| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkDrawShadowInfo_DEFINED | |
| #define SkDrawShadowInfo_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkPoint3.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/SkAssert.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/SkTPin.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| class SkMatrix; | |
| class SkPath; | |
| struct SkRect; | |
| struct SkDrawShadowRec { | |
| SkPoint3 fZPlaneParams; | |
| SkPoint3 fLightPos; | |
| SkScalar fLightRadius; | |
| SkColor fAmbientColor; | |
| SkColor fSpotColor; | |
| uint32_t fFlags; | |
| }; | |
| namespace SkDrawShadowMetrics { | |
| static constexpr auto kAmbientHeightFactor = 1.0f / 128.0f; | |
| static constexpr auto kAmbientGeomFactor = 64.0f; | |
| // Assuming that we have a light height of 600 for the spot shadow, | |
| // the spot values will reach their maximum at a height of approximately 292.3077. | |
| // We'll round up to 300 to keep it simple. | |
| static constexpr auto kMaxAmbientRadius = 300*kAmbientHeightFactor*kAmbientGeomFactor; | |
| static inline float divide_and_pin(float numer, float denom, float min, float max) { | |
| float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); | |
| // ensure that SkTPin handled non-finites correctly | |
| SkASSERT(result >= min && result <= max); | |
| return result; | |
| } | |
| inline SkScalar AmbientBlurRadius(SkScalar height) { | |
| return std::min(height*kAmbientHeightFactor*kAmbientGeomFactor, kMaxAmbientRadius); | |
| } | |
| inline SkScalar AmbientRecipAlpha(SkScalar height) { | |
| return 1.0f + std::max(height*kAmbientHeightFactor, 0.0f); | |
| } | |
| inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { | |
| return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | |
| } | |
| inline void GetSpotParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, SkScalar lightZ, | |
| SkScalar lightRadius, | |
| SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { | |
| SkScalar zRatio = divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); | |
| *blurRadius = lightRadius*zRatio; | |
| *scale = divide_and_pin(lightZ, lightZ - occluderZ, 1.0f, 1.95f); | |
| *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); | |
| } | |
| inline void GetDirectionalParams(SkScalar occluderZ, SkScalar lightX, SkScalar lightY, | |
| SkScalar lightZ, SkScalar lightRadius, | |
| SkScalar* blurRadius, SkScalar* scale, SkVector* translate) { | |
| *blurRadius = lightRadius*occluderZ; | |
| *scale = 1; | |
| // Max z-ratio is "max expected elevation"/"min allowable z" | |
| constexpr SkScalar kMaxZRatio = 64/SK_ScalarNearlyZero; | |
| SkScalar zRatio = divide_and_pin(occluderZ, lightZ, 0.0f, kMaxZRatio); | |
| *translate = SkVector::Make(-zRatio * lightX, -zRatio * lightY); | |
| } | |
| // Create the transformation to apply to a path to get its base shadow outline, given the light | |
| // parameters and the path's 3D transformation (given by ctm and zPlaneParams). | |
| // Also computes the blur radius to apply the transformed outline. | |
| bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, | |
| const SkMatrix& ctm, const SkPoint3& zPlaneParams, | |
| const SkRect& pathBounds, bool directional, | |
| SkMatrix* shadowTransform, SkScalar* radius); | |
| // get bounds prior to the ctm being applied | |
| void GetLocalBounds(const SkPath&, const SkDrawShadowRec&, const SkMatrix& ctm, SkRect* bounds); | |
| } // namespace SkDrawShadowMetrics | |
| #endif |