| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLProgramDataManager_DEFINED | |
| #define GrGLProgramDataManager_DEFINED | |
| #include "include/gpu/ganesh/gl/GrGLTypes.h" | |
| #include "include/private/SkDebug.h" | |
| #include "include/private/SkTArray.h" | |
| #include "src/core/SkTBlockList.h" | |
| #include "src/gpu/ganesh/GrShaderVar.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" | |
| #include <cstdint> | |
| class GrGLGpu; | |
| enum class SkSLType : char; | |
| /** Manages the resources used by a shader program. | |
| * The resources are objects the program uses to communicate with the | |
| * application code. | |
| */ | |
| class GrGLProgramDataManager : public GrGLSLProgramDataManager { | |
| public: | |
| struct GLUniformInfo : public GrGLSLUniformHandler::UniformInfo { | |
| GrGLint fLocation; | |
| }; | |
| struct VaryingInfo { | |
| GrShaderVar fVariable; | |
| GrGLint fLocation; | |
| }; | |
| // This uses a SkTBlockList rather than SkTArray/std::vector so that the GrShaderVars | |
| // don't move in memory after they are inserted. Users of GrGLShaderBuilder get refs to the vars | |
| // and ptrs to their name strings. Otherwise, we'd have to hand out copies. | |
| typedef SkTBlockList<GLUniformInfo> UniformInfoArray; | |
| typedef SkTBlockList<VaryingInfo> VaryingInfoArray; | |
| GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&); | |
| void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const; | |
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | |
| * array of uniforms. arrayCount must be <= the array count of the uniform. | |
| */ | |
| void set1i(UniformHandle, int32_t) const override; | |
| void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set1f(UniformHandle, float v0) const override; | |
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set2i(UniformHandle, int32_t, int32_t) const override; | |
| void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set2f(UniformHandle, float, float) const override; | |
| void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; | |
| void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set3f(UniformHandle, float, float, float) const override; | |
| void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; | |
| void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; | |
| void set4f(UniformHandle, float, float, float, float) const override; | |
| void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| // matrices are column-major, the first three upload a single matrix, the latter three upload | |
| // arrayCount matrices into a uniform array. | |
| void setMatrix2f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| private: | |
| struct Uniform { | |
| GrGLint fLocation; | |
| #ifdef SK_DEBUG | |
| SkSLType fType; | |
| int fArrayCount; | |
| #endif | |
| }; | |
| template<int N> inline void setMatrices(UniformHandle, int arrayCount, | |
| const float matrices[]) const; | |
| skia_private::TArray<Uniform, true> fUniforms; | |
| GrGLGpu* fGpu; | |
| using INHERITED = GrGLSLProgramDataManager; | |
| }; | |
| #endif |