| /* | |
| * Copyright 2022 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkAPI_DEFINED | |
| #define SkAPI_DEFINED | |
| #include "include/private/SkLoadUserConfig.h" // IWYU pragma: keep | |
| // If SKIA_IMPLEMENTATION is defined as 1, that signals we are building Skia and should | |
| // export our symbols. If it is not set (or set to 0), then Skia is being used by a client | |
| // and we should not export our symbols. | |
| #if !defined(SKIA_IMPLEMENTATION) | |
| #define SKIA_IMPLEMENTATION 0 | |
| #endif | |
| // If we are compiling Skia is being as a DLL, we need to be sure to export all of our public | |
| // APIs to that DLL. If a client is using Skia which was compiled as a DLL, we need to instruct | |
| // the linker to use the symbols from that DLL. This is the goal of the SK_API define. | |
| #if !defined(SK_API) | |
| #if defined(SKIA_DLL) | |
| #if defined(_MSC_VER) | |
| #if SKIA_IMPLEMENTATION | |
| #define SK_API __declspec(dllexport) | |
| #else | |
| #define SK_API __declspec(dllimport) | |
| #endif | |
| #else | |
| #define SK_API __attribute__((visibility("default"))) | |
| #endif | |
| #else | |
| #define SK_API | |
| #endif | |
| #endif | |
| // SK_SPI is functionally identical to SK_API, but used within src to clarify that it's less stable | |
| #if !defined(SK_SPI) | |
| #define SK_SPI SK_API | |
| #endif | |
| // See https://clang.llvm.org/docs/AttributeReference.html#availability | |
| // The API_AVAILABLE macro comes from <os/availability.h> on MacOS | |
| #if defined(SK_ENABLE_API_AVAILABLE) | |
| # define SK_API_AVAILABLE API_AVAILABLE | |
| #else | |
| # define SK_API_AVAILABLE(...) | |
| #endif | |
| #endif |