| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkScanPriv_DEFINED | |
| #define SkScanPriv_DEFINED | |
| #include "include/core/SkPath.h" | |
| #include "src/core/SkBlitter.h" | |
| #include "src/core/SkScan.h" | |
| // controls how much we super-sample (when we use that scan convertion) | |
| #define SK_SUPERSAMPLE_SHIFT 2 | |
| class SkScanClipper { | |
| public: | |
| SkScanClipper(SkBlitter* blitter, const SkRegion* clip, const SkIRect& bounds, | |
| bool skipRejectTest = false, bool boundsPreClipped = false); | |
| SkBlitter* getBlitter() const { return fBlitter; } | |
| const SkIRect* getClipRect() const { return fClipRect; } | |
| private: | |
| SkRectClipBlitter fRectBlitter; | |
| SkRgnClipBlitter fRgnBlitter; | |
| #ifdef SK_DEBUG | |
| SkRectClipCheckBlitter fRectClipCheckBlitter; | |
| #endif | |
| SkBlitter* fBlitter; | |
| const SkIRect* fClipRect; | |
| }; | |
| // blit the rects above and below avoid, clipped to clip | |
| void sk_blit_above(SkBlitter*, const SkIRect& avoid, const SkRegion& clip); | |
| void sk_blit_below(SkBlitter*, const SkIRect& avoid, const SkRegion& clip); | |
| template<class EdgeType> | |
| static inline void remove_edge(EdgeType* edge) { | |
| edge->fPrev->fNext = edge->fNext; | |
| edge->fNext->fPrev = edge->fPrev; | |
| } | |
| template<class EdgeType> | |
| static inline void insert_edge_after(EdgeType* edge, EdgeType* afterMe) { | |
| edge->fPrev = afterMe; | |
| edge->fNext = afterMe->fNext; | |
| afterMe->fNext->fPrev = edge; | |
| afterMe->fNext = edge; | |
| } | |
| template<class EdgeType> | |
| void backward_insert_edge_based_on_x(EdgeType* edge) { | |
| SkFixed x = edge->fX; | |
| EdgeType* prev = edge->fPrev; | |
| while (prev->fPrev && prev->fX > x) { | |
| prev = prev->fPrev; | |
| } | |
| if (prev->fNext != edge) { | |
| remove_edge(edge); | |
| insert_edge_after(edge, prev); | |
| } | |
| } | |
| // Start from the right side, searching backwards for the point to begin the new edge list | |
| // insertion, marching forwards from here. The implementation could have started from the left | |
| // of the prior insertion, and search to the right, or with some additional caching, binary | |
| // search the starting point. More work could be done to determine optimal new edge insertion. | |
| template<class EdgeType> | |
| EdgeType* backward_insert_start(EdgeType* prev, SkFixed x) { | |
| while (prev->fPrev && prev->fX > x) { | |
| prev = prev->fPrev; | |
| } | |
| return prev; | |
| } | |
| #endif |