| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkSurfaceProps_DEFINED | |
| #define SkSurfaceProps_DEFINED | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/private/SkTo.h" | |
| /** | |
| * Description of how the LCD strips are arranged for each pixel. If this is unknown, or the | |
| * pixels are meant to be "portable" and/or transformed before showing (e.g. rotated, scaled) | |
| * then use kUnknown_SkPixelGeometry. | |
| */ | |
| enum SkPixelGeometry { | |
| kUnknown_SkPixelGeometry, | |
| kRGB_H_SkPixelGeometry, | |
| kBGR_H_SkPixelGeometry, | |
| kRGB_V_SkPixelGeometry, | |
| kBGR_V_SkPixelGeometry, | |
| }; | |
| // Returns true iff geo is a known geometry and is RGB. | |
| static inline bool SkPixelGeometryIsRGB(SkPixelGeometry geo) { | |
| return kRGB_H_SkPixelGeometry == geo || kRGB_V_SkPixelGeometry == geo; | |
| } | |
| // Returns true iff geo is a known geometry and is BGR. | |
| static inline bool SkPixelGeometryIsBGR(SkPixelGeometry geo) { | |
| return kBGR_H_SkPixelGeometry == geo || kBGR_V_SkPixelGeometry == geo; | |
| } | |
| // Returns true iff geo is a known geometry and is horizontal. | |
| static inline bool SkPixelGeometryIsH(SkPixelGeometry geo) { | |
| return kRGB_H_SkPixelGeometry == geo || kBGR_H_SkPixelGeometry == geo; | |
| } | |
| // Returns true iff geo is a known geometry and is vertical. | |
| static inline bool SkPixelGeometryIsV(SkPixelGeometry geo) { | |
| return kRGB_V_SkPixelGeometry == geo || kBGR_V_SkPixelGeometry == geo; | |
| } | |
| /** | |
| * Describes properties and constraints of a given SkSurface. The rendering engine can parse these | |
| * during drawing, and can sometimes optimize its performance (e.g. disabling an expensive | |
| * feature). | |
| */ | |
| class SK_API SkSurfaceProps { | |
| public: | |
| enum Flags { | |
| kDefault_Flag = 0, | |
| kUseDeviceIndependentFonts_Flag = 1 << 0, | |
| // Use internal MSAA to render to non-MSAA GPU surfaces. | |
| kDynamicMSAA_Flag = 1 << 1, | |
| // If set, all rendering will have dithering enabled | |
| // Currently this only impacts GPU backends | |
| kAlwaysDither_Flag = 1 << 2, | |
| // The surface will preserve transparent draws (instead of skipping them). | |
| kPreservesTransparentDraws_Flag = 1 << 3, | |
| }; | |
| /** No flags, unknown pixel geometry, platform-default contrast/gamma. */ | |
| SkSurfaceProps(); | |
| /** TODO(kschmi): Remove this constructor and replace with the one below. **/ | |
| SkSurfaceProps(uint32_t flags, SkPixelGeometry); | |
| /** Specified pixel geometry, text contrast, and gamma **/ | |
| SkSurfaceProps(uint32_t flags, SkPixelGeometry, SkScalar textContrast, SkScalar textGamma); | |
| SkSurfaceProps(const SkSurfaceProps&) = default; | |
| SkSurfaceProps& operator=(const SkSurfaceProps&) = default; | |
| SkSurfaceProps cloneWithPixelGeometry(SkPixelGeometry newPixelGeometry) const { | |
| return SkSurfaceProps(fFlags, newPixelGeometry, fTextContrast, fTextGamma); | |
| } | |
| static constexpr SkScalar kMaxContrastInclusive = 1; | |
| static constexpr SkScalar kMinContrastInclusive = 0; | |
| static constexpr SkScalar kMaxGammaExclusive = 4; | |
| static constexpr SkScalar kMinGammaInclusive = 0; | |
| uint32_t flags() const { return fFlags; } | |
| SkPixelGeometry pixelGeometry() const { return fPixelGeometry; } | |
| SkScalar textContrast() const { return fTextContrast; } | |
| SkScalar textGamma() const { return fTextGamma; } | |
| bool isUseDeviceIndependentFonts() const { | |
| return SkToBool(fFlags & kUseDeviceIndependentFonts_Flag); | |
| } | |
| bool isAlwaysDither() const { | |
| return SkToBool(fFlags & kAlwaysDither_Flag); | |
| } | |
| bool preservesTransparentDraws() const { | |
| return SkToBool(fFlags & kPreservesTransparentDraws_Flag); | |
| } | |
| bool operator==(const SkSurfaceProps& that) const { | |
| return fFlags == that.fFlags && fPixelGeometry == that.fPixelGeometry && | |
| fTextContrast == that.fTextContrast && fTextGamma == that.fTextGamma; | |
| } | |
| bool operator!=(const SkSurfaceProps& that) const { | |
| return !(*this == that); | |
| } | |
| private: | |
| uint32_t fFlags; | |
| SkPixelGeometry fPixelGeometry; | |
| // This gamma value is specifically about blending of mask coverage. | |
| // The surface also has a color space, but that applies to the colors. | |
| SkScalar fTextContrast; | |
| SkScalar fTextGamma; | |
| }; | |
| #endif |