| /* | |
| * Copyright 2024 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_PrecompileBlenderPriv_DEFINED | |
| #define skgpu_graphite_PrecompileBlenderPriv_DEFINED | |
| #include "include/gpu/graphite/precompile/PrecompileBlender.h" | |
| #include "include/private/SkOnlyStackAllocatable.h" | |
| #include <vector> | |
| namespace skgpu::graphite { | |
| /** Class that exposes methods in PrecompileBlender that are only intended for use internal to Skia. | |
| This class is purely a privileged window into PrecompileBlender. It should never have additional | |
| data members or virtual methods. */ | |
| class PrecompileBlenderPriv { | |
| public: | |
| SK_ONLY_STACK_ALLOCATABLE; | |
| std::optional<SkBlendMode> asBlendMode() const { return fPrecompileBlender->asBlendMode(); } | |
| // The remaining methods make this a viable standin for PrecompileBasePriv | |
| int numChildCombinations() const { return fPrecompileBlender->numChildCombinations(); } | |
| int numCombinations() const { return fPrecompileBlender->numCombinations(); } | |
| void addToKey(const KeyContext& keyContext, int desiredCombination) const { | |
| fPrecompileBlender->addToKey(keyContext, desiredCombination); | |
| } | |
| private: | |
| friend class PrecompileBlender; // to construct/copy this type. | |
| explicit PrecompileBlenderPriv(PrecompileBlender* precompileBlender) | |
| : fPrecompileBlender(precompileBlender) {} | |
| PrecompileBlenderPriv& operator=(const PrecompileBlenderPriv&) = delete; | |
| // No taking addresses of this type. | |
| const PrecompileBlenderPriv* operator&() const; | |
| PrecompileBlenderPriv *operator&(); | |
| PrecompileBlender* fPrecompileBlender; | |
| }; | |
| inline PrecompileBlenderPriv PrecompileBlender::priv() { return PrecompileBlenderPriv(this); } | |
| // NOLINTNEXTLINE(readability-const-return-type) | |
| inline const PrecompileBlenderPriv PrecompileBlender::priv() const { | |
| return PrecompileBlenderPriv(const_cast<PrecompileBlender *>(this)); | |
| } | |
| class PrecompileBlenderList { | |
| public: | |
| PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders); | |
| PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes); | |
| int numCombinations() const { return fNumCombos; } | |
| // For options that use a consolidated blend function, a representative blend mode is returned. | |
| // Blend modes passed directly to the list's constructor will be re-wrapped in a | |
| // PrecompileBlender that returns the correct value from asBlendMode(). | |
| // | |
| // The representative blend mode is consistent with the block selection logic in AddBlendMode(). | |
| std::pair<sk_sp<PrecompileBlender>, int> selectOption(int desiredCombination) const; | |
| private: | |
| // Porter Duff and HSLC blend modes are removed, but any remaining SkBlendModes that do not | |
| // have a consolidated function must be fixed in the PaintParamsKey just like runtime blenders. | |
| std::vector<sk_sp<PrecompileBlender>> fFixedBlenderEffects; | |
| bool fHasPorterDuffBlender = false; | |
| bool fHasHSLCBlender = false; | |
| int fNumCombos = 0; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_PrecompileBlenderPriv_DEFINED |