|  | /* | 
|  | * Copyright 2024 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkAlphaType.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkColorType.h" | 
|  | #include "include/core/SkImage.h" | 
|  | #include "include/core/SkImageInfo.h" | 
|  | #include "include/core/SkPoint.h" | 
|  | #include "include/core/SkRefCnt.h" | 
|  | #include "include/core/SkSamplingOptions.h" | 
|  | #include "include/core/SkSurface.h" | 
|  | #include "include/effects/SkGradientShader.h" | 
|  | #include "include/effects/SkRuntimeEffect.h" | 
|  |  | 
|  | sk_sp<SkBlender> stretch_colors_blender() { | 
|  | return SkRuntimeEffect::MakeForBlender(SkString( | 
|  | "half4 main(half4 src, half4 dst) { return ((dst.rgb - 0.25) * 16).rgb1; }")) | 
|  | .effect->makeBlender(nullptr); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM_CAN_FAIL(image_dither, canvas, errorMsg, 425, 110) { | 
|  | if (!canvas->getSurface()) { | 
|  | // This GM relies on a high-precision (F16) image to determine if image draws are dithered. | 
|  | // Serializing configs will tend to throw away that data (compressing to PNG), so they will | 
|  | // produce different results before/after serialization (and thus fail). | 
|  | *errorMsg = "Not supported in recording mode"; | 
|  | return skiagm::DrawResult::kSkip; | 
|  | } | 
|  |  | 
|  | // First, we make a non-dithered image with a shallow radial gradient. This will be our source: | 
|  | const SkColor colors[] = { 0xFF555555, 0xFF444444 }; | 
|  | const SkPoint points[] = {{0, 0}, {100, 100}}; | 
|  | sk_sp<SkShader> gradient = SkGradientShader::MakeLinear( | 
|  | points, colors, nullptr, std::size(colors), SkTileMode::kClamp); | 
|  | SkPaint gradientPaint; | 
|  | gradientPaint.setShader(gradient); | 
|  |  | 
|  | sk_sp<SkSurface> surface = SkSurfaces::Raster( | 
|  | SkImageInfo::Make(100, 100, kRGBA_F16_SkColorType, kPremul_SkAlphaType)); | 
|  | surface->getCanvas()->drawPaint(gradientPaint); | 
|  | sk_sp<SkImage> image = surface->makeImageSnapshot(); | 
|  |  | 
|  | // Now, we draw it three times: | 
|  | // 1) As-is (no dither), to ensure that our source image doesn't have any dithering included | 
|  | // 2) Using an image shader, with dithering enabled on the paint | 
|  | // 3) With drawImage, with dithering enabled on the paint | 
|  | // | 
|  | // We'd like #2 and #3 to both respect the dither flag, for consistency (b/320529640) | 
|  | canvas->translate(5, 5); | 
|  |  | 
|  | canvas->drawImage(image, 0, 0); | 
|  | canvas->translate(105, 0); | 
|  |  | 
|  | SkPaint imageShaderPaint; | 
|  | imageShaderPaint.setShader(image->makeShader(SkSamplingOptions{})); | 
|  | imageShaderPaint.setDither(true); | 
|  | canvas->drawRect({0, 0, 100, 100}, imageShaderPaint); | 
|  | canvas->translate(105, 0); | 
|  |  | 
|  | SkPaint drawImagePaint; | 
|  | drawImagePaint.setDither(true); | 
|  | canvas->drawImage(image, 0, 0, SkSamplingOptions{}, &drawImagePaint); | 
|  | canvas->translate(105, 0); | 
|  |  | 
|  | // Also draw the actual gradient with the dither flag, to see how it should look: | 
|  | gradientPaint.setDither(true); | 
|  | canvas->drawRect({0, 0, 100, 100}, gradientPaint); | 
|  |  | 
|  | SkPaint colorStretchPaint; | 
|  | colorStretchPaint.setBlender(stretch_colors_blender()); | 
|  | canvas->drawPaint(colorStretchPaint); | 
|  |  | 
|  | return skiagm::DrawResult::kOk; | 
|  | } |