| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_DrawList_DEFINED | |
| #define skgpu_graphite_DrawList_DEFINED | |
| #include "src/gpu/graphite/DrawListBase.h" | |
| #include "include/private/SkDebug.h" | |
| #include "include/private/SkEnumBitMask.h" | |
| #include "src/core/SkBlockAllocator.h" | |
| #include "src/core/SkTBlockList.h" | |
| #include "src/gpu/graphite/ContextUtils.h" | |
| #include "src/gpu/graphite/DrawCommands.h" | |
| #include "src/gpu/graphite/DrawListTypes.h" | |
| #include "src/gpu/graphite/DrawOrder.h" | |
| #include "src/gpu/graphite/DrawParams.h" | |
| #include "src/gpu/graphite/PaintParams.h" | |
| #include "src/gpu/graphite/PipelineData.h" | |
| #include "src/gpu/graphite/geom/Rect.h" | |
| #include "src/gpu/graphite/geom/Transform.h" | |
| #include <cstdint> | |
| #include <limits> | |
| #include <optional> | |
| namespace skgpu::graphite { | |
| class DrawPass; | |
| class Geometry; | |
| class Renderer; | |
| /** | |
| * A DrawList represents a collection of drawing commands (and related clip/shading state) in | |
| * a form that closely mirrors what can be rendered efficiently and directly by the GPU backend | |
| * (while balancing how much pre-processing to do for draws that might get eliminated later due to | |
| * occlusion culling). | |
| * | |
| * A draw command combines: | |
| * - a shape | |
| * - a transform | |
| * - a primitive clip (not affected by the transform) | |
| * - optional shading description (shader, color filter, blend mode, etc) | |
| * - a draw ordering (compressed painters index, stencil set, and write/test depth) | |
| * | |
| * Commands are accumulated in an arbitrary order and then sorted by increasing sort z when the list | |
| * is prepared into an actual command buffer. The result of a draw command is the rasterization of | |
| * the transformed shape, restricted by its primitive clip (e.g. a scissor rect) and a depth test | |
| * of "GREATER" vs. its write/test z. (A test of GREATER, as opposed to GEQUAL, avoids double hits | |
| * for draws that may have overlapping geometry, e.g. stroking.) If the command has a shading | |
| * description, the color buffer will be modified; if not, it will be a depth-only draw. | |
| * | |
| * In addition to sorting the collected commands, the command list can be optimized during | |
| * preparation. Commands that are fully occluded by later operations can be skipped entirely without | |
| * affecting the final results. Adjacent commands (post sort) that would use equivalent GPU | |
| * pipelines are merged to produce fewer (but larger) operations on the GPU. | |
| * | |
| * Other than flush-time optimizations (sort, cull, and merge), the command list does what you tell | |
| * it to. Draw-specific simplification, style application, and advanced clipping should be handled | |
| * at a higher layer. | |
| */ | |
| class DrawList : public DrawListBase { | |
| public: | |
| // Add a constructor to prevent default zero initialization of SkTBlockList members' storage. | |
| DrawList() {} | |
| // DrawList requires that all Transforms be valid and asserts as much; invalid transforms should | |
| // be detected at the Device level or similar. The provided Renderer must be compatible with the | |
| // 'shape' and 'stroke' parameters. If the renderer uses coverage AA, 'ordering' must have a | |
| // compressed painters order that reflects that. If the renderer uses stencil, the 'ordering' | |
| // must have a valid stencil index as well. | |
| std::pair<DrawParams*, Layer*> recordDraw( | |
| const Renderer* renderer, | |
| const Transform& localToDevice, | |
| const Geometry& geometry, | |
| const Clip& clip, | |
| DrawOrder ordering, | |
| UniquePaintParamsID paintID, | |
| SkEnumBitMask<DstUsage> dstUsage, | |
| BarrierType barrierBeforeDraws, | |
| PipelineDataGatherer* gatherer, | |
| StorageContext* storageContext, | |
| const StrokeStyle* stroke, | |
| Layer*) override; | |
| std::unique_ptr<DrawPass> snapDrawPass(Recorder* recorder, | |
| StorageContext* storageContext, | |
| DrawContext* drawContext, | |
| sk_sp<TextureProxy> target, | |
| const SkImageInfo& targetInfo, | |
| DstReadStrategy dstReadStrategy) override; | |
| // Discard all previously recorded draws and set to the requested load op (with optional clear | |
| // color). | |
| void reset(LoadOp op, SkColor4f clearColor = {0.f, 0.f, 0.f, 0.f}) override; | |
| private: | |
| struct Draw { | |
| public: | |
| Draw(const Renderer* renderer, const Transform& transform, const Geometry& geometry, | |
| const Clip& clip, DrawOrder order, BarrierType barrierBeforeDraws, | |
| const StrokeStyle* stroke) | |
| : fRenderer(renderer) | |
| , fDrawParams(transform, geometry, clip, order, stroke, barrierBeforeDraws) {} | |
| const Renderer* renderer() const { return fRenderer; } | |
| const DrawParams& drawParams() const { return fDrawParams; } | |
| private: | |
| const Renderer* fRenderer; | |
| DrawParams fDrawParams; | |
| }; | |
| template <uint64_t Bits, uint64_t Offset> | |
| struct Bitfield { | |
| static constexpr uint64_t kMask = ((uint64_t) 1 << Bits) - 1; | |
| static constexpr uint64_t kOffset = Offset; | |
| static constexpr uint64_t kBits = Bits; | |
| static uint32_t get(uint64_t v) { return static_cast<uint32_t>((v >> kOffset) & kMask); } | |
| static uint64_t set(uint32_t v) { return (v & kMask) << kOffset; } | |
| }; | |
| /** | |
| * Each Draw in a DrawList might be processed by multiple RenderSteps (determined by the Draw's | |
| * Renderer), which can be sorted independently. Each (step, draw) pair produces its own | |
| * SortKey. | |
| * | |
| * The goal of sorting draws for the DrawPass is to minimize pipeline transitions and dynamic | |
| * binds within a pipeline, while still respecting the overall painter's order. This decreases | |
| * the number of low-level draw commands in a command buffer and increases the size of those, | |
| * allowing the GPU to operate more efficiently and have fewer bubbles within its own | |
| * instruction stream. | |
| * | |
| * The Draw's CompresssedPaintersOrder and DisjointStencilIndex represent the most significant | |
| * bits of the key, and are shared by all SortKeys produced by the same draw. Next, the pipeline | |
| * description is encoded in two steps: | |
| * 1. The index of the RenderStep packed in the high bits to ensure each step for a draw is | |
| * ordered correctly. | |
| * 2. An index into a cache of pipeline descriptions is used to encode the identity of the | |
| * pipeline (SortKeys that differ in the bits from #1 necessarily would have different | |
| * descriptions, but then the specific ordering of the RenderSteps isn't enforced). Last, | |
| * the SortKey encodes an index into the set of uniform bindings accumulated for a DrawPass. | |
| * This allows the SortKey to cluster draw steps that have both a compatible pipeline and do | |
| * not require rebinding uniform data or other state (e.g. scissor). Since the uniform data | |
| * index and the pipeline description index are packed into indices and not actual pointers, | |
| * a given SortKey is only valid for the a specific DrawList->DrawPass conversion. | |
| */ | |
| class SortKey { | |
| public: | |
| SortKey(const Draw* draw, int renderStep, | |
| GraphicsPipelineCache::Index pipelineIndex, | |
| UniformDataCache::Index uniformIndex, | |
| TextureDataCache::Index textureBindingIndex) | |
| : fPipelineKey( | |
| ColorDepthOrderField::set(draw->drawParams().order().paintOrder().bits()) | |
| | StencilIndexField::set(draw->drawParams().order().stencilIndex().bits()) | |
| | RenderStepField::set(static_cast<uint32_t>(renderStep)) | |
| | PipelineField::set(pipelineIndex)) | |
| , fUniformKey(UniformField::set(uniformIndex) | | |
| TextureBindingsField::set(textureBindingIndex)) | |
| , fDraw(draw) { | |
| SkASSERT(pipelineIndex < GraphicsPipelineCache::kInvalidIndex); | |
| SkASSERT(renderStep <= draw->renderer()->numRenderSteps()); | |
| } | |
| bool operator<(const SortKey& k) const { | |
| return fPipelineKey < k.fPipelineKey || | |
| (fPipelineKey == k.fPipelineKey && fUniformKey < k.fUniformKey); | |
| } | |
| const RenderStep& renderStep() const { | |
| return fDraw->renderer()->step(RenderStepField::get(fPipelineKey)); | |
| } | |
| const Draw& draw() const { return *fDraw; } | |
| GraphicsPipelineCache::Index pipelineIndex() const { | |
| return PipelineField::get(fPipelineKey); | |
| } | |
| UniformDataCache::Index uniformIndex() const { | |
| return UniformField::get(fUniformKey); | |
| } | |
| TextureDataCache::Index textureBindingIndex() const { | |
| return TextureBindingsField::get(fUniformKey); | |
| } | |
| private: | |
| // Fields are ordered from most-significant to least when sorting by 128-bit value. | |
| // NOTE: We don't use C++ bit fields because field ordering is implementation defined and we | |
| // need to sort consistently. | |
| using ColorDepthOrderField = Bitfield<16, 48>; // sizeof(CompressedPaintersOrder) | |
| using StencilIndexField = Bitfield<16, 32>; // sizeof(DisjointStencilIndex) | |
| using RenderStepField = Bitfield<2, 30>; // bits >= log2(Renderer::kMaxRenderSteps) | |
| using PipelineField = Bitfield<30, 0>; // bits >= log2(max total steps in draw list) | |
| uint64_t fPipelineKey; | |
| // The uniform/texture index fields need 1 extra bit to encode "no-data". Values that are | |
| // greater than or equal to 2^(bits-1) represent "no-data", while values between | |
| // [0, 2^(bits-1)-1] can access data arrays without extra logic. | |
| using UniformField = Bitfield<34, 30>; // bits >= 1+log2(max total steps) | |
| using TextureBindingsField = Bitfield<30, 0>; // bits >= 1+log2(max total steps) | |
| uint64_t fUniformKey; | |
| // Backpointer to the draw that produced the sort key | |
| const Draw* fDraw; | |
| // https://issues.skia.org/issues/485303056 | |
| #if defined(__clang__) | |
| #pragma clang diagnostic push | |
| #pragma clang diagnostic ignored "-Wtautological-value-range-compare" | |
| #endif | |
| static_assert(ColorDepthOrderField::kBits >= sizeof(CompressedPaintersOrder)); | |
| static_assert(StencilIndexField::kBits >= sizeof(DisjointStencilIndex)); | |
| static_assert(RenderStepField::kBits >= SkNextLog2(Renderer::kMaxRenderSteps)); | |
| static_assert(PipelineField::kBits >= SkNextLog2(DrawListBase::kMaxRenderSteps)); | |
| static_assert(UniformField::kBits >= 1+SkNextLog2(DrawListBase::kMaxRenderSteps)); | |
| static_assert(TextureBindingsField::kBits >= 1+SkNextLog2(DrawListBase::kMaxRenderSteps)); | |
| #if defined(__clang__) | |
| #pragma clang diagnostic pop | |
| #endif | |
| }; | |
| SkTBlockList<Draw, 4> fDraws{SkBlockAllocator::GrowthPolicy::kFibonacci}; | |
| std::vector<SortKey> fSortKeys; | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_DrawList_DEFINED |