| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_VulkanDescriptorSet_DEFINED | |
| #define skgpu_graphite_VulkanDescriptorSet_DEFINED | |
| #include "src/gpu/graphite/Resource.h" | |
| #include "include/gpu/vk/VulkanTypes.h" | |
| #include "src/gpu/graphite/DescriptorData.h" | |
| namespace skgpu::graphite { | |
| class VulkanDescriptorPool; | |
| class VulkanSharedContext; | |
| /** | |
| * Wrapper around VkDescriptorSet which maintains a reference to its descriptor pool. Once the ref | |
| * count on that pool is 0, it will be destroyed. | |
| */ | |
| class VulkanDescriptorSet : public Resource { | |
| public: | |
| static sk_sp<VulkanDescriptorSet> Make(const VulkanSharedContext*, | |
| const sk_sp<VulkanDescriptorPool>&); | |
| VulkanDescriptorSet(const VulkanSharedContext*, | |
| VkDescriptorSet, | |
| sk_sp<VulkanDescriptorPool>); | |
| const VkDescriptorSet* descriptorSet() const { return &fDescSet; } | |
| const char* getResourceType() const override { return "Vulkan Descriptor Set"; } | |
| private: | |
| void freeGpuData() override; | |
| VkDescriptorSet fDescSet; | |
| // Have this class hold on to a reference of the descriptor pool. When a pool's reference count | |
| // is 0, that means all the descriptor sets that came from that pool are no longer needed, so | |
| // the pool can safely be destroyed. | |
| sk_sp<VulkanDescriptorPool> fPool; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_VulkanDescriptorSet_DEFINED |