| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "include/private/SkAssert.h" | |
| #include "include/private/SkDebug.h" | |
| #include "src/core/SkSLTypeShared.h" | |
| #include "src/gpu/Blend.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" | |
| GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) | |
| : GrGLSLShaderBuilder(program) {} | |
| const char* GrGLSLFragmentShaderBuilder::dstColor() { | |
| SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) | |
| const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); | |
| if (shaderCaps->fFBFetchSupport) { | |
| this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, | |
| shaderCaps->fFBFetchExtensionString); | |
| // Some versions of this extension string require declaring custom color output on ES 3.0+ | |
| const char* fbFetchColorName = "sk_LastFragColor"; | |
| if (shaderCaps->fFBFetchNeedsCustomOutput) { | |
| fPrimaryColorIsInOut = true; | |
| fbFetchColorName = DeclaredColorOutputName(); | |
| // Set the dstColor to an intermediate variable so we don't override it with the output | |
| this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); | |
| } else { | |
| return fbFetchColorName; | |
| } | |
| } | |
| return kDstColorName; | |
| } | |
| void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded( | |
| skgpu::BlendEquation equation) { | |
| SkASSERT(skgpu::BlendEquationIsAdvanced(equation)); | |
| if (fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()) { | |
| this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, | |
| "GL_KHR_blend_equation_advanced"); | |
| this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); | |
| } | |
| } | |
| void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { | |
| SkASSERT(!fHasSecondaryOutput); | |
| fHasSecondaryOutput = true; | |
| const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); | |
| if (const char* extension = caps.fSecondaryOutputExtensionString) { | |
| this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); | |
| } | |
| // If the primary output is declared, we must declare also the secondary output | |
| // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom | |
| // output. The condition also co-incides with the condition in which GLSL ES 2.0 | |
| // requires the built-in gl_SecondaryFragColorEXT, whereas 3.0 requires a custom output. | |
| if (caps.mustDeclareFragmentShaderOutput()) { | |
| fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), SkSLType::kHalf4, | |
| GrShaderVar::TypeModifier::Out); | |
| fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); | |
| } | |
| } | |
| const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { | |
| return DeclaredColorOutputName(); | |
| } | |
| bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { | |
| return fPrimaryColorIsInOut; | |
| } | |
| const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { | |
| if (this->hasSecondaryOutput()) { | |
| return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) | |
| ? DeclaredSecondaryColorOutputName() | |
| : "sk_SecondaryFragColor"; | |
| } | |
| return nullptr; | |
| } | |
| GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { | |
| return fProgramBuilder->origin(); | |
| } | |
| void GrGLSLFragmentShaderBuilder::onFinalize() { | |
| fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); | |
| } |