| /* | |
| * Copyright 2019 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/effects/SkGradient.h" | |
| #include "include/private/SkTPin.h" | |
| #include "modules/skottie/src/SkottiePriv.h" | |
| #include "modules/skottie/src/SkottieValue.h" | |
| #include "modules/skottie/src/effects/Effects.h" | |
| #include "modules/sksg/include/SkSGRenderNode.h" | |
| #include <algorithm> | |
| #include <cmath> | |
| #include <cstddef> | |
| #include <utility> | |
| namespace skjson { | |
| class ArrayValue; | |
| } | |
| namespace skottie { | |
| namespace internal { | |
| namespace { | |
| class LinearWipeAdapter final : public MaskShaderEffectBase { | |
| public: | |
| static sk_sp<LinearWipeAdapter> Make(const skjson::ArrayValue& jprops, | |
| sk_sp<sksg::RenderNode> layer, | |
| const SkSize& layer_size, | |
| const AnimationBuilder* abuilder) { | |
| return sk_sp<LinearWipeAdapter>(new LinearWipeAdapter(jprops, | |
| std::move(layer), | |
| layer_size, | |
| abuilder)); | |
| } | |
| private: | |
| LinearWipeAdapter(const skjson::ArrayValue& jprops, | |
| sk_sp<sksg::RenderNode> layer, | |
| const SkSize& layer_size, | |
| const AnimationBuilder* abuilder) | |
| : INHERITED(std::move(layer), layer_size) { | |
| enum : size_t { | |
| kCompletion_Index = 0, | |
| kAngle_Index = 1, | |
| kFeather_Index = 2, | |
| }; | |
| EffectBinder(jprops, *abuilder, this) | |
| .bind(kCompletion_Index, fCompletion) | |
| .bind( kAngle_Index, fAngle ) | |
| .bind( kFeather_Index, fFeather ); | |
| } | |
| MaskInfo onMakeMask() const override { | |
| if (fCompletion >= 100) { | |
| // The layer is fully disabled. | |
| // TODO: fix layer controller visibility clash and pass a null shader instead. | |
| return { SkShaders::Color(SK_ColorTRANSPARENT), false }; | |
| } | |
| if (fCompletion <= 0) { | |
| // The layer is fully visible (no mask). | |
| return { nullptr, true }; | |
| } | |
| const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f), | |
| feather = std::max(fFeather, 0.0f), | |
| angle = SkDegreesToRadians(90 - fAngle), | |
| cos_ = std::cos(angle), | |
| sin_ = std::sin(angle); | |
| // Select the correct diagonal vector depending on quadrant. | |
| const SkVector angle_v = {cos_, sin_}, | |
| diag_v = {std::copysign(this->layerSize().width() , cos_), | |
| std::copysign(this->layerSize().height(), sin_)}; | |
| // The transition length is the projection of the diagonal onto the angle vector. | |
| const auto len = SkVector::DotProduct(diag_v, angle_v); | |
| // Pad the gradient segment to accommodate optional feather ramps at both extremities. | |
| const auto grad_len = len + feather * 2; | |
| const SkVector grad_v = angle_v * grad_len, | |
| adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space. | |
| center_v = {0.5f * this->layerSize().width(), | |
| 0.5f * this->layerSize().height()}; | |
| // Gradient start/end points: | |
| const SkPoint pts[] = { | |
| center_v - adjusted_grad_v * 0.5f, | |
| center_v + adjusted_grad_v * 0.5f, | |
| }; | |
| static constexpr SkColor4f colors[] = { SkColors::kTransparent, SkColors::kWhite }; | |
| // To emulate the feather effect, we distance the color stops to generate | |
| // a linear transition/ramp. For t == 0 the ramp should be completely outside/before | |
| // the transition domain, and for t == 1 it should be completely outside/after. | |
| // | |
| // [0 ................... |len|] | |
| // | |
| // [0 <feather_ramp> [ ] <feather_ramp> |grad_len|] | |
| const auto adjusted_t = t * (len + feather) / grad_len; | |
| const SkScalar pos[] = { adjusted_t, | |
| adjusted_t + feather / grad_len }; | |
| return { SkShaders::LinearGradient(pts, {{colors, pos, SkTileMode::kClamp}, {}}), true }; | |
| } | |
| ScalarValue fCompletion = 0, | |
| fAngle = 0, | |
| fFeather = 0; | |
| using INHERITED = MaskShaderEffectBase; | |
| }; | |
| } // namespace | |
| sk_sp<sksg::RenderNode> EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops, | |
| sk_sp<sksg::RenderNode> layer) const { | |
| return fBuilder->attachDiscardableAdapter<LinearWipeAdapter>(jprops, | |
| std::move(layer), | |
| fLayerSize, | |
| fBuilder); | |
| } | |
| } // namespace internal | |
| } // namespace skottie | |