|  | /* | 
|  | * Copyright 2017 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkBitmap.h" | 
|  | #include "include/core/SkBlurTypes.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkColorFilter.h" | 
|  | #include "include/core/SkImage.h" | 
|  | #include "include/core/SkImageInfo.h" | 
|  | #include "include/core/SkMaskFilter.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkRefCnt.h" | 
|  | #include "include/core/SkShader.h" | 
|  | #include "tools/DecodeUtils.h" | 
|  | #include "tools/Resources.h" | 
|  |  | 
|  | static SkBitmap make_alpha_image(int w, int h) { | 
|  | SkBitmap bm; | 
|  | bm.allocPixels(SkImageInfo::MakeA8(w, h)); | 
|  | bm.eraseARGB(10, 0, 0 , 0); | 
|  | for (int y = 0; y < bm.height(); ++y) { | 
|  | for (int x = y; x < bm.width(); ++x) { | 
|  | *bm.getAddr8(x, y) = 0xFF; | 
|  | } | 
|  | } | 
|  | bm.setImmutable(); | 
|  | return bm; | 
|  | } | 
|  |  | 
|  | static sk_sp<SkColorFilter> make_color_filter() { | 
|  | float colorMatrix[20] = { | 
|  | 1, 0, 0,   0,   0, | 
|  | 0, 1, 0,   0,   0, | 
|  | 0, 0, 0.5, 0.5, 0, | 
|  | 0, 0, 0.5, 0.5, 0}; // mix G and A. | 
|  | return SkColorFilters::Matrix(colorMatrix); | 
|  | } | 
|  |  | 
|  | DEF_SIMPLE_GM(alpha_image, canvas, 256, 256) { | 
|  | auto image = make_alpha_image(96, 96).asImage(); | 
|  | SkPaint paint; | 
|  |  | 
|  | paint.setColorFilter(make_color_filter()); | 
|  | paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10.0f)); | 
|  | canvas->drawImage(image.get(), 16, 16, SkSamplingOptions(), &paint); | 
|  |  | 
|  | paint.setColorFilter(nullptr); | 
|  | paint.setShader(SkShaders::Color(SK_ColorCYAN)); | 
|  | canvas->drawImage(image.get(), 144, 16, SkSamplingOptions(), &paint); | 
|  |  | 
|  | paint.setColorFilter(make_color_filter()); | 
|  | canvas->drawImage(image.get(), 16, 144, SkSamplingOptions(), &paint); | 
|  |  | 
|  | paint.setMaskFilter(nullptr); | 
|  | canvas->drawImage(image.get(), 144, 144, SkSamplingOptions(), &paint); | 
|  | } | 
|  |  | 
|  | // Created to demonstrate skbug.com/40041892 - GPU backend was failing to apply paint alpha to | 
|  | // alpha-only image shaders. The two boxes should look the same. | 
|  | DEF_SIMPLE_GM(alpha_image_alpha_tint, canvas, 152, 80) { | 
|  | canvas->clear(SK_ColorGRAY); | 
|  |  | 
|  | SkBitmap bm; | 
|  | bm.allocPixels(SkImageInfo::MakeA8(64, 64)); | 
|  | for (int y = 0; y < bm.height(); ++y) { | 
|  | for (int x = 0; x < bm.width(); ++x) { | 
|  | *bm.getAddr8(x, y) = y * 4; | 
|  | } | 
|  | } | 
|  | bm.setImmutable(); | 
|  | auto image = bm.asImage(); | 
|  |  | 
|  | SkPaint paint; | 
|  | paint.setColor4f({ 0, 1, 0, 0.5f }); | 
|  |  | 
|  | canvas->translate(8, 8); | 
|  | canvas->drawImage(image.get(), 0, 0, SkSamplingOptions(), &paint); | 
|  |  | 
|  | canvas->translate(72, 0); | 
|  | paint.setShader(image->makeShader(SkSamplingOptions())); | 
|  | canvas->drawRect({ 0, 0, 64, 64 }, paint); | 
|  | } | 
|  |  | 
|  | #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) | 
|  | // For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was | 
|  | // inconsistent with the GPU backend (skbug.com/40041022). When this was fixed, it altered behavior | 
|  | // for some Android apps (b/231400686). This GM verifies that our Android framework workaround | 
|  | // produces the old result (mandrill with a round-rect border). | 
|  | DEF_SIMPLE_GM(alpha_bitmap_is_coverage_ANDROID, canvas, 128, 128) { | 
|  | SkBitmap maskBitmap; | 
|  | maskBitmap.allocPixels(SkImageInfo::MakeA8(128, 128)); | 
|  | { | 
|  | SkCanvas maskCanvas(maskBitmap); | 
|  | maskCanvas.clear(SK_ColorWHITE); | 
|  |  | 
|  | SkPaint maskPaint; | 
|  | maskPaint.setAntiAlias(true); | 
|  | maskPaint.setColor(SK_ColorWHITE); | 
|  | maskPaint.setBlendMode(SkBlendMode::kClear); | 
|  | maskCanvas.drawRoundRect({0, 0, 128, 128}, 16, 16, maskPaint); | 
|  | } | 
|  |  | 
|  | SkBitmap offscreenBitmap; | 
|  | offscreenBitmap.allocN32Pixels(128, 128); | 
|  | { | 
|  | SkCanvas offscreenCanvas(offscreenBitmap); | 
|  | offscreenCanvas.drawImage(ToolUtils::GetResourceAsImage("images/mandrill_128.png"), 0, 0); | 
|  |  | 
|  | SkPaint clearPaint; | 
|  | clearPaint.setAntiAlias(true); | 
|  | clearPaint.setBlendMode(SkBlendMode::kClear); | 
|  | // At tip-of-tree (or at any time on the GPU backend), this draw produces full coverage, | 
|  | // completely erasing the mandrill. With the workaround enabled, the alpha border is treated | 
|  | // as coverage, so we only apply kClear to those pixels, just erasing the outer border. | 
|  | offscreenCanvas.drawImage(maskBitmap.asImage(), 0, 0, SkSamplingOptions{}, &clearPaint); | 
|  | } | 
|  |  | 
|  | canvas->drawImage(offscreenBitmap.asImage(), 0, 0); | 
|  | } | 
|  | #endif |