|  | /* | 
|  | * Copyright 2019 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkData.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkShader.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/effects/SkRuntimeEffect.h" | 
|  |  | 
|  | static const char* RUNTIME_FUNCTIONS_SRC = R"( | 
|  | // Source: @notargs https://twitter.com/notargs/status/1250468645030858753 | 
|  | uniform half4 iResolution; | 
|  | const float iTime = 0; | 
|  |  | 
|  | float f(vec3 p) { | 
|  | p.z -= iTime * 10.; | 
|  | float a = p.z * .1; | 
|  | p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a)); | 
|  | return .1 - length(cos(p.xy) + sin(p.yz)); | 
|  | } | 
|  |  | 
|  | half4 main(vec2 fragcoord) { | 
|  | vec3 d = .5 - fragcoord.xy1 / iResolution.y; | 
|  | vec3 p=vec3(0); | 
|  | for (int i = 0; i < 32; i++) { | 
|  | p += f(p) * d; | 
|  | } | 
|  | return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1; | 
|  | } | 
|  | )"; | 
|  |  | 
|  | class RuntimeFunctions : public skiagm::GM { | 
|  | bool runAsBench() const override { return true; } | 
|  |  | 
|  | SkString getName() const override { return SkString("runtimefunctions"); } | 
|  |  | 
|  | SkISize getISize() override { return {256, 256}; } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | SkRuntimeEffect::Result result = | 
|  | SkRuntimeEffect::MakeForShader(SkString(RUNTIME_FUNCTIONS_SRC)); | 
|  | SkASSERTF(result.effect, "%s", result.errorText.c_str()); | 
|  |  | 
|  | SkMatrix localM; | 
|  | localM.setRotate(90, 128, 128); | 
|  |  | 
|  | SkV4 iResolution = { 255, 255, 0, 0 }; | 
|  | auto shader = result.effect->makeShader( | 
|  | SkData::MakeWithCopy(&iResolution, sizeof(iResolution)), nullptr, 0, &localM); | 
|  | SkPaint p; | 
|  | p.setShader(std::move(shader)); | 
|  | canvas->drawRect({0, 0, 256, 256}, p); | 
|  | } | 
|  | }; | 
|  |  | 
|  | DEF_GM(return new RuntimeFunctions;) |