| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/gl/GrGLRenderTarget.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTraceMemoryDump.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/ganesh/GrDirectContext.h" | |
| #include "include/gpu/ganesh/GrTypes.h" | |
| #include "include/gpu/ganesh/gl/GrGLBackendSurface.h" | |
| #include "include/gpu/ganesh/gl/GrGLFunctions.h" | |
| #include "include/gpu/ganesh/gl/GrGLInterface.h" | |
| #include "include/private/SkAssert.h" | |
| #include "include/private/SkDebug.h" | |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" | |
| #include "src/gpu/ganesh/GrAttachment.h" | |
| #include "src/gpu/ganesh/GrBackendUtils.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" | |
| #include "src/gpu/ganesh/GrGpu.h" | |
| #include "src/gpu/ganesh/GrResourceProvider.h" | |
| #include "src/gpu/ganesh/gl/GrGLCaps.h" | |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" | |
| #include "src/gpu/ganesh/gl/GrGLTexture.h" | |
| #include "src/gpu/ganesh/gl/GrGLUtil.h" | |
| #include <utility> | |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) | |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | |
| // Constructor for wrapped render targets. | |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | |
| const SkISize& dimensions, | |
| GrGLFormat format, | |
| int sampleCount, | |
| const IDs& ids, | |
| sk_sp<GrGLAttachment> stencil, | |
| skgpu::Protected isProtected, | |
| std::string_view label) | |
| : GrSurface(gpu, dimensions, isProtected, label) | |
| , GrRenderTarget(gpu, dimensions, sampleCount, isProtected, label, std::move(stencil)) { | |
| this->init(format, ids); | |
| this->setFlags(gpu->glCaps(), ids); | |
| this->registerWithCacheWrapped(GrWrapCacheable::kNo); | |
| } | |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | |
| const SkISize& dimensions, | |
| GrGLFormat format, | |
| int sampleCount, | |
| const IDs& ids, | |
| skgpu::Protected isProtected, | |
| std::string_view label) | |
| : GrSurface(gpu, dimensions, isProtected, label) | |
| , GrRenderTarget(gpu, dimensions, sampleCount, isProtected, label) { | |
| this->init(format, ids); | |
| this->setFlags(gpu->glCaps(), ids); | |
| } | |
| inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) { | |
| if ((fMultisampleFBOID | fSingleSampleFBOID) == 0) { | |
| this->setGLRTFBOIDIs0(); | |
| } | |
| } | |
| void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) { | |
| fMultisampleFBOID = idDesc.fMultisampleFBOID; | |
| fSingleSampleFBOID = idDesc.fSingleSampleFBOID; | |
| fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | |
| fRTFBOOwnership = idDesc.fRTFBOOwnership; | |
| fRTFormat = format; | |
| fTotalMemorySamplesPerPixel = idDesc.fTotalMemorySamplesPerPixel; | |
| } | |
| GrGLFormat stencil_bits_to_format(int stencilBits) { | |
| SkASSERT(stencilBits); | |
| switch (stencilBits) { | |
| case 8: | |
| // We pick the packed format here so when we query total size we are at least not | |
| // underestimating the total size of the stencil buffer. However, in reality this | |
| // rarely matters since we usually don't care about the size of wrapped objects. | |
| return GrGLFormat::kDEPTH24_STENCIL8; | |
| case 16: | |
| return GrGLFormat::kSTENCIL_INDEX16; | |
| default: | |
| SkASSERT(false); | |
| return GrGLFormat::kUnknown; | |
| } | |
| } | |
| sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, | |
| const SkISize& dimensions, | |
| GrGLFormat format, | |
| int sampleCount, | |
| const IDs& idDesc, | |
| int stencilBits, | |
| skgpu::Protected isProtected, | |
| std::string_view label) { | |
| sk_sp<GrGLAttachment> sb; | |
| if (stencilBits) { | |
| // We pick a "fake" actual format that matches the number of stencil bits. When wrapping | |
| // an FBO with some number of stencil bits all we care about in the future is that we have | |
| // a format with the same number of stencil bits. We don't even directly use the format or | |
| // any other properties. Thus it is fine for us to just assign an arbitrary format that | |
| // matches the stencil bit count. | |
| GrGLFormat sFmt = stencil_bits_to_format(stencilBits); | |
| // We don't have the actual renderbufferID but we need to make an attachment for the stencil | |
| // so we just set it to an invalid value of 0 to make sure we don't explicitly use it or try | |
| // and delete it. | |
| sb = GrGLAttachment::MakeWrappedRenderBuffer(gpu, | |
| /*renderbufferID=*/0, | |
| dimensions, | |
| GrAttachment::UsageFlags::kStencilAttachment, | |
| sampleCount, | |
| sFmt); | |
| } | |
| return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget( | |
| gpu, dimensions, format, sampleCount, idDesc, std::move(sb), isProtected, label)); | |
| } | |
| GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { | |
| bool useMultisampleFBO = (this->numSamples() > 1); | |
| GrGLFramebufferInfo fbi; | |
| fbi.fFBOID = (useMultisampleFBO) ? fMultisampleFBOID : fSingleSampleFBOID; | |
| fbi.fFormat = GrGLFormatToEnum(this->format()); | |
| fbi.fProtected = skgpu::Protected(this->isProtected()); | |
| int numStencilBits = 0; | |
| if (GrAttachment* stencil = this->getStencilAttachment(useMultisampleFBO)) { | |
| numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat()); | |
| } | |
| return GrBackendRenderTargets::MakeGL( | |
| this->width(), this->height(), this->numSamples(), numStencilBits, fbi); | |
| } | |
| GrBackendFormat GrGLRenderTarget::backendFormat() const { | |
| // We should never have a GrGLRenderTarget (even a textureable one with a target that is not | |
| // texture 2D. | |
| return GrBackendFormats::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); | |
| } | |
| size_t GrGLRenderTarget::onGpuMemorySize() const { | |
| return GrSurface::ComputeSize(this->backendFormat(), | |
| this->dimensions(), | |
| fTotalMemorySamplesPerPixel, | |
| skgpu::Mipmapped::kNo); | |
| } | |
| void GrGLRenderTarget::onSetLabel() { | |
| SkASSERT(fMSColorRenderbufferID); | |
| SkASSERT(fRTFBOOwnership == GrBackendObjectOwnership::kOwned); | |
| } | |
| bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { | |
| // We defer attaching the new stencil buffer until the next time our framebuffer is bound. | |
| if (this->getStencilAttachment(useMultisampleFBO) != stencil) { | |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = true; | |
| } | |
| return true; | |
| } | |
| bool GrGLRenderTarget::ensureDynamicMSAAAttachment() { | |
| SkASSERT(this->numSamples() == 1); | |
| if (fMultisampleFBOID) { | |
| return true; | |
| } | |
| SkASSERT(!fDynamicMSAAAttachment); | |
| GrResourceProvider* resourceProvider = this->getContext()->priv().resourceProvider(); | |
| const GrCaps& caps = *this->getGpu()->caps(); | |
| int internalSampleCount = caps.internalMultisampleCount(this->backendFormat()); | |
| if (internalSampleCount <= 1) { | |
| return false; | |
| } | |
| if (resourceProvider->caps()->msaaResolvesAutomatically() && this->asTexture()) { | |
| // We can use EXT_multisampled_render_to_texture for MSAA. We will configure the FBO as MSAA | |
| // or not during bindFBO(). | |
| fMultisampleFBOID = fSingleSampleFBOID; | |
| return true; | |
| } | |
| GL_CALL(GenFramebuffers(1, &fMultisampleFBOID)); | |
| if (!fMultisampleFBOID) { | |
| return false; | |
| } | |
| this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); | |
| fDynamicMSAAAttachment.reset( | |
| static_cast<GrGLAttachment*>(resourceProvider->getDiscardableMSAAAttachment( | |
| this->dimensions(), this->backendFormat(), internalSampleCount, | |
| GrProtected(this->isProtected()), GrMemoryless::kNo).release())); | |
| if (!fDynamicMSAAAttachment) { | |
| return false; | |
| } | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, | |
| fDynamicMSAAAttachment->renderbufferID())); | |
| return true; | |
| } | |
| void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) { | |
| GrGLuint fboId = useMultisampleFBO ? fMultisampleFBOID : fSingleSampleFBOID; | |
| this->getGLGpu()->bindFramebuffer(fboTarget, fboId); | |
| if (fSingleSampleFBOID != 0 && | |
| fSingleSampleFBOID == fMultisampleFBOID && | |
| useMultisampleFBO != fDMSAARenderToTextureFBOIsMultisample) { | |
| auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); | |
| if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) { | |
| GL_CALL(FramebufferTexture2D(fboTarget, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, | |
| 0 /*texture*/, | |
| 0 /*mipMapLevel*/)); | |
| } | |
| if (useMultisampleFBO) { | |
| int sampleCount = this->numSamples() > 1 ? | |
| this->numSamples() : | |
| this->getGpu()->caps()->internalMultisampleCount(this->backendFormat()); | |
| GL_CALL(FramebufferTexture2DMultisample(fboTarget, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| glTex->target(), | |
| glTex->textureID(), | |
| 0 /*mipMapLevel*/, | |
| sampleCount)); | |
| } else { | |
| GL_CALL(FramebufferTexture2D(fboTarget, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| glTex->target(), | |
| glTex->textureID(), | |
| 0 /*mipMapLevel*/)); | |
| } | |
| fDMSAARenderToTextureFBOIsMultisample = useMultisampleFBO; | |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = true; | |
| } | |
| // Make sure the stencil attachment is valid. Even though a color buffer op doesn't use stencil, | |
| // our FBO still needs to be "framebuffer complete". | |
| if (fNeedsStencilAttachmentBind[useMultisampleFBO]) { | |
| if (auto stencil = this->getStencilAttachment(useMultisampleFBO)) { | |
| const GrGLAttachment* glStencil = static_cast<const GrGLAttachment*>(stencil); | |
| GL_CALL(FramebufferRenderbuffer(fboTarget, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| glStencil->renderbufferID())); | |
| if (GrGLFormatIsPackedDepthStencil(glStencil->format())) { | |
| GL_CALL(FramebufferRenderbuffer(fboTarget, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| glStencil->renderbufferID())); | |
| } else { | |
| GL_CALL(FramebufferRenderbuffer(fboTarget, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| 0)); | |
| } | |
| } else { | |
| GL_CALL(FramebufferRenderbuffer(fboTarget, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| 0)); | |
| GL_CALL(FramebufferRenderbuffer(fboTarget, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, | |
| 0)); | |
| } | |
| #ifdef SK_DEBUG | |
| if (!this->getGLGpu()->glCaps().skipErrorChecks() && | |
| !this->getGLGpu()->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); | |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | |
| // This can fail if the context has been asynchronously abandoned (see | |
| // skbug.com/40036375). | |
| SkDebugf("WARNING: failed to attach stencil.\n"); | |
| } | |
| } | |
| #endif | |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = false; | |
| } | |
| } | |
| void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { | |
| // If the multisample FBO is nonzero, it means we always have something to resolve (even if the | |
| // single sample buffer is FBO 0). If it's zero, then there's nothing to resolve. | |
| SkASSERT(fMultisampleFBOID != 0); | |
| // In the EXT_multisampled_render_to_texture case, we shouldn't be resolving anything. | |
| SkASSERT(!this->isMultisampledRenderToTexture()); | |
| if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { | |
| this->bindInternal(GR_GL_READ_FRAMEBUFFER, true); | |
| this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, false); | |
| } else { | |
| SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); | |
| SkASSERT(this->getGLGpu()->glCaps().canResolveSingleToMSAA()); | |
| this->bindInternal(GR_GL_READ_FRAMEBUFFER, false); | |
| this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, true); | |
| } | |
| } | |
| void GrGLRenderTarget::onRelease() { | |
| if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { | |
| GrGLGpu* gpu = this->getGLGpu(); | |
| if (fSingleSampleFBOID) { | |
| gpu->deleteFramebuffer(fSingleSampleFBOID); | |
| } | |
| if (fMultisampleFBOID && fMultisampleFBOID != fSingleSampleFBOID) { | |
| gpu->deleteFramebuffer(fMultisampleFBOID); | |
| } | |
| if (fMSColorRenderbufferID) { | |
| GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | |
| } | |
| } | |
| fMultisampleFBOID = kUnresolvableFBOID; | |
| fSingleSampleFBOID = kUnresolvableFBOID; | |
| fMSColorRenderbufferID = 0; | |
| INHERITED::onRelease(); | |
| } | |
| void GrGLRenderTarget::onAbandon() { | |
| fMultisampleFBOID = kUnresolvableFBOID; | |
| fSingleSampleFBOID = kUnresolvableFBOID; | |
| fMSColorRenderbufferID = 0; | |
| INHERITED::onAbandon(); | |
| } | |
| GrGLGpu* GrGLRenderTarget::getGLGpu() const { | |
| SkASSERT(!this->wasDestroyed()); | |
| return static_cast<GrGLGpu*>(this->getGpu()); | |
| } | |
| bool GrGLRenderTarget::canAttemptStencilAttachment(bool useMultisampleFBO) const { | |
| // This cap should have been handled at a higher level. | |
| SkASSERT(!this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers()); | |
| // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently | |
| // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, | |
| // Skia created it. | |
| return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned || | |
| // The dmsaa attachment is always owned and always supports adding stencil. | |
| (this->numSamples() == 1 && useMultisampleFBO); | |
| } | |
| void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { | |
| // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget | |
| // which is multiply inherited from both ourselves and a texture. In these cases, one part | |
| // (texture, rt) may be wrapped, while the other is owned by Skia. | |
| bool refsWrappedRenderTargetObjects = | |
| this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed; | |
| if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { | |
| return; | |
| } | |
| int numSamplesNotInTexture = fTotalMemorySamplesPerPixel; | |
| if (this->asTexture()) { | |
| --numSamplesNotInTexture; // GrGLTexture::dumpMemoryStatistics accounts for 1 sample. | |
| } | |
| if (numSamplesNotInTexture >= 1) { | |
| size_t size = GrSurface::ComputeSize(this->backendFormat(), | |
| this->dimensions(), | |
| numSamplesNotInTexture, | |
| skgpu::Mipmapped::kNo); | |
| // Due to this resource having both a texture and a renderbuffer component, dump as | |
| // skia/gpu_resources/resource_#/renderbuffer | |
| SkString resourceName = this->getResourceName(); | |
| resourceName.append("/renderbuffer"); | |
| this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size); | |
| SkString renderbuffer_id; | |
| renderbuffer_id.appendU32(fMSColorRenderbufferID); | |
| traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer", | |
| renderbuffer_id.c_str()); | |
| } | |
| } |