| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ganesh/effects/GrDisableColorXP.h" | |
| #include "src/gpu/Blend.h" | |
| #include "src/gpu/ganesh/GrShaderCaps.h" | |
| #include "src/gpu/ganesh/GrXferProcessor.h" | |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include <memory> | |
| namespace skgpu { | |
| class KeyBuilder; | |
| class Swizzle; | |
| } | |
| /** | |
| * This xfer processor disables color writing. Thus color and coverage and ignored and no blending | |
| * occurs. This XP is usful for things like stenciling. | |
| */ | |
| class DisableColorXP : public GrXferProcessor { | |
| public: | |
| DisableColorXP() : INHERITED(kDisableColorXP_ClassID) {} | |
| private: | |
| const char* name() const override { return "Disable Color"; } | |
| bool onIsEqual(const GrXferProcessor& xpBase) const override { return true; } | |
| void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} | |
| void onGetBlendInfo(skgpu::BlendInfo* blendInfo) const override { | |
| blendInfo->fWritesColor = false; | |
| } | |
| std::unique_ptr<ProgramImpl> makeProgramImpl() const override; | |
| using INHERITED = GrXferProcessor; | |
| }; | |
| std::unique_ptr<GrXferProcessor::ProgramImpl> DisableColorXP::makeProgramImpl() const { | |
| class Impl : public ProgramImpl { | |
| private: | |
| void emitOutputsForBlendState(const EmitArgs& args) override { | |
| if (args.fShaderCaps->fMustWriteToFragColor) { | |
| // This emit code should be empty. However, on the nexus 6 there is a driver bug | |
| // where if you do not give gl_FragColor a value, the gl context is lost and we end | |
| // up drawing nothing. So this fix just sets the gl_FragColor arbitrarily to 0. | |
| // https://bugs.chromium.org/p/chromium/issues/detail?id=445377 | |
| GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; | |
| fragBuilder->codeAppendf("%s = half4(0);", args.fOutputPrimary); | |
| } | |
| } | |
| void emitWriteSwizzle(GrGLSLXPFragmentBuilder*, | |
| const skgpu::Swizzle&, | |
| const char*, | |
| const char*) const override { | |
| // Don't write any swizzling. This makes sure the final shader does not output a color. | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| sk_sp<const GrXferProcessor> GrDisableColorXPFactory::MakeXferProcessor() { | |
| return sk_make_sp<DisableColorXP>(); | |
| } | |
| GR_DEFINE_XP_FACTORY_TEST(GrDisableColorXPFactory) | |
| #if defined(GPU_TEST_UTILS) | |
| const GrXPFactory* GrDisableColorXPFactory::TestGet(GrProcessorTestData*) { | |
| return GrDisableColorXPFactory::Get(); | |
| } | |
| #endif |