| /* | |
| * Copyright 2018 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkRRectPriv_DEFINED | |
| #define SkRRectPriv_DEFINED | |
| #include "include/core/SkRRect.h" | |
| class SkRBuffer; | |
| class SkWBuffer; | |
| class SkRRectPriv { | |
| public: | |
| static bool IsCircle(const SkRRect& rr) { | |
| return rr.isOval() && SkScalarNearlyEqual(rr.fRadii[0].fX, rr.fRadii[0].fY); | |
| } | |
| static SkVector GetSimpleRadii(const SkRRect& rr) { | |
| SkASSERT(!rr.isComplex()); | |
| return rr.fRadii[0]; | |
| } | |
| static bool IsSimpleCircular(const SkRRect& rr) { | |
| return rr.isSimple() && SkScalarNearlyEqual(rr.fRadii[0].fX, rr.fRadii[0].fY); | |
| } | |
| // Looser version of IsSimpleCircular, where the x & y values of the radii | |
| // only have to be nearly equal instead of strictly equal. | |
| static bool IsNearlySimpleCircular(const SkRRect& rr, float tolerance = SK_ScalarNearlyZero); | |
| static bool EqualRadii(const SkRRect& rr) { | |
| return rr.isRect() || SkRRectPriv::IsCircle(rr) || SkRRectPriv::IsSimpleCircular(rr); | |
| } | |
| static const SkVector* GetRadiiArray(const SkRRect& rr) { return rr.fRadii; } | |
| static bool AllCornersCircular(const SkRRect& rr, float tolerance = SK_ScalarNearlyZero); | |
| // Prefer this over AllCornersCircular, which compares radii by absolute difference, which is | |
| // a less stable decision as scale changes. | |
| static bool AllCornersRelativelyCircular(const SkRRect& rr, | |
| float tolerance = SK_ScalarNearlyZero); | |
| // The same test used in AllCornersRelativelyCircular, but for provided radii. | |
| static bool IsRelativelyCircular(float rx, float ry, float tolerance = SK_ScalarNearlyZero); | |
| static bool ReadFromBuffer(SkRBuffer* buffer, SkRRect* rr); | |
| static void WriteToBuffer(const SkRRect& rr, SkWBuffer* buffer); | |
| static bool AreRectAndRadiiValid(const SkRect& rect, const SkVector radii[4]); | |
| // Compute an approximate largest inscribed bounding box of the rounded rect. For empty, | |
| // rect, oval, and simple types this will be the largest inscribed rectangle. Otherwise it may | |
| // not be the global maximum, but will be non-empty, touch at least one edge and be contained | |
| // in the round rect. | |
| static SkRect InnerBounds(const SkRRect& rr); | |
| // Attempt to compute the intersection of two round rects. The intersection is not necessarily | |
| // a round rect. This returns intersections only when the shape is representable as a new | |
| // round rect (or rect). Empty is returned if 'a' and 'b' do not intersect or if the | |
| // intersection is too complicated. This is conservative, it may not always detect that an | |
| // intersection could be represented as a round rect. However, when it does return a round rect | |
| // that intersection will be exact (i.e. it is NOT just a subset of the actual intersection). | |
| static SkRRect ConservativeIntersect(const SkRRect& a, const SkRRect& b); | |
| }; | |
| #endif |