| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/gl/GrGLFinishCallbacks.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/private/SkAssert.h" | |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" | |
| #include <utility> | |
| GrGLFinishCallbacks::GrGLFinishCallbacks(GrGLGpu* gpu) : fGpu(gpu) {} | |
| GrGLFinishCallbacks::~GrGLFinishCallbacks() { | |
| this->callAll(true); | |
| } | |
| void GrGLFinishCallbacks::add(skgpu::AutoCallback callback, GrGLint timerQuery) { | |
| SkASSERT(callback); | |
| FinishCallback finishCallback; | |
| finishCallback.fCallback = std::move(callback); | |
| finishCallback.fSync = fGpu->insertSync(); | |
| finishCallback.fTimerQuery = timerQuery; | |
| fCallbacks.push_back(std::move(finishCallback)); | |
| } | |
| void GrGLFinishCallbacks::check() { | |
| // Bail after the first unfinished sync since we expect they signal in the order inserted. | |
| while (!fCallbacks.empty() && fGpu->testSync(fCallbacks.front().fSync)) { | |
| // While we are processing a proc we need to make sure to remove it from the callback list | |
| // before calling it. This is because the client could trigger a call (e.g. calling | |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must | |
| // process deleting the sync before a client may abandon the context. | |
| auto& finishCallback = fCallbacks.front(); | |
| if (finishCallback.fSync) { | |
| fGpu->deleteSync(finishCallback.fSync); | |
| } | |
| skgpu::GpuStats stats; | |
| if (auto timerQuery = finishCallback.fTimerQuery) { | |
| stats.elapsedTime = fGpu->getTimerQueryResult(timerQuery); | |
| if (finishCallback.fCallback.receivesGpuStats()) { | |
| finishCallback.fCallback.setStats(stats); | |
| } | |
| } | |
| fCallbacks.pop_front(); | |
| } | |
| } | |
| void GrGLFinishCallbacks::callAll(bool doDelete) { | |
| while (!fCallbacks.empty()) { | |
| // While we are processing a proc we need to make sure to remove it from the callback list | |
| // before calling it. This is because the client could trigger a call (e.g. calling | |
| // flushAndSubmit(/*sync=*/true)) that has us process the finished callbacks. We also must | |
| // process deleting the sync before a client may abandon the context. | |
| auto& finishCallback = fCallbacks.front(); | |
| skgpu::GpuStats stats; | |
| if (doDelete && finishCallback.fSync) { | |
| fGpu->deleteSync(finishCallback.fSync); | |
| if (finishCallback.fTimerQuery) { | |
| stats.elapsedTime = fGpu->getTimerQueryResult(finishCallback.fTimerQuery); | |
| if (finishCallback.fCallback.receivesGpuStats()) { | |
| finishCallback.fCallback.setStats(stats); | |
| } | |
| } | |
| } | |
| fCallbacks.pop_front(); | |
| } | |
| } |