| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/vk/GrVkCommandBuffer.h" | |
| #include "include/core/SkRect.h" | |
| #include "src/gpu/vk/GrVkCommandPool.h" | |
| #include "src/gpu/vk/GrVkFramebuffer.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkImage.h" | |
| #include "src/gpu/vk/GrVkImageView.h" | |
| #include "src/gpu/vk/GrVkIndexBuffer.h" | |
| #include "src/gpu/vk/GrVkPipeline.h" | |
| #include "src/gpu/vk/GrVkPipelineState.h" | |
| #include "src/gpu/vk/GrVkPipelineState.h" | |
| #include "src/gpu/vk/GrVkRenderPass.h" | |
| #include "src/gpu/vk/GrVkRenderTarget.h" | |
| #include "src/gpu/vk/GrVkTransferBuffer.h" | |
| #include "src/gpu/vk/GrVkUtil.h" | |
| #include "src/gpu/vk/GrVkVertexBuffer.h" | |
| void GrVkCommandBuffer::invalidateState() { | |
| for (auto& boundInputBuffer : fBoundInputBuffers) { | |
| boundInputBuffer = VK_NULL_HANDLE; | |
| } | |
| fBoundIndexBuffer = VK_NULL_HANDLE; | |
| memset(&fCachedViewport, 0, sizeof(VkViewport)); | |
| fCachedViewport.width = - 1.0f; // Viewport must have a width greater than 0 | |
| memset(&fCachedScissor, 0, sizeof(VkRect2D)); | |
| fCachedScissor.offset.x = -1; // Scissor offset must be greater that 0 to be valid | |
| for (int i = 0; i < 4; ++i) { | |
| fCachedBlendConstant[i] = -1.0; | |
| } | |
| } | |
| void GrVkCommandBuffer::freeGPUData(GrVkGpu* gpu, VkCommandPool cmdPool) const { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| SkASSERT(!fIsActive); | |
| SkASSERT(!fTrackedResources.count()); | |
| SkASSERT(!fTrackedRecycledResources.count()); | |
| SkASSERT(cmdPool != VK_NULL_HANDLE); | |
| SkASSERT(!this->isWrapped()); | |
| GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), cmdPool, 1, &fCmdBuffer)); | |
| this->onFreeGPUData(gpu); | |
| } | |
| void GrVkCommandBuffer::releaseResources(GrVkGpu* gpu) { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| SkDEBUGCODE(fResourcesReleased = true;) | |
| SkASSERT(!fIsActive); | |
| for (int i = 0; i < fTrackedResources.count(); ++i) { | |
| fTrackedResources[i]->notifyRemovedFromCommandBuffer(); | |
| fTrackedResources[i]->unref(gpu); | |
| } | |
| for (int i = 0; i < fTrackedRecycledResources.count(); ++i) { | |
| fTrackedRecycledResources[i]->notifyRemovedFromCommandBuffer(); | |
| fTrackedRecycledResources[i]->recycle(const_cast<GrVkGpu*>(gpu)); | |
| } | |
| if (++fNumResets > kNumRewindResetsBeforeFullReset) { | |
| fTrackedResources.reset(); | |
| fTrackedRecycledResources.reset(); | |
| fTrackedResources.setReserve(kInitialTrackedResourcesCount); | |
| fTrackedRecycledResources.setReserve(kInitialTrackedResourcesCount); | |
| fNumResets = 0; | |
| } else { | |
| fTrackedResources.rewind(); | |
| fTrackedRecycledResources.rewind(); | |
| } | |
| this->invalidateState(); | |
| this->onReleaseResources(gpu); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // CommandBuffer commands | |
| //////////////////////////////////////////////////////////////////////////////// | |
| void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu, | |
| const GrVkResource* resource, | |
| VkPipelineStageFlags srcStageMask, | |
| VkPipelineStageFlags dstStageMask, | |
| bool byRegion, | |
| BarrierType barrierType, | |
| void* barrier) { | |
| SkASSERT(!this->isWrapped()); | |
| SkASSERT(fIsActive); | |
| // For images we can have barriers inside of render passes but they require us to add more | |
| // support in subpasses which need self dependencies to have barriers inside them. Also, we can | |
| // never have buffer barriers inside of a render pass. For now we will just assert that we are | |
| // not in a render pass. | |
| SkASSERT(!fActiveRenderPass); | |
| if (barrierType == kBufferMemory_BarrierType) { | |
| const VkBufferMemoryBarrier* barrierPtr = reinterpret_cast<VkBufferMemoryBarrier*>(barrier); | |
| fBufferBarriers.push_back(*barrierPtr); | |
| } else { | |
| SkASSERT(barrierType == kImageMemory_BarrierType); | |
| const VkImageMemoryBarrier* barrierPtr = reinterpret_cast<VkImageMemoryBarrier*>(barrier); | |
| // We need to check if we are adding a pipeline barrier that covers part of the same | |
| // subresource range as a barrier that is already in current batch. If it does, then we must | |
| // submit the first batch because the vulkan spec does not define a specific ordering for | |
| // barriers submitted in the same batch. | |
| // TODO: Look if we can gain anything by merging barriers together instead of submitting | |
| // the old ones. | |
| for (int i = 0; i < fImageBarriers.count(); ++i) { | |
| VkImageMemoryBarrier& currentBarrier = fImageBarriers[i]; | |
| if (barrierPtr->image == currentBarrier.image) { | |
| const VkImageSubresourceRange newRange = barrierPtr->subresourceRange; | |
| const VkImageSubresourceRange oldRange = currentBarrier.subresourceRange; | |
| SkASSERT(newRange.aspectMask == oldRange.aspectMask); | |
| SkASSERT(newRange.baseArrayLayer == oldRange.baseArrayLayer); | |
| SkASSERT(newRange.layerCount == oldRange.layerCount); | |
| uint32_t newStart = newRange.baseMipLevel; | |
| uint32_t newEnd = newRange.baseMipLevel + newRange.levelCount - 1; | |
| uint32_t oldStart = oldRange.baseMipLevel; | |
| uint32_t oldEnd = oldRange.baseMipLevel + oldRange.levelCount - 1; | |
| if (std::max(newStart, oldStart) <= std::min(newEnd, oldEnd)) { | |
| this->submitPipelineBarriers(gpu); | |
| break; | |
| } | |
| } | |
| } | |
| fImageBarriers.push_back(*barrierPtr); | |
| } | |
| fBarriersByRegion |= byRegion; | |
| fSrcStageMask = fSrcStageMask | srcStageMask; | |
| fDstStageMask = fDstStageMask | dstStageMask; | |
| fHasWork = true; | |
| if (resource) { | |
| this->addResource(resource); | |
| } | |
| } | |
| void GrVkCommandBuffer::submitPipelineBarriers(const GrVkGpu* gpu) { | |
| SkASSERT(fIsActive); | |
| // Currently we never submit a pipeline barrier without at least one memory barrier. | |
| if (fBufferBarriers.count() || fImageBarriers.count()) { | |
| // For images we can have barriers inside of render passes but they require us to add more | |
| // support in subpasses which need self dependencies to have barriers inside them. Also, we | |
| // can never have buffer barriers inside of a render pass. For now we will just assert that | |
| // we are not in a render pass. | |
| SkASSERT(!fActiveRenderPass); | |
| SkASSERT(!this->isWrapped()); | |
| SkASSERT(fSrcStageMask && fDstStageMask); | |
| VkDependencyFlags dependencyFlags = fBarriersByRegion ? VK_DEPENDENCY_BY_REGION_BIT : 0; | |
| GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier( | |
| fCmdBuffer, fSrcStageMask, fDstStageMask, dependencyFlags, 0, nullptr, | |
| fBufferBarriers.count(), fBufferBarriers.begin(), | |
| fImageBarriers.count(), fImageBarriers.begin())); | |
| fBufferBarriers.reset(); | |
| fImageBarriers.reset(); | |
| fBarriersByRegion = false; | |
| fSrcStageMask = 0; | |
| fDstStageMask = 0; | |
| } | |
| SkASSERT(!fBufferBarriers.count()); | |
| SkASSERT(!fImageBarriers.count()); | |
| SkASSERT(!fBarriersByRegion); | |
| SkASSERT(!fSrcStageMask); | |
| SkASSERT(!fDstStageMask); | |
| } | |
| void GrVkCommandBuffer::bindInputBuffer(GrVkGpu* gpu, uint32_t binding, | |
| const GrVkVertexBuffer* vbuffer) { | |
| VkBuffer vkBuffer = vbuffer->buffer(); | |
| SkASSERT(VK_NULL_HANDLE != vkBuffer); | |
| SkASSERT(binding < kMaxInputBuffers); | |
| // TODO: once vbuffer->offset() no longer always returns 0, we will need to track the offset | |
| // to know if we can skip binding or not. | |
| if (vkBuffer != fBoundInputBuffers[binding]) { | |
| VkDeviceSize offset = vbuffer->offset(); | |
| GR_VK_CALL(gpu->vkInterface(), CmdBindVertexBuffers(fCmdBuffer, | |
| binding, | |
| 1, | |
| &vkBuffer, | |
| &offset)); | |
| fBoundInputBuffers[binding] = vkBuffer; | |
| this->addResource(vbuffer->resource()); | |
| } | |
| } | |
| void GrVkCommandBuffer::bindIndexBuffer(GrVkGpu* gpu, const GrVkIndexBuffer* ibuffer) { | |
| VkBuffer vkBuffer = ibuffer->buffer(); | |
| SkASSERT(VK_NULL_HANDLE != vkBuffer); | |
| // TODO: once ibuffer->offset() no longer always returns 0, we will need to track the offset | |
| // to know if we can skip binding or not. | |
| if (vkBuffer != fBoundIndexBuffer) { | |
| GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer, | |
| vkBuffer, | |
| ibuffer->offset(), | |
| VK_INDEX_TYPE_UINT16)); | |
| fBoundIndexBuffer = vkBuffer; | |
| this->addResource(ibuffer->resource()); | |
| } | |
| } | |
| void GrVkCommandBuffer::clearAttachments(const GrVkGpu* gpu, | |
| int numAttachments, | |
| const VkClearAttachment* attachments, | |
| int numRects, | |
| const VkClearRect* clearRects) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(fActiveRenderPass); | |
| SkASSERT(numAttachments > 0); | |
| SkASSERT(numRects > 0); | |
| this->addingWork(gpu); | |
| #ifdef SK_DEBUG | |
| for (int i = 0; i < numAttachments; ++i) { | |
| if (attachments[i].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) { | |
| uint32_t testIndex; | |
| SkAssertResult(fActiveRenderPass->colorAttachmentIndex(&testIndex)); | |
| SkASSERT(testIndex == attachments[i].colorAttachment); | |
| } | |
| } | |
| #endif | |
| GR_VK_CALL(gpu->vkInterface(), CmdClearAttachments(fCmdBuffer, | |
| numAttachments, | |
| attachments, | |
| numRects, | |
| clearRects)); | |
| if (gpu->vkCaps().mustInvalidatePrimaryCmdBufferStateAfterClearAttachments()) { | |
| this->invalidateState(); | |
| } | |
| } | |
| void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu, | |
| GrVkPipelineState* pipelineState, | |
| VkPipelineLayout layout, | |
| uint32_t firstSet, | |
| uint32_t setCount, | |
| const VkDescriptorSet* descriptorSets, | |
| uint32_t dynamicOffsetCount, | |
| const uint32_t* dynamicOffsets) { | |
| SkASSERT(fIsActive); | |
| GR_VK_CALL(gpu->vkInterface(), CmdBindDescriptorSets(fCmdBuffer, | |
| VK_PIPELINE_BIND_POINT_GRAPHICS, | |
| layout, | |
| firstSet, | |
| setCount, | |
| descriptorSets, | |
| dynamicOffsetCount, | |
| dynamicOffsets)); | |
| } | |
| void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) { | |
| SkASSERT(fIsActive); | |
| GR_VK_CALL(gpu->vkInterface(), CmdBindPipeline(fCmdBuffer, | |
| VK_PIPELINE_BIND_POINT_GRAPHICS, | |
| pipeline->pipeline())); | |
| this->addResource(pipeline); | |
| } | |
| void GrVkCommandBuffer::drawIndexed(const GrVkGpu* gpu, | |
| uint32_t indexCount, | |
| uint32_t instanceCount, | |
| uint32_t firstIndex, | |
| int32_t vertexOffset, | |
| uint32_t firstInstance) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(fActiveRenderPass); | |
| this->addingWork(gpu); | |
| GR_VK_CALL(gpu->vkInterface(), CmdDrawIndexed(fCmdBuffer, | |
| indexCount, | |
| instanceCount, | |
| firstIndex, | |
| vertexOffset, | |
| firstInstance)); | |
| } | |
| void GrVkCommandBuffer::draw(const GrVkGpu* gpu, | |
| uint32_t vertexCount, | |
| uint32_t instanceCount, | |
| uint32_t firstVertex, | |
| uint32_t firstInstance) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(fActiveRenderPass); | |
| this->addingWork(gpu); | |
| GR_VK_CALL(gpu->vkInterface(), CmdDraw(fCmdBuffer, | |
| vertexCount, | |
| instanceCount, | |
| firstVertex, | |
| firstInstance)); | |
| } | |
| void GrVkCommandBuffer::setViewport(const GrVkGpu* gpu, | |
| uint32_t firstViewport, | |
| uint32_t viewportCount, | |
| const VkViewport* viewports) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(1 == viewportCount); | |
| if (memcmp(viewports, &fCachedViewport, sizeof(VkViewport))) { | |
| GR_VK_CALL(gpu->vkInterface(), CmdSetViewport(fCmdBuffer, | |
| firstViewport, | |
| viewportCount, | |
| viewports)); | |
| fCachedViewport = viewports[0]; | |
| } | |
| } | |
| void GrVkCommandBuffer::setScissor(const GrVkGpu* gpu, | |
| uint32_t firstScissor, | |
| uint32_t scissorCount, | |
| const VkRect2D* scissors) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(1 == scissorCount); | |
| if (memcmp(scissors, &fCachedScissor, sizeof(VkRect2D))) { | |
| GR_VK_CALL(gpu->vkInterface(), CmdSetScissor(fCmdBuffer, | |
| firstScissor, | |
| scissorCount, | |
| scissors)); | |
| fCachedScissor = scissors[0]; | |
| } | |
| } | |
| void GrVkCommandBuffer::setBlendConstants(const GrVkGpu* gpu, | |
| const float blendConstants[4]) { | |
| SkASSERT(fIsActive); | |
| if (memcmp(blendConstants, fCachedBlendConstant, 4 * sizeof(float))) { | |
| GR_VK_CALL(gpu->vkInterface(), CmdSetBlendConstants(fCmdBuffer, blendConstants)); | |
| memcpy(fCachedBlendConstant, blendConstants, 4 * sizeof(float)); | |
| } | |
| } | |
| void GrVkCommandBuffer::addingWork(const GrVkGpu* gpu) { | |
| this->submitPipelineBarriers(gpu); | |
| fHasWork = true; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // PrimaryCommandBuffer | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrVkPrimaryCommandBuffer::~GrVkPrimaryCommandBuffer() { | |
| // Should have ended any render pass we're in the middle of | |
| SkASSERT(!fActiveRenderPass); | |
| } | |
| GrVkPrimaryCommandBuffer* GrVkPrimaryCommandBuffer::Create(GrVkGpu* gpu, | |
| VkCommandPool cmdPool) { | |
| const VkCommandBufferAllocateInfo cmdInfo = { | |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType | |
| nullptr, // pNext | |
| cmdPool, // commandPool | |
| VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level | |
| 1 // bufferCount | |
| }; | |
| VkCommandBuffer cmdBuffer; | |
| VkResult err; | |
| GR_VK_CALL_RESULT(gpu, err, AllocateCommandBuffers(gpu->device(), &cmdInfo, &cmdBuffer)); | |
| if (err) { | |
| return nullptr; | |
| } | |
| return new GrVkPrimaryCommandBuffer(cmdBuffer); | |
| } | |
| void GrVkPrimaryCommandBuffer::begin(GrVkGpu* gpu) { | |
| SkASSERT(!fIsActive); | |
| VkCommandBufferBeginInfo cmdBufferBeginInfo; | |
| memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo)); | |
| cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
| cmdBufferBeginInfo.pNext = nullptr; | |
| cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
| cmdBufferBeginInfo.pInheritanceInfo = nullptr; | |
| GR_VK_CALL_ERRCHECK(gpu, BeginCommandBuffer(fCmdBuffer, &cmdBufferBeginInfo)); | |
| fIsActive = true; | |
| } | |
| void GrVkPrimaryCommandBuffer::end(GrVkGpu* gpu) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->submitPipelineBarriers(gpu); | |
| GR_VK_CALL_ERRCHECK(gpu, EndCommandBuffer(fCmdBuffer)); | |
| this->invalidateState(); | |
| fIsActive = false; | |
| fHasWork = false; | |
| } | |
| bool GrVkPrimaryCommandBuffer::beginRenderPass(GrVkGpu* gpu, | |
| const GrVkRenderPass* renderPass, | |
| const VkClearValue clearValues[], | |
| GrVkRenderTarget* target, | |
| const SkIRect& bounds, | |
| bool forSecondaryCB) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| SkASSERT(renderPass->isCompatible(*target)); | |
| const GrVkFramebuffer* framebuffer = target->getFramebuffer(); | |
| if (!framebuffer) { | |
| return false; | |
| } | |
| this->addingWork(gpu); | |
| VkRenderPassBeginInfo beginInfo; | |
| VkRect2D renderArea; | |
| renderArea.offset = { bounds.fLeft , bounds.fTop }; | |
| renderArea.extent = { (uint32_t)bounds.width(), (uint32_t)bounds.height() }; | |
| memset(&beginInfo, 0, sizeof(VkRenderPassBeginInfo)); | |
| beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | |
| beginInfo.pNext = nullptr; | |
| beginInfo.renderPass = renderPass->vkRenderPass(); | |
| beginInfo.framebuffer = framebuffer->framebuffer(); | |
| beginInfo.renderArea = renderArea; | |
| beginInfo.clearValueCount = renderPass->clearValueCount(); | |
| beginInfo.pClearValues = clearValues; | |
| VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS | |
| : VK_SUBPASS_CONTENTS_INLINE; | |
| GR_VK_CALL(gpu->vkInterface(), CmdBeginRenderPass(fCmdBuffer, &beginInfo, contents)); | |
| fActiveRenderPass = renderPass; | |
| this->addResource(renderPass); | |
| target->addResources(*this); | |
| return true; | |
| } | |
| void GrVkPrimaryCommandBuffer::endRenderPass(const GrVkGpu* gpu) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(fActiveRenderPass); | |
| this->addingWork(gpu); | |
| GR_VK_CALL(gpu->vkInterface(), CmdEndRenderPass(fCmdBuffer)); | |
| fActiveRenderPass = nullptr; | |
| } | |
| void GrVkPrimaryCommandBuffer::executeCommands(const GrVkGpu* gpu, | |
| std::unique_ptr<GrVkSecondaryCommandBuffer> buffer) { | |
| // The Vulkan spec allows secondary command buffers to be executed on a primary command buffer | |
| // if the command pools both were created from were created with the same queue family. However, | |
| // we currently always create them from the same pool. | |
| SkASSERT(fIsActive); | |
| SkASSERT(!buffer->fIsActive); | |
| SkASSERT(fActiveRenderPass); | |
| SkASSERT(fActiveRenderPass->isCompatible(*buffer->fActiveRenderPass)); | |
| this->addingWork(gpu); | |
| GR_VK_CALL(gpu->vkInterface(), CmdExecuteCommands(fCmdBuffer, 1, &buffer->fCmdBuffer)); | |
| fSecondaryCommandBuffers.push_back(std::move(buffer)); | |
| // When executing a secondary command buffer all state (besides render pass state) becomes | |
| // invalidated and must be reset. This includes bound buffers, pipelines, dynamic state, etc. | |
| this->invalidateState(); | |
| } | |
| static bool submit_to_queue(GrVkGpu* gpu, | |
| VkQueue queue, | |
| VkFence fence, | |
| uint32_t waitCount, | |
| const VkSemaphore* waitSemaphores, | |
| const VkPipelineStageFlags* waitStages, | |
| uint32_t commandBufferCount, | |
| const VkCommandBuffer* commandBuffers, | |
| uint32_t signalCount, | |
| const VkSemaphore* signalSemaphores, | |
| GrProtected protectedContext) { | |
| VkProtectedSubmitInfo protectedSubmitInfo; | |
| if (protectedContext == GrProtected::kYes) { | |
| memset(&protectedSubmitInfo, 0, sizeof(VkProtectedSubmitInfo)); | |
| protectedSubmitInfo.sType = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO; | |
| protectedSubmitInfo.pNext = nullptr; | |
| protectedSubmitInfo.protectedSubmit = VK_TRUE; | |
| } | |
| VkSubmitInfo submitInfo; | |
| memset(&submitInfo, 0, sizeof(VkSubmitInfo)); | |
| submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | |
| submitInfo.pNext = protectedContext == GrProtected::kYes ? &protectedSubmitInfo : nullptr; | |
| submitInfo.waitSemaphoreCount = waitCount; | |
| submitInfo.pWaitSemaphores = waitSemaphores; | |
| submitInfo.pWaitDstStageMask = waitStages; | |
| submitInfo.commandBufferCount = commandBufferCount; | |
| submitInfo.pCommandBuffers = commandBuffers; | |
| submitInfo.signalSemaphoreCount = signalCount; | |
| submitInfo.pSignalSemaphores = signalSemaphores; | |
| VkResult result; | |
| GR_VK_CALL_RESULT(gpu, result, QueueSubmit(queue, 1, &submitInfo, fence)); | |
| return result == VK_SUCCESS; | |
| } | |
| bool GrVkPrimaryCommandBuffer::submitToQueue( | |
| GrVkGpu* gpu, | |
| VkQueue queue, | |
| SkTArray<GrVkSemaphore::Resource*>& signalSemaphores, | |
| SkTArray<GrVkSemaphore::Resource*>& waitSemaphores) { | |
| SkASSERT(!fIsActive); | |
| VkResult err; | |
| if (VK_NULL_HANDLE == fSubmitFence) { | |
| VkFenceCreateInfo fenceInfo; | |
| memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo)); | |
| fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | |
| GR_VK_CALL_RESULT(gpu, err, CreateFence(gpu->device(), &fenceInfo, nullptr, | |
| &fSubmitFence)); | |
| if (err) { | |
| fSubmitFence = VK_NULL_HANDLE; | |
| return false; | |
| } | |
| } else { | |
| // This cannot return DEVICE_LOST so we assert we succeeded. | |
| GR_VK_CALL_RESULT(gpu, err, ResetFences(gpu->device(), 1, &fSubmitFence)); | |
| SkASSERT(err == VK_SUCCESS); | |
| } | |
| int signalCount = signalSemaphores.count(); | |
| int waitCount = waitSemaphores.count(); | |
| bool submitted = false; | |
| if (0 == signalCount && 0 == waitCount) { | |
| // This command buffer has no dependent semaphores so we can simply just submit it to the | |
| // queue with no worries. | |
| submitted = submit_to_queue( | |
| gpu, queue, fSubmitFence, 0, nullptr, nullptr, 1, &fCmdBuffer, 0, nullptr, | |
| gpu->protectedContext() ? GrProtected::kYes : GrProtected::kNo); | |
| } else { | |
| SkTArray<VkSemaphore> vkSignalSems(signalCount); | |
| for (int i = 0; i < signalCount; ++i) { | |
| if (signalSemaphores[i]->shouldSignal()) { | |
| this->addResource(signalSemaphores[i]); | |
| vkSignalSems.push_back(signalSemaphores[i]->semaphore()); | |
| } | |
| } | |
| SkTArray<VkSemaphore> vkWaitSems(waitCount); | |
| SkTArray<VkPipelineStageFlags> vkWaitStages(waitCount); | |
| for (int i = 0; i < waitCount; ++i) { | |
| if (waitSemaphores[i]->shouldWait()) { | |
| this->addResource(waitSemaphores[i]); | |
| vkWaitSems.push_back(waitSemaphores[i]->semaphore()); | |
| vkWaitStages.push_back(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); | |
| } | |
| } | |
| submitted = submit_to_queue(gpu, queue, fSubmitFence, vkWaitSems.count(), | |
| vkWaitSems.begin(), vkWaitStages.begin(), 1, &fCmdBuffer, | |
| vkSignalSems.count(), vkSignalSems.begin(), | |
| gpu->protectedContext() ? GrProtected::kYes : GrProtected::kNo); | |
| if (submitted) { | |
| for (int i = 0; i < signalCount; ++i) { | |
| signalSemaphores[i]->markAsSignaled(); | |
| } | |
| for (int i = 0; i < waitCount; ++i) { | |
| waitSemaphores[i]->markAsWaited(); | |
| } | |
| } | |
| } | |
| if (!submitted) { | |
| // Destroy the fence or else we will try to wait forever for it to finish. | |
| GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr)); | |
| fSubmitFence = VK_NULL_HANDLE; | |
| return false; | |
| } | |
| return true; | |
| } | |
| void GrVkPrimaryCommandBuffer::forceSync(GrVkGpu* gpu) { | |
| SkASSERT(fSubmitFence != VK_NULL_HANDLE); | |
| GR_VK_CALL_ERRCHECK(gpu, WaitForFences(gpu->device(), 1, &fSubmitFence, true, UINT64_MAX)); | |
| } | |
| bool GrVkPrimaryCommandBuffer::finished(GrVkGpu* gpu) { | |
| SkASSERT(!fIsActive); | |
| if (VK_NULL_HANDLE == fSubmitFence) { | |
| return true; | |
| } | |
| VkResult err; | |
| GR_VK_CALL_RESULT_NOCHECK(gpu, err, GetFenceStatus(gpu->device(), fSubmitFence)); | |
| switch (err) { | |
| case VK_SUCCESS: | |
| case VK_ERROR_DEVICE_LOST: | |
| return true; | |
| case VK_NOT_READY: | |
| return false; | |
| default: | |
| SkDebugf("Error getting fence status: %d\n", err); | |
| SK_ABORT("Got an invalid fence status"); | |
| return false; | |
| } | |
| } | |
| void GrVkPrimaryCommandBuffer::addFinishedProc(sk_sp<GrRefCntedCallback> finishedProc) { | |
| fFinishedProcs.push_back(std::move(finishedProc)); | |
| } | |
| void GrVkPrimaryCommandBuffer::onReleaseResources(GrVkGpu* gpu) { | |
| for (int i = 0; i < fSecondaryCommandBuffers.count(); ++i) { | |
| fSecondaryCommandBuffers[i]->releaseResources(gpu); | |
| } | |
| fFinishedProcs.reset(); | |
| } | |
| void GrVkPrimaryCommandBuffer::recycleSecondaryCommandBuffers(GrVkCommandPool* cmdPool) { | |
| for (int i = 0; i < fSecondaryCommandBuffers.count(); ++i) { | |
| fSecondaryCommandBuffers[i].release()->recycle(cmdPool); | |
| } | |
| fSecondaryCommandBuffers.reset(); | |
| } | |
| void GrVkPrimaryCommandBuffer::copyImage(const GrVkGpu* gpu, | |
| GrVkImage* srcImage, | |
| VkImageLayout srcLayout, | |
| GrVkImage* dstImage, | |
| VkImageLayout dstLayout, | |
| uint32_t copyRegionCount, | |
| const VkImageCopy* copyRegions) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(srcImage->resource()); | |
| this->addResource(dstImage->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdCopyImage(fCmdBuffer, | |
| srcImage->image(), | |
| srcLayout, | |
| dstImage->image(), | |
| dstLayout, | |
| copyRegionCount, | |
| copyRegions)); | |
| } | |
| void GrVkPrimaryCommandBuffer::blitImage(const GrVkGpu* gpu, | |
| const GrVkResource* srcResource, | |
| VkImage srcImage, | |
| VkImageLayout srcLayout, | |
| const GrVkResource* dstResource, | |
| VkImage dstImage, | |
| VkImageLayout dstLayout, | |
| uint32_t blitRegionCount, | |
| const VkImageBlit* blitRegions, | |
| VkFilter filter) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(srcResource); | |
| this->addResource(dstResource); | |
| GR_VK_CALL(gpu->vkInterface(), CmdBlitImage(fCmdBuffer, | |
| srcImage, | |
| srcLayout, | |
| dstImage, | |
| dstLayout, | |
| blitRegionCount, | |
| blitRegions, | |
| filter)); | |
| } | |
| void GrVkPrimaryCommandBuffer::blitImage(const GrVkGpu* gpu, | |
| const GrVkImage& srcImage, | |
| const GrVkImage& dstImage, | |
| uint32_t blitRegionCount, | |
| const VkImageBlit* blitRegions, | |
| VkFilter filter) { | |
| this->blitImage(gpu, | |
| srcImage.resource(), | |
| srcImage.image(), | |
| srcImage.currentLayout(), | |
| dstImage.resource(), | |
| dstImage.image(), | |
| dstImage.currentLayout(), | |
| blitRegionCount, | |
| blitRegions, | |
| filter); | |
| } | |
| void GrVkPrimaryCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu, | |
| GrVkImage* srcImage, | |
| VkImageLayout srcLayout, | |
| GrVkTransferBuffer* dstBuffer, | |
| uint32_t copyRegionCount, | |
| const VkBufferImageCopy* copyRegions) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(srcImage->resource()); | |
| this->addResource(dstBuffer->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdCopyImageToBuffer(fCmdBuffer, | |
| srcImage->image(), | |
| srcLayout, | |
| dstBuffer->buffer(), | |
| copyRegionCount, | |
| copyRegions)); | |
| } | |
| void GrVkPrimaryCommandBuffer::copyBufferToImage(const GrVkGpu* gpu, | |
| GrVkTransferBuffer* srcBuffer, | |
| GrVkImage* dstImage, | |
| VkImageLayout dstLayout, | |
| uint32_t copyRegionCount, | |
| const VkBufferImageCopy* copyRegions) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(srcBuffer->resource()); | |
| this->addResource(dstImage->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdCopyBufferToImage(fCmdBuffer, | |
| srcBuffer->buffer(), | |
| dstImage->image(), | |
| dstLayout, | |
| copyRegionCount, | |
| copyRegions)); | |
| } | |
| void GrVkPrimaryCommandBuffer::copyBuffer(GrVkGpu* gpu, | |
| GrVkBuffer* srcBuffer, | |
| GrVkBuffer* dstBuffer, | |
| uint32_t regionCount, | |
| const VkBufferCopy* regions) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| #ifdef SK_DEBUG | |
| for (uint32_t i = 0; i < regionCount; ++i) { | |
| const VkBufferCopy& region = regions[i]; | |
| SkASSERT(region.size > 0); | |
| SkASSERT(region.srcOffset < srcBuffer->size()); | |
| SkASSERT(region.dstOffset < dstBuffer->size()); | |
| SkASSERT(region.srcOffset + region.size <= srcBuffer->size()); | |
| SkASSERT(region.dstOffset + region.size <= dstBuffer->size()); | |
| } | |
| #endif | |
| this->addResource(srcBuffer->resource()); | |
| this->addResource(dstBuffer->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdCopyBuffer(fCmdBuffer, | |
| srcBuffer->buffer(), | |
| dstBuffer->buffer(), | |
| regionCount, | |
| regions)); | |
| } | |
| void GrVkPrimaryCommandBuffer::updateBuffer(GrVkGpu* gpu, | |
| GrVkBuffer* dstBuffer, | |
| VkDeviceSize dstOffset, | |
| VkDeviceSize dataSize, | |
| const void* data) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| SkASSERT(0 == (dstOffset & 0x03)); // four byte aligned | |
| // TODO: handle larger transfer sizes | |
| SkASSERT(dataSize <= 65536); | |
| SkASSERT(0 == (dataSize & 0x03)); // four byte aligned | |
| this->addingWork(gpu); | |
| this->addResource(dstBuffer->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdUpdateBuffer(fCmdBuffer, | |
| dstBuffer->buffer(), | |
| dstOffset, | |
| dataSize, | |
| (const uint32_t*) data)); | |
| } | |
| void GrVkPrimaryCommandBuffer::clearColorImage(const GrVkGpu* gpu, | |
| GrVkImage* image, | |
| const VkClearColorValue* color, | |
| uint32_t subRangeCount, | |
| const VkImageSubresourceRange* subRanges) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(image->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdClearColorImage(fCmdBuffer, | |
| image->image(), | |
| image->currentLayout(), | |
| color, | |
| subRangeCount, | |
| subRanges)); | |
| } | |
| void GrVkPrimaryCommandBuffer::clearDepthStencilImage(const GrVkGpu* gpu, | |
| GrVkImage* image, | |
| const VkClearDepthStencilValue* color, | |
| uint32_t subRangeCount, | |
| const VkImageSubresourceRange* subRanges) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(image->resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdClearDepthStencilImage(fCmdBuffer, | |
| image->image(), | |
| image->currentLayout(), | |
| color, | |
| subRangeCount, | |
| subRanges)); | |
| } | |
| void GrVkPrimaryCommandBuffer::resolveImage(GrVkGpu* gpu, | |
| const GrVkImage& srcImage, | |
| const GrVkImage& dstImage, | |
| uint32_t regionCount, | |
| const VkImageResolve* regions) { | |
| SkASSERT(fIsActive); | |
| SkASSERT(!fActiveRenderPass); | |
| this->addingWork(gpu); | |
| this->addResource(srcImage.resource()); | |
| this->addResource(dstImage.resource()); | |
| GR_VK_CALL(gpu->vkInterface(), CmdResolveImage(fCmdBuffer, | |
| srcImage.image(), | |
| srcImage.currentLayout(), | |
| dstImage.image(), | |
| dstImage.currentLayout(), | |
| regionCount, | |
| regions)); | |
| } | |
| void GrVkPrimaryCommandBuffer::onFreeGPUData(GrVkGpu* gpu) const { | |
| SkASSERT(!fActiveRenderPass); | |
| // Destroy the fence, if any | |
| if (VK_NULL_HANDLE != fSubmitFence) { | |
| GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr)); | |
| } | |
| SkASSERT(!fSecondaryCommandBuffers.count()); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // SecondaryCommandBuffer | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrVkSecondaryCommandBuffer* GrVkSecondaryCommandBuffer::Create(GrVkGpu* gpu, | |
| GrVkCommandPool* cmdPool) { | |
| SkASSERT(cmdPool); | |
| const VkCommandBufferAllocateInfo cmdInfo = { | |
| VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType | |
| nullptr, // pNext | |
| cmdPool->vkCommandPool(), // commandPool | |
| VK_COMMAND_BUFFER_LEVEL_SECONDARY, // level | |
| 1 // bufferCount | |
| }; | |
| VkCommandBuffer cmdBuffer; | |
| VkResult err; | |
| GR_VK_CALL_RESULT(gpu, err, AllocateCommandBuffers(gpu->device(), &cmdInfo, &cmdBuffer)); | |
| if (err) { | |
| return nullptr; | |
| } | |
| return new GrVkSecondaryCommandBuffer(cmdBuffer, false); | |
| } | |
| GrVkSecondaryCommandBuffer* GrVkSecondaryCommandBuffer::Create(VkCommandBuffer cmdBuffer) { | |
| return new GrVkSecondaryCommandBuffer(cmdBuffer, true); | |
| } | |
| void GrVkSecondaryCommandBuffer::begin(GrVkGpu* gpu, const GrVkFramebuffer* framebuffer, | |
| const GrVkRenderPass* compatibleRenderPass) { | |
| SkASSERT(!fIsActive); | |
| SkASSERT(compatibleRenderPass); | |
| fActiveRenderPass = compatibleRenderPass; | |
| if (!this->isWrapped()) { | |
| VkCommandBufferInheritanceInfo inheritanceInfo; | |
| memset(&inheritanceInfo, 0, sizeof(VkCommandBufferInheritanceInfo)); | |
| inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; | |
| inheritanceInfo.pNext = nullptr; | |
| inheritanceInfo.renderPass = fActiveRenderPass->vkRenderPass(); | |
| inheritanceInfo.subpass = 0; // Currently only using 1 subpass for each render pass | |
| inheritanceInfo.framebuffer = framebuffer ? framebuffer->framebuffer() : VK_NULL_HANDLE; | |
| inheritanceInfo.occlusionQueryEnable = false; | |
| inheritanceInfo.queryFlags = 0; | |
| inheritanceInfo.pipelineStatistics = 0; | |
| VkCommandBufferBeginInfo cmdBufferBeginInfo; | |
| memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo)); | |
| cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | |
| cmdBufferBeginInfo.pNext = nullptr; | |
| cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | | |
| VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | |
| cmdBufferBeginInfo.pInheritanceInfo = &inheritanceInfo; | |
| GR_VK_CALL_ERRCHECK(gpu, BeginCommandBuffer(fCmdBuffer, &cmdBufferBeginInfo)); | |
| } | |
| fIsActive = true; | |
| } | |
| void GrVkSecondaryCommandBuffer::end(GrVkGpu* gpu) { | |
| SkASSERT(fIsActive); | |
| if (!this->isWrapped()) { | |
| GR_VK_CALL_ERRCHECK(gpu, EndCommandBuffer(fCmdBuffer)); | |
| } | |
| this->invalidateState(); | |
| fIsActive = false; | |
| fHasWork = false; | |
| } | |
| void GrVkSecondaryCommandBuffer::recycle(GrVkCommandPool* cmdPool) { | |
| if (this->isWrapped()) { | |
| delete this; | |
| } else { | |
| cmdPool->recycleSecondaryCommandBuffer(this); | |
| } | |
| } | |