| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPath.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRect.h" | |
| #include "include/core/SkRegion.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/SkAssert.h" | |
| #include "include/private/SkDebug.h" | |
| #include "include/private/SkFixed.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/SkMath.h" | |
| #include "include/private/SkSafe32.h" | |
| #include "src/core/SkBlitter.h" | |
| #include "src/core/SkFDot6.h" | |
| #include "src/core/SkGeometry.h" | |
| #include "src/core/SkLineClipper.h" | |
| #include "src/core/SkMathPriv.h" | |
| #include "src/core/SkPathPriv.h" | |
| #include "src/core/SkRasterClip.h" | |
| #include "src/core/SkScan.h" | |
| #include "src/core/SkUtils.h" | |
| #include "src/core/SkVx.h" | |
| #include <algorithm> | |
| #include <array> | |
| #include <cstdint> | |
| #include <cstring> | |
| #include <optional> | |
| #define DISPATCH_LOOP() \ | |
| const auto pm = direct->pm; \ | |
| const auto value = direct->value; \ | |
| switch (pm.info().bytesPerPixel()) { \ | |
| case 1: DIRECT_BLIT_LOOP(writable_addr8); break; \ | |
| case 2: DIRECT_BLIT_LOOP(writable_addr16); break; \ | |
| case 4: DIRECT_BLIT_LOOP(writable_addr32); break; \ | |
| case 8: DIRECT_BLIT_LOOP(writable_addr64); break; \ | |
| } | |
| #define DIRECT_BLIT_LOOP(writable_proc) \ | |
| do { \ | |
| *pm.writable_proc(x, fy >> 16) = value; \ | |
| fy += dy; \ | |
| } while (++x < stopx) | |
| static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, | |
| SkBlitter* blitter) { | |
| SkASSERT(x < stopx); | |
| if (auto direct = blitter->canDirectBlit()) { | |
| DISPATCH_LOOP() | |
| } else { | |
| do { | |
| blitter->blitH(x, fy >> 16, 1); | |
| fy += dy; | |
| } while (++x < stopx); | |
| } | |
| } | |
| #undef DIRECT_BLIT_LOOP | |
| #define DIRECT_BLIT_LOOP(writable_proc) \ | |
| do { \ | |
| *pm.writable_proc(fx >> 16, y) = value; \ | |
| fx += dx; \ | |
| } while (++y < stopy) | |
| static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, | |
| SkBlitter* blitter) { | |
| SkASSERT(y < stopy); | |
| if (auto direct = blitter->canDirectBlit()) { | |
| DISPATCH_LOOP() | |
| } else { | |
| do { | |
| blitter->blitH(fx >> 16, y, 1); | |
| fx += dx; | |
| } while (++y < stopy); | |
| } | |
| } | |
| #undef DIRECT_BLIT_LOOP | |
| ////////////////////////////////////////////////////// | |
| #ifdef SK_DEBUG | |
| static bool canConvertFDot6ToFixed(SkFDot6 x) { | |
| const int maxDot6 = SK_MaxS32 >> (16 - 6); | |
| return SkAbs32(x) <= maxDot6; | |
| } | |
| #endif | |
| void SkScan::HairLineRgn(SkSpan<const SkPoint> src, const SkRegion* clip, SkBlitter* origBlitter) { | |
| if (src.empty()) { | |
| return; | |
| } | |
| SkBlitterClipper clipper; | |
| SkIRect clipR, ptsR; | |
| const SkScalar max = SkIntToScalar(32767); | |
| const SkRect fixedBounds = SkRect::MakeLTRB(-max, -max, max, max); | |
| SkRect clipBounds; | |
| if (clip) { | |
| clipBounds.set(clip->getBounds()); | |
| } | |
| for (size_t i = 0; i < src.size() - 1; ++i) { | |
| SkBlitter* blitter = origBlitter; | |
| SkPoint pts[2]; | |
| // We have to pre-clip the line to fit in a SkFixed, so we just chop | |
| // the line. TODO find a way to actually draw beyond that range. | |
| if (!SkLineClipper::IntersectLine(&src[i], fixedBounds, pts)) { | |
| continue; | |
| } | |
| // Perform a clip in scalar space, so we catch huge values which might | |
| // be missed after we convert to SkFDot6 (overflow) | |
| if (clip && !SkLineClipper::IntersectLine(pts, clipBounds, pts)) { | |
| continue; | |
| } | |
| SkFDot6 x0 = SkScalarToFDot6(pts[0].fX); | |
| SkFDot6 y0 = SkScalarToFDot6(pts[0].fY); | |
| SkFDot6 x1 = SkScalarToFDot6(pts[1].fX); | |
| SkFDot6 y1 = SkScalarToFDot6(pts[1].fY); | |
| SkASSERT(canConvertFDot6ToFixed(x0)); | |
| SkASSERT(canConvertFDot6ToFixed(y0)); | |
| SkASSERT(canConvertFDot6ToFixed(x1)); | |
| SkASSERT(canConvertFDot6ToFixed(y1)); | |
| if (clip) { | |
| // now perform clipping again, as the rounding to dot6 can wiggle us | |
| // our rects are really dot6 rects, but since we've already used | |
| // lineclipper, we know they will fit in 32bits (26.6) | |
| const SkIRect& bounds = clip->getBounds(); | |
| clipR.setLTRB(SkIntToFDot6(bounds.fLeft), SkIntToFDot6(bounds.fTop), | |
| SkIntToFDot6(bounds.fRight), SkIntToFDot6(bounds.fBottom)); | |
| ptsR.setLTRB(x0, y0, x1, y1); | |
| ptsR.sort(); | |
| // outset the right and bottom, to account for how hairlines are | |
| // actually drawn, which may hit the pixel to the right or below of | |
| // the coordinate | |
| ptsR.fRight += SK_FDot6One; | |
| ptsR.fBottom += SK_FDot6One; | |
| if (!SkIRect::Intersects(ptsR, clipR)) { | |
| continue; | |
| } | |
| if (!clip->isRect() || !clipR.contains(ptsR)) { | |
| blitter = clipper.apply(origBlitter, clip); | |
| } | |
| } | |
| SkFDot6 dx = x1 - x0; | |
| SkFDot6 dy = y1 - y0; | |
| if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal | |
| if (x0 > x1) { // we want to go left-to-right | |
| using std::swap; | |
| swap(x0, x1); | |
| swap(y0, y1); | |
| } | |
| int ix0 = SkFDot6Round(x0); | |
| int ix1 = SkFDot6Round(x1); | |
| if (ix0 == ix1) {// too short to draw | |
| continue; | |
| } | |
| #if defined(SK_BUILD_FOR_FUZZER) | |
| if ((ix1 - ix0) > 100000 || (ix1 - ix0) < 0) { | |
| continue; // too big to draw | |
| } | |
| #endif | |
| SkFixed slope = SkFixedDiv(dy, dx); | |
| SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6); | |
| horiline(ix0, ix1, startY, slope, blitter); | |
| } else { // mostly vertical | |
| if (y0 > y1) { // we want to go top-to-bottom | |
| using std::swap; | |
| swap(x0, x1); | |
| swap(y0, y1); | |
| } | |
| int iy0 = SkFDot6Round(y0); | |
| int iy1 = SkFDot6Round(y1); | |
| if (iy0 == iy1) { // too short to draw | |
| continue; | |
| } | |
| #if defined(SK_BUILD_FOR_FUZZER) | |
| if ((iy1 - iy0) > 100000 || (iy1 - iy0) < 0) { | |
| continue; // too big to draw | |
| } | |
| #endif | |
| SkFixed slope = SkFixedDiv(dx, dy); | |
| SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6); | |
| vertline(iy0, iy1, startX, slope, blitter); | |
| } | |
| } | |
| } | |
| struct DrawingParameters { | |
| const SkRegion* clip; | |
| const SkRect* insetClip; | |
| const SkRect* outsetClip; | |
| SkBlitter* blitter; | |
| SkScan::HairRgnProc lineproc; | |
| }; | |
| // we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right | |
| // and double-hit the top-left. | |
| void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip, SkBlitter* blitter) { | |
| SkAAClipBlitterWrapper wrapper; | |
| SkBlitterClipper clipper; | |
| // Create the enclosing bounds of the hairrect. i.e. we will stroke the interior of r. | |
| SkIRect r = SkIRect::MakeLTRB(SkScalarFloorToInt(rect.fLeft), | |
| SkScalarFloorToInt(rect.fTop), | |
| SkScalarFloorToInt(rect.fRight + 1), | |
| SkScalarFloorToInt(rect.fBottom + 1)); | |
| // Note: r might be crazy big, if rect was huge, possibly getting pinned to max/min s32. | |
| // We need to trim it back to something reasonable before we can query its width etc. | |
| // since r.fRight - r.fLeft might wrap around to negative even if fRight > fLeft. | |
| // | |
| // We outset the clip bounds by 1 before intersecting, since r is being stroked and not filled | |
| // so we don't want to pin an edge of it to the clip. The intersect's job is mostly to just | |
| // get the actual edge values into a reasonable range (e.g. so width() can't overflow). | |
| if (!r.intersect(clip.getBounds().makeOutset(1, 1))) { | |
| return; | |
| } | |
| if (clip.quickReject(r)) { | |
| return; | |
| } | |
| if (!clip.quickContains(r)) { | |
| const SkRegion* clipRgn; | |
| if (clip.isBW()) { | |
| clipRgn = &clip.bwRgn(); | |
| } else { | |
| wrapper.init(clip, blitter); | |
| clipRgn = &wrapper.getRgn(); | |
| blitter = wrapper.getBlitter(); | |
| } | |
| blitter = clipper.apply(blitter, clipRgn); | |
| } | |
| int width = r.width(); | |
| int height = r.height(); | |
| if ((width | height) == 0) { | |
| return; | |
| } | |
| if (width <= 2 || height <= 2) { | |
| blitter->blitRect(r.fLeft, r.fTop, width, height); | |
| return; | |
| } | |
| // if we get here, we know we have 4 segments to draw | |
| blitter->blitH(r.fLeft, r.fTop, width); // top | |
| blitter->blitRect(r.fLeft, r.fTop + 1, 1, height - 2); // left | |
| blitter->blitRect(r.fRight - 1, r.fTop + 1, 1, height - 2); // right | |
| blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #define kMaxCubicSubdivideLevel 9 | |
| #define kMaxQuadSubdivideLevel 5 | |
| using float2 = skvx::float2; | |
| static uint32_t compute_int_quad_dist(const SkPoint pts[3]) { | |
| // compute the vector between the control point ([1]) and the middle of the | |
| // line connecting the start and end ([0] and [2]) | |
| float dx = ((pts[0].fX + pts[2].fX) / 2.f) - pts[1].fX; | |
| float dy = ((pts[0].fY + pts[2].fY) / 2.f) - pts[1].fY; | |
| // we want everyone to be positive | |
| dx = std::abs(dx); | |
| dy = std::abs(dy); | |
| // convert to whole pixel values (use ceiling to be conservative). | |
| // assign to unsigned so we can safely add 1/2 of the smaller and still fit in | |
| // uint32_t, since SkScalarCeilToInt() returns 31 bits at most. | |
| uint32_t idx = SkScalarCeilToInt(dx); | |
| uint32_t idy = SkScalarCeilToInt(dy); | |
| // use the cheap approx for distance | |
| if (idx > idy) { | |
| return idx + (idy >> 1); | |
| } else { | |
| return idy + (idx >> 1); | |
| } | |
| } | |
| using mask2 = skvx::Vec<2, uint32_t>; | |
| static inline mask2 float2_is_finite(const float2& x) { | |
| const mask2 exp_mask = mask2(0xFF << 23); | |
| return (sk_bit_cast<mask2>(x) & exp_mask) != exp_mask; | |
| } | |
| // Draw a quadratic by subdividing it into a series of line segments. | |
| // Assuming none of those points are infinite/nan, then draw the line. | |
| static void hair_quad(const SkPoint pts[3], | |
| const SkRegion* clip, | |
| SkBlitter* blitter, | |
| int level, | |
| SkScan::HairRgnProc lineproc) { | |
| SkASSERT(level <= kMaxQuadSubdivideLevel); | |
| // Convert the quadratic points into coefficients for the form: p(t) = At^2 + Bt + C | |
| SkQuadCoeff coeff(pts); | |
| const unsigned lines = 1 << level; | |
| float2 t(0); | |
| float2 dt(1.0f / lines); | |
| SkPoint tmp[(1 << kMaxQuadSubdivideLevel) + 1]; | |
| SkASSERT((unsigned)lines < std::size(tmp)); | |
| tmp[0] = pts[0]; | |
| float2 A = coeff.fA; | |
| float2 B = coeff.fB; | |
| float2 C = coeff.fC; | |
| mask2 is_finite(~0); // start out as true | |
| for (unsigned i = 1; i < lines; ++i) { | |
| t = t + dt; | |
| float2 p = (A * t + B) * t + C; | |
| is_finite &= float2_is_finite(p); | |
| p.store(&tmp[i]); | |
| } | |
| if (all(is_finite)) { | |
| tmp[lines] = pts[2]; | |
| lineproc({tmp, lines + 1}, clip, blitter); | |
| } | |
| } | |
| static SkRect compute_nocheck_quad_bounds(const SkPoint pts[3]) { | |
| SkASSERT(SkIsFinite(&pts[0].fX, 6)); | |
| float2 min = float2::Load(pts); | |
| float2 max = min; | |
| for (int i = 1; i < 3; ++i) { | |
| float2 pair = float2::Load(pts+i); | |
| min = skvx::min(min, pair); | |
| max = skvx::max(max, pair); | |
| } | |
| return { min[0], min[1], max[0], max[1] }; | |
| } | |
| static bool is_inverted(const SkRect& r) { | |
| return r.fLeft > r.fRight || r.fTop > r.fBottom; | |
| } | |
| // Can't call SkRect::intersects, since it cares about empty, and we don't (since we tracking | |
| // something to be stroked, so empty can still draw something (e.g. horizontal line) | |
| static bool geometric_overlap(const SkRect& a, const SkRect& b) { | |
| SkASSERT(!is_inverted(a) && !is_inverted(b)); | |
| return a.fLeft < b.fRight && b.fLeft < a.fRight && | |
| a.fTop < b.fBottom && b.fTop < a.fBottom; | |
| } | |
| // Can't call SkRect::contains, since it cares about empty, and we don't (since we tracking | |
| // something to be stroked, so empty can still draw something (e.g. horizontal line) | |
| static bool geometric_contains(const SkRect& outer, const SkRect& inner) { | |
| SkASSERT(!is_inverted(outer) && !is_inverted(inner)); | |
| return inner.fRight <= outer.fRight && inner.fLeft >= outer.fLeft && | |
| inner.fBottom <= outer.fBottom && inner.fTop >= outer.fTop; | |
| } | |
| static inline void hairquad(const SkPoint pts[3], DrawingParameters d, int level) { | |
| if (d.insetClip) { | |
| SkASSERT(d.outsetClip); | |
| SkRect bounds = compute_nocheck_quad_bounds(pts); | |
| if (!geometric_overlap(*d.outsetClip, bounds)) { | |
| return; | |
| } else if (geometric_contains(*d.insetClip, bounds)) { | |
| d.clip = nullptr; | |
| } | |
| } | |
| hair_quad(pts, d.clip, d.blitter, level, d.lineproc); | |
| } | |
| static inline SkScalar max_component(const float2& value) { | |
| SkScalar components[2]; | |
| value.store(components); | |
| return std::max(components[0], components[1]); | |
| } | |
| static inline int compute_cubic_segs(const SkPoint pts[4]) { | |
| float2 p0 = from_point(pts[0]); | |
| float2 p1 = from_point(pts[1]); | |
| float2 p2 = from_point(pts[2]); | |
| float2 p3 = from_point(pts[3]); | |
| const float2 oneThird(1.0f / 3.0f); | |
| const float2 twoThird(2.0f / 3.0f); | |
| float2 p13 = oneThird * p3 + twoThird * p0; | |
| float2 p23 = oneThird * p0 + twoThird * p3; | |
| SkScalar diff = max_component(max(abs(p1 - p13), abs(p2 - p23))); | |
| SkScalar tol = SK_Scalar1 / 8; | |
| for (int i = 0; i < kMaxCubicSubdivideLevel; ++i) { | |
| if (diff < tol) { | |
| return 1 << i; | |
| } | |
| tol *= 4; | |
| } | |
| return 1 << kMaxCubicSubdivideLevel; | |
| } | |
| static bool lt_90(SkPoint p0, SkPoint pivot, SkPoint p2) { | |
| return SkVector::DotProduct(p0 - pivot, p2 - pivot) >= 0; | |
| } | |
| // The off-curve points are "inside" the limits of the on-curve pts | |
| static bool quick_cubic_niceness_check(const SkPoint pts[4]) { | |
| return lt_90(pts[1], pts[0], pts[3]) && | |
| lt_90(pts[2], pts[0], pts[3]) && | |
| lt_90(pts[1], pts[3], pts[0]) && | |
| lt_90(pts[2], pts[3], pts[0]); | |
| } | |
| // Draw a cubic by subdividing it into a series of line segments. | |
| // Assuming none of those points are infinite/nan, then draw the line. | |
| static void hair_cubic(const SkPoint pts[4], | |
| const SkRegion* clip, | |
| SkBlitter* blitter, | |
| SkScan::HairRgnProc lineproc) { | |
| const size_t lines = compute_cubic_segs(pts); | |
| SkASSERT(lines > 0); | |
| if (1 == lines) { | |
| lineproc({{pts[0], pts[3]}}, clip, blitter); | |
| return; | |
| } | |
| // Convert the cubic points into coefficients for the form: p(t) = At^3 + Bt^2 + Ct + D | |
| SkCubicCoeff coeff(pts); | |
| float2 t(0); | |
| const float2 dt(1.0f / lines); | |
| SkPoint tmp[(1 << kMaxCubicSubdivideLevel) + 1]; | |
| SkASSERT((unsigned)lines < std::size(tmp)); | |
| tmp[0] = pts[0]; | |
| float2 A = coeff.fA; | |
| float2 B = coeff.fB; | |
| float2 C = coeff.fC; | |
| float2 D = coeff.fD; | |
| mask2 is_finite(~0); // start out as true | |
| for (unsigned i = 1; i < lines; ++i) { | |
| t = t + dt; | |
| float2 p = ((A * t + B) * t + C) * t + D; | |
| is_finite &= float2_is_finite(p); | |
| p.store(&tmp[i]); | |
| } | |
| if (all(is_finite)) { | |
| tmp[lines] = pts[3]; | |
| lineproc({tmp, lines + 1}, clip, blitter); | |
| } // else some point(s) are non-finite, so don't draw | |
| } | |
| static SkRect compute_nocheck_cubic_bounds(const SkPoint pts[4]) { | |
| SkASSERT(SkIsFinite(&pts[0].fX, 8)); | |
| float2 min = float2::Load(pts); | |
| float2 max = min; | |
| for (int i = 1; i < 4; ++i) { | |
| float2 pair = float2::Load(pts+i); | |
| min = skvx::min(min, pair); | |
| max = skvx::max(max, pair); | |
| } | |
| return { min[0], min[1], max[0], max[1] }; | |
| } | |
| static inline void haircubic(const SkPoint pts[4], DrawingParameters d, int level) { | |
| if (d.insetClip) { | |
| SkASSERT(d.outsetClip); | |
| SkRect bounds = compute_nocheck_cubic_bounds(pts); | |
| if (!geometric_overlap(*d.outsetClip, bounds)) { | |
| return; | |
| } else if (geometric_contains(*d.insetClip, bounds)) { | |
| d.clip = nullptr; | |
| } | |
| } | |
| if (quick_cubic_niceness_check(pts)) { | |
| hair_cubic(pts, d.clip, d.blitter, d.lineproc); | |
| } else { | |
| std::array<SkPoint, 13> tmp; | |
| std::array<SkScalar, 3> tValues; | |
| int count = SkChopCubicAtMaxCurvature(pts, tmp.data(), tValues.data()); | |
| for (int i = 0; i < count; i++) { | |
| hair_cubic( | |
| &tmp[i * 3], d.clip, d.blitter, d.lineproc); | |
| } | |
| } | |
| } | |
| static int compute_quad_level(const SkPoint pts[3]) { | |
| uint32_t d = compute_int_quad_dist(pts); | |
| /* quadratics approach the line connecting their start and end points | |
| 4x closer with each subdivision, so we compute the number of | |
| subdivisions to be the minimum need to get that distance to be less | |
| than a pixel. | |
| */ | |
| int level = (33 - SkCLZ(d)) >> 1; | |
| // safety check on level (from the previous version) | |
| if (level > kMaxQuadSubdivideLevel) { | |
| level = kMaxQuadSubdivideLevel; | |
| } | |
| return level; | |
| } | |
| template <typename T> bool optional_eq(std::optional<T> opt, T other) { | |
| return opt.has_value() && (opt.value() == other); | |
| } | |
| /* Extend the points in the direction of the starting or ending tangent by 1/2 unit to | |
| account for a round or square cap. If there's no distance between the end point and | |
| the control point, use the next control point to create a tangent. If the curve | |
| is degenerate, move the cap out 1/2 unit horizontally. */ | |
| template <SkPaint::Cap capStyle> | |
| void extend_pts(std::optional<SkPathVerb> prevVerb, std::optional<SkPathVerb> nextVerb, | |
| SkSpan<SkPoint> pts) { | |
| SkASSERT(SkPaint::kSquare_Cap == capStyle || SkPaint::kRound_Cap == capStyle); | |
| // The area of a circle is PI*R*R. For a unit circle, R=1/2, and the cap covers half of that. | |
| const SkScalar capOutset = SkPaint::kSquare_Cap == capStyle ? 0.5f : SK_ScalarPI / 8; | |
| if (optional_eq(prevVerb, SkPathVerb::kMove)) { | |
| SkPoint* first = pts.data(); | |
| SkPoint* ctrl = first; | |
| size_t controls = pts.size() - 1; | |
| SkVector tangent; | |
| do { | |
| tangent = *first - *++ctrl; | |
| } while (tangent.isZero() && --controls > 0); | |
| if (tangent.isZero()) { | |
| tangent.set(1, 0); | |
| controls = pts.size() - 1; // If all points are equal, move all but one | |
| } else { | |
| tangent.normalize(); | |
| } | |
| do { // If the end point and control points are equal, loop to move them in tandem. | |
| first->fX += tangent.fX * capOutset; | |
| first->fY += tangent.fY * capOutset; | |
| ++first; | |
| } while (++controls < pts.size()); | |
| } | |
| if (!nextVerb.has_value() || | |
| nextVerb.value() == SkPathVerb::kMove || | |
| nextVerb.value() == SkPathVerb::kClose) | |
| { | |
| SkPoint* last = &pts.back(); | |
| SkPoint* ctrl = last; | |
| size_t controls = pts.size() - 1; | |
| SkVector tangent; | |
| do { | |
| tangent = *last - *--ctrl; | |
| } while (tangent.isZero() && --controls > 0); | |
| if (tangent.isZero()) { | |
| tangent.set(-1, 0); | |
| controls = pts.size() - 1; | |
| } else { | |
| tangent.normalize(); | |
| } | |
| do { | |
| last->fX += tangent.fX * capOutset; | |
| last->fY += tangent.fY * capOutset; | |
| --last; | |
| } while (++controls < pts.size()); | |
| } | |
| } | |
| static inline void hairconic(const SkPoint* p, DrawingParameters d, float conicWeight) { | |
| SkAutoConicToQuads converter; | |
| // how close should the quads be to the original conic? | |
| const SkScalar tol = SK_Scalar1 / 4; | |
| const SkPoint* quadPts = converter.computeQuads(p, conicWeight, tol); | |
| for (int i = 0; i < converter.countQuads(); ++i) { | |
| int level = compute_quad_level(quadPts); | |
| hairquad(quadPts, d, level); | |
| quadPts += 2; | |
| } | |
| } | |
| // This function assumes that iter is currently ON a SkPathVerb::kMove verb | |
| static inline bool is_next_contour_closed(SkPathIter scanner) { | |
| // we assume the first verb is already a move, so do scanner.next() to proceed to the next verb. | |
| // This will ideally be a contour verb or a close | |
| auto rec = scanner.next(); | |
| if (rec->fVerb == SkPathVerb::kClose) return true; | |
| if (rec->fVerb == SkPathVerb::kMove) return false; | |
| while (scanner.peekNextVerb().has_value()) { | |
| SkPathVerb next_verb = scanner.peekNextVerb().value(); | |
| // The current contour ends here, before this kMove. | |
| if (next_verb == SkPathVerb::kMove) return false; | |
| // This kClose ends the current contour. | |
| if (next_verb == SkPathVerb::kClose) return true; | |
| scanner.next(); // Consume the record | |
| } | |
| return false; | |
| } | |
| template <SkPaint::Cap capStyle> | |
| void hair_path(const SkPathRaw& raw, | |
| const SkRasterClip& rclip, | |
| SkBlitter* blitter, | |
| SkScan::HairRgnProc lineproc) { | |
| if (raw.empty()) { | |
| return; | |
| } | |
| SkAAClipBlitterWrapper wrap; | |
| const SkRegion* clip = nullptr; | |
| SkRect insetStorage, outsetStorage; | |
| const SkRect* insetClip = nullptr; | |
| const SkRect* outsetClip = nullptr; | |
| { | |
| const int capOut = SkPaint::kButt_Cap == capStyle ? 1 : 2; | |
| const SkIRect ibounds = raw.bounds().roundOut().makeOutset(capOut, capOut); | |
| if (rclip.quickReject(ibounds)) { | |
| return; | |
| } | |
| if (!rclip.quickContains(ibounds)) { | |
| if (rclip.isBW()) { | |
| clip = &rclip.bwRgn(); | |
| } else { | |
| wrap.init(rclip, blitter); | |
| blitter = wrap.getBlitter(); | |
| clip = &wrap.getRgn(); | |
| } | |
| /* | |
| * We now cache two scalar rects, to use for culling per-segment (e.g. cubic). | |
| * Since we're hairlining, the "bounds" of the control points isn't necessairly the | |
| * limit of where a segment can draw (it might draw up to 1 pixel beyond in aa-hairs). | |
| * | |
| * Compute the pt-bounds per segment is easy, so we do that, and then inversely adjust | |
| * the culling bounds so we can just do a straight compare per segment. | |
| * | |
| * insetClip is use for quick-accept (i.e. the segment is not clipped), so we inset | |
| * it from the clip-bounds (since segment bounds can be off by 1). | |
| * | |
| * outsetClip is used for quick-reject (i.e. the segment is entirely outside), so we | |
| * outset it from the clip-bounds. | |
| */ | |
| insetStorage.set(clip->getBounds()); | |
| outsetStorage = insetStorage.makeOutset(1, 1); | |
| insetStorage.inset(1, 1); | |
| if (is_inverted(insetStorage)) { | |
| /* | |
| * our bounds checks assume the rects are never inverted. If insetting has | |
| * created that, we assume that the area is too small to safely perform a | |
| * quick-accept, so we just mark the rect as empty (so the quick-accept check | |
| * will always fail. | |
| */ | |
| insetStorage.setEmpty(); // just so we don't pass an inverted rect | |
| } | |
| if (rclip.isRect()) { | |
| insetClip = &insetStorage; | |
| } | |
| outsetClip = &outsetStorage; | |
| } | |
| } | |
| SkPoint pts[4], firstPt, lastPt; | |
| SkAutoConicToQuads converter; | |
| bool isClosed = false; | |
| DrawingParameters params = {clip, insetClip, outsetClip, blitter, lineproc}; | |
| bool isButtCap = capStyle == SkPaint::kButt_Cap; | |
| std::optional<SkPathVerb> prevVerb; | |
| for (auto iter = raw.iter(); auto rec = iter.next();) { | |
| const SkPoint* srcPts = rec->fPoints.data(); | |
| SkPathVerb verb = rec->fVerb; | |
| auto nextVerb = iter.peekNextVerb(); | |
| switch (verb) { | |
| case SkPathVerb::kMove: | |
| firstPt = lastPt = srcPts[0]; | |
| isClosed = !isButtCap && is_next_contour_closed(iter); | |
| break; | |
| case SkPathVerb::kLine: { | |
| constexpr int kNumLinePts = 2; | |
| std::copy(srcPts, srcPts + kNumLinePts, pts); | |
| if (!isButtCap && (!isClosed || SkPath::IsLineDegenerate(pts[0], pts[1], true))) { | |
| extend_pts<capStyle>(prevVerb, nextVerb, {pts, kNumLinePts}); | |
| } | |
| lineproc({pts, kNumLinePts}, clip, blitter); | |
| lastPt = pts[kNumLinePts - 1]; | |
| break; | |
| } | |
| case SkPathVerb::kQuad: { | |
| constexpr int kNumQuadPts = 3; | |
| std::copy(srcPts, srcPts + kNumQuadPts, pts); | |
| if (!isButtCap && | |
| (!isClosed || SkPath::IsQuadDegenerate(pts[0], pts[1], pts[2], true))) { | |
| extend_pts<capStyle>(prevVerb, nextVerb, {pts, kNumQuadPts}); | |
| } | |
| hairquad(pts, params, compute_quad_level(pts)); | |
| lastPt = pts[kNumQuadPts - 1]; | |
| break; | |
| } | |
| case SkPathVerb::kConic: { | |
| constexpr int kNumConicPts = 3; | |
| std::copy(srcPts, srcPts + kNumConicPts, pts); | |
| if (!isButtCap && | |
| (!isClosed || SkPath::IsQuadDegenerate(pts[0], pts[1], pts[2], true))) { | |
| extend_pts<capStyle>(prevVerb, nextVerb, {pts, kNumConicPts}); | |
| } | |
| hairconic(pts, params, rec->conicWeight()); | |
| lastPt = pts[kNumConicPts - 1]; | |
| break; | |
| } | |
| case SkPathVerb::kCubic: { | |
| constexpr int kNumCubicPts = 4; | |
| std::copy(srcPts, srcPts + kNumCubicPts, pts); | |
| if (!isButtCap && (!isClosed || SkPath::IsCubicDegenerate( | |
| pts[0], pts[1], pts[2], pts[3], true))) { | |
| extend_pts<capStyle>(prevVerb, nextVerb, {pts, kNumCubicPts}); | |
| } | |
| haircubic(pts, params, kMaxCubicSubdivideLevel); | |
| lastPt = pts[kNumCubicPts - 1]; | |
| } break; | |
| case SkPathVerb::kClose: | |
| pts[0] = lastPt; | |
| pts[1] = firstPt; | |
| if (!isButtCap && optional_eq(prevVerb, SkPathVerb::kMove)) { | |
| // cap moveTo/close to match svg expectations for degenerate segments | |
| extend_pts<capStyle>(prevVerb, nextVerb, {pts, 2}); | |
| } | |
| lineproc({pts, 2}, clip, blitter); | |
| break; | |
| } | |
| if (!isButtCap) { | |
| if (optional_eq(prevVerb, SkPathVerb::kMove) && verb >= SkPathVerb::kLine && | |
| verb <= SkPathVerb::kCubic) { | |
| firstPt = pts[0]; // the curve moved the initial point, so close to it instead | |
| } | |
| prevVerb = verb; | |
| } | |
| } | |
| } | |
| void SkScan::HairPath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kButt_Cap>(raw, clip, blitter, SkScan::HairLineRgn); | |
| } | |
| void SkScan::AntiHairPath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kButt_Cap>(raw, clip, blitter, SkScan::AntiHairLineRgn); | |
| } | |
| void SkScan::HairSquarePath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kSquare_Cap>(raw, clip, blitter, SkScan::HairLineRgn); | |
| } | |
| void SkScan::AntiHairSquarePath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kSquare_Cap>(raw, clip, blitter, SkScan::AntiHairLineRgn); | |
| } | |
| void SkScan::HairRoundPath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kRound_Cap>(raw, clip, blitter, SkScan::HairLineRgn); | |
| } | |
| void SkScan::AntiHairRoundPath(const SkPathRaw& raw, const SkRasterClip& clip, SkBlitter* blitter) { | |
| hair_path<SkPaint::kRound_Cap>(raw, clip, blitter, SkScan::AntiHairLineRgn); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void SkScan::FrameRect(const SkRect& r, const SkPoint& strokeSize, | |
| const SkRasterClip& clip, SkBlitter* blitter) { | |
| SkASSERT(strokeSize.fX >= 0 && strokeSize.fY >= 0); | |
| if (strokeSize.fX < 0 || strokeSize.fY < 0) { | |
| return; | |
| } | |
| const float dx = strokeSize.fX; | |
| const float dy = strokeSize.fY; | |
| float rx = dx / 2.f; | |
| float ry = dy / 2.f; | |
| SkRect outer, tmp; | |
| outer.setLTRB(r.fLeft - rx, r.fTop - ry, r.fRight + rx, r.fBottom + ry); | |
| if (r.width() <= dx || r.height() <= dy) { | |
| // If we're empty on either axis, we remove the outset amount, to be sure | |
| // we stroke the same way a polygon would (i.e. it would just see a "line" | |
| // and not extend it for the miter join). | |
| if (r.width() == 0) { | |
| outer.fTop = r.fTop; | |
| outer.fBottom = r.fBottom; | |
| } | |
| if (r.height() == 0) { | |
| outer.fLeft = r.fLeft; | |
| outer.fRight = r.fRight; | |
| } | |
| SkScan::FillRect(outer, clip, blitter); | |
| return; | |
| } | |
| tmp.setLTRB(outer.fLeft, outer.fTop, outer.fRight, outer.fTop + dy); | |
| SkScan::FillRect(tmp, clip, blitter); | |
| tmp.fTop = outer.fBottom - dy; | |
| tmp.fBottom = outer.fBottom; | |
| SkScan::FillRect(tmp, clip, blitter); | |
| tmp.setLTRB(outer.fLeft, outer.fTop + dy, outer.fLeft + dx, outer.fBottom - dy); | |
| SkScan::FillRect(tmp, clip, blitter); | |
| tmp.fLeft = outer.fRight - dx; | |
| tmp.fRight = outer.fRight; | |
| SkScan::FillRect(tmp, clip, blitter); | |
| } | |
| void SkScan::HairLine(SkSpan<const SkPoint> pts, const SkRasterClip& clip, SkBlitter* blitter) { | |
| if (clip.isBW()) { | |
| HairLineRgn(pts, &clip.bwRgn(), blitter); | |
| } else { | |
| const SkRegion* clipRgn = nullptr; | |
| const auto r = SkRect::BoundsOrEmpty(pts).makeOutset(SK_ScalarHalf, SK_ScalarHalf); | |
| SkAAClipBlitterWrapper wrap; | |
| if (!clip.quickContains(r.roundOut())) { | |
| wrap.init(clip, blitter); | |
| blitter = wrap.getBlitter(); | |
| clipRgn = &wrap.getRgn(); | |
| } | |
| HairLineRgn(pts, clipRgn, blitter); | |
| } | |
| } | |
| void SkScan::AntiHairLine(SkSpan<const SkPoint> pts, const SkRasterClip& clip, SkBlitter* blitter) { | |
| if (clip.isBW()) { | |
| AntiHairLineRgn(pts, &clip.bwRgn(), blitter); | |
| } else { | |
| const SkRegion* clipRgn = nullptr; | |
| const auto r = SkRect::BoundsOrEmpty(pts); | |
| SkAAClipBlitterWrapper wrap; | |
| if (!clip.quickContains(r.roundOut().makeOutset(1, 1))) { | |
| wrap.init(clip, blitter); | |
| blitter = wrap.getBlitter(); | |
| clipRgn = &wrap.getRgn(); | |
| } | |
| AntiHairLineRgn(pts, clipRgn, blitter); | |
| } | |
| } |