| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tests/Test.h" | |
| #include "include/gpu/graphite/Context.h" | |
| #include "include/gpu/graphite/Recorder.h" | |
| #include "include/gpu/graphite/Recording.h" | |
| #include "src/gpu/graphite/Buffer.h" | |
| #include "src/gpu/graphite/RecorderPriv.h" | |
| #include "src/gpu/graphite/UploadBufferManager.h" | |
| namespace skgpu::graphite { | |
| DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(UploadBufferManagerTest, reporter, context, | |
| CtsEnforcement::kApiLevel_202404) { | |
| std::unique_ptr<Recorder> recorder = context->makeRecorder(); | |
| UploadBufferManager* bufferManager = recorder->priv().uploadBufferManager(); | |
| // The test source data. | |
| char src[8] = { | |
| 1, 2, 3, 4, | |
| 5, 6, 7, 8, | |
| }; | |
| // Test multiple small writes to a reused buffer. | |
| auto [smWriter0, smBufferInfo0] = bufferManager->getTextureUploadWriter(10, 1); | |
| smWriter0.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/3, /*trimRowBytes=*/3, | |
| /*rowCount=*/2); | |
| smWriter0.write(/*offset=*/6, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, | |
| /*rowCount=*/2); | |
| auto [smWriter1, smBufferInfo1] = bufferManager->getTextureUploadWriter(4, 1); | |
| smWriter1.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, | |
| /*rowCount=*/2); | |
| REPORTER_ASSERT(reporter, smBufferInfo0.fBuffer == smBufferInfo1.fBuffer); | |
| REPORTER_ASSERT(reporter, smBufferInfo0.fOffset == 0); | |
| REPORTER_ASSERT(reporter, smBufferInfo1.fOffset >= 10); | |
| // Test a large write, which should get its own dedicated buffer. | |
| auto [lgWriter, lgBufferInfo] = bufferManager->getTextureUploadWriter((64 << 10) + 1, 1); | |
| lgWriter.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, | |
| /*rowCount=*/2); | |
| REPORTER_ASSERT(reporter, lgBufferInfo.fBuffer != smBufferInfo0.fBuffer); | |
| REPORTER_ASSERT(reporter, lgBufferInfo.fOffset == 0); | |
| REPORTER_ASSERT(reporter, lgBufferInfo.fBuffer->isMapped()); | |
| const void* lgBufferMap = const_cast<Buffer*>(lgBufferInfo.fBuffer)->map(); | |
| const char expectedLgBufferMap[4] = { | |
| 1, 2, | |
| 5, 6, | |
| }; | |
| REPORTER_ASSERT(reporter, | |
| memcmp(lgBufferMap, expectedLgBufferMap, sizeof(expectedLgBufferMap)) == 0); | |
| // Test another small write after the large write. | |
| auto [smWriter2, smBufferInfo2] = bufferManager->getTextureUploadWriter(2, 1); | |
| smWriter2.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, | |
| /*rowCount=*/1); | |
| REPORTER_ASSERT(reporter, smBufferInfo2.fBuffer == smBufferInfo0.fBuffer); | |
| REPORTER_ASSERT(reporter, smBufferInfo2.fOffset >= 4 + smBufferInfo1.fOffset); | |
| REPORTER_ASSERT(reporter, smBufferInfo0.fBuffer->isMapped()); | |
| const char* smBufferMap = | |
| reinterpret_cast<const char*>(const_cast<Buffer*>(smBufferInfo0.fBuffer)->map()); | |
| // Each section of written data could be offset and aligned by GPU-required rules, so we can't | |
| // easily validate the contents of the buffer in one go, and instead test at each of the three | |
| // reported offsets. | |
| const char expectedSmBuffer0[10] = { 1, 2, 3, 5, 6, 7, 1, 2, 5, 6 }; | |
| const char expectedSmBuffer1[4] = { 1, 2, 5, 6 }; | |
| const char expectedSmBuffer2[2] = { 1, 2}; | |
| REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo0.fOffset, | |
| expectedSmBuffer0, | |
| sizeof(expectedSmBuffer0)) == 0); | |
| REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo1.fOffset, | |
| expectedSmBuffer1, | |
| sizeof(expectedSmBuffer1)) == 0); | |
| REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo2.fOffset, | |
| expectedSmBuffer1, | |
| sizeof(expectedSmBuffer2)) == 0); | |
| // Snap a Recording from the Recorder. This will transfer resources from the UploadBufferManager | |
| // to the Recording. | |
| auto recording = recorder->snap(); | |
| // Test writes with a required alignment. | |
| auto [alWriter0, alBufferInfo0] = bufferManager->getTextureUploadWriter(6, 4); | |
| alWriter0.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/3, /*trimRowBytes=*/3, | |
| /*rowCount=*/2); | |
| auto [alWriter1, alBufferInfo1] = bufferManager->getTextureUploadWriter(2, 4); | |
| alWriter1.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, | |
| /*rowCount=*/1); | |
| // Should not share a buffer with earlier small writes, since we've transferred previously- | |
| // allocated resources to the command buffer. | |
| REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer != smBufferInfo0.fBuffer); | |
| REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer == alBufferInfo1.fBuffer); | |
| REPORTER_ASSERT(reporter, alBufferInfo0.fOffset == 0); | |
| REPORTER_ASSERT(reporter, alBufferInfo1.fOffset == 8); | |
| // From alWriter0. | |
| const char expectedAlBufferMap0[6] = { | |
| 1, 2, 3, | |
| 5, 6, 7, | |
| }; | |
| // From alWriter1. | |
| const char expectedAlBufferMap1[2] = { | |
| 1, 2, | |
| }; | |
| REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer->isMapped()); | |
| const void* alBufferMap = const_cast<Buffer*>(alBufferInfo0.fBuffer)->map(); | |
| REPORTER_ASSERT(reporter, | |
| memcmp(alBufferMap, expectedAlBufferMap0, sizeof(expectedAlBufferMap0)) == 0); | |
| alBufferMap = SkTAddOffset<const void>(alBufferMap, 8); | |
| REPORTER_ASSERT(reporter, | |
| memcmp(alBufferMap, expectedAlBufferMap1, sizeof(expectedAlBufferMap1)) == 0); | |
| } | |
| } // namespace skgpu::graphite |