blob: 3a69f97a700461c3ad937d1a107e0ee38ab749b2 [file]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
#define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
namespace skgpu::graphite {
class DrawParams;
class DrawWriter;
class PipelineDataGatherer;
class TessellateStrokesRenderStep final : public RenderStep {
public:
// Renders a filled, shaded stroke
static std::unique_ptr<TessellateStrokesRenderStep> Regular(Layout, bool infinitySupport);
// Renders a stroke's geometry into the stencil buffer
static std::unique_ptr<TessellateStrokesRenderStep> StencilOnly(Layout, bool infinitySupport);
~TessellateStrokesRenderStep() override;
std::string vertexSkSL(const RootNodesInfo&) const override;
void writeVertices(DrawWriter*,
StorageContext*,
const DrawParams&,
uint32_t ssboIndex) const override;
void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
private:
TessellateStrokesRenderStep(Layout, RenderStepID, SkEnumBitMask<Flags> xtraFlags,
bool infinitySupport, StencilSettings);
bool fInfinitySupport;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED