)srcRect.width(), (uint32_t)srcRect.height(), 1 }; | |
| fCurrentCmdBuffer->copyImage(this, | |
| srcImage, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| dstImage, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| 1, | |
| ©Region); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| void GrVkGpu::copySurfaceAsBlit(GrSurface* dst, GrSurface* src, GrVkImage* dstImage, | |
| GrVkImage* srcImage, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| #ifdef SK_DEBUG | |
| int dstSampleCnt = get_surface_sample_cnt(dst); | |
| int srcSampleCnt = get_surface_sample_cnt(src); | |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); | |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); | |
| VkFormat dstFormat = dstImage->imageFormat(); | |
| VkFormat srcFormat; | |
| SkAssertResult(dst->backendFormat().asVkFormat(&srcFormat)); | |
| SkASSERT(this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(), | |
| dstHasYcbcr, srcFormat, srcSampleCnt, | |
| srcImage->isLinearTiled(), srcHasYcbcr)); | |
| #endif | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return; | |
| } | |
| dstImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| srcImage->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| VK_ACCESS_TRANSFER_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| // Flip rect if necessary | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, srcRect.width(), | |
| srcRect.height()); | |
| VkImageBlit blitRegion; | |
| memset(&blitRegion, 0, sizeof(VkImageBlit)); | |
| blitRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| blitRegion.srcOffsets[0] = { srcRect.fLeft, srcRect.fTop, 0 }; | |
| blitRegion.srcOffsets[1] = { srcRect.fRight, srcRect.fBottom, 1 }; | |
| blitRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| blitRegion.dstOffsets[0] = { dstRect.fLeft, dstRect.fTop, 0 }; | |
| blitRegion.dstOffsets[1] = { dstRect.fRight, dstRect.fBottom, 1 }; | |
| fCurrentCmdBuffer->blitImage(this, | |
| *srcImage, | |
| *dstImage, | |
| 1, | |
| &blitRegion, | |
| VK_FILTER_NEAREST); // We never scale so any filter works here | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| void GrVkGpu::copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return; | |
| } | |
| GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget()); | |
| this->resolveImage(dst, srcRT, srcRect, dstPoint); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| bool GrVkGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| #ifdef SK_DEBUG | |
| if (GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget())) { | |
| SkASSERT(!srcRT->wrapsSecondaryCommandBuffer()); | |
| } | |
| if (GrVkRenderTarget* dstRT = static_cast<GrVkRenderTarget*>(dst->asRenderTarget())) { | |
| SkASSERT(!dstRT->wrapsSecondaryCommandBuffer()); | |
| } | |
| #endif | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return false; | |
| } | |
| int dstSampleCnt = get_surface_sample_cnt(dst); | |
| int srcSampleCnt = get_surface_sample_cnt(src); | |
| GrVkImage* dstImage; | |
| GrVkImage* srcImage; | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| if (dstRT) { | |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT); | |
| if (vkRT->wrapsSecondaryCommandBuffer()) { | |
| return false; | |
| } | |
| dstImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT; | |
| } else { | |
| SkASSERT(dst->asTexture()); | |
| dstImage = static_cast<GrVkTexture*>(dst->asTexture()); | |
| } | |
| GrRenderTarget* srcRT = src->asRenderTarget(); | |
| if (srcRT) { | |
| GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(srcRT); | |
| srcImage = vkRT->numSamples() > 1 ? vkRT->msaaImage() : vkRT; | |
| } else { | |
| SkASSERT(src->asTexture()); | |
| srcImage = static_cast<GrVkTexture*>(src->asTexture()); | |
| } | |
| VkFormat dstFormat = dstImage->imageFormat(); | |
| VkFormat srcFormat = srcImage->imageFormat(); | |
| bool dstHasYcbcr = dstImage->ycbcrConversionInfo().isValid(); | |
| bool srcHasYcbcr = srcImage->ycbcrConversionInfo().isValid(); | |
| if (this->vkCaps().canCopyAsResolve(dstFormat, dstSampleCnt, dstHasYcbcr, | |
| srcFormat, srcSampleCnt, srcHasYcbcr)) { | |
| this->copySurfaceAsResolve(dst, src, srcRect, dstPoint); | |
| return true; | |
| } | |
| if (this->vkCaps().canCopyImage(dstFormat, dstSampleCnt, dstHasYcbcr, | |
| srcFormat, srcSampleCnt, srcHasYcbcr)) { | |
| this->copySurfaceAsCopyImage(dst, src, dstImage, srcImage, srcRect, dstPoint); | |
| return true; | |
| } | |
| if (this->vkCaps().canCopyAsBlit(dstFormat, dstSampleCnt, dstImage->isLinearTiled(), | |
| dstHasYcbcr, srcFormat, srcSampleCnt, | |
| srcImage->isLinearTiled(), srcHasYcbcr)) { | |
| this->copySurfaceAsBlit(dst, src, dstImage, srcImage, srcRect, dstPoint); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool GrVkGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, | |
| size_t rowBytes) { | |
| if (surface->isProtected()) { | |
| return false; | |
| } | |
| if (surfaceColorType != dstColorType) { | |
| return false; | |
| } | |
| GrVkImage* image = nullptr; | |
| GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(surface->asRenderTarget()); | |
| if (rt) { | |
| // Reading from render targets that wrap a secondary command buffer is not allowed since | |
| // it would require us to know the VkImage, which we don't have, as well as need us to | |
| // stop and start the VkRenderPass which we don't have access to. | |
| if (rt->wrapsSecondaryCommandBuffer()) { | |
| return false; | |
| } | |
| image = rt; | |
| } else { | |
| image = static_cast<GrVkTexture*>(surface->asTexture()); | |
| } | |
| if (!image) { | |
| return false; | |
| } | |
| // Skia's RGB_888x color type, which we map to the vulkan R8G8B8_UNORM, expects the data to be | |
| // 32 bits, but the Vulkan format is only 24. So we first copy the surface into an R8G8B8A8 | |
| // image and then do the read pixels from that. | |
| sk_sp<GrVkTextureRenderTarget> copySurface; | |
| if (dstColorType == GrColorType::kRGB_888x && image->imageFormat() == VK_FORMAT_R8G8B8_UNORM) { | |
| int srcSampleCount = 0; | |
| if (rt) { | |
| srcSampleCount = rt->numSamples(); | |
| } | |
| bool srcHasYcbcr = image->ycbcrConversionInfo().isValid(); | |
| if (!this->vkCaps().canCopyAsBlit(VK_FORMAT_R8G8B8A8_UNORM, 1, false, false, | |
| image->imageFormat(), srcSampleCount, | |
| image->isLinearTiled(), srcHasYcbcr)) { | |
| return false; | |
| } | |
| // Make a new surface that is RGBA to copy the RGB surface into. | |
| VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | | |
| VK_IMAGE_USAGE_SAMPLED_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT; | |
| GrVkImage::ImageDesc imageDesc; | |
| imageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| imageDesc.fFormat = VK_FORMAT_R8G8B8A8_UNORM; | |
| imageDesc.fWidth = width; | |
| imageDesc.fHeight = height; | |
| imageDesc.fLevels = 1; | |
| imageDesc.fSamples = 1; | |
| imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| imageDesc.fUsageFlags = usageFlags; | |
| imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; | |
| copySurface = GrVkTextureRenderTarget::MakeNewTextureRenderTarget( | |
| this, SkBudgeted::kYes, {width, height}, 1, imageDesc, | |
| GrMipMapsStatus::kNotAllocated); | |
| if (!copySurface) { | |
| return false; | |
| } | |
| SkIRect srcRect = SkIRect::MakeXYWH(left, top, width, height); | |
| SkAssertResult(this->copySurface(copySurface.get(), surface, srcRect, SkIPoint::Make(0,0))); | |
| top = 0; | |
| left = 0; | |
| dstColorType = GrColorType::kRGBA_8888; | |
| image = copySurface.get(); | |
| } | |
| // Change layout of our target so it can be used as copy | |
| image->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| VK_ACCESS_TRANSFER_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| false); | |
| size_t bpp = GrColorTypeBytesPerPixel(dstColorType); | |
| if (this->vkCaps().bytesPerPixel(image->imageFormat()) != bpp) { | |
| return false; | |
| } | |
| size_t tightRowBytes = bpp * width; | |
| VkBufferImageCopy region; | |
| memset(®ion, 0, sizeof(VkBufferImageCopy)); | |
| bool copyFromOrigin = this->vkCaps().mustDoCopiesFromOrigin(); | |
| if (copyFromOrigin) { | |
| region.imageOffset = { 0, 0, 0 }; | |
| region.imageExtent = { (uint32_t)(left + width), (uint32_t)(top + height), 1 }; | |
| } else { | |
| VkOffset3D offset = { left, top, 0 }; | |
| region.imageOffset = offset; | |
| region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; | |
| } | |
| size_t transBufferRowBytes = bpp * region.imageExtent.width; | |
| size_t imageRows = region.imageExtent.height; | |
| auto transferBuffer = sk_sp<GrVkTransferBuffer>( | |
| static_cast<GrVkTransferBuffer*>(this->createBuffer(transBufferRowBytes * imageRows, | |
| GrGpuBufferType::kXferGpuToCpu, | |
| kStream_GrAccessPattern) | |
| .release())); | |
| // Copy the image to a buffer so we can map it to cpu memory | |
| region.bufferOffset = transferBuffer->offset(); | |
| region.bufferRowLength = 0; // Forces RowLength to be width. We handle the rowBytes below. | |
| region.bufferImageHeight = 0; // Forces height to be tightly packed. Only useful for 3d images. | |
| region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; | |
| fCurrentCmdBuffer->copyImageToBuffer(this, | |
| image, | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, | |
| transferBuffer.get(), | |
| 1, | |
| ®ion); | |
| // make sure the copy to buffer has finished | |
| transferBuffer->addMemoryBarrier(this, | |
| VK_ACCESS_TRANSFER_WRITE_BIT, | |
| VK_ACCESS_HOST_READ_BIT, | |
| VK_PIPELINE_STAGE_TRANSFER_BIT, | |
| VK_PIPELINE_STAGE_HOST_BIT, | |
| false); | |
| // We need to submit the current command buffer to the Queue and make sure it finishes before | |
| // we can copy the data out of the buffer. | |
| if (!this->submitCommandBuffer(kForce_SyncQueue)) { | |
| return false; | |
| } | |
| void* mappedMemory = transferBuffer->map(); | |
| if (copyFromOrigin) { | |
| uint32_t skipRows = region.imageExtent.height - height; | |
| mappedMemory = (char*)mappedMemory + transBufferRowBytes * skipRows + bpp * left; | |
| } | |
| SkRectMemcpy(buffer, rowBytes, mappedMemory, transBufferRowBytes, tightRowBytes, height); | |
| transferBuffer->unmap(); | |
| return true; | |
| } | |
| // The RenderArea bounds we pass into BeginRenderPass must have a start x value that is a multiple | |
| // of the granularity. The width must also be a multiple of the granularity or eaqual to the width | |
| // the the entire attachment. Similar requirements for the y and height components. | |
| void adjust_bounds_to_granularity(SkIRect* dstBounds, const SkIRect& srcBounds, | |
| const VkExtent2D& granularity, int maxWidth, int maxHeight) { | |
| // Adjust Width | |
| if ((0 != granularity.width && 1 != granularity.width)) { | |
| // Start with the right side of rect so we know if we end up going pass the maxWidth. | |
| int rightAdj = srcBounds.fRight % granularity.width; | |
| if (rightAdj != 0) { | |
| rightAdj = granularity.width - rightAdj; | |
| } | |
| dstBounds->fRight = srcBounds.fRight + rightAdj; | |
| if (dstBounds->fRight > maxWidth) { | |
| dstBounds->fRight = maxWidth; | |
| dstBounds->fLeft = 0; | |
| } else { | |
| dstBounds->fLeft = srcBounds.fLeft - srcBounds.fLeft % granularity.width; | |
| } | |
| } else { | |
| dstBounds->fLeft = srcBounds.fLeft; | |
| dstBounds->fRight = srcBounds.fRight; | |
| } | |
| // Adjust height | |
| if ((0 != granularity.height && 1 != granularity.height)) { | |
| // Start with the bottom side of rect so we know if we end up going pass the maxHeight. | |
| int bottomAdj = srcBounds.fBottom % granularity.height; | |
| if (bottomAdj != 0) { | |
| bottomAdj = granularity.height - bottomAdj; | |
| } | |
| dstBounds->fBottom = srcBounds.fBottom + bottomAdj; | |
| if (dstBounds->fBottom > maxHeight) { | |
| dstBounds->fBottom = maxHeight; | |
| dstBounds->fTop = 0; | |
| } else { | |
| dstBounds->fTop = srcBounds.fTop - srcBounds.fTop % granularity.height; | |
| } | |
| } else { | |
| dstBounds->fTop = srcBounds.fTop; | |
| dstBounds->fBottom = srcBounds.fBottom; | |
| } | |
| } | |
| bool GrVkGpu::beginRenderPass(const GrVkRenderPass* renderPass, | |
| const VkClearValue* colorClear, | |
| GrVkRenderTarget* target, GrSurfaceOrigin origin, | |
| const SkIRect& bounds, bool forSecondaryCB) { | |
| SkASSERT (!target->wrapsSecondaryCommandBuffer()); | |
| auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, target->height(), bounds); | |
| // The bounds we use for the render pass should be of the granularity supported | |
| // by the device. | |
| const VkExtent2D& granularity = renderPass->granularity(); | |
| SkIRect adjustedBounds; | |
| if ((0 != granularity.width && 1 != granularity.width) || | |
| (0 != granularity.height && 1 != granularity.height)) { | |
| adjust_bounds_to_granularity(&adjustedBounds, nativeBounds.asSkIRect(), granularity, | |
| target->width(), target->height()); | |
| } else { | |
| adjustedBounds = nativeBounds.asSkIRect(); | |
| } | |
| #ifdef SK_DEBUG | |
| uint32_t index; | |
| bool result = renderPass->colorAttachmentIndex(&index); | |
| SkASSERT(result && 0 == index); | |
| result = renderPass->stencilAttachmentIndex(&index); | |
| if (result) { | |
| SkASSERT(1 == index); | |
| } | |
| #endif | |
| VkClearValue clears[2]; | |
| clears[0].color = colorClear->color; | |
| clears[1].depthStencil.depth = 0.0f; | |
| clears[1].depthStencil.stencil = 0; | |
| return fCurrentCmdBuffer->beginRenderPass(this, renderPass, clears, target, adjustedBounds, | |
| forSecondaryCB); | |
| } | |
| void GrVkGpu::endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin, | |
| const SkIRect& bounds) { | |
| fCurrentCmdBuffer->endRenderPass(this); | |
| this->didWriteToSurface(target, origin, &bounds); | |
| } | |
| void GrVkGpu::submitSecondaryCommandBuffer(std::unique_ptr<GrVkSecondaryCommandBuffer> buffer) { | |
| fCurrentCmdBuffer->executeCommands(this, std::move(buffer)); | |
| } | |
| void GrVkGpu::submit(GrOpsRenderPass* renderPass) { | |
| SkASSERT(fCachedOpsRenderPass.get() == renderPass); | |
| fCachedOpsRenderPass->submit(); | |
| fCachedOpsRenderPass->reset(); | |
| } | |
| GrFence SK_WARN_UNUSED_RESULT GrVkGpu::insertFence() { | |
| VkFenceCreateInfo createInfo; | |
| memset(&createInfo, 0, sizeof(VkFenceCreateInfo)); | |
| createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| VkFence fence = VK_NULL_HANDLE; | |
| VkResult result; | |
| VK_CALL_RET(result, CreateFence(this->device(), &createInfo, nullptr, &fence)); | |
| if (result != VK_SUCCESS) { | |
| return 0; | |
| } | |
| VK_CALL_RET(result, QueueSubmit(this->queue(), 0, nullptr, fence)); | |
| if (result != VK_SUCCESS) { | |
| VK_CALL(DestroyFence(this->device(), fence, nullptr)); | |
| return 0; | |
| } | |
| static_assert(sizeof(GrFence) >= sizeof(VkFence)); | |
| return (GrFence)fence; | |
| } | |
| bool GrVkGpu::waitFence(GrFence fence, uint64_t timeout) { | |
| SkASSERT(VK_NULL_HANDLE != (VkFence)fence); | |
| VkResult result; | |
| VK_CALL_RET(result, WaitForFences(this->device(), 1, (VkFence*)&fence, VK_TRUE, timeout)); | |
| return (VK_SUCCESS == result); | |
| } | |
| void GrVkGpu::deleteFence(GrFence fence) const { | |
| VK_CALL(DestroyFence(this->device(), (VkFence)fence, nullptr)); | |
| } | |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrVkGpu::makeSemaphore(bool isOwned) { | |
| return GrVkSemaphore::Make(this, isOwned); | |
| } | |
| std::unique_ptr<GrSemaphore> GrVkGpu::wrapBackendSemaphore( | |
| const GrBackendSemaphore& semaphore, | |
| GrResourceProvider::SemaphoreWrapType wrapType, | |
| GrWrapOwnership ownership) { | |
| return GrVkSemaphore::MakeWrapped(this, semaphore.vkSemaphore(), wrapType, ownership); | |
| } | |
| void GrVkGpu::insertSemaphore(GrSemaphore* semaphore) { | |
| GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore); | |
| GrVkSemaphore::Resource* resource = vkSem->getResource(); | |
| if (resource->shouldSignal()) { | |
| resource->ref(); | |
| fSemaphoresToSignal.push_back(resource); | |
| } | |
| } | |
| void GrVkGpu::waitSemaphore(GrSemaphore* semaphore) { | |
| GrVkSemaphore* vkSem = static_cast<GrVkSemaphore*>(semaphore); | |
| GrVkSemaphore::Resource* resource = vkSem->getResource(); | |
| if (resource->shouldWait()) { | |
| resource->ref(); | |
| fSemaphoresToWaitOn.push_back(resource); | |
| } | |
| } | |
| std::unique_ptr<GrSemaphore> GrVkGpu::prepareTextureForCrossContextUsage(GrTexture* texture) { | |
| SkASSERT(texture); | |
| GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); | |
| vkTexture->setImageLayout(this, | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
| VK_ACCESS_SHADER_READ_BIT, | |
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | |
| false); | |
| // TODO: should we have a way to notify the caller that this has failed? Currently if the submit | |
| // fails (caused by DEVICE_LOST) this will just cause us to fail the next use of the gpu. | |
| // Eventually we will abandon the whole GPU if this fails. | |
| this->submitCommandBuffer(kSkip_SyncQueue); | |
| // The image layout change serves as a barrier, so no semaphore is needed. | |
| // If we ever decide we need to return a semaphore here, we need to make sure GrVkSemaphore is | |
| // thread safe so that only the first thread that tries to use the semaphore actually submits | |
| // it. This additionally would also require thread safety in command buffer submissions to | |
| // queues in general. | |
| return nullptr; | |
| } | |
| void GrVkGpu::addDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler> drawable) { | |
| fDrawables.emplace_back(std::move(drawable)); | |
| } | |
| void GrVkGpu::storeVkPipelineCacheData() { | |
| if (this->getContext()->priv().getPersistentCache()) { | |
| this->resourceProvider().storePipelineCacheData(); | |
| } | |
| } |