| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkSwizzlePriv_DEFINED | |
| #define SkSwizzlePriv_DEFINED | |
| #include "src/core/SkColorData.h" | |
| #include "src/core/SkVx.h" | |
| #include <cstdint> | |
| namespace SkOpts { | |
| // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}. | |
| using Swizzle_8888_u32 = void (*)(uint32_t*, const uint32_t*, int); | |
| extern Swizzle_8888_u32 RGBA_to_BGRA, // i.e. just swap RB | |
| RGBA_to_rgbA, // i.e. just premultiply | |
| RGBA_to_bgrA, // i.e. swap RB and premultiply | |
| rgbA_to_RGBA, // i.e. just unpremultiply | |
| rgbA_to_BGRA, // i.e. swap RB and unpremultiply | |
| inverted_CMYK_to_RGB1, // i.e. convert color space | |
| inverted_CMYK_to_BGR1; // i.e. convert color space | |
| using Swizzle_8888_u8 = void (*)(uint32_t*, const uint8_t*, int); | |
| extern Swizzle_8888_u8 RGB_to_RGB1, // i.e. insert an opaque alpha | |
| RGB_to_BGR1, // i.e. swap RB and insert an opaque alpha | |
| gray_to_RGB1, // i.e. expand to color channels + an opaque alpha | |
| grayA_to_RGBA, // i.e. expand to color channels | |
| grayA_to_rgbA; // i.e. expand to color channels and premultiply | |
| void Init_Swizzler(); | |
| } // namespace SkOpts | |
| static inline skvx::float4 swizzle_rb(const skvx::float4& x) { | |
| return skvx::shuffle<2, 1, 0, 3>(x); | |
| } | |
| static inline skvx::float4 swizzle_rb_if_bgra(const skvx::float4& x) { | |
| #if defined(SK_PMCOLOR_IS_BGRA) | |
| return swizzle_rb(x); | |
| #else | |
| return x; | |
| #endif | |
| } | |
| static inline skvx::float4 Sk4f_fromL32(uint32_t px) { | |
| return skvx::cast<float>(skvx::byte4::Load(&px)) * (1 / 255.0f); | |
| } | |
| static inline uint32_t Sk4f_toL32(const skvx::float4& px) { | |
| uint32_t l32; | |
| // For the expected positive color values, the +0.5 before the pin and cast effectively rounds | |
| // to the nearest int without having to call round() or lrint(). | |
| skvx::cast<uint8_t>(skvx::pin(px * 255.f + 0.5f, skvx::float4(0.f), skvx::float4(255.f))) | |
| .store(&l32); | |
| return l32; | |
| } | |
| #endif // SkSwizzlePriv_DEFINED |