| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkRRect.h" | |
| #include "include/core/SkStream.h" | |
| #include "include/core/SkVertices.h" | |
| #include "src/core/SkRandom.h" | |
| #include "tools/DecodeUtils.h" | |
| #include "tools/Resources.h" | |
| #include "tools/viewer/ClickHandlerSlide.h" | |
| #include <array> | |
| struct VSphere { | |
| SkV2 fCenter; | |
| SkScalar fRadius; | |
| VSphere(SkV2 center, SkScalar radius) : fCenter(center), fRadius(radius) {} | |
| bool contains(SkV2 v) const { | |
| return (v - fCenter).length() <= fRadius; | |
| } | |
| SkV2 pinLoc(SkV2 p) const { | |
| auto v = p - fCenter; | |
| if (v.length() > fRadius) { | |
| v *= (fRadius / v.length()); | |
| } | |
| return fCenter + v; | |
| } | |
| SkV3 computeUnitV3(SkV2 v) const { | |
| v = (v - fCenter) * (1 / fRadius); | |
| SkScalar len2 = v.lengthSquared(); | |
| if (len2 > 1) { | |
| v = v.normalize(); | |
| len2 = 1; | |
| } | |
| SkScalar z = SkScalarSqrt(1 - len2); | |
| return {v.x, v.y, z}; | |
| } | |
| struct RotateInfo { | |
| SkV3 fAxis; | |
| SkScalar fAngle; | |
| }; | |
| RotateInfo computeRotationInfo(SkV2 a, SkV2 b) const { | |
| SkV3 u = this->computeUnitV3(a); | |
| SkV3 v = this->computeUnitV3(b); | |
| SkV3 axis = u.cross(v); | |
| SkScalar length = axis.length(); | |
| if (!SkScalarNearlyZero(length)) { | |
| return {axis * (1.0f / length), std::acos(u.dot(v))}; | |
| } | |
| return {{0, 0, 0}, 0}; | |
| } | |
| SkM44 computeRotation(SkV2 a, SkV2 b) const { | |
| auto [axis, angle] = this->computeRotationInfo(a, b); | |
| return SkM44::Rotate(axis, angle); | |
| } | |
| }; | |
| static SkM44 inv(const SkM44& m) { | |
| SkM44 inverse; | |
| SkAssertResult(m.invert(&inverse)); | |
| return inverse; | |
| } | |
| // Compute the inverse transpose (of the upper-left 3x3) of a matrix, used to transform vectors | |
| static SkM44 normals(SkM44 m) { | |
| m.setRow(3, {0, 0, 0, 1}); | |
| m.setCol(3, {0, 0, 0, 1}); | |
| SkAssertResult(m.invert(&m)); | |
| return m.transpose(); | |
| } | |
| class ThreeDSlide : public ClickHandlerSlide { | |
| protected: | |
| float fNear = 0.05f; | |
| float fFar = 4; | |
| float fAngle = SK_ScalarPI / 12; | |
| SkV3 fEye { 0, 0, 1.0f/std::tan(fAngle/2) - 1 }; | |
| SkV3 fCOA { 0, 0, 0 }; | |
| SkV3 fUp { 0, 1, 0 }; | |
| public: | |
| void concatCamera(SkCanvas* canvas, const SkRect& area, SkScalar zscale) { | |
| SkM44 camera = SkM44::LookAt(fEye, fCOA, fUp), | |
| perspective = SkM44::Perspective(fNear, fFar, fAngle), | |
| viewport = SkM44::Translate(area.centerX(), area.centerY(), 0) * | |
| SkM44::Scale(area.width()*0.5f, area.height()*0.5f, zscale); | |
| canvas->concat(viewport * perspective * camera * inv(viewport)); | |
| } | |
| }; | |
| struct Face { | |
| SkScalar fRx, fRy; | |
| SkColor fColor; | |
| static SkM44 T(SkScalar x, SkScalar y, SkScalar z) { | |
| return SkM44::Translate(x, y, z); | |
| } | |
| static SkM44 R(SkV3 axis, SkScalar rad) { | |
| return SkM44::Rotate(axis, rad); | |
| } | |
| SkM44 asM44(SkScalar scale) const { | |
| return R({0,1,0}, fRy) * R({1,0,0}, fRx) * T(0, 0, scale); | |
| } | |
| }; | |
| static bool isFrontFacing(const SkM44& m) { | |
| SkM44 m2(SkM44::kUninitialized_Constructor); | |
| if (!m.invert(&m2)) { | |
| m2.setIdentity(); | |
| } | |
| /* | |
| * Classically we want to dot the transpose(inverse(ctm)) with our surface normal. | |
| * In this case, the normal is known to be {0, 0, 1}, so we only actually need to look | |
| * at the z-scale of the inverse (the transpose doesn't change the main diagonal, so | |
| * no need to actually transpose). | |
| */ | |
| return m2.rc(2,2) > 0; | |
| } | |
| const Face faces[] = { | |
| { 0, 0, SK_ColorRED }, // front | |
| { 0, SK_ScalarPI, SK_ColorGREEN }, // back | |
| { SK_ScalarPI/2, 0, SK_ColorBLUE }, // top | |
| {-SK_ScalarPI/2, 0, SK_ColorCYAN }, // bottom | |
| { 0, SK_ScalarPI/2, SK_ColorMAGENTA }, // left | |
| { 0,-SK_ScalarPI/2, SK_ColorYELLOW }, // right | |
| }; | |
| #include "include/effects/SkRuntimeEffect.h" | |
| struct LightOnSphere { | |
| SkV2 fLoc; | |
| SkScalar fDistance; | |
| SkScalar fRadius; | |
| SkV3 computeWorldPos(const VSphere& s) const { | |
| return s.computeUnitV3(fLoc) * fDistance; | |
| } | |
| void draw(SkCanvas* canvas) const { | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(SK_ColorWHITE); | |
| canvas->drawCircle(fLoc.x, fLoc.y, fRadius + 2, paint); | |
| paint.setColor(SK_ColorBLACK); | |
| canvas->drawCircle(fLoc.x, fLoc.y, fRadius, paint); | |
| } | |
| }; | |
| #include "src/core/SkTime.h" | |
| class RotateAnimator { | |
| SkV3 fAxis = {0, 0, 0}; | |
| SkScalar fAngle = 0, | |
| fPrevAngle = 1234567; | |
| double fNow = 0, | |
| fPrevNow = 0; | |
| SkScalar fAngleSpeed = 0, | |
| fAngleSign = 1; | |
| inline static constexpr double kSlowDown = 4; | |
| inline static constexpr SkScalar kMaxSpeed = 16; | |
| public: | |
| void update(SkV3 axis, SkScalar angle) { | |
| if (angle != fPrevAngle) { | |
| fPrevAngle = fAngle; | |
| fAngle = angle; | |
| fPrevNow = fNow; | |
| fNow = SkTime::GetSecs(); | |
| fAxis = axis; | |
| } | |
| } | |
| SkM44 rotation() { | |
| if (fAngleSpeed > 0) { | |
| double now = SkTime::GetSecs(); | |
| double dtime = now - fPrevNow; | |
| fPrevNow = now; | |
| double delta = fAngleSign * fAngleSpeed * dtime; | |
| fAngle += delta; | |
| fAngleSpeed -= kSlowDown * dtime; | |
| if (fAngleSpeed < 0) { | |
| fAngleSpeed = 0; | |
| } | |
| } | |
| return SkM44::Rotate(fAxis, fAngle); | |
| } | |
| void start() { | |
| if (fPrevNow != fNow) { | |
| fAngleSpeed = (fAngle - fPrevAngle) / (fNow - fPrevNow); | |
| fAngleSign = fAngleSpeed < 0 ? -1 : 1; | |
| fAngleSpeed = std::min(kMaxSpeed, std::abs(fAngleSpeed)); | |
| } else { | |
| fAngleSpeed = 0; | |
| } | |
| fPrevNow = SkTime::GetSecs(); | |
| fAngle = 0; | |
| } | |
| void reset() { | |
| fAngleSpeed = 0; | |
| fAngle = 0; | |
| fPrevAngle = 1234567; | |
| } | |
| bool isAnimating() const { return fAngleSpeed != 0; } | |
| }; | |
| class CubeBaseSlide : public ThreeDSlide { | |
| enum { | |
| DX = 400, | |
| DY = 300 | |
| }; | |
| SkM44 fRotation; // part of model | |
| RotateAnimator fRotateAnimator; | |
| protected: | |
| enum Flags { | |
| kCanRunOnCPU = 1 << 0, | |
| kShowLightDome = 1 << 1, | |
| }; | |
| LightOnSphere fLight = {{200 + DX, 200 + DY}, 800, 12}; | |
| VSphere fSphere; | |
| Flags fFlags; | |
| public: | |
| CubeBaseSlide(Flags flags) | |
| : fSphere({200 + DX, 200 + DY}, 400) | |
| , fFlags(flags) | |
| {} | |
| bool onChar(SkUnichar uni) override { | |
| switch (uni) { | |
| case 'Z': fLight.fDistance += 10; return true; | |
| case 'z': fLight.fDistance -= 10; return true; | |
| } | |
| return this->ThreeDSlide::onChar(uni); | |
| } | |
| virtual void drawFace(SkCanvas*, SkColor, int face, bool front, const SkM44& localToWorld) = 0; | |
| void draw(SkCanvas* canvas) override { | |
| if (!canvas->recordingContext() && !(fFlags & kCanRunOnCPU)) { | |
| return; | |
| } | |
| canvas->save(); | |
| canvas->translate(DX, DY); | |
| this->concatCamera(canvas, {0, 0, 400, 400}, 200); | |
| SkM44 m = fRotateAnimator.rotation() * fRotation; | |
| for (bool front : {false, true}) { | |
| int index = 0; | |
| for (auto f : faces) { | |
| SkAutoCanvasRestore acr(canvas, true); | |
| SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation | |
| canvas->concat(trans); | |
| // "World" space - content is centered at the origin, in device scale (+-200) | |
| SkM44 localToWorld = m * f.asM44(200) * inv(trans); | |
| canvas->concat(localToWorld); | |
| this->drawFace(canvas, f.fColor, index++, front, localToWorld); | |
| } | |
| } | |
| canvas->restore(); // camera & center the content in the window | |
| if (fFlags & kShowLightDome){ | |
| fLight.draw(canvas); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setStyle(SkPaint::kStroke_Style); | |
| paint.setColor(0x40FF0000); | |
| canvas->drawCircle(fSphere.fCenter.x, fSphere.fCenter.y, fSphere.fRadius, paint); | |
| canvas->drawLine(fSphere.fCenter.x, fSphere.fCenter.y - fSphere.fRadius, | |
| fSphere.fCenter.x, fSphere.fCenter.y + fSphere.fRadius, paint); | |
| canvas->drawLine(fSphere.fCenter.x - fSphere.fRadius, fSphere.fCenter.y, | |
| fSphere.fCenter.x + fSphere.fRadius, fSphere.fCenter.y, paint); | |
| } | |
| } | |
| Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override { | |
| SkV2 p = fLight.fLoc - SkV2{x, y}; | |
| if (p.length() <= fLight.fRadius) { | |
| Click* c = new Click(); | |
| c->fMeta.setS32("type", 0); | |
| return c; | |
| } | |
| if (fSphere.contains({x, y})) { | |
| Click* c = new Click(); | |
| c->fMeta.setS32("type", 1); | |
| fRotation = fRotateAnimator.rotation() * fRotation; | |
| fRotateAnimator.reset(); | |
| return c; | |
| } | |
| return nullptr; | |
| } | |
| bool onClick(Click* click) override { | |
| if (click->fMeta.hasS32("type", 0)) { | |
| fLight.fLoc = fSphere.pinLoc({click->fCurr.fX, click->fCurr.fY}); | |
| return true; | |
| } | |
| if (click->fMeta.hasS32("type", 1)) { | |
| if (click->fState == skui::InputState::kUp) { | |
| fRotation = fRotateAnimator.rotation() * fRotation; | |
| fRotateAnimator.start(); | |
| } else { | |
| auto [axis, angle] = fSphere.computeRotationInfo( | |
| {click->fOrig.fX, click->fOrig.fY}, | |
| {click->fCurr.fX, click->fCurr.fY}); | |
| fRotateAnimator.update(axis, angle); | |
| } | |
| return true; | |
| } | |
| return true; | |
| } | |
| bool animate(double nanos) override { | |
| return fRotateAnimator.isAnimating(); | |
| } | |
| }; | |
| class Bump3DSlide : public CubeBaseSlide { | |
| sk_sp<SkShader> fBmpShader, fImgShader; | |
| sk_sp<SkRuntimeEffect> fEffect; | |
| SkRRect fRR; | |
| public: | |
| Bump3DSlide() : CubeBaseSlide(Flags(kCanRunOnCPU | kShowLightDome)) { fName = "bump3d"; } | |
| void load(SkScalar w, SkScalar h) override { | |
| fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50); | |
| auto img = ToolUtils::GetResourceAsImage("images/brickwork-texture.jpg"); | |
| fImgShader = img->makeShader(SkSamplingOptions(), SkMatrix::Scale(2, 2)); | |
| img = ToolUtils::GetResourceAsImage("images/brickwork_normal-map.jpg"); | |
| fBmpShader = img->makeShader(SkSamplingOptions(), SkMatrix::Scale(2, 2)); | |
| const char code[] = R"( | |
| uniform shader color_map; | |
| uniform shader normal_map; | |
| uniform float4x4 localToWorld; | |
| uniform float4x4 localToWorldAdjInv; | |
| uniform float3 lightPos; | |
| float3 convert_normal_sample(half4 c) { | |
| float3 n = 2 * c.rgb - 1; | |
| n.y = -n.y; | |
| return n; | |
| } | |
| half4 main(float2 p) { | |
| float3 norm = convert_normal_sample(normal_map.eval(p)); | |
| float3 plane_norm = normalize(localToWorldAdjInv * norm.xyz0).xyz; | |
| float3 plane_pos = (localToWorld * p.xy01).xyz; | |
| float3 light_dir = normalize(lightPos - plane_pos); | |
| float ambient = 0.2; | |
| float dp = dot(plane_norm, light_dir); | |
| float scale = min(ambient + max(dp, 0), 1); | |
| return color_map.eval(p) * scale.xxx1; | |
| } | |
| )"; | |
| auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(code)); | |
| if (!effect) { | |
| SkDebugf("runtime error %s\n", error.c_str()); | |
| } | |
| fEffect = effect; | |
| } | |
| void drawFace(SkCanvas* canvas, SkColor color, int face, bool front, | |
| const SkM44& localToWorld) override { | |
| if (!front || !isFrontFacing(canvas->getLocalToDevice())) { | |
| return; | |
| } | |
| SkRuntimeShaderBuilder builder(fEffect); | |
| builder.uniform("lightPos") = fLight.computeWorldPos(fSphere); | |
| builder.uniform("localToWorld") = localToWorld; | |
| builder.uniform("localToWorldAdjInv") = normals(localToWorld); | |
| builder.child("color_map") = fImgShader; | |
| builder.child("normal_map") = fBmpShader; | |
| SkPaint paint; | |
| paint.setColor(color); | |
| paint.setShader(builder.makeShader()); | |
| canvas->drawRRect(fRR, paint); | |
| } | |
| }; | |
| DEF_SLIDE( return new Bump3DSlide; ) | |
| #include "modules/skottie/include/Skottie.h" | |
| class SkottieCubeSlide : public CubeBaseSlide { | |
| std::array<sk_sp<skottie::Animation>, 6> fAnim; | |
| public: | |
| SkottieCubeSlide() : CubeBaseSlide(kCanRunOnCPU) { fName = "skottie3d"; } | |
| void load(SkScalar w, SkScalar h) override { | |
| static constexpr auto files = std::to_array<const char*>({ | |
| "skottie/skottie-chained-mattes.json", | |
| "skottie/skottie-gradient-ramp.json", | |
| "skottie/skottie_sample_2.json", | |
| "skottie/skottie-3d-3planes.json", | |
| "skottie/skottie-text-animator-4.json", | |
| "skottie/skottie-motiontile-effect-phase.json", | |
| }); | |
| for (unsigned i = 0; i < std::size(files); ++i) { | |
| if (auto stream = GetResourceAsStream(files[i])) { | |
| fAnim[i] = skottie::Animation::Make(stream.get()); | |
| } | |
| } | |
| } | |
| void drawFace(SkCanvas* canvas, SkColor color, int face, bool front, const SkM44&) override { | |
| if (!front || !isFrontFacing(canvas->getLocalToDevice())) { | |
| return; | |
| } | |
| SkPaint paint; | |
| paint.setColor(color); | |
| SkRect r = {0, 0, 400, 400}; | |
| canvas->drawRect(r, paint); | |
| fAnim[face]->render(canvas, &r); | |
| } | |
| bool animate(double nanos) override { | |
| for (auto& anim : fAnim) { | |
| SkScalar dur = anim->duration(); | |
| SkScalar t = fmod(1e-9 * nanos, dur) / dur; | |
| anim->seek(t); | |
| } | |
| return true; | |
| } | |
| }; | |
| DEF_SLIDE( return new SkottieCubeSlide; ) |