| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkGeometry_DEFINED | |
| #define SkGeometry_DEFINED | |
| #include "include/core/SkPathTypes.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkSpan.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "src/core/SkVx.h" | |
| #include <cstring> | |
| class SkMatrix; | |
| struct SkRect; | |
| static inline skvx::float2 from_point(const SkPoint& point) { | |
| return skvx::float2::Load(&point); | |
| } | |
| static inline SkPoint to_point(const skvx::float2& x) { | |
| SkPoint point; | |
| x.store(&point); | |
| return point; | |
| } | |
| static skvx::float2 times_2(const skvx::float2& value) { | |
| return value + value; | |
| } | |
| /** Given a quadratic equation Ax^2 + Bx + C = 0, return 0, 1, 2 roots for the | |
| equation. | |
| */ | |
| int SkFindUnitQuadRoots(SkScalar A, SkScalar B, SkScalar C, SkScalar roots[2]); | |
| /** Measures the angle between two vectors, in the range [0, pi]. | |
| */ | |
| float SkMeasureAngleBetweenVectors(SkVector, SkVector); | |
| /** Returns a new, arbitrarily scaled vector that bisects the given vectors. The returned bisector | |
| will always point toward the interior of the provided vectors. | |
| */ | |
| SkVector SkFindBisector(SkVector, SkVector); | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkPoint SkEvalQuadAt(const SkPoint src[3], SkScalar t); | |
| SkPoint SkEvalQuadTangentAt(const SkPoint src[3], SkScalar t); | |
| /** Set pt to the point on the src quadratic specified by t. t must be | |
| 0 <= t <= 1.0 | |
| */ | |
| void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent = nullptr); | |
| /** Given a src quadratic bezier, chop it at the specified t value, | |
| where 0 < t < 1, and return the two new quadratics in dst: | |
| dst[0..2] and dst[2..4] | |
| */ | |
| void SkChopQuadAt(const SkPoint src[3], SkPoint dst[5], SkScalar t); | |
| /** Given a src quadratic bezier, chop it at the specified t == 1/2, | |
| The new quads are returned in dst[0..2] and dst[2..4] | |
| */ | |
| void SkChopQuadAtHalf(const SkPoint src[3], SkPoint dst[5]); | |
| /** Measures the rotation of the given quadratic curve in radians. | |
| Rotation is perhaps easiest described via a driving analogy: If you drive your car along the | |
| curve from p0 to p2, then by the time you arrive at p2, how many radians will your car have | |
| rotated? For a quadratic this is the same as the vector inside the tangents at the endpoints. | |
| Quadratics can have rotations in the range [0, pi]. | |
| */ | |
| inline float SkMeasureQuadRotation(const SkPoint pts[3]) { | |
| return SkMeasureAngleBetweenVectors(pts[1] - pts[0], pts[2] - pts[1]); | |
| } | |
| /** Given a src quadratic bezier, returns the T value whose tangent angle is halfway between the | |
| tangents at p0 and p3. | |
| */ | |
| float SkFindQuadMidTangent(const SkPoint src[3]); | |
| /** Given a src quadratic bezier, chop it at the tangent whose angle is halfway between the | |
| tangents at p0 and p2. The new quads are returned in dst[0..2] and dst[2..4]. | |
| */ | |
| inline void SkChopQuadAtMidTangent(const SkPoint src[3], SkPoint dst[5]) { | |
| SkChopQuadAt(src, dst, SkFindQuadMidTangent(src)); | |
| } | |
| /** Given the 3 coefficients for a quadratic bezier (either X or Y values), look | |
| for extrema, and return the number of t-values that are found that represent | |
| these extrema. If the quadratic has no extrema betwee (0..1) exclusive, the | |
| function returns 0. | |
| Returned count tValues[] | |
| 0 ignored | |
| 1 0 < tValues[0] < 1 | |
| */ | |
| int SkFindQuadExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar tValues[1]); | |
| /** Given 3 points on a quadratic bezier, chop it into 1, 2 beziers such that | |
| the resulting beziers are monotonic in Y. This is called by the scan converter. | |
| Depending on what is returned, dst[] is treated as follows | |
| 0 dst[0..2] is the original quad | |
| 1 dst[0..2] and dst[2..4] are the two new quads | |
| */ | |
| int SkChopQuadAtYExtrema(const SkPoint src[3], SkPoint dst[5]); | |
| int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]); | |
| /** Given 3 points on a quadratic bezier, if the point of maximum | |
| curvature exists on the segment, returns the t value for this | |
| point along the curve. Otherwise it will return a value of 0. | |
| */ | |
| SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]); | |
| /** Given 3 points on a quadratic bezier, divide it into 2 quadratics | |
| if the point of maximum curvature exists on the quad segment. | |
| Depending on what is returned, dst[] is treated as follows | |
| 1 dst[0..2] is the original quad | |
| 2 dst[0..2] and dst[2..4] are the two new quads | |
| If dst == null, it is ignored and only the count is returned. | |
| */ | |
| int SkChopQuadAtMaxCurvature(const SkPoint src[3], SkPoint dst[5]); | |
| /** Given 3 points on a quadratic bezier, use degree elevation to | |
| convert it into the cubic fitting the same curve. The new cubic | |
| curve is returned in dst[0..3]. | |
| */ | |
| void SkConvertQuadToCubic(const SkPoint src[3], SkPoint dst[4]); | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /** Set pt to the point on the src cubic specified by t. t must be | |
| 0 <= t <= 1.0 | |
| */ | |
| void SkEvalCubicAt(const SkPoint src[4], SkScalar t, SkPoint* locOrNull, | |
| SkVector* tangentOrNull, SkVector* curvatureOrNull); | |
| /** Given a src cubic bezier, chop it at the specified t value, | |
| where 0 <= t <= 1, and return the two new cubics in dst: | |
| dst[0..3] and dst[3..6] | |
| */ | |
| void SkChopCubicAt(const SkPoint src[4], SkPoint dst[7], SkScalar t); | |
| /** Given a src cubic bezier, chop it at the specified t0 and t1 values, | |
| where 0 <= t0 <= t1 <= 1, and return the three new cubics in dst: | |
| dst[0..3], dst[3..6], and dst[6..9] | |
| */ | |
| void SkChopCubicAt(const SkPoint src[4], SkPoint dst[10], float t0, float t1); | |
| /** Given a src cubic bezier, chop it at the specified t values, | |
| where 0 <= t0 <= t1 <= ... <= 1, and return the new cubics in dst: | |
| dst[0..3],dst[3..6],...,dst[3*t_count..3*(t_count+1)] | |
| */ | |
| void SkChopCubicAt(const SkPoint src[4], SkPoint dst[], const SkScalar t[], | |
| int t_count); | |
| /** Given a src cubic bezier, chop it at the specified t == 1/2, | |
| The new cubics are returned in dst[0..3] and dst[3..6] | |
| */ | |
| void SkChopCubicAtHalf(const SkPoint src[4], SkPoint dst[7]); | |
| /** Given a cubic curve with no inflection points, this method measures the rotation in radians. | |
| Rotation is perhaps easiest described via a driving analogy: If you drive your car along the | |
| curve from p0 to p3, then by the time you arrive at p3, how many radians will your car have | |
| rotated? This is not quite the same as the vector inside the tangents at the endpoints, even | |
| without inflection, because the curve might rotate around the outside of the | |
| tangents (>= 180 degrees) or the inside (<= 180 degrees). | |
| Cubics can have rotations in the range [0, 2*pi]. | |
| NOTE: The caller must either call SkChopCubicAtInflections or otherwise prove that the provided | |
| cubic has no inflection points prior to calling this method. | |
| */ | |
| float SkMeasureNonInflectCubicRotation(const SkPoint[4]); | |
| /** Given a src cubic bezier, returns the T value whose tangent angle is halfway between the | |
| tangents at p0 and p3. | |
| */ | |
| float SkFindCubicMidTangent(const SkPoint src[4]); | |
| /** Given a src cubic bezier, chop it at the tangent whose angle is halfway between the | |
| tangents at p0 and p3. The new cubics are returned in dst[0..3] and dst[3..6]. | |
| NOTE: 0- and 360-degree flat lines don't have single points of midtangent. | |
| (tangent == midtangent at every point on these curves except the cusp points.) | |
| If this is the case then we simply chop at a point which guarantees neither side rotates more | |
| than 180 degrees. | |
| */ | |
| inline void SkChopCubicAtMidTangent(const SkPoint src[4], SkPoint dst[7]) { | |
| SkChopCubicAt(src, dst, SkFindCubicMidTangent(src)); | |
| } | |
| /** Given the 4 coefficients for a cubic bezier (either X or Y values), look | |
| for extrema, and return the number of t-values that are found that represent | |
| these extrema. If the cubic has no extrema betwee (0..1) exclusive, the | |
| function returns 0. | |
| Returned count tValues[] | |
| 0 ignored | |
| 1 0 < tValues[0] < 1 | |
| 2 0 < tValues[0] < tValues[1] < 1 | |
| */ | |
| int SkFindCubicExtrema(SkScalar a, SkScalar b, SkScalar c, SkScalar d, | |
| SkScalar tValues[2]); | |
| /** Given 4 points on a cubic bezier, chop it into 1, 2, 3 beziers such that | |
| the resulting beziers are monotonic in Y. This is called by the scan converter. | |
| Depending on what is returned, dst[] is treated as follows | |
| 0 dst[0..3] is the original cubic | |
| 1 dst[0..3] and dst[3..6] are the two new cubics | |
| 2 dst[0..3], dst[3..6], dst[6..9] are the three new cubics | |
| If dst == null, it is ignored and only the count is returned. | |
| */ | |
| int SkChopCubicAtYExtrema(const SkPoint src[4], SkPoint dst[10]); | |
| int SkChopCubicAtXExtrema(const SkPoint src[4], SkPoint dst[10]); | |
| /** Given a cubic bezier, return 0, 1, or 2 t-values that represent the | |
| inflection points. | |
| */ | |
| int SkFindCubicInflections(const SkPoint src[4], SkScalar tValues[2]); | |
| /** Return 1 for no chop, 2 for having chopped the cubic at a single | |
| inflection point, 3 for having chopped at 2 inflection points. | |
| dst will hold the resulting 1, 2, or 3 cubics. | |
| */ | |
| int SkChopCubicAtInflections(const SkPoint src[4], SkPoint dst[10]); | |
| int SkFindCubicMaxCurvature(const SkPoint src[4], SkScalar tValues[3]); | |
| int SkChopCubicAtMaxCurvature(const SkPoint src[4], SkPoint dst[13], | |
| SkScalar tValues[3] = nullptr); | |
| /** Returns t value of cusp if cubic has one; returns -1 otherwise. | |
| */ | |
| SkScalar SkFindCubicCusp(const SkPoint src[4]); | |
| /** Given a monotonically increasing or decreasing cubic bezier src, chop it | |
| * where the X value is the specified value. The returned cubics will be in | |
| * dst, sharing the middle point. That is, the first cubic is dst[0..3] and | |
| * the second dst[3..6]. | |
| * | |
| * If the cubic provided is *not* monotone, it will be chopped at the first | |
| * time the curve has the specified X value. | |
| * | |
| * If the cubic never reaches the specified value, the function returns false. | |
| */ | |
| bool SkChopMonoCubicAtX(const SkPoint src[4], SkScalar x, SkPoint dst[7]); | |
| /** Given a monotonically increasing or decreasing cubic bezier src, chop it | |
| * where the Y value is the specified value. The returned cubics will be in | |
| * dst, sharing the middle point. That is, the first cubic is dst[0..3] and | |
| * the second dst[3..6]. | |
| * | |
| * If the cubic provided is *not* monotone, it will be chopped at the first | |
| * time the curve has the specified Y value. | |
| * | |
| * If the cubic never reaches the specified value, the function returns false. | |
| */ | |
| bool SkChopMonoCubicAtY(const SkPoint src[4], SkScalar y, SkPoint dst[7]); | |
| enum class SkCubicType { | |
| kSerpentine, | |
| kLoop, | |
| kLocalCusp, // Cusp at a non-infinite parameter value with an inflection at t=infinity. | |
| kCuspAtInfinity, // Cusp with a cusp at t=infinity and a local inflection. | |
| kQuadratic, | |
| kLineOrPoint | |
| }; | |
| static inline bool SkCubicIsDegenerate(SkCubicType type) { | |
| switch (type) { | |
| case SkCubicType::kSerpentine: | |
| case SkCubicType::kLoop: | |
| case SkCubicType::kLocalCusp: | |
| case SkCubicType::kCuspAtInfinity: | |
| return false; | |
| case SkCubicType::kQuadratic: | |
| case SkCubicType::kLineOrPoint: | |
| return true; | |
| } | |
| SK_ABORT("Invalid SkCubicType"); | |
| } | |
| static inline const char* SkCubicTypeName(SkCubicType type) { | |
| switch (type) { | |
| case SkCubicType::kSerpentine: return "kSerpentine"; | |
| case SkCubicType::kLoop: return "kLoop"; | |
| case SkCubicType::kLocalCusp: return "kLocalCusp"; | |
| case SkCubicType::kCuspAtInfinity: return "kCuspAtInfinity"; | |
| case SkCubicType::kQuadratic: return "kQuadratic"; | |
| case SkCubicType::kLineOrPoint: return "kLineOrPoint"; | |
| } | |
| SK_ABORT("Invalid SkCubicType"); | |
| } | |
| /** Returns the cubic classification. | |
| t[],s[] are set to the two homogeneous parameter values at which points the lines L & M | |
| intersect with K, sorted from smallest to largest and oriented so positive values of the | |
| implicit are on the "left" side. For a serpentine curve they are the inflection points. For a | |
| loop they are the double point. For a local cusp, they are both equal and denote the cusp point. | |
| For a cusp at an infinite parameter value, one will be the local inflection point and the other | |
| +inf (t,s = 1,0). If the curve is degenerate (i.e. quadratic or linear) they are both set to a | |
| parameter value of +inf (t,s = 1,0). | |
| d[] is filled with the cubic inflection function coefficients. See "Resolution Independent | |
| Curve Rendering using Programmable Graphics Hardware", 4.2 Curve Categorization: | |
| If the input points contain infinities or NaN, the return values are undefined. | |
| https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf | |
| */ | |
| SkCubicType SkClassifyCubic(const SkPoint p[4], double t[2] = nullptr, double s[2] = nullptr, | |
| double d[4] = nullptr); | |
| /////////////////////////////////////////////////////////////////////////////// | |
| struct SkConic { | |
| SkConic() {} | |
| SkConic(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2, SkScalar w) { | |
| this->set(p0, p1, p2, w); | |
| } | |
| SkConic(const SkPoint pts[3], SkScalar w) { | |
| this->set(pts, w); | |
| } | |
| SkPoint fPts[3]; | |
| SkScalar fW; | |
| void set(const SkPoint pts[3], SkScalar w) { | |
| memcpy(fPts, pts, 3 * sizeof(SkPoint)); | |
| this->setW(w); | |
| } | |
| void set(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2, SkScalar w) { | |
| fPts[0] = p0; | |
| fPts[1] = p1; | |
| fPts[2] = p2; | |
| this->setW(w); | |
| } | |
| void setW(SkScalar w) { | |
| if (SkIsFinite(w)) { | |
| SkASSERT(w > 0); | |
| } | |
| // Guard against bad weights by forcing them to 1. | |
| fW = w > 0 && SkIsFinite(w) ? w : 1; | |
| } | |
| /** | |
| * Given a t-value [0...1] return its position and/or tangent. | |
| * If pos is not null, return its position at the t-value. | |
| * If tangent is not null, return its tangent at the t-value. NOTE the | |
| * tangent value's length is arbitrary, and only its direction should | |
| * be used. | |
| */ | |
| void evalAt(SkScalar t, SkPoint* pos, SkVector* tangent = nullptr) const; | |
| [[nodiscard]] bool chopAt(SkScalar t, SkConic dst[2]) const; | |
| void chopAt(SkScalar t1, SkScalar t2, SkConic* dst) const; | |
| void chop(SkConic dst[2]) const; | |
| SkPoint evalAt(SkScalar t) const; | |
| SkVector evalTangentAt(SkScalar t) const; | |
| void computeAsQuadError(SkVector* err) const; | |
| bool asQuadTol(SkScalar tol) const; | |
| /** | |
| * return the power-of-2 number of quads needed to approximate this conic | |
| * with a sequence of quads. Will be >= 0. | |
| */ | |
| int SK_SPI computeQuadPOW2(SkScalar tol) const; | |
| /** | |
| * Chop this conic into N quads, stored continguously in pts[], where | |
| * N = 1 << pow2. The amount of storage needed is (1 + 2 * N) | |
| */ | |
| [[nodiscard]] int SK_SPI chopIntoQuadsPOW2(SkPoint pts[], int pow2) const; | |
| float findMidTangent() const; | |
| bool findXExtrema(SkScalar* t) const; | |
| bool findYExtrema(SkScalar* t) const; | |
| bool chopAtXExtrema(SkConic dst[2]) const; | |
| bool chopAtYExtrema(SkConic dst[2]) const; | |
| void computeTightBounds(SkRect* bounds) const; | |
| void computeFastBounds(SkRect* bounds) const; | |
| /** Find the parameter value where the conic takes on its maximum curvature. | |
| * | |
| * @param t output scalar for max curvature. Will be unchanged if | |
| * max curvature outside 0..1 range. | |
| * | |
| * @return true if max curvature found inside 0..1 range, false otherwise | |
| */ | |
| // bool findMaxCurvature(SkScalar* t) const; // unimplemented | |
| static SkScalar TransformW(const SkPoint[3], SkScalar w, const SkMatrix&); | |
| enum { | |
| kMaxConicsForArc = 5 | |
| }; | |
| static int BuildUnitArc(const SkVector& start, const SkVector& stop, SkPathDirection, | |
| const SkMatrix*, SkConic conics[kMaxConicsForArc]); | |
| }; | |
| // inline helpers are contained in a namespace to avoid external leakage to fragile SkVx members | |
| namespace { // NOLINT(google-build-namespaces) | |
| /** | |
| * use for : eval(t) == A * t^2 + B * t + C | |
| */ | |
| struct SkQuadCoeff { | |
| SkQuadCoeff() {} | |
| SkQuadCoeff(const skvx::float2& A, const skvx::float2& B, const skvx::float2& C) | |
| : fA(A) | |
| , fB(B) | |
| , fC(C) | |
| { | |
| } | |
| SkQuadCoeff(const SkPoint src[3]) { | |
| fC = from_point(src[0]); | |
| auto P1 = from_point(src[1]); | |
| auto P2 = from_point(src[2]); | |
| fB = times_2(P1 - fC); | |
| fA = P2 - times_2(P1) + fC; | |
| } | |
| skvx::float2 eval(const skvx::float2& tt) const { | |
| return (fA * tt + fB) * tt + fC; | |
| } | |
| skvx::float2 fA; | |
| skvx::float2 fB; | |
| skvx::float2 fC; | |
| }; | |
| struct SkConicCoeff { | |
| SkConicCoeff(const SkConic& conic) { | |
| skvx::float2 p0 = from_point(conic.fPts[0]); | |
| skvx::float2 p1 = from_point(conic.fPts[1]); | |
| skvx::float2 p2 = from_point(conic.fPts[2]); | |
| skvx::float2 ww(conic.fW); | |
| auto p1w = p1 * ww; | |
| fNumer.fC = p0; | |
| fNumer.fA = p2 - times_2(p1w) + p0; | |
| fNumer.fB = times_2(p1w - p0); | |
| fDenom.fC = 1; | |
| fDenom.fB = times_2(ww - fDenom.fC); | |
| fDenom.fA = 0 - fDenom.fB; | |
| } | |
| skvx::float2 eval(SkScalar t) const { | |
| skvx::float2 tt(t); | |
| skvx::float2 numer = fNumer.eval(tt); | |
| skvx::float2 denom = fDenom.eval(tt); | |
| return numer / denom; | |
| } | |
| SkQuadCoeff fNumer; | |
| SkQuadCoeff fDenom; | |
| }; | |
| struct SkCubicCoeff { | |
| SkCubicCoeff(const SkPoint src[4]) { | |
| skvx::float2 P0 = from_point(src[0]); | |
| skvx::float2 P1 = from_point(src[1]); | |
| skvx::float2 P2 = from_point(src[2]); | |
| skvx::float2 P3 = from_point(src[3]); | |
| skvx::float2 three(3); | |
| fA = P3 + three * (P1 - P2) - P0; | |
| fB = three * (P2 - times_2(P1) + P0); | |
| fC = three * (P1 - P0); | |
| fD = P0; | |
| } | |
| skvx::float2 eval(const skvx::float2& t) const { | |
| return ((fA * t + fB) * t + fC) * t + fD; | |
| } | |
| skvx::float2 fA; | |
| skvx::float2 fB; | |
| skvx::float2 fC; | |
| skvx::float2 fD; | |
| }; | |
| } // namespace | |
| #include "include/private/SkTemplates.h" | |
| /** | |
| * Help class to allocate storage for approximating a conic with N quads. | |
| */ | |
| class [[nodiscard]] SkAutoConicToQuads { | |
| public: | |
| SkAutoConicToQuads() : fQuadCount(0) {} | |
| /** | |
| * Given a conic and a tolerance, return the array of points for the | |
| * approximating quad(s). Call countQuads() to know the number of quads | |
| * represented in these points. | |
| * | |
| * The quads are allocated to share end-points. e.g. if there are 4 quads, | |
| * there will be 9 points allocated as follows | |
| * quad[0] == pts[0..2] | |
| * quad[1] == pts[2..4] | |
| * quad[2] == pts[4..6] | |
| * quad[3] == pts[6..8] | |
| */ | |
| const SkPoint* computeQuads(const SkConic& conic, SkScalar tol) { | |
| int pow2 = conic.computeQuadPOW2(tol); | |
| fQuadCount = 1 << pow2; | |
| SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); | |
| fQuadCount = conic.chopIntoQuadsPOW2(pts, pow2); | |
| return pts; | |
| } | |
| const SkPoint* computeQuads(SkSpan<const SkPoint> pts, SkScalar weight, SkScalar tol) { | |
| if (weight <= 0) { | |
| // The underlying conic.chopIntoQuads... is based on an algorithm that | |
| // requires a positive, non-zero weight. So for w = 0 (or any invalid w < 0), | |
| // we just make this a quad that is a line between the two points. | |
| fQuadCount = 1; | |
| SkPoint* outPts = fStorage.reset(3); | |
| outPts[0] = pts[0]; | |
| outPts[1] = {(pts[0].fX + pts[2].fX) * 0.5f, (pts[0].fY + pts[2].fY) * 0.5f}; | |
| outPts[2] = pts[2]; | |
| return outPts; | |
| } | |
| SkConic conic; | |
| conic.set(pts.data(), weight); | |
| return computeQuads(conic, tol); | |
| } | |
| const SkPoint* computeQuads(const SkPoint pts[3], SkScalar weight, SkScalar tol) { | |
| return this->computeQuads({pts, 3}, weight, tol); | |
| } | |
| int countQuads() const { return fQuadCount; } | |
| private: | |
| enum { | |
| kQuadCount = 8, // should handle most conics | |
| kPointCount = 1 + 2 * kQuadCount, | |
| }; | |
| skia_private::AutoSTMalloc<kPointCount, SkPoint> fStorage; | |
| int fQuadCount; // #quads for current usage | |
| }; | |
| #endif |