| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tests/Test.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "include/gpu/graphite/Context.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/gpu/graphite/ContextPriv.h" | |
| #include "src/gpu/graphite/KeyHelpers.h" | |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" | |
| using namespace skgpu::graphite; | |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(Shader_FindOrCreateSnippetForRuntimeEffect, reporter, context, | |
| CtsEnforcement::kApiLevel_202404) { | |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); | |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, | |
| "half4 main(float2 coords) {" | |
| "return half4(coords.xy01);" | |
| "}" | |
| )); | |
| // Create a new runtime-effect snippet. | |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, SkKnownRuntimeEffects::IsUserDefinedRuntimeEffect(snippetID)); | |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, | |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) | |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); | |
| REPORTER_ASSERT(reporter, snippet); | |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); | |
| // If we pass the same effect again, we should get the same snippet ID as before. | |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); | |
| } | |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilter_FindOrCreateSnippetForRuntimeEffect, | |
| reporter, | |
| context, | |
| CtsEnforcement::kApiLevel_202404) { | |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); | |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( | |
| SkRuntimeEffect::MakeForColorFilter, | |
| "half4 main(half4 color) {" | |
| "return color.gbra;" | |
| "}" | |
| )); | |
| // Create a new runtime-effect snippet. | |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, SkKnownRuntimeEffects::IsUserDefinedRuntimeEffect(snippetID)); | |
| // Verify that it can be looked up and its name is 'RuntimeEffect'. (The name isn't meaningful, | |
| // but this is an easy way to verify that we didn't get an unrelated snippet.) | |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); | |
| REPORTER_ASSERT(reporter, snippet); | |
| REPORTER_ASSERT(reporter, std::string_view(snippet->fName) == "RuntimeEffect"); | |
| // If we pass the same effect again, we should get the same snippet ID as before. | |
| int foundSnippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, foundSnippetID == snippetID); | |
| } | |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ShaderUniforms_FindOrCreateSnippetForRuntimeEffect, | |
| reporter, context, CtsEnforcement::kApiLevel_202404) { | |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); | |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, | |
| "uniform float3x3 MyFloat3x3Uniform;" | |
| "uniform int4 MyInt4ArrayUniform[1];" | |
| "uniform half2 MyHalf2ArrayUniform[99];" | |
| "half4 main(float2 coords) {" | |
| "return half4(coords.xy01);" | |
| "}" | |
| )); | |
| // Create a new runtime-effect snippet. | |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, SkKnownRuntimeEffects::IsUserDefinedRuntimeEffect(snippetID)); | |
| // Delete the test effect. | |
| testEffect = nullptr; | |
| // Verify that it can be looked up by its snippet ID. | |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); | |
| REPORTER_ASSERT(reporter, snippet); | |
| // The uniform span should match our expectations even though the runtime effect was deleted. | |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); | |
| } | |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(ColorFilterUniforms_FindOrCreateSnippetForRuntimeEffect, | |
| reporter, context, CtsEnforcement::kApiLevel_202404) { | |
| ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); | |
| std::unique_ptr<SkRuntimeEffect> testEffect(SkMakeRuntimeEffect( | |
| SkRuntimeEffect::MakeForColorFilter, | |
| "uniform float3x3 MyFloat3x3Uniform;" | |
| "uniform int4 MyInt4ArrayUniform[1];" | |
| "uniform half2 MyHalf2ArrayUniform[99];" | |
| "half4 main(half4 color) {" | |
| "return color.gbra;" | |
| "}" | |
| )); | |
| // Create a new runtime-effect snippet. | |
| int snippetID = dict->findOrCreateRuntimeEffectSnippet(testEffect.get()); | |
| REPORTER_ASSERT(reporter, SkKnownRuntimeEffects::IsUserDefinedRuntimeEffect(snippetID)); | |
| // Delete the test effect. | |
| testEffect = nullptr; | |
| // Verify that it can be looked up by its snippet ID. | |
| const ShaderSnippet* snippet = dict->getEntry(snippetID); | |
| REPORTER_ASSERT(reporter, snippet); | |
| // The uniform span should match our expectations even though the runtime effect was deleted. | |
| REPORTER_ASSERT(reporter, snippet->fUniforms.size() == 3); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[0].name()) == "MyFloat3x3Uniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].type() == SkSLType::kFloat3x3); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[0].count() == 0); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[1].name()) == "MyInt4ArrayUniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].type() == SkSLType::kInt4); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[1].count() == 1); | |
| REPORTER_ASSERT(reporter, | |
| std::string_view(snippet->fUniforms[2].name()) == "MyHalf2ArrayUniform"); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].type() == SkSLType::kHalf2); | |
| REPORTER_ASSERT(reporter, snippet->fUniforms[2].count() == 99); | |
| } |