| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/gl/GrGLBuffer.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTraceMemoryDump.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/ganesh/gl/GrGLFunctions.h" | |
| #include "include/gpu/ganesh/gl/GrGLInterface.h" | |
| #include "include/private/SkMalloc.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/ganesh/GrGpuResourcePriv.h" | |
| #include "src/gpu/ganesh/gl/GrGLCaps.h" | |
| #include "src/gpu/ganesh/gl/GrGLDefines.h" | |
| #include "src/gpu/ganesh/gl/GrGLGpu.h" | |
| #include "src/gpu/ganesh/gl/GrGLUtil.h" | |
| #include <cstdint> | |
| #include <cstring> | |
| #include <string> | |
| #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) | |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) | |
| #define GL_ALLOC_CALL(gpu, call) \ | |
| [&] { \ | |
| if (gpu->glCaps().skipErrorChecks()) { \ | |
| GR_GL_CALL(gpu->glInterface(), call); \ | |
| return static_cast<GrGLenum>(GR_GL_NO_ERROR); \ | |
| } else { \ | |
| gpu->clearErrorsAndCheckForOOM(); \ | |
| GR_GL_CALL_NOERRCHECK(gpu->glInterface(), call); \ | |
| return gpu->getErrorAndCheckForOOM(); \ | |
| } \ | |
| }() | |
| sk_sp<GrGLBuffer> GrGLBuffer::Make(GrGLGpu* gpu, | |
| size_t size, | |
| GrGpuBufferType intendedType, | |
| GrAccessPattern accessPattern) { | |
| if (gpu->glCaps().transferBufferType() == GrGLCaps::TransferBufferType::kNone && | |
| (GrGpuBufferType::kXferCpuToGpu == intendedType || | |
| GrGpuBufferType::kXferGpuToCpu == intendedType)) { | |
| return nullptr; | |
| } | |
| sk_sp<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, | |
| /*label=*/"MakeGlBuffer")); | |
| if (0 == buffer->bufferID()) { | |
| return nullptr; | |
| } | |
| return buffer; | |
| } | |
| // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer | |
| // objects are implemented as client-side-arrays on tile-deferred architectures. | |
| #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW | |
| inline static GrGLenum gr_to_gl_access_pattern(GrGpuBufferType bufferType, | |
| GrAccessPattern accessPattern, | |
| const GrGLCaps& caps) { | |
| auto drawUsage = [](GrAccessPattern pattern) { | |
| switch (pattern) { | |
| case kDynamic_GrAccessPattern: | |
| // TODO: Do we really want to use STREAM_DRAW here on non-Chromium? | |
| return DYNAMIC_DRAW_PARAM; | |
| case kStatic_GrAccessPattern: | |
| return GR_GL_STATIC_DRAW; | |
| case kStream_GrAccessPattern: | |
| return GR_GL_STREAM_DRAW; | |
| } | |
| SkUNREACHABLE; | |
| }; | |
| auto readUsage = [](GrAccessPattern pattern) { | |
| switch (pattern) { | |
| case kDynamic_GrAccessPattern: | |
| return GR_GL_DYNAMIC_READ; | |
| case kStatic_GrAccessPattern: | |
| return GR_GL_STATIC_READ; | |
| case kStream_GrAccessPattern: | |
| return GR_GL_STREAM_READ; | |
| } | |
| SkUNREACHABLE; | |
| }; | |
| auto usageType = [&drawUsage, &readUsage, &caps](GrGpuBufferType type, | |
| GrAccessPattern pattern) { | |
| // GL_NV_pixel_buffer_object adds transfer buffers but not the related <usage> values. | |
| if (caps.transferBufferType() == GrGLCaps::TransferBufferType::kNV_PBO) { | |
| return drawUsage(pattern); | |
| } | |
| switch (type) { | |
| case GrGpuBufferType::kVertex: | |
| case GrGpuBufferType::kIndex: | |
| case GrGpuBufferType::kDrawIndirect: | |
| case GrGpuBufferType::kXferCpuToGpu: | |
| case GrGpuBufferType::kUniform: | |
| return drawUsage(pattern); | |
| case GrGpuBufferType::kXferGpuToCpu: | |
| return readUsage(pattern); | |
| } | |
| SkUNREACHABLE; | |
| }; | |
| return usageType(bufferType, accessPattern); | |
| } | |
| GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, | |
| size_t size, | |
| GrGpuBufferType intendedType, | |
| GrAccessPattern accessPattern, | |
| std::string_view label) | |
| : INHERITED(gpu, size, intendedType, accessPattern, label) | |
| , fIntendedType(intendedType) | |
| , fBufferID(0) | |
| , fUsage(gr_to_gl_access_pattern(intendedType, accessPattern, gpu->glCaps())) | |
| , fHasAttachedToTexture(false) { | |
| GL_CALL(GenBuffers(1, &fBufferID)); | |
| if (fBufferID) { | |
| GrGLenum target = gpu->bindBuffer(fIntendedType, this); | |
| GrGLenum error = GL_ALLOC_CALL(this->glGpu(), BufferData(target, | |
| (GrGLsizeiptr)size, | |
| nullptr, | |
| fUsage)); | |
| if (error != GR_GL_NO_ERROR) { | |
| GL_CALL(DeleteBuffers(1, &fBufferID)); | |
| fBufferID = 0; | |
| } | |
| } | |
| this->registerWithCache(skgpu::Budgeted::kYes); | |
| if (!fBufferID) { | |
| this->resourcePriv().removeScratchKey(); | |
| } | |
| } | |
| inline GrGLGpu* GrGLBuffer::glGpu() const { | |
| SkASSERT(!this->wasDestroyed()); | |
| return static_cast<GrGLGpu*>(this->getGpu()); | |
| } | |
| inline const GrGLCaps& GrGLBuffer::glCaps() const { | |
| return this->glGpu()->glCaps(); | |
| } | |
| void GrGLBuffer::onRelease() { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| if (!this->wasDestroyed()) { | |
| // make sure we've not been abandoned or already released | |
| if (fBufferID) { | |
| GL_CALL(DeleteBuffers(1, &fBufferID)); | |
| fBufferID = 0; | |
| } | |
| fMapPtr = nullptr; | |
| } | |
| INHERITED::onRelease(); | |
| } | |
| void GrGLBuffer::onAbandon() { | |
| fBufferID = 0; | |
| fMapPtr = nullptr; | |
| INHERITED::onAbandon(); | |
| } | |
| [[nodiscard]] static inline GrGLenum invalidate_buffer(GrGLGpu* gpu, | |
| GrGLenum target, | |
| GrGLenum usage, | |
| GrGLuint bufferID, | |
| size_t bufferSize) { | |
| switch (gpu->glCaps().invalidateBufferType()) { | |
| case GrGLCaps::InvalidateBufferType::kNone: | |
| return GR_GL_NO_ERROR; | |
| case GrGLCaps::InvalidateBufferType::kNullData: | |
| return GL_ALLOC_CALL(gpu, BufferData(target, bufferSize, nullptr, usage)); | |
| case GrGLCaps::InvalidateBufferType::kInvalidate: | |
| GR_GL_CALL(gpu->glInterface(), InvalidateBufferData(bufferID)); | |
| return GR_GL_NO_ERROR; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| void GrGLBuffer::onMap(MapType type) { | |
| SkASSERT(fBufferID); | |
| SkASSERT(!this->wasDestroyed()); | |
| SkASSERT(!this->isMapped()); | |
| // Handling dirty context is done in the bindBuffer call | |
| switch (this->glCaps().mapBufferType()) { | |
| case GrGLCaps::kNone_MapBufferType: | |
| return; | |
| case GrGLCaps::kMapBuffer_MapBufferType: { | |
| GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); | |
| if (type == MapType::kWriteDiscard) { | |
| GrGLenum error = invalidate_buffer(this->glGpu(), | |
| target, | |
| fUsage, | |
| fBufferID, | |
| this->size()); | |
| if (error != GR_GL_NO_ERROR) { | |
| return; | |
| } | |
| } | |
| GrGLenum access = type == MapType::kRead ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY; | |
| GL_CALL_RET(fMapPtr, MapBuffer(target, access)); | |
| break; | |
| } | |
| case GrGLCaps::kMapBufferRange_MapBufferType: { | |
| GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); | |
| GrGLbitfield access; | |
| switch (type) { | |
| case MapType::kRead: | |
| access = GR_GL_MAP_READ_BIT; | |
| break; | |
| case MapType::kWriteDiscard: | |
| access = GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT; | |
| break; | |
| } | |
| GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->size(), access)); | |
| break; | |
| } | |
| case GrGLCaps::kChromium_MapBufferType: { | |
| GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); | |
| GrGLenum access = type == MapType::kRead ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY; | |
| GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->size(), access)); | |
| break; | |
| } | |
| } | |
| } | |
| void GrGLBuffer::onUnmap(MapType) { | |
| SkASSERT(fBufferID); | |
| // bind buffer handles the dirty context | |
| switch (this->glCaps().mapBufferType()) { | |
| case GrGLCaps::kNone_MapBufferType: | |
| SkUNREACHABLE; | |
| case GrGLCaps::kMapBuffer_MapBufferType: // fall through | |
| case GrGLCaps::kMapBufferRange_MapBufferType: { | |
| GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); | |
| GL_CALL(UnmapBuffer(target)); | |
| break; | |
| } | |
| case GrGLCaps::kChromium_MapBufferType: | |
| this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? | |
| GL_CALL(UnmapBufferSubData(fMapPtr)); | |
| break; | |
| } | |
| fMapPtr = nullptr; | |
| } | |
| bool GrGLBuffer::onClearToZero() { | |
| SkASSERT(fBufferID); | |
| // We could improve this on GL 4.3+ with glClearBufferData (also GL_ARB_clear_buffer_object). | |
| this->onMap(GrGpuBuffer::MapType::kWriteDiscard); | |
| if (fMapPtr) { | |
| std::memset(fMapPtr, 0, this->size()); | |
| this->onUnmap(GrGpuBuffer::MapType::kWriteDiscard); | |
| return true; | |
| } | |
| void* zeros = sk_calloc_throw(this->size()); | |
| bool result = this->updateData(zeros, 0, this->size(), /*preserve=*/false); | |
| sk_free(zeros); | |
| return result; | |
| } | |
| bool GrGLBuffer::onUpdateData(const void* src, size_t offset, size_t size, bool preserve) { | |
| SkASSERT(fBufferID); | |
| // bindbuffer handles dirty context | |
| GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); | |
| if (!preserve) { | |
| GrGLenum error = invalidate_buffer(this->glGpu(), target, fUsage, fBufferID, this->size()); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| } | |
| GL_CALL(BufferSubData(target, offset, size, src)); | |
| return true; | |
| } | |
| void GrGLBuffer::onSetLabel() { | |
| SkASSERT(fBufferID); | |
| if (!this->getLabel().empty()) { | |
| const std::string label = "_Skia_" + this->getLabel(); | |
| if (this->glGpu()->glCaps().debugSupport()) { | |
| GL_CALL(ObjectLabel(GR_GL_BUFFER, fBufferID, -1, label.c_str())); | |
| } | |
| } | |
| } | |
| void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, | |
| const SkString& dumpName) const { | |
| SkString buffer_id; | |
| buffer_id.appendU32(this->bufferID()); | |
| traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer", buffer_id.c_str()); | |
| } |