| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "modules/jsonreader/SkJSONReader.h" | |
| #include "modules/skottie/src/Camera.h" | |
| #include "modules/skottie/src/SkottiePriv.h" | |
| #include "modules/sksg/include/SkSGTransform.h" | |
| #include <algorithm> | |
| #include <cmath> | |
| #include <utility> | |
| namespace skottie { | |
| namespace internal { | |
| namespace { | |
| SkM44 ComputeCameraMatrix(const SkV3& position, | |
| const SkV3& poi, | |
| const SkV3& rotation, | |
| const SkSize& viewport_size, | |
| float zoom) { | |
| // Initial camera vector. | |
| const auto cam_t = SkM44::Rotate({0, 0, 1}, SkDegreesToRadians(-rotation.z)) | |
| * SkM44::Rotate({0, 1, 0}, SkDegreesToRadians( rotation.y)) | |
| * SkM44::Rotate({1, 0, 0}, SkDegreesToRadians( rotation.x)) | |
| * SkM44::LookAt({ position.x, position.y, -position.z }, | |
| { poi.x, poi.y, poi.z }, | |
| { 0, 1, 0 }) | |
| * SkM44::Scale(1, 1, -1); | |
| // View parameters: | |
| // | |
| // * size -> composition size (TODO: AE seems to base it on width only?) | |
| // * distance -> "zoom" camera attribute | |
| // | |
| const auto view_size = std::max(viewport_size.width(), viewport_size.height()), | |
| view_distance = zoom, | |
| view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); | |
| const auto persp_t = SkM44::Scale(view_size * 0.5f, view_size * 0.5f, 1) | |
| * SkM44::Perspective(0, view_distance, 2 * view_angle); | |
| return SkM44::Translate(viewport_size.width() * 0.5f, | |
| viewport_size.height() * 0.5f, | |
| 0) | |
| * persp_t * cam_t; | |
| } | |
| } // namespace | |
| CameraAdaper::CameraAdaper(const skjson::ObjectValue& jlayer, | |
| const skjson::ObjectValue& jtransform, | |
| const AnimationBuilder& abuilder, | |
| const SkSize& viewport_size) | |
| : INHERITED(jtransform, abuilder) | |
| , fViewportSize(viewport_size) | |
| // The presence of an anchor point property ('a') differentiates | |
| // one-node vs. two-node cameras. | |
| , fType(jtransform["a"].is<skjson::NullValue>() ? CameraType::kOneNode | |
| : CameraType::kTwoNode) { | |
| // 'pe' (perspective?) corresponds to AE's "zoom" camera property. | |
| this->bind(abuilder, jlayer["pe"], fZoom); | |
| } | |
| CameraAdaper::~CameraAdaper() = default; | |
| SkM44 CameraAdaper::totalMatrix() const { | |
| // Camera parameters: | |
| // | |
| // * location -> position attribute | |
| // * point of interest -> anchor point attribute (two-node camera only) | |
| // * orientation -> rotation attribute | |
| // | |
| const auto position = this->position(); | |
| return ComputeCameraMatrix(position, | |
| this->poi(position), | |
| this->rotation(), | |
| fViewportSize, | |
| fZoom); | |
| } | |
| SkV3 CameraAdaper::poi(const SkV3& pos) const { | |
| // AE supports two camera types: | |
| // | |
| // - one-node camera: does not auto-orient, and starts off perpendicular | |
| // to the z = 0 plane, facing "forward" (decreasing z). | |
| // | |
| // - two-node camera: has a point of interest (encoded as the anchor point), | |
| // and auto-orients to point in its direction. | |
| if (fType == CameraType::kOneNode) { | |
| return { pos.x, pos.y, -pos.z - 1}; | |
| } | |
| const auto ap = this->anchor_point(); | |
| return { ap.x, ap.y, -ap.z }; | |
| } | |
| sk_sp<sksg::Transform> CameraAdaper::DefaultCameraTransform(const SkSize& viewport_size) { | |
| const auto center = SkVector::Make(viewport_size.width() * 0.5f, | |
| viewport_size.height() * 0.5f); | |
| static constexpr float kDefaultAEZoom = 879.13f; | |
| const SkV3 pos = { center.fX, center.fY, -kDefaultAEZoom }, | |
| poi = { pos.x, pos.y, -pos.z - 1 }, | |
| rot = { 0, 0, 0 }; | |
| return sksg::Matrix<SkM44>::Make( | |
| ComputeCameraMatrix(pos, poi, rot, viewport_size, kDefaultAEZoom)); | |
| } | |
| sk_sp<sksg::Transform> AnimationBuilder::attachCamera(const skjson::ObjectValue& jlayer, | |
| const skjson::ObjectValue& jtransform, | |
| sk_sp<sksg::Transform> parent, | |
| const SkSize& viewport_size) const { | |
| auto adapter = sk_make_sp<CameraAdaper>(jlayer, jtransform, *this, viewport_size); | |
| if (adapter->isStatic()) { | |
| adapter->seek(0); | |
| } else { | |
| fCurrentAnimatorScope->push_back(adapter); | |
| } | |
| return sksg::Transform::MakeConcat(adapter->node(), std::move(parent)); | |
| } | |
| } // namespace internal | |
| } // namespace skottie |