| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skgpu_graphite_ComputePipeline_DEFINED | |
| #define skgpu_graphite_ComputePipeline_DEFINED | |
| #include "src/gpu/graphite/Resource.h" | |
| namespace skgpu::graphite { | |
| class SharedContext; | |
| /** | |
| * ComputePipeline corresponds to a backend specific pipeline used for compute (vs rendering), | |
| * e.g. MTLComputePipelineState (Metal), | |
| * CreateComputePipeline (Dawn), | |
| * CreateComputePipelineState (D3D12), | |
| * or VkComputePipelineCreateInfo (Vulkan). | |
| */ | |
| class ComputePipeline : public Resource { | |
| public: | |
| ~ComputePipeline() override = default; | |
| // TODO(b/240615224): The pipeline should return an optional effective local workgroup | |
| // size if the value was statically assigned in the shader (when it's not possible to assign | |
| // them via specialization constants). | |
| const char* getResourceType() const override { return "Compute Pipeline"; } | |
| protected: | |
| explicit ComputePipeline(const SharedContext*); | |
| }; | |
| } // namespace skgpu::graphite | |
| #endif // skgpu_graphite_ComputePipeline_DEFINED |