| /* | |
| * Copyright 2019 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkShaderUtils_DEFINED | |
| #define SkShaderUtils_DEFINED | |
| #include "include/core/SkSpan.h" | |
| #include "include/private/SkDebug.h" | |
| #include <cstdint> | |
| #include <functional> | |
| #include <string> | |
| namespace SkSL { enum class ProgramKind : int8_t; } | |
| namespace SkShaderUtils { | |
| std::string PrettyPrint(const std::string& string); | |
| void VisitLineByLine(const std::string& text, | |
| const std::function<void(int lineNumber, const char* lineText)>&); | |
| // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. | |
| inline void PrintLineByLine(const std::string& text) { | |
| VisitLineByLine(text, [](int lineNumber, const char* lineText) { | |
| SkDebugf("%4i\t%s\n", lineNumber, lineText); | |
| }); | |
| } | |
| // Prints binary shaders one line at the time. This ensures they don't get truncated by the adb log. | |
| std::string SpirvAsHexStream(SkSpan<const uint32_t> spirv); | |
| // Combines raw shader and error text into an easier-to-read error message with line numbers. | |
| std::string BuildShaderErrorMessage(const char* shader, const char* errors); | |
| void PrintShaderBanner(SkSL::ProgramKind programKind); | |
| } // namespace SkShaderUtils | |
| #endif |