| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkColorShader_DEFINED | |
| #define SkColorShader_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkFlattenable.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| class SkReadBuffer; | |
| class SkWriteBuffer; | |
| struct SkStageRec; | |
| /** \class SkColorShader | |
| A Shader that represents a single color. In general, this effect can be accomplished by just | |
| using the color field on the paint, but if an actual shader object is needed, this provides that | |
| feature. Note: like all shaders, at draw time the paint's alpha will be respected, and is | |
| applied to the specified color. | |
| */ | |
| class SkColorShader : public SkShaderBase { | |
| public: | |
| /** Create a ColorShader wrapping the given sRGB color. | |
| */ | |
| explicit SkColorShader(const SkColor4f& c) : fColor(c) {} | |
| bool isOpaque() const override { return fColor.isOpaque(); } | |
| bool isConstant(SkColor4f* color = nullptr) const override { | |
| if (color) { | |
| *color = fColor; | |
| } | |
| return true; | |
| } | |
| ShaderType type() const override { return ShaderType::kColor; } | |
| const SkColor4f& color() const { return fColor; } | |
| private: | |
| friend void ::SkRegisterColorShaderFlattenable(); | |
| SK_FLATTENABLE_HOOKS(SkColorShader) | |
| void flatten(SkWriteBuffer&) const override; | |
| bool onAsLuminanceColor(SkColor4f* lum) const override { | |
| *lum = fColor; | |
| return true; | |
| } | |
| bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override; | |
| // The color is stored in extended sRGB, regardless of the original color space that was | |
| // passed into SkShaders::Color(). | |
| const SkColor4f fColor; | |
| }; | |
| #endif |