| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/gl/GrGLContext.h" | |
| #include <cstdlib> | |
| #include "include/gpu/ganesh/GrContextOptions.h" | |
| #include "src/gpu/ganesh/gl/GrGLGLSL.h" | |
| #include "src/sksl/SkSLGLSL.h" | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| #include <sys/system_properties.h> | |
| #endif | |
| //////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface, | |
| const GrContextOptions& options) { | |
| if (!interface->validate()) { | |
| return nullptr; | |
| } | |
| ConstructorArgs args; | |
| args.fDriverInfo = GrGLGetDriverInfo(interface.get()); | |
| if (args.fDriverInfo.fVersion == GR_GL_INVALID_VER) { | |
| return nullptr; | |
| } | |
| if (!GrGLGetGLSLGeneration(args.fDriverInfo, &args.fGLSLGeneration)) { | |
| return nullptr; | |
| } | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| auto getAndroidAPIVersion = []() { | |
| char androidAPIVersion[PROP_VALUE_MAX]; | |
| int strLength = __system_property_get("ro.build.version.sdk", androidAPIVersion); | |
| return strLength == 0 ? -1 : atoi(androidAPIVersion); | |
| }; | |
| /* | |
| * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they | |
| * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with | |
| * #version 100, and will fail to compile with #version 300 es. In the long term, we | |
| * need to lock this down to a specific driver version. | |
| * ?????/2019 - Qualcomm has fixed this for Android O+ devices (API 26+) | |
| * ?????/2015 - This bug is still present in Lollipop pre-mr1 | |
| * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx). | |
| */ | |
| if (!options.fDisableDriverCorrectnessWorkarounds && | |
| args.fDriverInfo.fRenderer == GrGLRenderer::kAdreno3xx) { | |
| if (getAndroidAPIVersion() < 26) { | |
| args.fGLSLGeneration = SkSL::GLSLGeneration::k100es; | |
| } | |
| } | |
| /* | |
| * Older versions of the Android emulator running on SwiftShader have a bug where | |
| * GLSL 3.00 shaders can cause the emulator to hard crash. | |
| * We workaround this by using #version 100 shaders. | |
| */ | |
| if (!options.fDisableDriverCorrectnessWorkarounds && | |
| args.fDriverInfo.fRenderer == GrGLRenderer::kAndroidEmulator) { | |
| args.fGLSLGeneration = SkSL::GLSLGeneration::k100es; | |
| } | |
| #endif | |
| // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 | |
| // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 | |
| // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2 | |
| // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language | |
| // if we want to prioritize external texture support. skbug.com/40038974 | |
| if (GR_IS_GR_GL_ES(interface->fStandard) && | |
| options.fPreferExternalImagesOverES3 && | |
| !options.fDisableDriverCorrectnessWorkarounds && | |
| interface->hasExtension("GL_OES_EGL_image_external") && | |
| args.fGLSLGeneration >= SkSL::GLSLGeneration::k330 && | |
| !interface->hasExtension("GL_OES_EGL_image_external_essl3") && | |
| !interface->hasExtension("OES_EGL_image_external_essl3")) { | |
| args.fGLSLGeneration = SkSL::GLSLGeneration::k100es; | |
| } | |
| args.fContextOptions = &options; | |
| args.fInterface = std::move(interface); | |
| return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args))); | |
| } | |
| GrGLContext::~GrGLContext() {} | |
| GrGLContextInfo::GrGLContextInfo(ConstructorArgs&& args) { | |
| fInterface = std::move(args.fInterface); | |
| fDriverInfo = args.fDriverInfo; | |
| fGLSLGeneration = args.fGLSLGeneration; | |
| fGLCaps = sk_make_sp<GrGLCaps>(*args.fContextOptions, *this, fInterface.get()); | |
| } |