| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrColor_DEFINED | |
| #define GrColor_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/gpu/ganesh/GrTypes.h" | |
| #include "src/core/SkColorData.h" | |
| #include "src/core/SkColorPriv.h" | |
| #include "src/core/SkHalf.h" | |
| #include "src/core/SkVx.h" | |
| #include "src/gpu/BufferWriter.h" | |
| /** | |
| * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is | |
| * premultiplied or not depends on the context in which it is being used. | |
| */ | |
| typedef uint32_t GrColor; | |
| // shift amount to assign a component to a GrColor int | |
| // These shift values are chosen for compatibility with GL attrib arrays | |
| // ES doesn't allow BGRA vertex attrib order so if they were not in this order | |
| // we'd have to swizzle in shaders. | |
| #ifdef SK_CPU_BENDIAN | |
| #define GrColor_SHIFT_R 24 | |
| #define GrColor_SHIFT_G 16 | |
| #define GrColor_SHIFT_B 8 | |
| #define GrColor_SHIFT_A 0 | |
| #else | |
| #define GrColor_SHIFT_R 0 | |
| #define GrColor_SHIFT_G 8 | |
| #define GrColor_SHIFT_B 16 | |
| #define GrColor_SHIFT_A 24 | |
| #endif | |
| /** | |
| * Pack 4 components (RGBA) into a GrColor int | |
| */ | |
| static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { | |
| SkASSERT((uint8_t)r == r); | |
| SkASSERT((uint8_t)g == g); | |
| SkASSERT((uint8_t)b == b); | |
| SkASSERT((uint8_t)a == a); | |
| return (r << GrColor_SHIFT_R) | | |
| (g << GrColor_SHIFT_G) | | |
| (b << GrColor_SHIFT_B) | | |
| (a << GrColor_SHIFT_A); | |
| } | |
| // extract a component (byte) from a GrColor int | |
| #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) | |
| #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) | |
| #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) | |
| #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) | |
| /** | |
| * Since premultiplied means that alpha >= color, we construct a color with | |
| * each component==255 and alpha == 0 to be "illegal" | |
| */ | |
| #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) | |
| /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ | |
| static inline float GrNormalizeByteToFloat(uint8_t value) { | |
| static const float ONE_OVER_255 = 1.f / 255.f; | |
| return value * ONE_OVER_255; | |
| } | |
| /** Used to pick vertex attribute types. */ | |
| static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { | |
| // Might want to instead check that the components are [0...a] instead of [0...1]? | |
| return color.fitsInBytes(); | |
| } | |
| static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { | |
| uint64_t halfColor; | |
| to_half(skvx::float4::Load(color.vec())).store(&halfColor); | |
| return halfColor; | |
| } | |
| #endif |