| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm/gm.h" | |
| #include "include/core/SkBlendMode.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPaint.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkString.h" | |
| #include "include/core/SkTileMode.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/effects/SkGradient.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "include/private/SkTDArray.h" | |
| #include "src/core/SkRandom.h" | |
| #include "src/core/SkVerticesPriv.h" | |
| #include "src/shaders/SkLocalMatrixShader.h" | |
| #include "src/utils/SkPatchUtils.h" | |
| #include "tools/DecodeUtils.h" | |
| #include "tools/Resources.h" | |
| #include "tools/ToolUtils.h" | |
| #include <initializer_list> | |
| #include <utility> | |
| static constexpr SkScalar kShaderSize = 40; | |
| static sk_sp<SkShader> make_shader1(SkScalar shaderScale) { | |
| const SkColor4f colors[] = { | |
| SkColors::kRed, SkColors::kCyan, SkColors::kGreen, SkColors::kWhite, | |
| SkColors::kMagenta, SkColors::kBlue, SkColors::kYellow, | |
| }; | |
| const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}}; | |
| const SkMatrix localMatrix = SkMatrix::Scale(shaderScale, shaderScale); | |
| sk_sp<SkShader> grad = SkShaders::LinearGradient(pts, {{colors, {}, SkTileMode::kMirror}, {}}, | |
| &localMatrix); | |
| // Throw in a couple of local matrix wrappers for good measure. | |
| return shaderScale == 1 ? grad | |
| : grad->makeWithLocalMatrix(SkMatrix::Translate(-10, 0)) | |
| ->makeWithLocalMatrix(SkMatrix::Translate(10, 0)); | |
| } | |
| static sk_sp<SkShader> make_shader2() { | |
| return SkShaders::Color(SK_ColorBLUE); | |
| } | |
| static sk_sp<SkColorFilter> make_color_filter() { | |
| return SkColorFilters::Blend(0xFFAABBCC, SkBlendMode::kDarken); | |
| } | |
| static constexpr SkScalar kMeshSize = 30; | |
| // start with the center of a 3x3 grid of vertices. | |
| static constexpr uint16_t kMeshFan[] = { | |
| 4, | |
| 0, 1, 2, 5, 8, 7, 6, 3, 0 | |
| }; | |
| static const int kMeshIndexCnt = (int)std::size(kMeshFan); | |
| static const int kMeshVertexCnt = 9; | |
| static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], | |
| SkColor colors[kMeshVertexCnt], SkScalar shaderScale) { | |
| pts[0].set(0, 0); | |
| pts[1].set(kMeshSize / 2, 3); | |
| pts[2].set(kMeshSize, 0); | |
| pts[3].set(3, kMeshSize / 2); | |
| pts[4].set(kMeshSize / 2, kMeshSize / 2); | |
| pts[5].set(kMeshSize - 3, kMeshSize / 2); | |
| pts[6].set(0, kMeshSize); | |
| pts[7].set(kMeshSize / 2, kMeshSize - 3); | |
| pts[8].set(kMeshSize, kMeshSize); | |
| const auto shaderSize = kShaderSize * shaderScale; | |
| texs[0].set(0, 0); | |
| texs[1].set(shaderSize / 2, 0); | |
| texs[2].set(shaderSize, 0); | |
| texs[3].set(0, shaderSize / 2); | |
| texs[4].set(shaderSize / 2, shaderSize / 2); | |
| texs[5].set(shaderSize, shaderSize / 2); | |
| texs[6].set(0, shaderSize); | |
| texs[7].set(shaderSize / 2, shaderSize); | |
| texs[8].set(shaderSize, shaderSize); | |
| SkRandom rand; | |
| for (size_t i = 0; i < kMeshVertexCnt; ++i) { | |
| colors[i] = rand.nextU() | 0xFF000000; | |
| } | |
| } | |
| class VerticesGM : public skiagm::GM { | |
| SkPoint fPts[kMeshVertexCnt]; | |
| SkPoint fTexs[kMeshVertexCnt]; | |
| SkColor fColors[kMeshVertexCnt]; | |
| sk_sp<SkShader> fShader1; | |
| sk_sp<SkShader> fShader2; | |
| sk_sp<SkColorFilter> fColorFilter; | |
| SkScalar fShaderScale; | |
| public: | |
| VerticesGM(SkScalar shaderScale) : fShaderScale(shaderScale) {} | |
| protected: | |
| void onOnceBeforeDraw() override { | |
| fill_mesh(fPts, fTexs, fColors, fShaderScale); | |
| fShader1 = make_shader1(fShaderScale); | |
| fShader2 = make_shader2(); | |
| fColorFilter = make_color_filter(); | |
| } | |
| SkString getName() const override { | |
| SkString name("vertices"); | |
| if (fShaderScale != 1) { | |
| name.append("_scaled_shader"); | |
| } | |
| return name; | |
| } | |
| SkISize getISize() override { return SkISize::Make(975, 1175); } | |
| void onDraw(SkCanvas* canvas) override { | |
| const SkBlendMode modes[] = { | |
| SkBlendMode::kClear, | |
| SkBlendMode::kSrc, | |
| SkBlendMode::kDst, | |
| SkBlendMode::kSrcOver, | |
| SkBlendMode::kDstOver, | |
| SkBlendMode::kSrcIn, | |
| SkBlendMode::kDstIn, | |
| SkBlendMode::kSrcOut, | |
| SkBlendMode::kDstOut, | |
| SkBlendMode::kSrcATop, | |
| SkBlendMode::kDstATop, | |
| SkBlendMode::kXor, | |
| SkBlendMode::kPlus, | |
| SkBlendMode::kModulate, | |
| SkBlendMode::kScreen, | |
| SkBlendMode::kOverlay, | |
| SkBlendMode::kDarken, | |
| SkBlendMode::kLighten, | |
| SkBlendMode::kColorDodge, | |
| SkBlendMode::kColorBurn, | |
| SkBlendMode::kHardLight, | |
| SkBlendMode::kSoftLight, | |
| SkBlendMode::kDifference, | |
| SkBlendMode::kExclusion, | |
| SkBlendMode::kMultiply, | |
| SkBlendMode::kHue, | |
| SkBlendMode::kSaturation, | |
| SkBlendMode::kColor, | |
| SkBlendMode::kLuminosity, | |
| }; | |
| SkPaint paint; | |
| canvas->translate(4, 4); | |
| for (auto mode : modes) { | |
| canvas->save(); | |
| for (float alpha : {1.0f, 0.5f}) { | |
| for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) { | |
| for (const auto& shader : {fShader1, fShader2}) { | |
| static constexpr struct { | |
| bool fHasColors; | |
| bool fHasTexs; | |
| } kAttrs[] = {{true, false}, {false, true}, {true, true}}; | |
| for (auto attrs : kAttrs) { | |
| paint.setShader(shader); | |
| paint.setColorFilter(cf); | |
| paint.setAlphaf(alpha); | |
| const SkColor* colors = attrs.fHasColors ? fColors : nullptr; | |
| const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr; | |
| auto v = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, | |
| kMeshVertexCnt, fPts, texs, colors, | |
| kMeshIndexCnt, kMeshFan); | |
| canvas->drawVertices(v, mode, paint); | |
| canvas->translate(40, 0); | |
| } | |
| } | |
| } | |
| } | |
| canvas->restore(); | |
| canvas->translate(0, 40); | |
| } | |
| } | |
| private: | |
| using INHERITED = skiagm::GM; | |
| }; | |
| ///////////////////////////////////////////////////////////////////////////////////// | |
| DEF_GM(return new VerticesGM(1);) | |
| DEF_GM(return new VerticesGM(1 / kShaderSize);) | |
| static void draw_batching(SkCanvas* canvas) { | |
| // Triangle fans can't batch so we convert to regular triangles, | |
| static constexpr int kNumTris = kMeshIndexCnt - 2; | |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, 3 * kNumTris, | |
| SkVertices::kHasColors_BuilderFlag | | |
| SkVertices::kHasTexCoords_BuilderFlag); | |
| SkPoint* pts = builder.positions(); | |
| SkPoint* texs = builder.texCoords(); | |
| SkColor* colors = builder.colors(); | |
| fill_mesh(pts, texs, colors, 1); | |
| SkTDArray<SkMatrix> matrices; | |
| matrices.append()->reset(); | |
| matrices.append()->setTranslate(0, 40); | |
| matrices.append() | |
| ->setRotate(45, kMeshSize / 2, kMeshSize / 2) | |
| .postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2) | |
| .postTranslate(0, 80); | |
| auto shader = make_shader1(1); | |
| uint16_t* indices = builder.indices(); | |
| for (size_t i = 0; i < kNumTris; ++i) { | |
| indices[3 * i] = kMeshFan[0]; | |
| indices[3 * i + 1] = kMeshFan[i + 1]; | |
| indices[3 * i + 2] = kMeshFan[i + 2]; | |
| } | |
| canvas->save(); | |
| canvas->translate(10, 10); | |
| for (bool useShader : {false, true}) { | |
| for (bool useTex : {false, true}) { | |
| for (const auto& m : matrices) { | |
| canvas->save(); | |
| canvas->concat(m); | |
| SkPaint paint; | |
| paint.setShader(useShader ? shader : nullptr); | |
| paint.setColor(SK_ColorWHITE); | |
| const SkPoint* t = useTex ? texs : nullptr; | |
| auto v = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, | |
| pts, t, colors, kNumTris * 3, indices); | |
| canvas->drawVertices(v, SkBlendMode::kModulate, paint); | |
| canvas->restore(); | |
| } | |
| canvas->translate(0, 120); | |
| } | |
| } | |
| canvas->restore(); | |
| } | |
| // Test to ensure SkVertices::kTriangleStrip_VertexMode works properly. | |
| DEF_SIMPLE_GM(vertices_strip, canvas, 600, 200) { | |
| // Create a quad respecting triangle strip ordering. | |
| SkRect r = SkRect::MakeWH(128, 128); | |
| std::array<SkPoint, 4> pos; | |
| pos[0] = r.TL(); | |
| pos[1] = r.BL(); | |
| pos[2] = r.TR(); | |
| pos[3] = r.BR(); | |
| sk_sp<SkShader> shader = make_shader1(1); | |
| sk_sp<SkVertices> verts = SkVertices::MakeCopy(SkVertices::kTriangleStrip_VertexMode, 4, | |
| pos.data(), nullptr, nullptr); | |
| SkPaint paint; | |
| for (int i = 0; i < 4; ++i) { | |
| SkColor color = (i % 2 == 0) ? SK_ColorRED : SK_ColorBLUE; | |
| paint.setColor(color); | |
| paint.setShader(i >= 2 ? shader : nullptr); | |
| canvas->drawVertices(verts, SkBlendMode::kSrcOver, paint); | |
| canvas->translate(150, 0); | |
| } | |
| } | |
| // This test exists to exercise batching in the gpu backend. | |
| DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) { | |
| draw_batching(canvas); | |
| canvas->translate(50, 0); | |
| draw_batching(canvas); | |
| } | |
| // Test case for skbug.com/40041407. We need to draw the vertices twice (with different matrices) to | |
| // trigger the bug. | |
| DEF_SIMPLE_GM(vertices_perspective, canvas, 256, 256) { | |
| SkPaint paint; | |
| paint.setShader(ToolUtils::create_checkerboard_shader(SK_ColorBLACK, SK_ColorWHITE, 32)); | |
| SkRect r = SkRect::MakeWH(128, 128); | |
| const std::array<SkPoint, 4> pos = r.toQuad(); | |
| auto verts = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, | |
| pos.data(), pos.data(), nullptr); | |
| SkMatrix persp; | |
| persp.setPerspY(SK_Scalar1 / 100); | |
| canvas->save(); | |
| canvas->concat(persp); | |
| canvas->drawRect(r, paint); | |
| canvas->restore(); | |
| canvas->save(); | |
| canvas->translate(r.width(), 0); | |
| canvas->concat(persp); | |
| canvas->drawRect(r, paint); | |
| canvas->restore(); | |
| canvas->save(); | |
| canvas->translate(0, r.height()); | |
| canvas->concat(persp); | |
| canvas->drawVertices(verts, SkBlendMode::kModulate, paint); | |
| canvas->restore(); | |
| canvas->save(); | |
| canvas->translate(r.width(), r.height()); | |
| canvas->concat(persp); | |
| canvas->drawVertices(verts, SkBlendMode::kModulate, paint); | |
| canvas->restore(); | |
| } | |
| DEF_SIMPLE_GM(skbug_13047, canvas, 200, 200) { | |
| auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png"); | |
| const float w = image->width(); | |
| const float h = image->height(); | |
| SkPoint verts[] = {{0, 0}, {200, 0}, {200, 200}, {0, 200}}; | |
| SkPoint texs[] = {{0, 0}, {w, 0}, {w, h}, {0, h}}; | |
| uint16_t indices[] = {0, 1, 2, 2, 3, 0}; | |
| auto v = SkVertices::MakeCopy( | |
| SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices); | |
| auto m = SkMatrix::Scale(2, 2); // ignored in CPU ??? | |
| auto s = image->makeShader(SkSamplingOptions(SkFilterMode::kLinear), &m); | |
| SkPaint p; | |
| p.setShader(s); | |
| canvas->drawVertices(v, SkBlendMode::kModulate, p); | |
| } | |
| // Makes sure that drawVertices allows for triangles with "collapsed" UVs, where all three vertices | |
| // have the same texture coordinate. b/40044794 | |
| DEF_SIMPLE_GM_BG(vertices_collapsed, canvas, 50, 50, SK_ColorWHITE) { | |
| SkPoint verts[] = {{5, 5}, {45, 5}, {45, 45}, {5, 45}}; | |
| SkPoint texs[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}}; | |
| uint16_t indices[] = {0, 1, 2, 2, 3, 0}; | |
| sk_sp<SkVertices> v = SkVertices::MakeCopy( | |
| SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices); | |
| sk_sp<SkSurface> surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(1, 1)); | |
| surf->getCanvas()->clear(SK_ColorGREEN); | |
| sk_sp<SkShader> shader = surf->makeImageSnapshot()->makeShader(SkSamplingOptions{}); | |
| SkPaint paint; | |
| paint.setShader(shader); | |
| canvas->drawVertices(v, SkBlendMode::kDst, paint); | |
| } |