| /* | |
| * Copyright 2006 The Android Open Source Project | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef skcpu_Draw_DEFINED | |
| #define skcpu_Draw_DEFINED | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkSamplingOptions.h" | |
| #include "include/core/SkSpan.h" | |
| #include "include/core/SkStrokeRec.h" | |
| #include "include/core/SkSurfaceProps.h" | |
| #include "include/private/SkDebug.h" | |
| #include "src/core/SkDrawTypes.h" | |
| #include "src/core/SkMask.h" | |
| #include "src/core/SkZip.h" | |
| class SkArenaAlloc; | |
| class SkBitmap; | |
| class SkBlender; | |
| class SkBlitter; | |
| class SkDevice; | |
| class SkGlyph; | |
| class SkMaskFilter; | |
| class SkMatrix; | |
| class SkMipmap; | |
| class SkPath; | |
| struct SkPathRaw; | |
| class SkRRect; | |
| class SkRasterClip; | |
| class SkShader; | |
| class SkVertices; | |
| struct SkIRect; | |
| struct SkPoint; | |
| struct SkPoint3; | |
| struct SkRSXform; | |
| struct SkRect; | |
| namespace sktext { | |
| class GlyphRunList; | |
| } | |
| namespace skcpu { | |
| class GlyphRunListPainter; | |
| /** Helper function that creates a mask from a path and a required maskfilter. | |
| Note however, that the resulting mask will not have been actually filtered, | |
| that must be done afterwards (by calling filterMask). The maskfilter is provided | |
| solelely to assist in computing the mask's bounds (if the mode requests that). | |
| */ | |
| bool DrawToMask(const SkPathRaw& devRaw, | |
| const SkIRect& clipBounds, | |
| const SkMaskFilter*, | |
| const SkMatrix* filterMatrix, | |
| SkMaskBuilder* dst, | |
| SkMaskBuilder::CreateMode mode, | |
| SkStrokeRec::InitStyle style); | |
| /** | |
| * BitmapDevicePainter provides a minimal interface for painting pre-rasterized objects like glyphs | |
| * and bitmaps. | |
| * | |
| * This interface creates a seam that allows components to intercept and handle low-level drawing | |
| * primitives. For example, SkOverdrawCanvas uses this to visualize overdraw by drawing bounding | |
| * boxes for glyphs | |
| */ | |
| class BitmapDevicePainter { | |
| public: | |
| BitmapDevicePainter() = default; | |
| BitmapDevicePainter(const BitmapDevicePainter&) = default; | |
| virtual ~BitmapDevicePainter() = default; | |
| virtual void paintMasks(SkZip<const SkGlyph*, SkPoint> accepted, | |
| const SkPaint& paint) const = 0; | |
| virtual void drawBitmap(const SkBitmap&, | |
| const SkMatrix&, | |
| const SkRect* dstOrNull, | |
| const SkSamplingOptions&, | |
| const SkPaint&, | |
| sk_sp<SkMipmap>) const = 0; | |
| }; | |
| /** | |
| * The Draw class is the workhorse for the software rendering backend. It is an implementation | |
| * detail of SkCanvas that orchestrates the drawing of primitives into a CPU-backed SkPixmap. | |
| * | |
| * A Draw object is a lightweight context configured with everything needed for a single drawing | |
| * operation: | |
| * - The destination pixels (SkPixmap) | |
| * - The current transformation matrix | |
| * - The clipping region | |
| * | |
| * Its primary responsibility is to analyze the primitive (path, rect, etc.), the SkPaint, and the | |
| * device state to select and configure the most efficient SkBlitter. The SkBlitter then handles | |
| * the actual work of writing pixels into the destination pixmap. | |
| * The default Blitter is chosen via SkBlitter::Choose() | |
| */ | |
| class Draw : public BitmapDevicePainter { | |
| public: | |
| Draw(); | |
| void drawPaint(const SkPaint&) const; | |
| void drawRect(const SkRect& prePaintRect, | |
| const SkPaint&, | |
| const SkMatrix* paintMatrix, | |
| const SkRect* postPaintRect) const; | |
| void drawRect(const SkRect& rect, const SkPaint& paint) const { | |
| this->drawRect(rect, paint, nullptr, nullptr); | |
| } | |
| void drawOval(const SkRect&, const SkPaint&) const; | |
| void drawRRect(const SkRRect&, const SkPaint&) const; | |
| // Specialized draw for RRect that only draws if it is nine-patchable. | |
| bool drawRRectNinePatch(const SkRRect&, const SkPaint&) const; | |
| /** | |
| * If prePathMatrix is not null, it should logically be applied before any | |
| * stroking or other effects. If there are no effects on the paint that | |
| * affect the geometry/rasterization, then the pre matrix can just be | |
| * pre-concated with the current matrix. | |
| */ | |
| void drawPath(const SkPath& path, | |
| const SkPaint& paint, | |
| const SkMatrix* prePathMatrix) const { | |
| this->drawPath(path, paint, prePathMatrix, SkDrawCoverage::kNo); | |
| } | |
| /** | |
| * Overwrite the target with the path's coverage (i.e. its mask). | |
| * Will overwrite the entire device, so it need not be zero'd first. | |
| * | |
| * Only device A8 is supported right now. | |
| */ | |
| void drawPathCoverage(const SkPath& src, | |
| const SkPaint& paint, | |
| SkBlitter* customBlitter = nullptr) const { | |
| bool isHairline = paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() == 0; | |
| this->drawPath(src, | |
| paint, | |
| nullptr, | |
| isHairline ? SkDrawCoverage::kNo : SkDrawCoverage::kYes, | |
| customBlitter); | |
| } | |
| void drawDevicePoints(SkCanvas::PointMode, | |
| SkSpan<const SkPoint>, | |
| const SkPaint&, | |
| SkDevice*) const; | |
| enum class RectType { | |
| kHair, | |
| kFill, | |
| kStroke, | |
| kPath, | |
| }; | |
| /** | |
| * Based on the paint's style, strokeWidth, and the matrix, classify how | |
| * to draw the rect. If no special-case is available, returns | |
| * RectType::kPath. | |
| * | |
| * Iff RectType == RectType::kStroke, then strokeSize is set to the device | |
| * width and height of the stroke. | |
| */ | |
| static RectType ComputeRectType(const SkRect&, | |
| const SkPaint&, | |
| const SkMatrix&, | |
| SkPoint* strokeSize); | |
| using BlitterChooser = SkBlitter*(const SkPixmap& dst, | |
| const SkMatrix& ctm, | |
| const SkPaint&, | |
| SkArenaAlloc*, | |
| SkDrawCoverage drawCoverage, | |
| sk_sp<SkShader> clipShader, | |
| const SkSurfaceProps&, | |
| const SkRect& devBounds); | |
| /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */ | |
| void drawBitmap(const SkBitmap&, | |
| const SkMatrix&, | |
| const SkRect* dstOrNull, | |
| const SkSamplingOptions&, | |
| const SkPaint&, | |
| sk_sp<SkMipmap>) const override; | |
| void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const; | |
| void drawGlyphRunList(SkCanvas* canvas, | |
| GlyphRunListPainter* glyphPainter, | |
| const sktext::GlyphRunList& glyphRunList, | |
| const SkPaint& paint) const; | |
| void paintMasks(SkZip<const SkGlyph*, SkPoint> accepted, const SkPaint& paint) const override; | |
| void drawPoints(SkCanvas::PointMode, SkSpan<const SkPoint>, const SkPaint&, SkDevice*) const; | |
| /* If skipColorXform, skips color conversion when assigning per-vertex colors */ | |
| void drawVertices(const SkVertices*, | |
| sk_sp<SkBlender>, | |
| const SkPaint&, | |
| bool skipColorXform) const; | |
| void drawAtlas(SkSpan<const SkRSXform>, SkSpan<const SkRect>, SkSpan<const SkColor>, | |
| sk_sp<SkBlender>, const SkPaint&); | |
| void drawDevMask(const SkMask& mask, const SkPaint&, const SkMatrix*) const; | |
| void drawBitmapAsMask(const SkBitmap&, const SkSamplingOptions&, const SkPaint&, | |
| const SkMatrix* paintMatrix) const; | |
| private: | |
| void drawPath(const SkPath&, | |
| const SkPaint&, | |
| const SkMatrix* preMatrix, | |
| SkDrawCoverage drawCoverage, | |
| SkBlitter* customBlitter = nullptr) const; | |
| void drawLine(const SkPoint[2], const SkPaint&) const; | |
| void drawDevPath(const SkPathRaw&, | |
| const SkPaint& paint, | |
| SkDrawCoverage drawCoverage, | |
| SkBlitter* customBlitter, | |
| bool doFill) const; | |
| /** | |
| * Return the current clip bounds, in local coordinates, with slop to account | |
| * for antialiasing or hairlines (i.e. device-bounds outset by 1, and then | |
| * run through the inverse of the matrix). | |
| * | |
| * If the matrix cannot be inverted, or the current clip is empty, return | |
| * false and ignore bounds parameter. | |
| */ | |
| [[nodiscard]] bool computeConservativeLocalClipBounds(SkRect* bounds) const; | |
| void drawFixedVertices(const SkVertices* vertices, | |
| sk_sp<SkBlender> blender, | |
| const SkPaint& paint, | |
| const SkMatrix& ctmInverse, | |
| const SkPoint* dev2, | |
| const SkPoint3* dev3, | |
| SkArenaAlloc* outerAlloc, | |
| bool skipColorXform) const; | |
| public: | |
| SkPixmap fDst; | |
| BlitterChooser* fBlitterChooser{nullptr}; // required | |
| const SkMatrix* fCTM{nullptr}; // required | |
| const SkRasterClip* fRC{nullptr}; // required | |
| const SkSurfaceProps* fProps{nullptr}; // optional | |
| #ifdef SK_DEBUG | |
| void validate() const; | |
| #else | |
| void validate() const {} | |
| #endif | |
| }; | |
| } // namespace skcpu | |
| #endif |