| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkImageFilter.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/effects/SkColorMatrix.h" | |
| #include "include/effects/SkImageFilters.h" | |
| #include "include/private/SkTPin.h" | |
| #include "modules/jsonreader/SkJSONReader.h" | |
| #include "modules/skottie/src/Adapter.h" | |
| #include "modules/skottie/src/SkottiePriv.h" | |
| #include "modules/skottie/src/SkottieValue.h" | |
| #include "modules/skottie/src/effects/Effects.h" | |
| #include "modules/sksg/include/SkSGRenderEffect.h" | |
| #include "modules/sksg/include/SkSGRenderNode.h" | |
| #include <utility> | |
| namespace skottie::internal { | |
| namespace { | |
| class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter, | |
| sksg::ExternalImageFilter> { | |
| public: | |
| enum Type { | |
| kDropShadow, | |
| kInnerShadow, | |
| }; | |
| ShadowAdapter(const skjson::ObjectValue& jstyle, | |
| const AnimationBuilder& abuilder, | |
| Type type) | |
| : fType(type) { | |
| this->bind(abuilder, jstyle["c"], fColor); | |
| this->bind(abuilder, jstyle["o"], fOpacity); | |
| this->bind(abuilder, jstyle["a"], fAngle); | |
| this->bind(abuilder, jstyle["s"], fSize); | |
| this->bind(abuilder, jstyle["d"], fDistance); | |
| } | |
| private: | |
| void onSync() override { | |
| const auto rad = SkDegreesToRadians(180 + fAngle), // 0deg -> left (style) | |
| sigma = fSize * kBlurSizeToSigma, | |
| opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f); | |
| const auto color = static_cast<SkColor4f>(fColor); | |
| const auto offset = SkV2{ fDistance * SkScalarCos(rad), | |
| -fDistance * SkScalarSin(rad)}; | |
| // Shadow effects largely follow the feDropShadow spec [1]: | |
| // | |
| // 1) isolate source alpha | |
| // 2) apply a gaussian blur | |
| // 3) apply an offset | |
| // 4) modulate with a flood/color generator | |
| // 5) composite with the source | |
| // | |
| // Note: as an optimization, we can fold #1 and #4 into a single color matrix filter. | |
| // | |
| // Inner shadow differences: | |
| // | |
| // a) operates on the inverse of source alpha | |
| // b) the result is masked against the source | |
| // c) composited on top of source | |
| // | |
| // [1] https://drafts.fxtf.org/filter-effects/#feDropShadowElement | |
| // Select and colorize the source alpha channel. | |
| SkColorMatrix cm{0, 0, 0, 0, color.fR, | |
| 0, 0, 0, 0, color.fG, | |
| 0, 0, 0, 0, color.fB, | |
| 0, 0, 0, opacity * color.fA, 0}; | |
| // Inner shadows use the alpha inverse. | |
| if (fType == Type::kInnerShadow) { | |
| cm.preConcat({1, 0, 0, 0, 0, | |
| 0, 1, 0, 0, 0, | |
| 0, 0, 1, 0, 0, | |
| 0, 0, 0,-1, 1}); | |
| } | |
| auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr); | |
| if (sigma > 0) { | |
| f = SkImageFilters::Blur(sigma, sigma, std::move(f)); | |
| } | |
| if (!SkScalarNearlyZero(offset.x) || !SkScalarNearlyZero(offset.y)) { | |
| f = SkImageFilters::Offset(offset.x, offset.y, std::move(f)); | |
| } | |
| sk_sp<SkImageFilter> source; | |
| if (fType == Type::kInnerShadow) { | |
| // Inner shadows draw on top of, and are masked with, the source. | |
| f = SkImageFilters::Blend(SkBlendMode::kDstIn, std::move(f)); | |
| std::swap(source, f); | |
| } | |
| this->node()->setImageFilter(SkImageFilters::Merge(std::move(f), | |
| std::move(source))); | |
| } | |
| const Type fType; | |
| ColorValue fColor; | |
| ScalarValue fOpacity = 100, // percentage | |
| fAngle = 0, // degrees | |
| fSize = 0, | |
| fDistance = 0; | |
| using INHERITED = DiscardableAdapterBase<ShadowAdapter, sksg::ExternalImageFilter>; | |
| }; | |
| static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle, | |
| const AnimationBuilder& abuilder, | |
| sk_sp<sksg::RenderNode> layer, | |
| ShadowAdapter::Type type) { | |
| auto filter_node = abuilder.attachDiscardableAdapter<ShadowAdapter>(jstyle, abuilder, type); | |
| return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); | |
| } | |
| } // namespace | |
| sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle, | |
| sk_sp<sksg::RenderNode> layer) const { | |
| return make_shadow_effect(jstyle, *fBuilder, std::move(layer), | |
| ShadowAdapter::Type::kDropShadow); | |
| } | |
| sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle, | |
| sk_sp<sksg::RenderNode> layer) const { | |
| return make_shadow_effect(jstyle, *fBuilder, std::move(layer), | |
| ShadowAdapter::Type::kInnerShadow); | |
| } | |
| } // namespace skottie::internal |