| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tools/viewer/MSKPSlide.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkStream.h" | |
| #include "include/private/SkTPin.h" | |
| #include <cstddef> | |
| #include <utility> | |
| #include "imgui.h" | |
| MSKPSlide::MSKPSlide(const SkString& name, const SkString& path) | |
| : MSKPSlide(name, SkStream::MakeFromFile(path.c_str())) {} | |
| MSKPSlide::MSKPSlide(const SkString& name, std::unique_ptr<SkStreamSeekable> stream) | |
| : fStream(std::move(stream)) { | |
| fName = name; | |
| } | |
| SkISize MSKPSlide::getDimensions() const { | |
| return fPlayer ? fPlayer->maxDimensions() : SkISize{0, 0}; | |
| } | |
| void MSKPSlide::draw(SkCanvas* canvas) { | |
| if (!fPlayer) { | |
| ImGui::Text("Could not read mskp file %s.\n", fName.c_str()); | |
| return; | |
| } | |
| ImGui::Begin("MSKP"); | |
| ImGui::BeginGroup(); | |
| // Play/Pause button | |
| if (ImGui::Button(fPaused ? "Play " : "Pause")) { | |
| fPaused = !fPaused; | |
| if (fPaused) { | |
| // This will ensure that when playback is unpaused we start on the current frame. | |
| fLastFrameTime = -1; | |
| } | |
| } | |
| // Control the frame rate of MSKP playback | |
| ImGui::Text("FPS: "); ImGui::SameLine(); | |
| ImGui::RadioButton( "1", &fFPS, 1); ImGui::SameLine(); | |
| ImGui::RadioButton( "15", &fFPS, 15); ImGui::SameLine(); | |
| ImGui::RadioButton( "30", &fFPS, 30); ImGui::SameLine(); | |
| ImGui::RadioButton( "60", &fFPS, 60); ImGui::SameLine(); | |
| ImGui::RadioButton("120", &fFPS, 120); ImGui::SameLine(); | |
| ImGui::RadioButton("1:1", &fFPS, -1); // Draw one MSKP frame for each real viewer frame. | |
| if (fFPS < 0) { | |
| // Like above, will cause onAnimate() to resume at current frame when FPS is changed | |
| // back to another frame rate. | |
| fLastFrameTime = -1; | |
| } | |
| // Frame control. Slider and +/- buttons. Ctrl-Click slider to type frame number. | |
| ImGui::Text("Frame:"); | |
| ImGui::SameLine(); | |
| ImGui::PushButtonRepeat(true); // Enable click-and-hold for frame arrows. | |
| int oldFrame = fFrame; | |
| if (ImGui::ArrowButton("-mksp_frame", ImGuiDir_Left)) { | |
| fFrame = (fFrame + fPlayer->numFrames() - 1)%fPlayer->numFrames(); | |
| } | |
| ImGui::SameLine(); | |
| if (ImGui::SliderInt("##msk_frameslider", &fFrame, 0, fPlayer->numFrames()-1, "% 3d")) { | |
| fFrame = SkTPin(fFrame, 0, fPlayer->numFrames() - 1); | |
| } | |
| ImGui::SameLine(); | |
| if (ImGui::ArrowButton("+mskp_frame", ImGuiDir_Right)) { | |
| fFrame = (fFrame + 1)%fPlayer->numFrames(); | |
| } | |
| if (fFrame != oldFrame) { | |
| // When manually adjusting frames force layers to redraw. | |
| this->redrawLayers(); | |
| } | |
| ImGui::PopButtonRepeat(); | |
| ImGui::EndGroup(); | |
| ImGui::BeginGroup(); | |
| ImGui::Checkbox("Show Frame Bounds", &fShowFrameBounds); | |
| ImGui::SetNextItemWidth(200); | |
| ImGui::ColorPicker4("background", fBackgroundColor, ImGuiColorEditFlags_AlphaBar); | |
| // ImGui lets user enter out of range values by typing. | |
| for (float& component : fBackgroundColor) { | |
| component = SkTPin(component, 0.f, 1.f); | |
| } | |
| ImGui::EndGroup(); | |
| // UI for visualizing contents of offscreen layers. | |
| ImGui::Text("Offscreen Layers "); ImGui::SameLine(); | |
| ImGui::Checkbox("List All Layers", &fListAllLayers); | |
| ImGui::RadioButton("root", &fDrawLayerID, -1); | |
| const std::vector<int>& layerIDs = fListAllLayers ? fAllLayerIDs : fFrameLayerIDs[fFrame]; | |
| fLayerIDStrings.resize(layerIDs.size()); | |
| for (size_t i = 0; i < layerIDs.size(); ++i) { | |
| fLayerIDStrings[i] = SkStringPrintf("%d", layerIDs[i]); | |
| ImGui::RadioButton(fLayerIDStrings[i].c_str(), &fDrawLayerID, layerIDs[i]); | |
| } | |
| ImGui::End(); | |
| auto bounds = SkIRect::MakeSize(fPlayer->frameDimensions(fFrame)); | |
| if (fShowFrameBounds) { | |
| SkPaint boundsPaint; | |
| boundsPaint.setStyle(SkPaint::kStroke_Style); | |
| boundsPaint.setColor(SK_ColorRED); | |
| boundsPaint.setStrokeWidth(0.f); | |
| boundsPaint.setAntiAlias(true); | |
| // Outset so that at default scale we draw at pixel centers of the rows/cols surrounding the | |
| // bounds. | |
| canvas->drawRect(SkRect::Make(bounds).makeOutset(0.5f, 0.5f), boundsPaint); | |
| } | |
| canvas->save(); | |
| if (fDrawLayerID >= 0) { | |
| // clip out the root layer content, but still call playFrame so layer contents are updated | |
| // to fFrame. | |
| bounds = SkIRect::MakeEmpty(); | |
| } | |
| canvas->clipIRect(bounds); | |
| canvas->clear(SkColor4f{fBackgroundColor[0], | |
| fBackgroundColor[1], | |
| fBackgroundColor[2], | |
| fBackgroundColor[3]}); | |
| fPlayer->playFrame(canvas, fFrame); | |
| canvas->restore(); | |
| if (fDrawLayerID >= 0) { | |
| if (sk_sp<SkImage> layerImage = fPlayer->layerSnapshot(fDrawLayerID)) { | |
| canvas->save(); | |
| canvas->clipIRect(SkIRect::MakeSize(layerImage->dimensions())); | |
| canvas->clear(SkColor4f{fBackgroundColor[0], | |
| fBackgroundColor[1], | |
| fBackgroundColor[2], | |
| fBackgroundColor[3]}); | |
| canvas->drawImage(std::move(layerImage), 0, 0); | |
| canvas->restore(); | |
| } | |
| return; | |
| } | |
| } | |
| bool MSKPSlide::animate(double nanos) { | |
| if (!fPlayer || fPaused) { | |
| return false; | |
| } | |
| if (fLastFrameTime < 0) { | |
| // We're coming off being paused or switching from 1:1 mode to steady FPS. Advance 1 frame | |
| // and reset the frame time to start accumulating time from now. | |
| fFrame = (fFrame + 1)%fPlayer->numFrames(); | |
| fLastFrameTime = nanos; | |
| return this->fPlayer->numFrames() > 1; | |
| } | |
| if (fFPS < 0) { | |
| // 1:1 mode. Always draw the next frame on each animation cycle. | |
| fFrame = (fFrame + 1)%fPlayer->numFrames(); | |
| return this->fPlayer->numFrames() > 1; | |
| } | |
| double elapsed = nanos - fLastFrameTime; | |
| double frameTime = 1E9/fFPS; | |
| int framesToAdvance = elapsed/frameTime; | |
| fFrame = fFrame + framesToAdvance; | |
| if (fFrame >= fPlayer->numFrames()) { | |
| this->redrawLayers(); | |
| } | |
| fFrame %= fPlayer->numFrames(); | |
| // Instead of just adding elapsed, note the time when this frame should have begun. | |
| fLastFrameTime += framesToAdvance*frameTime; | |
| return framesToAdvance > 0; | |
| } | |
| void MSKPSlide::load(SkScalar, SkScalar) { | |
| if (!fStream) { | |
| return; | |
| } | |
| fStream->rewind(); | |
| fPlayer = MSKPPlayer::Make(fStream.get()); | |
| if (!fPlayer) { | |
| return; | |
| } | |
| fAllLayerIDs = fPlayer->layerIDs(); | |
| fFrameLayerIDs.clear(); | |
| fFrameLayerIDs.resize(fPlayer->numFrames()); | |
| for (int i = 0; i < fPlayer->numFrames(); ++i) { | |
| fFrameLayerIDs[i] = fPlayer->layerIDs(i); | |
| } | |
| } | |
| void MSKPSlide::unload() { fPlayer.reset(); } | |
| void MSKPSlide::gpuTeardown() { | |
| if (fPlayer) { | |
| fPlayer->resetLayers(); | |
| } | |
| } | |
| void MSKPSlide::redrawLayers() { | |
| if (fDrawLayerID >= 0) { | |
| // Completely reset the layers so that we won't see content from later frames on layers | |
| // that haven't been visited from frames 0..fFrames. | |
| fPlayer->resetLayers(); | |
| } else { | |
| // Just rewind layers so that we redraw any layer from scratch on the next frame that | |
| // updates it. Important for benchmarking/profiling as otherwise if a layer is only | |
| // drawn once in the frame sequence then it will never be updated after the first play | |
| // through. This doesn't reallocate the layer backing stores. | |
| fPlayer->rewindLayers(); | |
| } | |
| } |