blob: f64267ef241b6163b89d299bf1530a08e9c197ca [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
bool BF;
bool BI;
bool BB;
float FF;
float FI;
float FB;
int IF;
int II;
int IB;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{true, true, true, 1.2300000190734863, 1.0, 1.0, 1, 1, 1};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float(_globals.BF);
_out.sk_FragColor.x = float(_globals.BI);
_out.sk_FragColor.x = float(_globals.BB);
_out.sk_FragColor.x = _globals.FF;
_out.sk_FragColor.x = _globals.FI;
_out.sk_FragColor.x = _globals.FB;
_out.sk_FragColor.x = float(_globals.IF);
_out.sk_FragColor.x = float(_globals.II);
_out.sk_FragColor.x = float(_globals.IB);
return _out;
}