| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrDirectContext_DEFINED | |
| #define GrDirectContext_DEFINED | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GpuTypes.h" | |
| #include "include/gpu/ganesh/GrContextOptions.h" | |
| #include "include/gpu/ganesh/GrRecordingContext.h" | |
| #include "include/gpu/ganesh/GrTypes.h" | |
| #include <chrono> | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <memory> | |
| #include <string_view> | |
| class GrAtlasManager; | |
| class GrBackendSemaphore; | |
| class GrBackendFormat; | |
| class GrBackendTexture; | |
| class GrBackendRenderTarget; | |
| class GrClientMappedBufferManager; | |
| class GrContextThreadSafeProxy; | |
| class GrDirectContextPriv; | |
| class GrGpu; | |
| class GrResourceCache; | |
| class GrResourceProvider; | |
| class SkData; | |
| class SkImage; | |
| class SkPixmap; | |
| class SkSurface; | |
| class SkTaskGroup; | |
| class SkTraceMemoryDump; | |
| enum SkColorType : int; | |
| enum class SkTextureCompressionType; | |
| struct GrMockOptions; | |
| namespace skgpu { | |
| class MutableTextureState; | |
| #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | |
| namespace ganesh { class SmallPathAtlasMgr; } | |
| #endif | |
| } | |
| namespace sktext { namespace gpu { class StrikeCache; } } | |
| namespace wgpu { class Device; } // IWYU pragma: keep | |
| namespace SkSurfaces { | |
| enum class BackendSurfaceAccess; | |
| } | |
| class SK_API GrDirectContext : public GrRecordingContext { | |
| public: | |
| static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&); | |
| static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*); | |
| ~GrDirectContext() override; | |
| /** | |
| * The context normally assumes that no outsider is setting state | |
| * within the underlying 3D API's context/device/whatever. This call informs | |
| * the context that the state was modified and it should resend. Shouldn't | |
| * be called frequently for good performance. | |
| * The flag bits, state, is dependent on which backend is used by the | |
| * context, either GL or D3D (possible in future). | |
| */ | |
| void resetContext(uint32_t state = kAll_GrBackendState); | |
| /** | |
| * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which | |
| * the context has modified the bound texture will have texture id 0 bound. This does not | |
| * flush the context. Calling resetContext() does not change the set that will be bound | |
| * to texture id 0 on the next call to resetGLTextureBindings(). After this is called | |
| * all unit/target combinations are considered to have unmodified bindings until the context | |
| * subsequently modifies them (meaning if this is called twice in a row with no intervening | |
| * context usage then the second call is a no-op.) | |
| */ | |
| void resetGLTextureBindings(); | |
| /** | |
| * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer | |
| * usable. Call this if you have lost the associated GPU context, and thus internal texture, | |
| * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the | |
| * context and any of its created resource objects will not make backend 3D API calls. Content | |
| * rendered but not previously flushed may be lost. After this function is called all subsequent | |
| * calls on the context will fail or be no-ops. | |
| * | |
| * The typical use case for this function is that the underlying 3D context was lost and further | |
| * API calls may crash. | |
| * | |
| * This call is not valid to be made inside ReleaseProcs passed into SkSurface or SkImages. The | |
| * call will simply fail (and assert in debug) if it is called while inside a ReleaseProc. | |
| * | |
| * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | |
| * create the context must be kept alive even after abandoning the context. Those objects must | |
| * live for the lifetime of the context object itself. The reason for this is so that | |
| * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be | |
| * cleaned up even in a device lost state. | |
| */ | |
| void abandonContext() override; | |
| /** | |
| * Returns true if the context was abandoned or if the backend specific context has gotten into | |
| * an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a | |
| * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this | |
| * context. | |
| */ | |
| bool abandoned() override; | |
| /** | |
| * Returns true if the backend specific context has gotten into an unrecoverarble, lost state | |
| * (e.g. in Vulkan backend if we've gotten a VK_ERROR_DEVICE_LOST). If the backend context is | |
| * lost, this call will also abandon this context. | |
| */ | |
| bool isDeviceLost(); | |
| // TODO: Remove this from public after migrating Chrome. | |
| sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); | |
| /** | |
| * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is | |
| * reset and will return false until another out-of-memory error is reported by the 3D API. If | |
| * the context is abandoned then this will report false. | |
| * | |
| * Currently this is implemented for: | |
| * | |
| * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and | |
| * therefore hide the error from Skia. Also, it is not advised to use this in combination with | |
| * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever | |
| * checking the GL context for OOM. | |
| * | |
| * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has | |
| * occurred. | |
| */ | |
| bool oomed(); | |
| /** | |
| * This is similar to abandonContext() however the underlying 3D context is not yet lost and | |
| * the context will cleanup all allocated resources before returning. After returning it will | |
| * assume that the underlying context may no longer be valid. | |
| * | |
| * The typical use case for this function is that the client is going to destroy the 3D context | |
| * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed | |
| * elsewhere by either the client or Skia objects). | |
| * | |
| * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | |
| * create the context must be alive before calling releaseResourcesAndAbandonContext. | |
| */ | |
| void releaseResourcesAndAbandonContext(); | |
| /////////////////////////////////////////////////////////////////////////// | |
| // Resource Cache | |
| /** DEPRECATED | |
| * Return the current GPU resource cache limits. | |
| * | |
| * @param maxResources If non-null, will be set to -1. | |
| * @param maxResourceBytes If non-null, returns maximum number of bytes of | |
| * video memory that can be held in the cache. | |
| */ | |
| void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; | |
| /** | |
| * Return the current GPU resource cache limit in bytes. | |
| */ | |
| size_t getResourceCacheLimit() const; | |
| /** | |
| * Gets the current GPU resource cache usage. | |
| * | |
| * @param resourceCount If non-null, returns the number of resources that are held in the | |
| * cache. | |
| * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held | |
| * in the cache. | |
| */ | |
| void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; | |
| /** | |
| * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. | |
| */ | |
| size_t getResourceCachePurgeableBytes() const; | |
| /** DEPRECATED | |
| * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes | |
| * limit, it will be purged (LRU) to keep the cache within the limit. | |
| * | |
| * @param maxResources Unused. | |
| * @param maxResourceBytes The maximum number of bytes of video memory | |
| * that can be held in the cache. | |
| */ | |
| void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); | |
| /** | |
| * Specify the GPU resource cache limit. If the cache currently exceeds this limit, | |
| * it will be purged (LRU) to keep the cache within the limit. | |
| * | |
| * @param maxResourceBytes The maximum number of bytes of video memory | |
| * that can be held in the cache. | |
| */ | |
| void setResourceCacheLimit(size_t maxResourceBytes); | |
| /** | |
| * Frees GPU created by the context. Can be called to reduce GPU memory | |
| * pressure. | |
| */ | |
| void freeGpuResources(); | |
| /** | |
| * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are | |
| * otherwise marked for deletion, regardless of whether the context is under budget. | |
| * | |
| * @param msNotUsed Only unlocked resources not used in these last milliseconds will be | |
| * cleaned up. | |
| * @param opts Specify which resources should be cleaned up. If kScratchResourcesOnly | |
| * then, all unlocked scratch resources older than 'msNotUsed' will be purged | |
| * but the unlocked resources with persistent data will remain. If | |
| * kAllResources | |
| */ | |
| void performDeferredCleanup( | |
| std::chrono::milliseconds msNotUsed, | |
| GrPurgeResourceOptions opts = GrPurgeResourceOptions::kAllResources); | |
| // Temporary compatibility API for Android. | |
| void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { | |
| this->performDeferredCleanup(msNotUsed); | |
| } | |
| /** | |
| * Purge unlocked resources from the cache until the the provided byte count has been reached | |
| * or we have purged all unlocked resources. The default policy is to purge in LRU order, but | |
| * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other | |
| * resource types. | |
| * | |
| * @param maxBytesToPurge the desired number of bytes to be purged. | |
| * @param preferScratchResources If true scratch resources will be purged prior to other | |
| * resource types. | |
| */ | |
| void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); | |
| /** | |
| * This entry point is intended for instances where an app has been backgrounded or | |
| * suspended. | |
| * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the | |
| * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false | |
| * then all unlocked resources will be purged. | |
| * In either case, after the unlocked resources are purged a separate pass will be made to | |
| * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true | |
| * some resources with persistent data may be purged to be under budget). | |
| * | |
| * @param opts If kScratchResourcesOnly only unlocked scratch resources will be purged prior | |
| * enforcing the budget requirements. | |
| */ | |
| void purgeUnlockedResources(GrPurgeResourceOptions opts); | |
| /* | |
| * Gets the types of GPU stats supported by this Context. | |
| */ | |
| skgpu::GpuStatsFlags supportedGpuStats() const; | |
| /** | |
| * Gets the maximum supported texture size. | |
| */ | |
| using GrRecordingContext::maxTextureSize; | |
| /** | |
| * Gets the maximum supported render target size. | |
| */ | |
| using GrRecordingContext::maxRenderTargetSize; | |
| /** | |
| * Can a SkImage be created with the given color type. | |
| */ | |
| using GrRecordingContext::colorTypeSupportedAsImage; | |
| /** | |
| * Does this context support protected content? | |
| */ | |
| using GrRecordingContext::supportsProtectedContent; | |
| /** | |
| * Can a SkSurface be created with the given color type. To check whether MSAA is supported | |
| * use maxSurfaceSampleCountForColorType(). | |
| */ | |
| using GrRecordingContext::colorTypeSupportedAsSurface; | |
| /** | |
| * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA | |
| * rendering is supported for the color type. 0 is returned if rendering to this color type | |
| * is not supported at all. | |
| */ | |
| using GrRecordingContext::maxSurfaceSampleCountForColorType; | |
| /////////////////////////////////////////////////////////////////////////// | |
| // Misc. | |
| /** | |
| * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before | |
| * executing any more commands on the GPU. We only guarantee blocking transfer and fragment | |
| * shader work, but may block earlier stages as well depending on the backend.If this call | |
| * returns false, then the GPU back-end will not wait on any passed in semaphores, and the | |
| * client will still own the semaphores, regardless of the value of deleteSemaphoresAfterWait. | |
| * | |
| * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case | |
| * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it | |
| * knows that Skia has finished waiting on them. This can be done by using finishedProcs on | |
| * flush calls. | |
| * | |
| * This is not supported on the GL backend. | |
| */ | |
| bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, | |
| bool deleteSemaphoresAfterWait = true); | |
| /* | |
| * Result of a flush call. A flush can be successful w/ or w/o any semaphores being flushed. | |
| * In some circumstances an unsuccessful flush can still have flushed the semaphores but | |
| * the rendering results should be discarded. | |
| */ | |
| struct FlushResult { | |
| // This implicit cast is temporary and recreates the success/semaphore-submission | |
| // conflation of the old API. This can be removed when all clients have been | |
| // updated to the new return value. | |
| operator GrSemaphoresSubmitted() const { | |
| return fSuccess ? GrSemaphoresSubmitted::kYes : GrSemaphoresSubmitted::kNo; | |
| } | |
| bool fSuccess = false; // Did the flush succeed | |
| // Were any semaphores submitted during the flush process. Will be kNo if no | |
| // semaphores were specified. | |
| GrSemaphoresSubmitted fSubmitted = GrSemaphoresSubmitted::kNo; | |
| }; | |
| /** | |
| * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D | |
| * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by | |
| * GrContext::submit(sync). | |
| */ | |
| FlushResult flushAndSubmit(GrSyncCpu sync = GrSyncCpu::kNo) { | |
| FlushResult result = this->flush(GrFlushInfo()); | |
| result.fSuccess &= this->submit(sync); | |
| return result; | |
| } | |
| /** | |
| * Call to ensure all drawing to the context has been flushed to underlying 3D API specific | |
| * objects. A call to `submit` is always required to ensure work is actually sent to | |
| * the gpu. Some specific API details: | |
| * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some | |
| * sync objects from the flush will not be valid until a submission occurs. | |
| * | |
| * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command | |
| * buffer or encoder objects. However, these objects are not sent to the gpu until a | |
| * submission occurs. | |
| * | |
| * If FlushResult.fSubmitted is GrSemaphoresSubmitted::kYes, only initialized | |
| * GrBackendSemaphores will be submitted to the gpu during the next submit call (it is possible | |
| * Skia failed to create a subset of the semaphores). The client should not wait on these | |
| * semaphores until after submit has been called, and must keep them alive until then. If | |
| * fSubmitted is GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores | |
| * to be signaled on the GPU. Thus the client should not have the GPU wait on any of the | |
| * semaphores passed in with the GrFlushInfo. Regardless of whether semaphores were submitted | |
| * to the GPU or not, the client is still responsible for deleting any initialized semaphores. | |
| * Regardless of semaphore submission the context will still be flushed. It should be | |
| * emphasized that a fSubmitted value of GrSemaphoresSubmitted::kNo does not mean the flush | |
| * did not happen. It simply means there were no semaphores submitted to the GPU. A caller | |
| * should only take this as a failure if they passed in semaphores to be submitted. | |
| */ | |
| FlushResult flush(const GrFlushInfo& info); | |
| void flush() { (void) this->flush(GrFlushInfo()); } | |
| /** Flushes any pending uses of texture-backed images in the GPU backend. If the image is not | |
| * texture-backed (including promise texture images) or if the GrDirectContext does not | |
| * have the same context ID as the context backing the image then this is a no-op. | |
| * If the image was not used in any non-culled draws in the current queue of work for the | |
| * passed GrDirectContext then this is a no-op unless the GrFlushInfo contains semaphores or | |
| * a finish proc. Those are respected even when the image has not been used. | |
| * @param image the non-null image to flush. | |
| * @param info flush options | |
| */ | |
| FlushResult flush(const sk_sp<const SkImage>& image, const GrFlushInfo& info); | |
| void flush(const sk_sp<const SkImage>& image) { (void) this->flush(image, {}); } | |
| /** Version of flush() that uses a default GrFlushInfo. Also submits the flushed work to the | |
| * GPU. | |
| */ | |
| FlushResult flushAndSubmit(const sk_sp<const SkImage>& image) { | |
| FlushResult result = this->flush(image, {}); | |
| result.fSuccess &= this->submit(); | |
| return result; | |
| } | |
| /** Issues pending SkSurface commands to the GPU-backed API objects and resolves any SkSurface | |
| * MSAA. A call to GrDirectContext::submit is always required to ensure work is actually sent | |
| * to the gpu. Some specific API details: | |
| * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some | |
| * sync objects from the flush will not be valid until a submission occurs. | |
| * | |
| * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command | |
| * buffer or encoder objects. However, these objects are not sent to the gpu until a | |
| * submission occurs. | |
| * | |
| * The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is | |
| * passed in. | |
| * | |
| * If BackendSurfaceAccess::kNoAccess is passed in all commands will be issued to the GPU. | |
| * | |
| * If BackendSurfaceAccess::kPresent is passed in and the backend API is not Vulkan, it is | |
| * treated the same as kNoAccess. If the backend API is Vulkan, the VkImage that backs the | |
| * SkSurface will be transferred back to its original queue. If the SkSurface was created by | |
| * wrapping a VkImage, the queue will be set to the queue which was originally passed in on | |
| * the GrVkImageInfo. Additionally, if the original queue was not external or foreign the | |
| * layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR. | |
| * | |
| * The GrFlushInfo describes additional options to flush. Please see documentation at | |
| * GrFlushInfo for more info. | |
| * | |
| * If FlushResult.fSubmitted is GrSemaphoresSubmitted::kYes, only initialized | |
| * GrBackendSemaphores will be submitted to the gpu during the next submit call (it is | |
| * possible Skia failed to create a subset of the semaphores). The client should not wait on | |
| * these semaphores until after submit has been called, but must keep them alive until then. | |
| * If a submit flag was passed in with the flush these valid semaphores can we waited on | |
| * immediately. If this fSubmitted is GrSemaphoresSubmitted::kNo, the GPU backend will not | |
| * submit any semaphores to be signaled on the GPU. Thus the client should not have the GPU | |
| * wait on any of the semaphores passed in with the GrFlushInfo. Regardless of whether | |
| * semaphores were submitted to the GPU or not, the client is still responsible for deleting | |
| * any initialized semaphores. Regardless of semaphore submission the context will still be | |
| * flushed. It should be emphasized that a fSubmitted value of GrSemaphoresSubmitted::kNo | |
| * does not mean the flush did not happen. It simply means there were no semaphores submitted | |
| * to the GPU. A caller should only take this as a failure if they passed in semaphores to | |
| * be submitted. | |
| * | |
| * Pending surface commands are flushed regardless of the return result. | |
| * | |
| * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface. | |
| * @param access type of access the call will do on the backend object after flush | |
| * @param info flush options | |
| */ | |
| FlushResult flush(SkSurface* surface, | |
| SkSurfaces::BackendSurfaceAccess access, | |
| const GrFlushInfo& info); | |
| /** | |
| * Same as above except: | |
| * | |
| * If a skgpu::MutableTextureState is passed in, at the end of the flush we will transition | |
| * the surface to be in the state requested by the skgpu::MutableTextureState. If the surface | |
| * (or SkImage or GrBackendSurface wrapping the same backend object) is used again after this | |
| * flush the state may be changed and no longer match what is requested here. This is often | |
| * used if the surface will be used for presenting or external use and the client wants backend | |
| * object to be prepped for that use. A finishedProc or semaphore on the GrFlushInfo will also | |
| * include the work for any requested state change. | |
| * | |
| * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's | |
| * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to | |
| * tell Skia to not change those respective states. | |
| * | |
| * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface. | |
| * @param info flush options | |
| * @param newState optional state change request after flush | |
| */ | |
| FlushResult flush(SkSurface* surface, | |
| const GrFlushInfo& info, | |
| const skgpu::MutableTextureState* newState = nullptr); | |
| /** | |
| * Flushes the given surface with the default GrFlushInfo. | |
| * | |
| * Has no effect on a CPU-backed surface. | |
| */ | |
| void flush(SkSurface* surface) { (void) this->flush(surface, GrFlushInfo(), nullptr); } | |
| /** Call to ensure all reads/writes of the surface have been issued to the underlying 3D API. | |
| * Skia will correctly order its own draws and pixel operations. This must to be used to ensure | |
| * correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of | |
| * the 3D API or a windowing system). This is equivalent to | |
| * calling ::flush with a default GrFlushInfo followed by ::submit(syncCpu). | |
| * | |
| * Has no effect on a CPU-backed surface. | |
| */ | |
| FlushResult flushAndSubmit(SkSurface* surface, GrSyncCpu sync = GrSyncCpu::kNo); | |
| /** | |
| * Submit outstanding work to the gpu from all previously un-submitted flushes. The return | |
| * value of the submit will indicate whether or not the submission to the GPU was successful. | |
| * | |
| * If the call returns true, all previously passed in semaphores in flush calls will have been | |
| * submitted to the GPU and they can safely be waited on. The caller should wait on those | |
| * semaphores or perform some other global synchronization before deleting the semaphores. | |
| * | |
| * If it returns false, then those same semaphores will not have been submitted and we will not | |
| * try to submit them again. The caller is free to delete the semaphores at any time. | |
| * | |
| * If GrSubmitInfo::fSync flag is GrSyncCpu::kYes, this function will return once the gpu has | |
| * finished with all submitted work. | |
| * | |
| * If GrSubmitInfo::fMarkBoundary flag is GrMarkFrameBoundary::kYes and the GPU supports a way | |
| * to be notified about frame boundaries, then we will notify the GPU during/after the | |
| * submission of work to the GPU. GrSubmitInfo::fFrameID is a frame ID that is passed to the | |
| * GPU when marking a boundary. Ideally this value should be unique for each frame. Currently | |
| * marking frame boundaries is only supported with the Vulkan backend and only if the | |
| * VK_EXT_frame_boudnary extenstion is available. | |
| */ | |
| bool submit(const GrSubmitInfo&); | |
| bool submit(GrSyncCpu sync = GrSyncCpu::kNo) { | |
| GrSubmitInfo info; | |
| info.fSync = sync; | |
| return this->submit(info); | |
| } | |
| /** | |
| * Checks whether any asynchronous work is complete and if so calls related callbacks. | |
| */ | |
| void checkAsyncWorkCompletion(); | |
| /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ | |
| // Chrome is using this! | |
| void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; | |
| bool supportsDistanceFieldText() const; | |
| /** | |
| * Returns true if the underlying Vulkan implementation can accurately detect when the data in | |
| * the pipeline cache changes. Returns false on non-Vulkan implementations. | |
| * | |
| * When this is false, the return value of `hasNewVkPipelineCacheData` will occasionally issue a | |
| * false positive. | |
| */ | |
| bool canDetectNewVkPipelineCacheData() const; | |
| /** | |
| * For Vulkan implementations, returns true if the data in the pipeline cache could have changed | |
| * since the last call to `storeVkPipelineCacheData`. Always returns true on non-Vulkan | |
| * implementations. | |
| * | |
| * Pipeline cache changes are detected when creating new pipelines, however this will | |
| * occasionally result in a false positive. When VK_EXT_pipeline_creation_cache_control is | |
| * enabled, we additionally know when a pipeline creation does not change the cache, thus | |
| * eliminating false-positives. | |
| * | |
| * Check `canDetectNewVkPipelineCacheData` to see whether VK_EXT_pipeline_creation_cache_control | |
| * is available and enabled. | |
| */ | |
| bool hasNewVkPipelineCacheData() const; | |
| void storeVkPipelineCacheData(); | |
| void storeVkPipelineCacheData(size_t maxSize); | |
| /** | |
| * Retrieve the default GrBackendFormat for a given SkColorType and renderability. | |
| * It is guaranteed that this backend format will be the one used by the following | |
| * SkColorType and GrSurfaceCharacterization-based createBackendTexture methods. | |
| * | |
| * The caller should check that the returned format is valid. | |
| */ | |
| using GrRecordingContext::defaultBackendFormat; | |
| /** | |
| * The explicitly allocated backend texture API allows clients to use Skia to create backend | |
| * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) | |
| * | |
| * It is the client's responsibility to delete all these objects (using deleteBackendTexture) | |
| * before deleting the context used to create them. If the backend is Vulkan, the textures must | |
| * be deleted before abandoning the context as well. Additionally, clients should only delete | |
| * these objects on the thread for which that context is active. | |
| * | |
| * The client is responsible for ensuring synchronization between different uses | |
| * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the | |
| * surface, rewrapping it in a image and drawing the image will require explicit | |
| * synchronization on the client's part). | |
| */ | |
| /** | |
| * If possible, create an uninitialized backend texture. The client should ensure that the | |
| * returned backend texture is valid. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_UNDEFINED. | |
| */ | |
| GrBackendTexture createBackendTexture(int width, | |
| int height, | |
| const GrBackendFormat&, | |
| skgpu::Mipmapped, | |
| GrRenderable, | |
| GrProtected = GrProtected::kNo, | |
| std::string_view label = {}); | |
| /** | |
| * If possible, create an uninitialized backend texture. The client should ensure that the | |
| * returned backend texture is valid. | |
| * If successful, the created backend texture will be compatible with the provided | |
| * SkColorType. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_UNDEFINED. | |
| */ | |
| GrBackendTexture createBackendTexture(int width, | |
| int height, | |
| SkColorType, | |
| skgpu::Mipmapped, | |
| GrRenderable, | |
| GrProtected = GrProtected::kNo, | |
| std::string_view label = {}); | |
| /** | |
| * If possible, create a backend texture initialized to a particular color. The client should | |
| * ensure that the returned backend texture is valid. The client can pass in a finishedProc | |
| * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | |
| * client is required to call `submit` to send the upload work to the gpu. The | |
| * finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| GrBackendTexture createBackendTexture(int width, | |
| int height, | |
| const GrBackendFormat&, | |
| const SkColor4f& color, | |
| skgpu::Mipmapped, | |
| GrRenderable, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| /** | |
| * If possible, create a backend texture initialized to a particular color. The client should | |
| * ensure that the returned backend texture is valid. The client can pass in a finishedProc | |
| * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | |
| * client is required to call `submit` to send the upload work to the gpu. The | |
| * finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * If successful, the created backend texture will be compatible with the provided | |
| * SkColorType. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| GrBackendTexture createBackendTexture(int width, | |
| int height, | |
| SkColorType, | |
| const SkColor4f& color, | |
| skgpu::Mipmapped, | |
| GrRenderable, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| /** | |
| * If possible, create a backend texture initialized with the provided pixmap data. The client | |
| * should ensure that the returned backend texture is valid. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * If successful, the created backend texture will be compatible with the provided | |
| * pixmap(s). Compatible, in this case, means that the backend format will be the result | |
| * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted | |
| * when this call returns. | |
| * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired | |
| * the data for all the mipmap levels must be provided. In the mipmapped case all the | |
| * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels | |
| * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The | |
| * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture. | |
| * Note: the pixmap's alphatypes and colorspaces are ignored. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| GrBackendTexture createBackendTexture(const SkPixmap srcData[], | |
| int numLevels, | |
| GrSurfaceOrigin, | |
| GrRenderable, | |
| GrProtected, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| /** | |
| * Convenience version createBackendTexture() that takes just a base level pixmap. | |
| */ | |
| GrBackendTexture createBackendTexture(const SkPixmap& srcData, | |
| GrSurfaceOrigin textureOrigin, | |
| GrRenderable renderable, | |
| GrProtected isProtected, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| // Deprecated versions that do not take origin and assume top-left. | |
| GrBackendTexture createBackendTexture(const SkPixmap srcData[], | |
| int numLevels, | |
| GrRenderable renderable, | |
| GrProtected isProtected, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| GrBackendTexture createBackendTexture(const SkPixmap& srcData, | |
| GrRenderable renderable, | |
| GrProtected isProtected, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr, | |
| std::string_view label = {}); | |
| /** | |
| * If possible, updates a backend texture to be filled to a particular color. The client should | |
| * check the return value to see if the update was successful. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to update the GrBackendTexture. | |
| * For the Vulkan backend after a successful update the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| bool updateBackendTexture(const GrBackendTexture&, | |
| const SkColor4f& color, | |
| GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext); | |
| /** | |
| * If possible, updates a backend texture to be filled to a particular color. The data in | |
| * GrBackendTexture and passed in color is interpreted with respect to the passed in | |
| * SkColorType. The client should check the return value to see if the update was successful. | |
| * The client can pass in a finishedProc to be notified when the data has been uploaded by the | |
| * gpu and the texture can be deleted. The client is required to call `submit` to send | |
| * the upload work to the gpu. The finishedProc will always get called even if we failed to | |
| * update the GrBackendTexture. | |
| * For the Vulkan backend after a successful update the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| bool updateBackendTexture(const GrBackendTexture&, | |
| SkColorType skColorType, | |
| const SkColor4f& color, | |
| GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext); | |
| /** | |
| * If possible, updates a backend texture filled with the provided pixmap data. The client | |
| * should check the return value to see if the update was successful. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case, | |
| * means that the backend format is compatible with the base pixmap's colortype. The src data | |
| * can be deleted when this call returns. | |
| * If the backend texture is mip mapped, the data for all the mipmap levels must be provided. | |
| * In the mipmapped case all the colortypes of the provided pixmaps must be the same. | |
| * Additionally, all the miplevels must be sized correctly (please see | |
| * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the | |
| * pixmap data is vertically flipped in the texture. | |
| * Note: the pixmap's alphatypes and colorspaces are ignored. | |
| * For the Vulkan backend after a successful update the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| bool updateBackendTexture(const GrBackendTexture&, | |
| const SkPixmap srcData[], | |
| int numLevels, | |
| GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| /** | |
| * Convenience version of updateBackendTexture that takes just a base level pixmap. | |
| */ | |
| bool updateBackendTexture(const GrBackendTexture& texture, | |
| const SkPixmap& srcData, | |
| GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr) { | |
| return this->updateBackendTexture(texture, | |
| &srcData, | |
| 1, | |
| textureOrigin, | |
| finishedProc, | |
| finishedContext); | |
| } | |
| // Deprecated version that does not take origin and assumes top-left. | |
| bool updateBackendTexture(const GrBackendTexture& texture, | |
| const SkPixmap srcData[], | |
| int numLevels, | |
| GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext); | |
| /** | |
| * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is | |
| * guaranteed to match the backend format used by the following | |
| * createCompressedBackendTexture methods that take a CompressionType. | |
| * | |
| * The caller should check that the returned format is valid. | |
| */ | |
| using GrRecordingContext::compressedBackendFormat; | |
| /** | |
| *If possible, create a compressed backend texture initialized to a particular color. The | |
| * client should ensure that the returned backend texture is valid. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| GrBackendTexture createCompressedBackendTexture(int width, | |
| int height, | |
| const GrBackendFormat&, | |
| const SkColor4f& color, | |
| skgpu::Mipmapped, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| GrBackendTexture createCompressedBackendTexture(int width, | |
| int height, | |
| SkTextureCompressionType, | |
| const SkColor4f& color, | |
| skgpu::Mipmapped, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| /** | |
| * If possible, create a backend texture initialized with the provided raw data. The client | |
| * should ensure that the returned backend texture is valid. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture | |
| * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired | |
| * the data for all the mipmap levels must be provided. Additionally, all the miplevels | |
| * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). | |
| * For the Vulkan backend the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| GrBackendTexture createCompressedBackendTexture(int width, | |
| int height, | |
| const GrBackendFormat&, | |
| const void* data, | |
| size_t dataSize, | |
| skgpu::Mipmapped, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| GrBackendTexture createCompressedBackendTexture(int width, | |
| int height, | |
| SkTextureCompressionType, | |
| const void* data, | |
| size_t dataSize, | |
| skgpu::Mipmapped, | |
| GrProtected = GrProtected::kNo, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| /** | |
| * If possible, updates a backend texture filled with the provided color. If the texture is | |
| * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client | |
| * should check the return value to see if the update was successful. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * For the Vulkan backend after a successful update the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| bool updateCompressedBackendTexture(const GrBackendTexture&, | |
| const SkColor4f& color, | |
| GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext); | |
| /** | |
| * If possible, updates a backend texture filled with the provided raw data. The client | |
| * should check the return value to see if the update was successful. The client can pass in a | |
| * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | |
| * deleted. The client is required to call `submit` to send the upload work to the gpu. | |
| * The finishedProc will always get called even if we failed to create the GrBackendTexture. | |
| * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided. | |
| * Additionally, all the miplevels must be sized correctly (please see | |
| * SkMipMap::ComputeLevelSize and ComputeLevelCount). | |
| * For the Vulkan backend after a successful update the layout of the created VkImage will be: | |
| * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | |
| */ | |
| bool updateCompressedBackendTexture(const GrBackendTexture&, | |
| const void* data, | |
| size_t dataSize, | |
| GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext); | |
| /** | |
| * Updates the state of the GrBackendTexture/RenderTarget to have the passed in | |
| * skgpu::MutableTextureState. All objects that wrap the backend surface (i.e. SkSurfaces and | |
| * SkImages) will also be aware of this state change. This call does not submit the state change | |
| * to the gpu, but requires the client to call `submit` to send it to the GPU. The work | |
| * for this call is ordered linearly with all other calls that require GrContext::submit to be | |
| * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be | |
| * called with finishedContext after the state transition is known to have occurred on the GPU. | |
| * | |
| * See skgpu::MutableTextureState to see what state can be set via this call. | |
| * | |
| * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's | |
| * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to | |
| * tell Skia to not change those respective states. | |
| * | |
| * If previousState is not null and this returns true, then Skia will have filled in | |
| * previousState to have the values of the state before this call. | |
| */ | |
| bool setBackendTextureState(const GrBackendTexture&, | |
| const skgpu::MutableTextureState&, | |
| skgpu::MutableTextureState* previousState = nullptr, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| bool setBackendRenderTargetState(const GrBackendRenderTarget&, | |
| const skgpu::MutableTextureState&, | |
| skgpu::MutableTextureState* previousState = nullptr, | |
| GrGpuFinishedProc finishedProc = nullptr, | |
| GrGpuFinishedContext finishedContext = nullptr); | |
| void deleteBackendTexture(const GrBackendTexture&); | |
| // This interface allows clients to pre-compile shaders and populate the runtime program cache. | |
| // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. | |
| // | |
| // Steps to use this API: | |
| // | |
| // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to | |
| // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This | |
| // will ensure that the blobs are SkSL, and are suitable for pre-compilation. | |
| // 2) Run your application, and save all of the key/data pairs that are fed to the cache. | |
| // | |
| // 3) Switch over to shipping your application. Include the key/data pairs from above. | |
| // 4) At startup (or any convenient time), call precompileShader for each key/data pair. | |
| // This will compile the SkSL to create a GL program, and populate the runtime cache. | |
| // | |
| // This is only guaranteed to work if the context/device used in step #2 are created in the | |
| // same way as the one used in step #4, and the same GrContextOptions are specified. | |
| // Using cached shader blobs on a different device or driver are undefined. | |
| bool precompileShader(const SkData& key, const SkData& data); | |
| #ifdef SK_ENABLE_DUMP_GPU | |
| /** Returns a string with detailed information about the context & GPU, in JSON format. */ | |
| SkString dump() const; | |
| #endif | |
| class DirectContextID { | |
| public: | |
| static GrDirectContext::DirectContextID Next(); | |
| DirectContextID() : fID(SK_InvalidUniqueID) {} | |
| bool operator==(const DirectContextID& that) const { return fID == that.fID; } | |
| bool operator!=(const DirectContextID& that) const { return !(*this == that); } | |
| void makeInvalid() { fID = SK_InvalidUniqueID; } | |
| bool isValid() const { return fID != SK_InvalidUniqueID; } | |
| private: | |
| constexpr DirectContextID(uint32_t id) : fID(id) {} | |
| uint32_t fID; | |
| }; | |
| DirectContextID directContextID() const { return fDirectContextID; } | |
| // Provides access to functions that aren't part of the public API. | |
| GrDirectContextPriv priv(); | |
| const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type) | |
| protected: | |
| GrDirectContext(GrBackendApi backend, | |
| const GrContextOptions& options, | |
| sk_sp<GrContextThreadSafeProxy> proxy); | |
| bool init() override; | |
| GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); } | |
| #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | |
| skgpu::ganesh::SmallPathAtlasMgr* onGetSmallPathAtlasMgr(); | |
| #endif | |
| GrDirectContext* asDirectContext() override { return this; } | |
| private: | |
| // This call will make sure out work on the GPU is finished and will execute any outstanding | |
| // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the | |
| // outstanding work on the gpu. The main use currently for this function is when tearing down or | |
| // abandoning the context. | |
| // | |
| // When we finish up work on the GPU it could trigger callbacks to the client. In the case we | |
| // are abandoning the context we don't want the client to be able to use the GrDirectContext to | |
| // issue more commands during the callback. Thus before calling this function we set the | |
| // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded | |
| // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned | |
| // bool is used for this signal. | |
| void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned); | |
| // This delete callback needs to be the first thing on the GrDirectContext so that it is the | |
| // last thing destroyed. The callback may signal the client to clean up things that may need | |
| // to survive the lifetime of some of the other objects on the GrDirectCotnext. So make sure | |
| // we don't call it until all else has been destroyed. | |
| class DeleteCallbackHelper { | |
| public: | |
| DeleteCallbackHelper(GrDirectContextDestroyedContext context, | |
| GrDirectContextDestroyedProc proc) | |
| : fContext(context), fProc(proc) {} | |
| ~DeleteCallbackHelper() { | |
| if (fProc) { | |
| fProc(fContext); | |
| } | |
| } | |
| private: | |
| GrDirectContextDestroyedContext fContext; | |
| GrDirectContextDestroyedProc fProc; | |
| }; | |
| std::unique_ptr<DeleteCallbackHelper> fDeleteCallbackHelper; | |
| const DirectContextID fDirectContextID; | |
| // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed | |
| // after all of its users. Clients of fTaskGroup will generally want to ensure that they call | |
| // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being | |
| // invoked after objects they depend upon have already been destroyed. | |
| std::unique_ptr<SkTaskGroup> fTaskGroup; | |
| std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache; | |
| std::unique_ptr<GrGpu> fGpu; | |
| std::unique_ptr<GrResourceCache> fResourceCache; | |
| std::unique_ptr<GrResourceProvider> fResourceProvider; | |
| // This is incremented before we start calling ReleaseProcs from GrSurfaces and decremented | |
| // after. A ReleaseProc may trigger code causing another resource to get freed so we to track | |
| // the count to know if we in a ReleaseProc at any level. When this is set to a value greated | |
| // than zero we will not allow abandonContext calls to be made on the context. | |
| int fInsideReleaseProcCnt = 0; | |
| bool fDidTestPMConversions; | |
| // true if the PM/UPM conversion succeeded; false otherwise | |
| bool fPMUPMConversionsRoundTrip; | |
| GrContextOptions::PersistentCache* fPersistentCache; | |
| std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; | |
| std::unique_ptr<GrAtlasManager> fAtlasManager; | |
| #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | |
| std::unique_ptr<skgpu::ganesh::SmallPathAtlasMgr> fSmallPathAtlasMgr; | |
| #endif | |
| friend class GrDirectContextPriv; | |
| }; | |
| #endif |