| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| in half3x3 gradientMatrix; | |
| @coordTransform { | |
| gradientMatrix | |
| } | |
| void main() { | |
| // We add a tiny delta to t. When gradient stops are set up so that a hard stop in a vertically | |
| // or horizontally oriented gradient falls exactly at a column or row of pixel centers we can | |
| // we can get slightly different interpolated t values along the column/row. By adding the delta | |
| // we will consistently get the color to the "right" of the stop. Of course if the hard stop | |
| // falls at X.5 - delta then we still could get inconsistent results, but that is much less | |
| // likely. crbug.com/938592 | |
| // If/when we add filtering of the gradient this can be removed. | |
| half t = half(sk_TransformedCoords2D[0].x) + 0.00001; | |
| sk_OutColor = half4(t, 1, 0, 0); // y = 1 for always valid | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| @header { | |
| #include "src/gpu/gradients/GrGradientShader.h" | |
| #include "src/shaders/gradients/SkLinearGradient.h" | |
| } | |
| // The linear gradient never rejects a pixel so it doesn't change opacity | |
| @optimizationFlags { | |
| kPreservesOpaqueInput_OptimizationFlag | |
| } | |
| @make { | |
| static std::unique_ptr<GrFragmentProcessor> Make(const SkLinearGradient& gradient, | |
| const GrFPArgs& args); | |
| } | |
| @cppEnd { | |
| std::unique_ptr<GrFragmentProcessor> GrLinearGradientLayout::Make( | |
| const SkLinearGradient& grad, const GrFPArgs& args) { | |
| SkMatrix matrix; | |
| if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { | |
| return nullptr; | |
| } | |
| matrix.postConcat(grad.getGradientMatrix()); | |
| return std::unique_ptr<GrFragmentProcessor>(new GrLinearGradientLayout(matrix)); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| @test(d) { | |
| SkScalar scale = GrGradientShader::RandomParams::kGradientScale; | |
| SkPoint points[] = {{d->fRandom->nextRangeScalar(0.0f, scale), | |
| d->fRandom->nextRangeScalar(0.0f, scale)}, | |
| {d->fRandom->nextRangeScalar(0.0f, scale), | |
| d->fRandom->nextRangeScalar(0.0f, scale)}}; | |
| GrGradientShader::RandomParams params(d->fRandom); | |
| auto shader = params.fUseColors4f ? | |
| SkGradientShader::MakeLinear(points, params.fColors4f, params.fColorSpace, params.fStops, | |
| params.fColorCount, params.fTileMode) : | |
| SkGradientShader::MakeLinear(points, params.fColors, params.fStops, | |
| params.fColorCount, params.fTileMode); | |
| GrTest::TestAsFPArgs asFPArgs(d); | |
| std::unique_ptr<GrFragmentProcessor> fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); | |
| SkASSERT_RELEASE(fp); | |
| return fp; | |
| } |