| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GLWindowContext_DEFINED | |
| #define GLWindowContext_DEFINED | |
| #include "include/gpu/ganesh/gl/GrGLInterface.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSurface.h" | |
| #include "tools/window/WindowContext.h" | |
| namespace skwindow::internal { | |
| class GLWindowContext : public WindowContext { | |
| public: | |
| sk_sp<SkSurface> getBackbufferSurface() override; | |
| bool isValid() override { return SkToBool(fBackendContext.get()); } | |
| void resize(int w, int h) override; | |
| void setDisplayParams(std::unique_ptr<const DisplayParams> params) override; | |
| protected: | |
| GLWindowContext(std::unique_ptr<const DisplayParams>); | |
| // This should be called by subclass constructor. It is also called when window/display | |
| // parameters change. This will in turn call onInitializeContext(). | |
| void initializeContext(); | |
| virtual sk_sp<const GrGLInterface> onInitializeContext() = 0; | |
| // This should be called by subclass destructor. It is also called when window/display | |
| // parameters change prior to initializing a new GL context. This will in turn call | |
| // onDestroyContext(). | |
| void destroyContext(); | |
| virtual void onDestroyContext() = 0; | |
| sk_sp<const GrGLInterface> fBackendContext; | |
| sk_sp<SkSurface> fSurface; | |
| }; | |
| } // namespace skwindow::internal | |
| #endif |