| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkPoint3_DEFINED | |
| #define SkPoint3_DEFINED | |
| #include "include/core/SkScalar.h" | |
| #include "include/private/SkAPI.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| struct SK_API SkPoint3 { | |
| SkScalar fX, fY, fZ; | |
| static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) { | |
| SkPoint3 pt; | |
| pt.set(x, y, z); | |
| return pt; | |
| } | |
| SkScalar x() const { return fX; } | |
| SkScalar y() const { return fY; } | |
| SkScalar z() const { return fZ; } | |
| void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; } | |
| friend bool operator==(const SkPoint3& a, const SkPoint3& b) { | |
| return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ; | |
| } | |
| friend bool operator!=(const SkPoint3& a, const SkPoint3& b) { | |
| return !(a == b); | |
| } | |
| /** Returns the Euclidian distance from (0,0,0) to (x,y,z) | |
| */ | |
| static SkScalar Length(SkScalar x, SkScalar y, SkScalar z); | |
| /** Return the Euclidian distance from (0,0,0) to the point | |
| */ | |
| SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); } | |
| /** Set the point (vector) to be unit-length in the same direction as it | |
| already points. If the point has a degenerate length (i.e., nearly 0) | |
| then set it to (0,0,0) and return false; otherwise return true. | |
| */ | |
| bool normalize(); | |
| /** Return a new point whose X, Y and Z coordinates are scaled. | |
| */ | |
| SkPoint3 makeScale(SkScalar scale) const { | |
| SkPoint3 p; | |
| p.set(scale * fX, scale * fY, scale * fZ); | |
| return p; | |
| } | |
| /** Scale the point's coordinates by scale. | |
| */ | |
| void scale(SkScalar value) { | |
| fX *= value; | |
| fY *= value; | |
| fZ *= value; | |
| } | |
| /** Return a new point whose X, Y and Z coordinates are the negative of the | |
| original point's | |
| */ | |
| SkPoint3 operator-() const { | |
| SkPoint3 neg; | |
| neg.fX = -fX; | |
| neg.fY = -fY; | |
| neg.fZ = -fZ; | |
| return neg; | |
| } | |
| /** Returns a new point whose coordinates are the difference between | |
| a and b (i.e., a - b) | |
| */ | |
| friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) { | |
| return { a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ }; | |
| } | |
| /** Returns a new point whose coordinates are the sum of a and b (a + b) | |
| */ | |
| friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) { | |
| return { a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ }; | |
| } | |
| /** Add v's coordinates to the point's | |
| */ | |
| void operator+=(const SkPoint3& v) { | |
| fX += v.fX; | |
| fY += v.fY; | |
| fZ += v.fZ; | |
| } | |
| /** Subtract v's coordinates from the point's | |
| */ | |
| void operator-=(const SkPoint3& v) { | |
| fX -= v.fX; | |
| fY -= v.fY; | |
| fZ -= v.fZ; | |
| } | |
| friend SkPoint3 operator*(SkScalar t, SkPoint3 p) { | |
| return { t * p.fX, t * p.fY, t * p.fZ }; | |
| } | |
| /** Returns true if fX, fY, and fZ are measurable values. | |
| @return true for values other than infinities and NaN | |
| */ | |
| bool isFinite() const { | |
| return SkIsFinite(fX, fY, fZ); | |
| } | |
| /** Returns the dot product of a and b, treating them as 3D vectors | |
| */ | |
| static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) { | |
| return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ; | |
| } | |
| SkScalar dot(const SkPoint3& vec) const { | |
| return DotProduct(*this, vec); | |
| } | |
| /** Returns the cross product of a and b, treating them as 3D vectors | |
| */ | |
| static SkPoint3 CrossProduct(const SkPoint3& a, const SkPoint3& b) { | |
| SkPoint3 result; | |
| result.fX = a.fY*b.fZ - a.fZ*b.fY; | |
| result.fY = a.fZ*b.fX - a.fX*b.fZ; | |
| result.fZ = a.fX*b.fY - a.fY*b.fX; | |
| return result; | |
| } | |
| SkPoint3 cross(const SkPoint3& vec) const { | |
| return CrossProduct(*this, vec); | |
| } | |
| }; | |
| typedef SkPoint3 SkVector3; | |
| typedef SkPoint3 SkColor3f; | |
| #endif |